>2 years in development
>sit down and actually tally how much work I have left to do
>107 days for character sprites
>84 days for game art and character portraits
>28 days for non-character animations
>30 days for localization (counting everything including making the system itself, time it takes to translate all the stuff and add it in the game, testing, font compatibility, etc.)
>30 days for sound effects
>15 days for input and various controllers support
>60 days for testing and polish
>overall 354 days, an entire year
>that's assuming I work full time on my game and don't have a job
>I kept thinking I'd be done in 3 months...for the past 6 months
The road ahead is so long.