Search results for "a5bc6166a8a6ec8e14c928bfadb465c0" in md5 (12)

/k/ - Thread 64206835
Anonymous No.64210879
>>64207009
Mostly, this.
Thing is, going for fully magnetic launcher is also meant to remove the need to store gunpowder inside.
Personally, I'm wondering if full coilgun wouldn't be the final option.

>>64207220
While I agree that no cheap drone would destroy a -proper- navy, operating on high seas, simply because of the range & speed making it significantly harder, the point of cheap ammo is to overwhelm a target either up to destruction or while the costly projectile one-shoot the target.
Forcing your opponent to filter the dumb shit that's barely guided to intercept the costly stuff that's actually dangerous.

No one is going to give up micro-drones spam now that it has been proven to be so cost-effective. Those micro-drones cost sometime less than shells, definitely less than ATGM and the wired one, or ones with wired relay, do not give away their firing position.
Forcing your opponent to require constant jamming using high level equipment is already a victory in itself, severely limiting their opportunities.

>Hypersonics are also a meme against a moving ship, but that's another topic
And that's just retarded of you. While their effectiveness is overrated, a moving ship is not going to dodge them even if they tracked the missiles from the moment it was launched.
The point of those missiles is to get any tiny chance they can get to hit carriers that are basically irreplaceable during a war.

What is a meme, is the belief that all our plans for warfare will hold up in a real war. Supposing we can even have one between superpower without the Nuclear Option becoming Nuclear inevitability.

If I had to predict something, it's the rise of wingmen drones used simply to carry more missiles, with less chance of loosing them all in one hit, while also serving as expendable decoy. Future warfare will be about overwhelming the stuff that can't move, while avoiding a single-point failure yourself.
/v/ - Thread 719215167
Anonymous No.719215803
It's monetarily predatory and practically created a monopoly over the "simcade" genre so I hate it. I'm glad we're getting some singleplayer alternatives like GHPC for tanks and Nuclear Option for air.
/v/ - 30+ Thread
Anonymous No.718942250
>>718941326
Pretty sure the hour long wars are suppose to be the main dish after you finish with the short mission appetizers, but there are plenty of shorter missions on the workshop.
/v/ - Thread 715895867
Anonymous No.715898461
>>715898032
>it looks like a game from the last great year of gaming
Is that why it's still nice to look at while only being 2gb?
/v/ - Thread 715161834
Anonymous No.715184231
>>715183397
Not only are you right about ground vehicle behavior, they are also dumb and get bunched up around objectives or even at spawn sometimes. I don't have plebbit or use discord, but someone who does should encourage them to do at least a few improvements to vehicle behavior.

The naval side of things is much better. Watching ships go to work is really cool. Those destroyer railguns are scary.
/v/ - Thread 715161834
Anonymous No.715184231
>>715183397
Not only are you right about ground vehicle behavior, they are also dumb and get bunched up around objectives or even at spawn sometimes. I don't have plebbit or use discord, but someone who does should encourage them to do at least a few improvements to vehicle behavior.

The naval side of things is much better. Watching ships go to work is really cool. Those destroyer railguns are scary.
/v/ - Thread 715161834
Anonymous No.715184231
>>715183397
Not only are you right about ground vehicle behavior, they are also dumb and get bunched up around objectives or even at spawn sometimes. I don't have plebbit or use discord, but someone who does should encourage them to do at least a few improvements to vehicle behavior.

The naval side of things is much better. Watching ships go to work is really cool. Those destroyer railguns are scary.
/v/ - Thread 715161834
Anonymous No.715184231
>>715183397
Not only are you right about ground vehicle behavior, they are also dumb and get bunched up around objectives or even at spawn sometimes. I don't have plebbit or use discord, but someone who does should encourage them to do at least a few improvements to vehicle behavior.

The naval side of things is much better. Watching ships go to work is really cool. Those destroyer railguns are scary.
/v/ - Thread 715161834
Anonymous No.715184231
>>715183397
Not only are you right about ground vehicle behavior, they are also dumb and get bunched up around objectives or even at spawn sometimes. I don't have plebbit or use discord, but someone who does should encourage them to do at least a few improvements to vehicle behavior.

The naval side of things is much better. Watching ships go to work is really cool. Those destroyer railguns are scary.
/vg/ - /simg/ - Simulation Games General
Anonymous No.530804434
>>530801152
I'm not exactly being strategic about it, but I generally trend towards knocking out radar stations/trucks and SAMs, especially boltstrikes and stratolaunchers, and then once the air space is safer, start blowing up factories/depots/hangars that let the enemy spawn stuff. Then I can just wipe out ground vehicles without being troubled.
/v/ - Thread 715046476
Anonymous No.715048216
>>715047205
Very difficult but I can do it semi-reliably. Hard turning (450-700 kph seems to be the best turning speed for most planes) + being near ground or having clutter behind you + using jammer + notching and it usually passes by me.

If you notice the enemy team has fighters in the air, I like to keep an eye on my map to see if any missiles are moving in my general direction.
/k/ - Thread 63955885
Anonymous No.63960183
I always thought modern ships were lame and boring, but maybe they are actually cool