Search results for "48ebd85b5ead895012a371adac05a71a" in md5 (4)

/tg/ - /hhg/ & /atg/ Horus Heresy & Adeptus Titanicus General
Anonymous No.96352378
>>96352330
If my math is right you should be able to drop one of the Volkite russes and both of the sentinels to make the changes to the list I recommended, though you won't be able to get hunter killers.

Also just realised you dont have a command vox on your veletaris squad. Without that your vox interlocks do literally nothing so don't forget that in the future.

One final thing, if you don't mind fliers you might want to take an Arvus for your Command section. That way you can start with your command squad off the board so they don't get vapourised by a single Scorpius.
/tg/ - /hhg/ & /atg/ – Horus Heresy General & Titanicus General
Anonymous No.96164194
>>96164160
Talking about SA primes. Specifically the infantry terico prime, 99% of the time you're taking vets or your Auxilia will be CCd all game and unable to score.

Veletaris Terico Primes might be spent on Master Sargent for WS5 powerfists but only if you're going melee.
/tg/ - /hhg/ & /atg/ Horus Heresy & Adeptus Titanicus General
Anonymous No.96119495
>>96119472
I don't know if Volkite Veletarii coming out of an arvus will be any good but I also do not care, I will be doing it anyway.
/tg/ - /hhg/ & /atg/ Horus Heresy & Adeptus Titanicus General
Anonymous No.96108516
>>96108434
Volkite weapons would have almost no chance of penetrating hull either, they're not particle weapons like standard imperial "las" weapons they're heat rays. Chargers fill the same roll as shotguns but are significantly stronger so thats what the Veletarii use.

As for the dreadclaw thing, Veletarii almost certainly have an entire fleet of air support vehicles, we're just never gonna see them because we'll need to get through the space marine resin backlog first.

Also don't you dare insult the pig, its the lasgun of shuttles.