Search results for "604cf94713c3ace72087da6ecc0701b2" in md5 (4)

/v/ - Thread 719719386
Anonymous No.719787394
>>719763172

I've been following this conversation and I absolutely agree with you. I always drop HK after a while and never bother to finish it and this is one of the reasons the game doesn't hook me in. I don't think it feels satisfying to control. There's no gravity or finnesse to it.
Even metroid games, for as floaty as they are, have innertia to them and it feels satisfying to build up speed in order to make crazy long jumps, along with having somewhat limited walljumping either in the form of an uncomfortable input in super metroid or disabling jumping continuously on the same wall in later games.

HK does nothing with this. Might aswell just plug a mouse and drag the main character around the screen with it. No wonder they have to put spikes everywhere and make bosses fill the screen with shit in order to make you pay mind to something.

But again I liked Rain World a lot better than this so I guess it's a matter of taste.
/v/ - Thread 717908908
Anonymous No.717915312
>>717914431

So, the point of the ring is that it makes itself desirable for the sake of it through magic, is what you're saying? Because I think that is quite clear.

If there's an actual logic to what specific power men look in these rings, I don't think it's ever made clear (on purpose by the author too).

I get the feeling that power and magic in Tolkien's world is very much tied to the very reality of language and words being powerful per se. Gandalf's magic is often just him enunciating his will with such conviction it overrides the fiction's reality, which he is above of. It sort of plays on a meta level with how literature and fiction allows fantasy to exist, Gandalf being a being equivalent to the author of the book.

This way, the ring being desirable and perceived as powerful is a fact because it is written to be as such, by Sauron, who is also powerful on a meta level.
/v/ - Thread 712925848
Anonymous No.712931694
>>712931027
>It hasn't necessarily gotten better with the switch

What did become better was the differentiating factor that supports their console. WII was insanely successful, but the power gap was a bit too great and it was too casual oriented marketing wise. The wiiU was a meh idea in a still underpowered console that was marketed horribly, so even if it had some good games, people ignored it.

The switch however was a great idea that the competition didn't offer, simple as. And once people was on board with it, then they could access an actually decent catalogue of exclusives and kinds of games that the competition never had to begin with. There's no Zelda or Mario Kart on the competition, and the power gap is less noticeable than ever.

Now playstation, xbox and PC sort of dissolve into a an uniform custard while nintendo is still nintendo, on a platform that doesn't look retarded, and which is starting to get most games the competition is also getting.
/v/ - Thread 712543114
Anonymous No.712551401
>>712543857
>"graduating" to playstation as they age

Normies used to think this way. I'm glad it's on its way out. Videogames are not movies, or even games for that matter. They're toys, and you shouldn't be thinking about how to make people stop seeing them like that, you should be thinking about how to make better fucking toys.