>>723362089
Most modern games require less patience overall, yet also demand retention in an increasingly saturated market where designers have distilled player manipulation to a science. Newer generations no doubt are less likely to get acclimated with older design philosophies more than just looking at them like a checklist. Thus, rewinding and save states being normalized for re-released games that are not realistically designed around their usage are basically bandaid solutions to reach the credits and then move on without giving them any much thought later on.