Search results for "4ad61a5442ebabdf4286fe14cf4496d5" in md5 (5)

/v/ - Thread 718429049
Anonymous No.718439316
>>718439217
>Ad hominem
Admission of defeat
/v/ - ds2
Anonymous No.713877583
>>713877290
>>Interactive level
Is that how you call a bunch of levels nonsensically connected through water and crumbling ruins to somehow functioning automated platforms that still work in what is little more than the skeleton of a walkway?
Is that what you consider good level design? You take a flat circular arena and trim it and the player must lower two levers in a flat corridor to magically pop the 2/3rds of it back up
Wow
/v/ - Why does Souls get shit on for being the same game again, but not Monster Hunter?
Anonymous No.713592030
>>713591381
Dark Souls 3 returned to large dungeons with lots of interwoven shortcuts and vertical paths, which was a much needed change of level design after Dark Souls 2 and the endless stream of Demon Ruins tier corridors ala Shrine of Amana, Eleum Loyce, Aldia's Keep, Dragon Shrine, Crypt and Hunstman Corpse
It's a design philosophy that will also be in Legacy Dungeons
/v/ - Thread 713453530
Anonymous No.713501516
>>713478065
Nice meme image, but bosses dropping bonfires and bonfire being after it as summon checkpoint for the new zone is completely irrelevant, especially when the area after has 3 different elevator shortcuts and several ladders to drop

Dark Souls 2 shits out bonfires every actual 10 meters. Lost Bastille has 7 bonfires, ridicolous and not even close to any other game
/v/ - Thread 712602318
Anonymous No.712622365
>>712622296
>You arent forced to interact with the enviroment, in fact DS3 even has a bonfire infront of every boss.
False
It has actually useful shortcuts linking the boss to bonfires though