>>719763172
I've been following this conversation and I absolutely agree with you. I always drop HK after a while and never bother to finish it and this is one of the reasons the game doesn't hook me in. I don't think it feels satisfying to control. There's no gravity or finnesse to it.
Even metroid games, for as floaty as they are, have innertia to them and it feels satisfying to build up speed in order to make crazy long jumps, along with having somewhat limited walljumping either in the form of an uncomfortable input in super metroid or disabling jumping continuously on the same wall in later games.
HK does nothing with this. Might aswell just plug a mouse and drag the main character around the screen with it. No wonder they have to put spikes everywhere and make bosses fill the screen with shit in order to make you pay mind to something.
But again I liked Rain World a lot better than this so I guess it's a matter of taste.