5 results for "97249753c58fb43f3f4dea607710c715"
>>96724137
>Generation:
6th

>Realization:
Not of This World

>Clan:
Tremere

>Kindred Organization:
Camarilla

>Unnatural Embrace:
Bound Willpower, Repentance of the Beast, Sanguine Resilience

>Curses:
The Sun 2, Fire 2, Manifestation 3, Salacious 1

>Disciplines:
Auspex 5, Dominate 1, Fortitude 2, Obfuscate 1, Presence 1, Animalism 1, Focused Mind 3, Way of Fire 3, Way of Wind 3

>Attributes:
Mind+

>Sire:
Disciplines: Auspex 5, Dominate 5, Fortitude 1, Obfuscate 1, Path of Blood 2, Counter Magic 3, Focused Mind 3
Attributes: Body, Mind+, Social, Appearance
Abilities: Alertness, Athletic, Awareness, Expression, Etiquette, Investigation, Medicine, Occult, Science (Biology, Chemistry, Physics)
Traits: Preferred Sex, Attractive, Influential, Humanity Intact+, Gregarious
Circumstances: Loving Embrace, Powerplay, Master in the Shadows+
Relationship Goal: Indeterminant

>Candidates:
Ghouls: Edward Rook, Sydney Silvers, Amelia Patrizi

>Contacts:
The Shade of the Forest, The Plumed Mistress, The Daemon Whisperer, The Keeper of the Manor (Unlock), The Unknown Shade, The Flesh Surgeon, The Master of the Circle

>First Night:
Attitude: Eager Servitude (Fortitude)
First Impressions: Favorable Beginnings

>Power Projection:
Favor: 21
Fame: 26
Notoriety: 5
Wealth: 0

>Dark Gifts:
Forbidden Tome (Vicissitude), Minor Boon (The Plumed Mistress), Library Card, Ancient Skull (Kiasyd)

Learn Temporis from the Plumed Mistress.

>Chronicles:
A Summoning Most Foul (Grasp the Power), Path to Golconda (Cursed No More), A Disappearing Act (Save the Sheep)

I shall abandon vampirism and obtain immortality through the regular magic versions of Vicissitude and/or Temporis.
>>96576618
I don't know the setting, but being a sorcerer is a natural choice.

>Scenario:
Gates of Hell

>Summoning Methods:
Face Myself

>Perks:
Brute, Sorcerer, Knowledge (Occult)

>Flaws:
Wanted x2, Child

>Assets:
Metanavi App

>Arcana:
The Star

>Persona:
Identity: Primordial Chaos
Form: Strange
Perks: Navigator, Second Awakening, Stat Boost (Magic x5, Speed x6 (Second Awakening))
Flaws: Stat Drain (Attack x3)
Stats:
Attack: 0
Magic: 10
Defense: 6
Speed: 4 (10 after Second Awakening)
Luck: 4

>Outer Arcana:
The Aeon

>Reverse Arcana:
The Hanged Man
>>96100498
>Gender:
Female

>Nation of Origin:
Fellan Witch Empire

>Background:
Witchcraft

>Military Occupation:
Magical Corps

>Skills:
Combat Veteran, Common Knowledge, Magical Knowledge, Mana Generator, Spellcasting

>Magic:
Magic Boost Potion, Separation Potion, Summon Familiar, Summon Golem, Crystallization, Crystal Mastery, Elemental Wall, Elemental Trap, Corrode, Force, Major Heal, Body Strengthen, Cure Poison, Physical Ward, Elemental Resistance, Light Weight, Hidden Sight

>Companions:
Amy Cornwallis

>Events:
Archives of the First Witch

Magic is the highest pursuit.
>>96034148
>Card:
Kukla

>Augments:
Stat 1, Life 1, Body 1, Aura 5 (16), Talent 7, Etching 1, Etching 2, Etching 3, Etching 8 (Magic), Etching 13

Etching 8: You have full knowledge of any subject to extents 100 years beyond the understanding of modern Humans.

>Stats:
Strength: 3
Constitution: 4
Dexterity: 9
Agility: 10
Intelligence: 9
Charisma: 4
Magic: 10
Resistance: 3
Learning Rate: 11
>>95976098
>Origin:
Floating Islands (Help)

>Items:
Warpwood Staff, Man of Science (Force), General, Captain, Ancient Battery (Temple of Healing), Mercenaries, Alchemist Compendium, Life Tree Potion, Master Architect, Loaded Dice, Merchant, Astronomer, Phallic Statue 3

>Attributes:
Pride 1, Hunting 3, Academic 4

>Drawbacks:
Orc Army 12, Undead Army, Tribal Raiders 12, Syndicate 1

>Perks:
Mage (air/lightning), Arcane Aura, Alchemist, Telepathy, Mind Control

I and my followers teach warfare, architecture, magic, alchemy, and other relevant knowledge to my citizens. We will become a mobile nation of immortal wizards with an army of unkillable elementals.