10 results for "5de02eb1ada2fd226e3a52758e0d3f79"
Best just to pretend Kingsmarch doesn't exist.
The in-game tutorial became standardised and ultimately makes more sense from a game design perspective. If something is interactive, why not present a tutorial to the player interactively, rather than through a separate out-of-game booklet?
Producing an instruction book is ultimately a cost. It costs money to make them and their value was continuing to diminish from a design perspective, which led to them being made cheaper (no colour, fewer pages) which in turn led to their minimal artistic value being gone too.
The artistic value they once had can now be provided through a more limited and cheaper release that doesn't waste resources if people want - you want the official art? Get the game that comes bundled with an artbook.

>>724754065
Digital manuals are a worst of both worlds situation. They lack the physical appeal of owning a book that relates to the game you like, while also still not actually being in the game itself naturally, making them worse than an in-game tutorial.
I think it's great, but I do think the way they've fit the pieces together is weird.

My biggest disappointment with the game is that the Knockout Tours are so specific. They specifically made every course very directly connected via intermission routes, but then instead of having dynamic Knockout Tours that actually make use of that and would keep the concept fresh, there's just 8 very exact Knockout Tours that are always the same.

Make individual race queue heavily favour 3 lap course races and make Knockout Tour work dynamically where it picks six locations randomly each time that are one road from each other, and then you get the best of both worlds in a way that works best for that kind of race. Instead the mode that should be locked down and straight forward (single race queue) is overly dynamic and based on location, while the mode that should be dynamic (knockout tours that rely on intermission tracks to exist) are overly limited and samey.

No DLC is fine this early, but I do hope we get some eventually.
>No.544545580
>DNA doesn't even have CCs btw

Based. Love this game even more.
I see a lot of nerfs to random shit but why haven't they gutted softcore bow / wand sissy shit ?
>lock onto aircraft with the SLM
>"whoops you almost locked on, get fucking reset faggot"
>aircraft goes out of sight/range
>you now have to guarantee your first shot is whenever you lock on first because the maps have absolutely retarded buildings and massive hills blocking everything, meaning you get maybe 6 seconds of tracking
If they (rightly) nuke the IFV's ability to one shot helis/jets but don't do anything for how utterly awful the SLM is then aircraft is going to dominate this game easily with near no counterplay.
As far as I'm aware the Laser Designator doesn't make your targets lock-on faster right now depending on the aircraft. I think it does maybe for jets, but helis just have the same rate either way.
>>282218258
Draw your waifu like this
>>720174479
https://www.youtube.com/watch?v=-huNmW3uY-E&ab_channel=ArmoredCoreOSTs
>>719254362
I drink exclusively water, recently had a white monster and it was pretty good, a hell of a lot better then the battery acid of a normal monster
13cm
>>718361702
Having a gf would have it's moments like sex or whatever, but I really dont care at all for one. If a girl somehow gets interested in me that's cool I guess, but then I have to listen to her blabber about stupid shit in multi hour phone calls or go to her house/outside and spend absurd money I could instead be spending on model kits
I already get annoyed when someone PMs me multiple times or when two or more people are messaging me at the same time, if I had to deal with that more commonly AND feign some interest while also spending money to keep her happy, fuck that I'll just buy a new onahole.