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Thread 715895867

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Anonymous No.715895867 >>715896601 >>715898032 >>715905146 >>715907329 >>715912576 >>715919758 >>715921075 >>715923128 >>715937785 >>715939721 >>715944878 >>715959920
PULL UP
Anonymous No.715896559 >>715897715 >>715897907 >>715899243 >>715908260 >>715951959
I'm so bad at this game, none of my long range missiles ever get through and i always get downed by SPAAG when going after convoys :(
Anonymous No.715896601 >>715898110 >>715908357 >>715908854 >>715922774 >>715931814 >>715936838 >>715943463 >>715952445
>>715895867 (OP)
Why wouldn't this work in real life
Anonymous No.715897715
>>715896559
I find it's good to launch ARH missiles from high altitude and high speed so they still have lots of energy when they get near the target. Shoot one of the left of the enemy and one to the right so they can't notch both at the same time. Lynchpins/kingpins are good for overwhelming SPAAGs.
Anonymous No.715897907
>>715896559
PAAG?!
Anonymous No.715898032 >>715898461 >>715906656 >>715908998 >>715950613
>>715895867 (OP)
what a shit looking game, looks like shovelware from 2007
Anonymous No.715898110 >>715898968 >>715919653 >>715942708
>>715896601
Real life carriers use catapults to get the planes up to speed for takeoff. If the ship is sinking, pretty good chance the catapults are not working.
Anonymous No.715898159 >>715898968
game is not bad but it plays too much like an autismsim
realism is not fun and never will be
Anonymous No.715898461 >>715899389
>>715898032
>it looks like a game from the last great year of gaming
Is that why it's still nice to look at while only being 2gb?
Anonymous No.715898968
>>715898110
Its also facing the wrong way to use the catapult.
>>715898159
Its only "real" in that you actually need to intelligently shoot and evade missiles. Real sims also include actual engine start sequences, proper landing buttons sequences, and all the steps for getting your targeting computer on and set correctly.
Anonymous No.715899169 >>715899963
What is this
Anonymous No.715899243
>>715896559
maybe it's confirmation bias, but I find there's a sweet spot when shooting different types of weapons at enemies. for hinds against agms, I find 5-6 km reliably gets them. While I'll usually shoot my long range radar missiles at enemy jets from a far distance, I find 8-10km is more reliable for confirming the kill
Anonymous No.715899389
>>715898461
i didnt say it looked like a GOOD game from 2007
but a shit, shovelware tier game
and your videos just prove my point
Anonymous No.715899656 >>715902037
does anyone else drop their nukes regardless of where it is to the enemy line if you get shot down? I paid 30 million for a boom, so I'm getting a boom.
Anonymous No.715899963 >>715945018
>>715899169
when the option is nuclear
Anonymous No.715900462 >>715902208 >>715910096 >>715955270
>PULL UP
Anonymous No.715901967
works
Anonymous No.715902037
>>715899656
i'm not letting my investment go to waste
Anonymous No.715902208 >>715907327
>>715900462
uhhh burgers what's this
Anonymous No.715903376 >>715903537
>drunk, tired, retarded
>using toggle switch on HOTAS to automate holding down the fire button for jammer pods
>get shot down, respawn to do a nuke run, forget about toggle switch
>drop 2x250kts on friendly airbase
Anonymous No.715903537 >>715904759
>>715903376
>using toggle switch on HOTAS to automate holding down the fire button for jammer pods
oh that's smart, I HATE holding down the fire button. That shit should be a toggle by default, I should be able to activate it and then use other weapons.
While I'm complaining: make the virtual mouse joystick a keybind toggle. AND STOP IT FROM READING INPUT WHEN I'M IN THE MENU
Anonymous No.715903795 >>715904039
What game? Looks cool
Anonymous No.715904039 >>715904238 >>715906464 >>715908419
>>715903795
Nuclear Option. It's single and multiplayer flight game, with physics and weapons a little more real than Ace Combat, but less real than a full sim like DCS.
Anonymous No.715904238 >>715905868
>>715904039
I'm just glad we have more 'simcade' stuff. We need more games like Comanche, F-22 Lightning, Gunship! etc.
Anonymous No.715904759 >>715905037
>>715903537
there's a few control quirks that I have to imagine are intentional at this point, probably for balance reasons
stuff like needing to cycle between CMs rather than being able to set a button for each, or empty weapons pylons not getting removed from the selector
being able to leave jammers on without having them selected would make the Medusa even more overpowered, but definitely agree that they should be a toggle
Anonymous No.715905037
good enough
>>715904759
Sure, that's a good point for balance. But stuff like the virtual joystick's quirks is just roughness that'll hopefully be polished out.
Anonymous No.715905146 >>715905207 >>715911934
>>715895867 (OP)
How well does this play with a controller? I'm not good with a kbm on most jet games
Anonymous No.715905207
>>715905146
it's preferable over kbm. just make sure to turn off virtual joystick in the settings
Anonymous No.715905304 >>715905450 >>715906464
>not a single anon posting the name of the game
fuck you
Anonymous No.715905450
>>715905304
Nuclear Option
Anonymous No.715905868
>>715904238
It really does feel like a throwback to 90s sims (in a good way), hope it ends up snowballing into a full on revival of that era of the genre. I'd kill for some Cold War or WW2 games in the style of Nuclear Option.
Autism simulators and Ace Combat are both good, but there's a sweet spot somewhere in the middle where you get peak flight sim
Anonymous No.715906464 >>715923013
>>715905304
>>715904039
Anonymous No.715906656 >>715907043
>>715898032
You were 7 in 2007, what the fuck would you know about shovelware from then
Anonymous No.715906684
Anonymous No.715907043
>>715906656
>You were 7 in 2007
yeah, 7 inches deep in your mom
Anonymous No.715907258 >>715907470 >>715908784 >>715911934
Can you play this easily enough with a controller or does it need a HOTAS?
Anonymous No.715907327
>>715902208
Our greatest ally false flagging us?
Anonymous No.715907329
>>715895867 (OP)
RETARD
Anonymous No.715907470 >>715907524 >>715907759
>>715907258
HOTAS is overkill except for immersion and LARPing tbqh, the game's built around a controller
the only hardware that will really give you an edge is some kind of head tracking, but Opentrack setups can be really cheap if you can tolerate a bit of jank
Anonymous No.715907524 >>715907868 >>715908784
>>715907470
what about mouse?
Anonymous No.715907654
No infantry, no buy
Anonymous No.715907759
>>715907470
Great, picked it up. Really sucks not having a racing wheel and a (good) HOTAS since there's a bunch of neat games that use them.
Anonymous No.715907868
>>715907524
I personally can't fly with a virtual joystick worth a damn, but it's probably the most precise control method if you're good with it. You will want some kind of head tracking if you're flying m+kb though, having to use the mouse for both joystick and headlook is pretty limiting
Anonymous No.715908260
>>715896559
>i always get downed by SPAAG when going after convoys :(
You are NOT supposed to get close to a convoy before you neutralize air defense.

Also you'll need to overwhelm said defense using missiles or rockets.
Anonymous No.715908357
>>715896601
the gravity of the ship would way down the plain
Anonymous No.715908419 >>715912583
>>715904039
Oh yeah, I even have this on my wishlist.
Is it playable with M+KB? I don't feel like dusting off my HOTAS right now.

>but less real than a full sim like DCS.
DCS stole almost a year of my life and my last gf , so that good.
Anonymous No.715908784
>>715907258
>>715907524
You can play this with KBM, it's really easy.
Anonymous No.715908854
>>715896601
It could if your plane had either a good amount of momentum or some kind of weird thruster/afterburner/rocket engine. The power of a jet engine is directly proportional to how much air they're sucking in so when they're stationary there's almost no power.
Anonymous No.715908932
War Thunder's fly-by-wire feels so good I can't play a flight game without it.
It's a shame the rest of the game sucks
Anonymous No.715908998 >>715911982 >>715937247
>>715898032
Based Tom Clancy's HAWX enjoyer
Anonymous No.715909276 >>715909926
what does the R[xxx] number mean and the number above that?
Anonymous No.715909413 >>715919006
When's VR? This game looks like fun but it's the only flight game without VR for some reason.
Anonymous No.715909910 >>715943789
Balance question

It's me or it make little sense to use anything but Tusko-B as soon as you have a Darkreach?
AGM-68 are too slow to get through air defense
AGM-99 are more for boat
Glide bomb are weak, need you to get very close, and IR missiles are typically always surrounded by radar-AA so they aren't useful until you've already destroyed the more difficult.

Tusbo-B on the other hand, is just very fast so they barely get intercepted.
Anonymous No.715909926
>>715909276
Pretty sure that's
>Altitude above sea level
>Radar altitude
Anonymous No.715910096 >>715910331 >>715910606 >>715910709 >>715939305 >>715952080 >>715959305
>>715900462
Even as an American, I still get sad that none of the Kamikaze attacks actually worked.
Anonymous No.715910331 >>715939479
>>715910096
kek, same kinda. And that the Yamato never really got to fight
Anonymous No.715910490 >>715911504 >>715911762
Can you control land/naval vehicles too? Or are you only in control of air? And if not can you at least interact with friendly forces in some way? like build/buy your own convoys or something?
Anonymous No.715910606 >>715951136 >>715951643
>>715910096
As a German, I'm mostly sad that we wasted our ressources on retarded dick replacement battleships instead of building an actual U-Boat force. Same thing the nips should have done instead of having their pilots try to plap solid steel armour plates .
Anonymous No.715910709 >>715911061 >>715920713
>>715910096
There was probably a big conformation bias making the Japs think they were more effective than they were
>big bright frash of right! big firebarr! verry effective!
Anonymous No.715911061 >>715924659
>>715910709
People used to kamikaze in Battlefield 3 even with it not working. I think it's just a rule of kewl phenomenon in our monkey brains.
Anonymous No.715911504 >>715949934
>>715910490
>Can you control land/naval vehicles too?
Actually, yes, you tell them where to go. Naval and Ground vehicles

>interact with friendly forces in some way?
I don't think you can give orders to airplane, NPC typically equip themselves for one mission.

>like build/buy your own convoys or something?
Actually yes,
As you shot enemies you gain money you can use for the war effort, one of those use is sending different size of convoy.
Anonymous No.715911762 >>715949934
>>715910490
the game is secretly a basic RTS with a flight sim on top, you can buy units and/or order them around. The Tarantula heavy tiltrotor lets you do really wacky basebuilding shit like setting up nearly-unkillable FOBs by dropping AA units, a radar truck and a resupply container near a highway or something you can use as an improvised runway
Anonymous No.715911934 >>715944126
>>715905146
>>715907258
I use a dualshock 4 and I'm okay at the game
Anonymous No.715911982
>>715908998
>Tom Clancy's HAWX
oh my god that is the game i was thinking about when writing that i just forgot the name
holy shit i just remembered the shitty voice commands that barely worked as well
ty for the reminder anon
Anonymous No.715912576
>>715895867 (OP)
Anonymous No.715912583
>>715908419
You can. Some mainly use controller and switch to keyboard for the target screen.
Anonymous No.715914584
Ifrit my beloved
Anonymous No.715916319 >>715917046 >>715919006 >>715941939 >>715944220 >>715951643
> $ 29.5M
>roughly blackhawk sized
>contra rotors with electric pusher props
>rotors fold to fit in destroyer heli garage
>top speed of 450 kph / 240 kts
>stub pylon with 2x AGMs, 7x Lynchpins, or 25mm flexible turrets
>side doors with 40mm grenade machine guns
>unrevealed mystery cargo that is likely UGVs
>rhombus

How are we feeling about it
Anonymous No.715916669 >>715916918
How can I fly the right way to get the fucking helicopter to stop bitching at me about RPM.
Anonymous No.715916918 >>715918696 >>715919341
>>715916669
Your rotors are producing too much drag at 100% collective to maintain a safe RPM, so just use it briefly in emergencies like when you are about to crest a hill or run into a building.
>hover - 50%
>descending - 20-40%
>slow flying - 60-70%
>fast flying or hill climbing - 70-85%
Don't descend quickly without forward airspeed or you'll end up in vortex ring state (I am not qualified to explain the physics here, but basically, helicopters are satanic)
Anonymous No.715916957 >>715917110
Will this game satisfy my urge for more Ace Combat/Project Wingman kino?
It's bullshit you don't get to go against Monarch in the DLC.
Anonymous No.715917046
>>715916319
Looks like a good pilot rescue vehicle
Anonymous No.715917110
>>715916957
Eh, it's more complicated than that, but you can do cool shit in it.
Anonymous No.715917442
lmao
Anonymous No.715917624 >>715918218 >>715918402
>enjoy lining up a comfy landing
>meta is to actually just semi-crash into the grass so you can hop out ASAP due to there being no repair costs
Anonymous No.715918218 >>715918645 >>715919217
>>715917624
meta be damned, there's no point in rushing and that was a nice landing. maybe take off the hook if you're not planning a carrier landing
Anonymous No.715918402 >>715918645
>>715917624
Why do you have the hook down?
Anonymous No.715918645
>>715918402
>>715918218
There is no seperate button for the tailhook and I forgot to unequip it lol
Anonymous No.715918696 >>715919341
>>715916918
Oh, I wasn't aware that helicopter thrust as far as the simcade was concerned was that different from jets.
That makes it make more sense as to why it was so uncontrollable.
Anonymous No.715919006 >>715923405
>>715909413
I don't think it will be any time soon.
>>715916319
>>side doors with 40mm grenade machine guns
Will that even be useful against anything?
Overall doesn't seem like something I'll be flying much.
Anonymous No.715919217
>>715918218
Sometimes you don't know where you'll be landing and there's not really any reason to remove the hook.
Anonymous No.715919341 >>715919625 >>715944349
>>715916918
>>715918696
>vortex ring state (I am not qualified to explain the physics here
I will. When you descend into your own rotor wash the air gets sucked back into the rotors making the vortex ring. The helicopter churning up the same air you already pushed means you have no lift anymore and will fall out of the sky. You don't have to be moving forward though. You can move in any direction while descending or descend straight down slowly enough. If you are in vortex ring then the first thing you'll need to do is lower your collective and then fly out of your vortex ring, since higher collective is just feeding energy to the vortex that will kill you. Once you're out of the vortex you can bring collective back up. Also if you get hit by the vortex at low altitude then you're just dead probably.
Anonymous No.715919625 >>715945564
>>715919341
BUTTERY smooth landing. And thanks for the explanation, NTA but some of the vagueries of helicopter flight confuse me.
Anonymous No.715919651 >>715920223 >>715920453
I dunno if this is true to IRL or just to make the game more fun, but how come SAMs are typically SARH while A2A missiles are ARH? The bigger missiles used by Stratolaunches should have more room for radar/datalink equipment that is in the missiles on our planes right?
Anonymous No.715919653 >>715919830
>>715898110
some carriers use ramps
Anonymous No.715919758
>>715895867 (OP)
Let me guess. A diversity was piloting that ship
Anonymous No.715919830
>>715919653
yeah the bad ones
Anonymous No.715920223
>>715919651
Because ARH SAMs shut down airspaces until you run a dedicated SEAD/DEA mission.
Anonymous No.715920453
>>715919651
Deliberate choice, but I would expect them to add ARH SAMs at some point.
Anonymous No.715920713
>>715910709
by the end of 1944 air attacks against an american carrier group were going to suffer 80-90% losses anyway, kamikazes were just an attempt to squeeze some value out of an action that was fundamentally suicidal to start
Anonymous No.715921075 >>715921903 >>715944826
>>715895867 (OP)
What is this? Some dogshit Multiplayer game like Warthunder again?
Anonymous No.715921903 >>715926882 >>715949809
>>715921075
It's nothing like warthunder. Just buy it once and get playing. You can play multiplayer or solo and design your own missions.
Anonymous No.715922774
>>715896601
it would
Anonymous No.715923013
>>715906464
>no glass shattering effect
Anonymous No.715923128 >>715923336 >>715923794
>>715895867 (OP)
I just got the game but I'm getting fucked by the IR flare tutorial, any pointers?
Anonymous No.715923336 >>715926376
>>715923128
Yeah, I struggled with it at first as well.
First thing: I don't think the mission fails you if you blow up the SAM
Second thing: IR missiles are attracted to heat sources. I forget what plane you're in, but if it's a jet, throttle down so your exhaust isn't as strong. Use your flares sparingly, like a few at a time.
Anonymous No.715923405 >>715923517
>>715919006
>Advanced Modding Support
Hopefully this will bring real aircraft, we need a simcade so badly, SF2 doesn't have multiplayer
Anonymous No.715923517
>>715923405
WW2 aircraft would be so kino
Anonymous No.715923794 >>715926376
>>715923128
I find it's best to throttle down, wait til the missile is within 3km, and start flaring while pulling. Having your exhaust tips directly facing the missile is a hard no for evading IR missiles
Anonymous No.715924659
>>715911061
its the simple thought of
>if i'm going to die then i'll do it spitting in their face at least
Anonymous No.715926376
>>715923794
>>715923336
>throttle down, keep exhaust away from missile
I've been doing that, I think, I fly like a drunk so maybe I keep blasting the missile with my exhaust.
>I don't think the mission fails you if you blow up the SAM
It doesn't, that worked. Maybe I'll go back and practice more later if I get owned by IR missiles. Thanks anons.
Anonymous No.715926882 >>715927830 >>715932330
>>715921903
Having bought it based on this thread, the game it actually reminds me the most of is Mechwarrior Living Legends. Sim-like aspects mixed with hybrid warfare models (tanks, planes, boats), and you build up cash and status to get access to the next tier of equipment (MW:LL had a really great gameplay loop because of this).
It even has the same incentives, like buying cheaper gear to farm certain kills (like flying a prop plane or a heli to go kill IFVs and tanks) to build up your cash/rank for the better jets.
Anonymous No.715927546 >>715927784 >>715929332
Damn the main menu music is a bangarooni
Anonymous No.715927784
>>715927546
Some of the tunes are so so but some of the tracks you get in game are bangers
Anonymous No.715927830 >>715931405
>>715926882
>my fav gaming experience of the 2020s is a jet-focused simulacra of my fav gaming experience of 2010s
Wow, I need to find more vidya like this. I fondly remember sniping mechs in the cockpit using the Hawkmoth with a gauss rifle
Anonymous No.715928002 >>715928430 >>715928467
ah the shit game shilled by 3 autists that have to samefag and spam
Anonymous No.715928430 >>715928928
Is there any kind of notification for when Scythe/Scimitar missiles switch to their own radar and I don't have to guide them anymore?
>>715928002
God bless autists who shill actually good games in this ocean of gacha and AAA piss
Anonymous No.715928467
>>715928002
Oh yeah? Name all three
Anonymous No.715928928
>>715928430
nope, would be nice if you got time to impact on things other than bombs too but it's not in the game yet. You can eyeball it by switching lock between the target and the missile, they go pitbull at 10km, but an indicator would definitely be preferable.
btw you can fire ARHs without radar in 99% of situations, as long as literally anything on your team has the target on sensors the missile will get datalink
Anonymous No.715929332 >>715934130
>>715927546
>strategic nuclear weapons are now available for deployment

https://www.youtube.com/watch?v=KEldSPZeSnQ
Anonymous No.715929480 >>715929791 >>715929830 >>715929907
What the fuck is with the vector nozzle? I'm trying the mission where you need to play the Medusa (6 I think) and I can't get off the runway because it's trying to do a VTOL takeoff but then it gets shy and goes back to forward nozzle. Am I missing something here?
Anonymous No.715929791
>>715929480
Just map some buttons to "custom axis" in the controls menu and control tilt manually. The Tarantula / Medusa / Vortex all have auto-tilt on by default and the logic of how it expects me to fly utterly confounds me. I stopped crashing every time in the Tarantula mission when I found out I could just manage engine tilt myself
Anonymous No.715929830
>>715929480
Do you have control over your vtol axis mapped?
Anonymous No.715929907
>>715929480
the auto thrust vectoring is basically retarded and will happily kill you for no reason, set up manual control like the other anons suggested. Pretty sure it got significantly worse in a recent update.
Anonymous No.715931405
>>715927830
For me, it was doing hovercraft until I got upgrade to a Demolisher and then slap lights and mediums in one shot with my AC/20.
Anonymous No.715931406 >>715934186 >>715938238
GHPC is kinda like the ground version of this, in the sense of being realistic in all the ways that are interesting but none of the ways that are tedious
Anonymous No.715931814 >>715932267 >>715932430
>>715896601
russian/chinese carriers have a ramp I believe, still need a catapult though
Anonymous No.715932267 >>715946924
>>715931814
Lots of euro countries use a >ramp as well.

For the russian carriers, there is no catapult. You just have some blocks that raise up in front of the main landing gear to hold the plane in place until its engines reach maximum thrust, then they fall and let the plane accelerate.
Anonymous No.715932330 >>715933046
>>715926882
>(like flying a prop plane or a heli to go kill IFVs and tanks) to build up your cash/rank for the better jets.
I want to point out that the prop plane has the best optical sensors and thus can spot ground vehicles from farther away.
And the heli can carry a shitload of AT missiles, and also you can land by a road as a munitions truck is driving by to rearm instead of having to RTB to rearm.
I think the compass is the only plane that doesn't really have anything going for it besides being cheap.
Anonymous No.715932430
>>715931814
The ramp carriers don't use catapults, but if I remember, this means that the jets have less fuel and ammo in order to have less weight to take off without the catapult assisting.
Anonymous No.715933046 >>715937168 >>715956930
>>715932330
>I think the compass is the only plane that doesn't really have anything going for it besides being cheap.
The Compass is based.
>A-10 levels of durability and will fly home with half its parts missing
>ridiculous sustained turn rate and can dogfight with fighters as long as they are too dumb to take you into the vertical
>basically the perfect anti-shard platform due to being easy to terrain mask and dodge fire with
>great bomb truck for PABs and can actually carry more than the Vortex or Revoker
>22 million $ but can hold a nook
All this + carrier capable is insanley overachieving for an advanced trainer
Anonymous No.715934130
>>715929332
>yfw
https://www.youtube.com/watch?v=Wzb8ifEz5Iw
Anonymous No.715934186
>>715931406
HE'S LOOKING AT US
FIRE FIRE FIRE FIRE
Anonymous No.715935389 >>715935705
>join match in progress
>nuke immediately explodes in the distance
>its the enemy nuking us
Yup, its gonna be one of those.
Anonymous No.715935501 >>715936337
Alright, how the fuck am I supposed to use the anti-ship missiles? When I target a ship and hit fire, I hear an engine spooling up sound, but then the missile never fires (can't see it on the map) but its still used up? What am I doing wrong?
Anonymous No.715935705
>>715935389
awww the enemy darkreach just wants to play, he's smiling :)
Anonymous No.715936337
>>715935501
Uhhh, are you releasing them like a few feet off the ground and making them crash? Never heard or seen this
Anonymous No.715936719 >>715937379 >>715937552 >>715937875
How toaster-friendly is Nuclear Option? I've had my eye on it for a bit.
Anonymous No.715936838 >>715952665
>>715896601
Not enough runway to generate the speed needed for sufficient lift. Even the STOVL planes used on ramp carriers wouldn't be able to make it because they need all the runway they can get.
Anonymous No.715937168 >>715937552
>>715933046
did you miss every shot from that burst?
Anonymous No.715937247
>>715908998
Is HAWX worth emulating or grabbing physical copies of?
Anonymous No.715937379 >>715944231
>>715936719
Runs completely fine on Steam Deck which is pretty toaster-tier. Even seriously beefy setups struggle in big multiplayer matches with hundreds of units, but smaller scenarios should be totally playable if you can manage the min specs.
Anonymous No.715937552
>>715937168
y-yeah

>>715936719
Not intensive on your GPU, is intensive on CPU in large scale scenarios like the Escalation game mode, but there are plenty of smaller scenarios and user made missions you shouldn't have issue with
Anonymous No.715937785 >>715938482
>>715895867 (OP)
What is the counterplay to Medusa's now that multipathing to evade detection has been removed from the game, especially on that gigantic island map? It seems like if an EW25 player just parks themselves over their friendly airfield, they can just "BEEPEEPEEEP BRRRRRBRRRBRRR EEEP EEEPEEPPEEPPPEEEP" jam you all game long, with no counter. You sling ARH missiles at them they can just laser them or let the airfield defenses intercept them. You'll never get close enough for anything else because their airfield defenses + friendly players spawning at that airfield will intercept you long before you're in gun/IR range. It's genuinely the most annoying fucking shit in this game.

At the very least can someone make a mod that reduces the volume of the beeps to like 10% of their current value so I can at least save my hearing when some asshole decides to lock+jam me and then go AFK for 10 straight minutes?
Anonymous No.715937875 >>715944231
>>715936719
I literally ran it at 60 frames on 1080 with my GTX 970 (yeah, the 3.5gb RAM one) like a year ago. It'll run on basically anything from the last decade.
Anonymous No.715937893 >>715938345 >>715938356 >>715938565 >>715939705
So does this game have a campaign or is it just missions?
Hows the gameplay
Is my baby in it?
Anonymous No.715938238
>>715931406
For the record, this genre was traditionally called the "survey sim"; in contrast to a "study sim". A survey sim is a game with simulator-level modeling of the factors that are most interesting (e.g. for tanks, armor modeling; for planes, flight/damage modeling), but without delving so far into the minutia that it becomes a game you need to "study" a specific vehicle for a long tie to even be able to play.

Two great examples of this for flight games are the Microsoft Combat Flight Simulator series, and the Strike Fighters series. I particularly liked the "North Atlantic" module for Strike Fighters 2, where you fight the Soviets over Iceland in an F-14.
Anonymous No.715938345
>>715937893
There's no campaign, just individual missions. Although it has an ArmA-like mission editor so if you're into that kind of thing, you can make whatever missions you like.

There are no IRL planes; the game has a near-future setting with fictional factions and aircraft.
Anonymous No.715938356 >>715938652
>>715937893
Missions, no story, multiplayer or single player. You need to actually fire smart to get your missiles to hit and evade smart to not get hit. All the planes are fictional versions using concepts and design parts from real planes.
Anonymous No.715938482 >>715938647
>>715937785
Medusas can't jam you with your radar off, and your radar should be off most of the time
most reliable counter in my experience is a friendly Medusa playing AWACS from outside of jamming range for datalink guidance, supported by a few high alt fighers lobbing widely spaced volleys of Scimitars from long range for maximum terminal velocity and minimum possible reaction time. Medusa jammers are admittedly extremely strong and probably need a nerf in their current state tbqh
Anonymous No.715938565
>>715937893
Oh, and the gameplay is very good IMO. Like others have said, it's not the kind of simulator that makes you study a control manual for 10 hours before you even know how to take off: it simplifies things like controls, in favor of putting all the "sim" points into things like flight modeling and damage modeling. The damage models in particular are VERY good (much, much, much better than War Thunder, if you've ever played that), which makes kills very satisfying.
Anonymous No.715938647 >>715939089
>>715938482
How does it make sense for radar to be a factor if I'm flying away from them (meaning they can't "see" my radar because it's pinging directly away from them), and the ECM having a clear affect on all aspects of the HUD?

I'm aware of radar working both ways, but if that's actually the counterplay then that's kinda retarded.
Anonymous No.715938652 >>715938957 >>715940596
>>715938356
Ironically the Compass is almost a 1:1 of the cancelled Scorpion jet
Anonymous No.715938957
>>715938652
I like how they fixed the F-32 by giving it the vtol system the F-35 uses.
Anonymous No.715939089 >>715939372
>>715938647
Jammer pods don't work on planes without radar. It literally does nothing, if you're getting jammed just switch your radar off. Yeah, it's a little videogamey, but that's the counterplay. The strength of the jammers is in being able to lock down SAMs and boats from halfway across the map with zero counterplay because of the lack of HOJ missiles, plus making the Medusa fairly annoying to kill with ARHs. Jamming other planes is mostly just a nuisance tactic.
Anonymous No.715939238 >>715939668
Heh, using bullets to shoot down your opponents like its WW1, how quaint
Anonymous No.715939281 >>715939705
The one thing I desperately want in this game is separate keybinds for flares and radar CM. Having a "switch countermeasures" key is silly, in a game with only two types... it's 2 keys occupied either way; but with the current system you need to constantly look up at the top right of the screen and check what you have selected, almost every time you hear a missile warning.

Just let me bind 1 fucking key to flares and 1 key to radar CM, PLEASE.

>but what if they add chaff or some other tertiary countermeasure someday
Even more reason to have separate binds. 3 keys, or 4, isn't that big a deal for this game. it only takes up like 1/4th of my keyboard anyway, and of those keys, 90% I rarely ever use and could be rebound to the numpad for all it matters. There's no argument against this.
Anonymous No.715939305
>>715910096
I just raff in american
Anonymous No.715939372
>>715939089
>Jammer pods don't work on planes without radar. It literally does nothing, if you're getting jammed just switch your radar off.
I'm not contesting this at all, I'm just saying it's a retarded counterplay because the jamming affects parts of the aircraft (map, HUD) that operate independently of the radar, so nobody is going to automatically assume (whether a flight sim scrub or a DCS vet) that disabling your radar in cases where the radar isn't even detectable, would be the counter.

I'll try it the next time I fly but I stand by what I said, that's retarded.
Anonymous No.715939479
>>715910331
Hey, it's AA guns got a good workout at least.
Anonymous No.715939668
>>715939238
try and laser 6000 RPM of HE for me, chucklenuts
had no clue you could actually get laser kills, was that FS-12 damaged beforehand or something? You see AI EW-25s try to burn you up with the laser sometimes but I've only ever gone slightly yellow from it
Anonymous No.715939705 >>715945378
>>715937893
>So does this game have a campaign or is it just missions?
Missions range from little linear scenarios you can do in five minutes where you only have 1 life, to fairly dynamic mini-campaigns that last up to an hour where you grind up points to unlock increasingly good planes and munitions. There is a mission editor (which is kind of a pain to use) if you want to make your own stuff.

>>715939281
Agreed, its dumb. I wonder if AI are forced to switch between flares and jammer or if they can just do both at once
Anonymous No.715939721
>>715895867 (OP)
the building on top of the carrier looks like the top half of Australia
Anonymous No.715939993
how it feels shooting down enemy missiles with your own
Anonymous No.715940596
>>715938652
>this lost to a fucking air tractor
>which needs two targeting pods because the fixed landing gear could be blocking the view of one at any time
>and is marginally faster than an attack helicopter
>also nobody in the USAF has been trained on tail draggers in half a century
Military procurement is incredible sometimes
Anonymous No.715941939 >>715943515
>>715916319
>$ 29.5M
why the hell are helicopters so expensive? maybe it's because i'm shit at flying them, but they just seem like jet food.
Anonymous No.715942708 >>715952267
>>715898110
>russia
>carriers
they have only one and its a piece of smoking garbage, like the rest of their meatgrinding military
Anonymous No.715942880 >>715945497
Bring back multipathing, or nerf ARH missiles. Currently it's piss fucking braindead easy to just fire an ARH from ahead/behind in a short-medium range bracket (3-5km but it depends on your speed and theirs), and get a guaranteed kill, because it's launched from too far for a kinematic dodge, and too close to notch in time.

And because the IR missile/flare system is literal RNG, it makes short-medium ARH spam reliable by comparison, to the point there's no reason putting IR missiles on a pylon at all, unless you're going to abuse the shitty CM switch key problem by launching both at the same time.

I left War Thunder to get away from this over-realistic ARH spam nonsense where nobody gets into dogfights because missiles are just so easy and brainless to use. But this game doesn't have real planes so it has no excuse for this braindead balance.

Also if someone suicide nukes a base, it should respawn everything that was destroyed. Every single PVP match is ruined by the time nukes are unlocked because at least one team will have that tryhard shitter that just skirts the edge of the map and suicide drops nukes on your airfields the entire match.

Can't recommend this game for multiplayer at all, but fighting bots is fun.
Anonymous No.715943463
>>715896601
It can, but the plane gets severely limited in how much shit it can carry. Catapults solve this by tossing the plane, giving it enough speed to fly despite its weight, but the carrier needs a nuclear reactor or a shitton of electrical power for a catapult.
Anonymous No.715943515 >>715943632 >>715945497
>>715941939
With the removal of multipathing, everything that isn't an FS-12/20 or KR-67 is jet food. Playing in the subsonics or helicopters is only viable in PVE.
Anonymous No.715943632
>>715943515
>Playing in the subsonics or helicopters is only viable in PVE.
and in my experience, still not the most survivable :')
Anonymous No.715943789 >>715945783
>>715909910
missile trucks slinging missiles at the edge of operational range seems to be the irl meta so, perhaps no?
Anonymous No.715944126
>>715911934
It feel strange how most aircraft have T/W ratio that allow effortless vertical flight with full weapon, but this VTOL vortex can barely take-off with any load under the wings.
Anonymous No.715944220 >>715951643
>>715916319
Need a lot more weapon and to be called Supercopter.
Anonymous No.715944231
>>715937379
>>715937875
Thanks anons, gonna grab it tommorow then.
Anonymous No.715944349
>>715919341
Anonymous No.715944826
>>715921075
Imagine the sophistication of DCS, without the cancer of WT, but still simple to play. You don't need a bazillion button to take off, but you don't carry more missiles that you have under the wing and they don't reload unless you land (then they do quickly)

You also have access to wildly different aircraft, like
- a low-cost propeller
- a super Grippen
- a VTOL fighter F-32
- jet-vectoring god that also land on carrier
- electronic warfare plane with STOSL vectoring and a laser
- Comanche like stealth helicopter
- FUCK-HUGE heli-transport that can equip a side-cannon as weapon
Anonymous No.715944878
>>715895867 (OP)
>see ya later, losers!
Anonymous No.715945018
>>715899963
Chat is this real?
Anonymous No.715945378 >>715952179
>>715939705
>space elevator
It is my duty as a space nerd to tell you those are shitty, unrealistic and unpractical, only used in SF because it's known by casual and need no explication.

The game changer will be Launch loop
https://en.wikipedia.org/wiki/Launch_loop
then orbital rings, plural,
https://en.wikipedia.org/wiki/Orbital_ring

In a game it would mean being able to see huge structure in the sky flying a mach speed suspended under the rail. Such method could be considered a way to accelerate the ring when it lose speed.
Anonymous No.715945497
>>715942880
>multipathing
>>715943515
>multipathing
nta, can someone explain me what this means/was in this game?
Anonymous No.715945564 >>715946073
>>715919625
Helicopters are devil machines that go out of their way to look for new and inventive ways to kill their pilots, sacrifices to the dark gods of rotary wings.
Anonymous No.715945783 >>715952443
>>715943789
I'm not concerned about missiles ruling the world.
I'm concerned about only one type of missiles really being useful.

I only use AGM-68 on beefy target that would survive the AGM-48
And AGM-99 seem pointless as you need 6x to cross a single ship defense
Anonymous No.715946073
>>715945564
I want to disagree with you but that's factual

It's me or webm can't be loaded today?
Anonymous No.715946924 >>715948769
>>715932267
>For the russian carriers
???
They dont have any anon
Anonymous No.715948769
>>715946924
It's not over until the fat lady is actually broken up
Anonymous No.715949809
>>715921903
>Just buy it
if you're gonna be a stupid shill at least don't make it so obvious
Anonymous No.715949934 >>715950279
>>715911504
>>715911762
Fuck. Can I just leave the AI to do their own thing or will I have to babysit them the entire time? I just want to fly around and blow shit up.
Anonymous No.715950279
>>715949934
Absolutely,
You are not expected to control any of them.
Anonymous No.715950613 >>715954550
>>715898032
Anonymous No.715951136
>>715910606
There were a lot of mistakes made. Like they should have just made a Panzer 4.5.
Anonymous No.715951643 >>715952675
>>715910606
>U-Boat force
Thinking about that and the new hello >>715944220 >>715916319
Anti-submarine warfare have always been an important role for helicopters

And with the game using modern tech, said submarine would easily have anti-air missiles
Anonymous No.715951959
>>715896559
Overwhelm the SPAAG. Give them too many targets to attack
Anonymous No.715952080
>>715910096
Yeah.
Japs were so desperate, ineffective and weak that even as enemies it's imposible to not feel like you were poking on a retarded kid.
Anonymous No.715952137
Comfy thread.
Anonymous No.715952179 >>715952382 >>715953247
>>715945378
> space nerd
So why not mass driver? It's just an overgrown railgun
Anonymous No.715952267
>>715942708
>they have only one
Not anymore. it was just decomissioned LMAO
Anonymous No.715952382 >>715953247
>>715952179
Anything that isn't a solid brick launched in such a way would disintegrate, so it'd be only applicable for delivery of very specific construction materials. And then you'd have the issue of catching them, or spending extra on fuel to correct the orbit.
Anonymous No.715952443 >>715953584
>>715945783
I get what you mean but even in my previous example, BVR missile trucks make sense for lone planes. Because quite a lot of us probably play solo-PVE, we're restricted to the tactics that lone planes IRL use, and that's Tusko-truck spam. If we had AI wingmen, then AGM-68s or other tactics might make more sense.
Anonymous No.715952445 >>715952523
>>715896601
planes are not nearly that durable. it'd break up before it can even turn around.
Anonymous No.715952523 >>715953783
>>715952445
>can sustain multiple-G turns
>can't sustain a little bump
Anonymous No.715952665
>>715936838
What if we install stronger engines. And strap some JATO bottles to it
Anonymous No.715952675 >>715954719
>>715951643
NO devs clearly said no submarine implementation as they wouldn't be fun to fight
Anonymous No.715953247 >>715953720
>>715952179
>>715952382
Look up the "Launch loop"
It's technically already a magnetic mass driver, the kinetic energy is used to keep it up at high altitude where then it can accelerate with a thinner atmosphere slowing it.
In theory you could also support a method of catching space stuff, but it would be difficult enough as is.
A full orbital ring would have less problem with that, but first you need to build one.
Thinking about it, you could link a launch loop to a ring.
Anonymous No.715953254
RETARD
Anonymous No.715953584
>>715952443
It's not the missile-truck that bother me, nor lines of sight.
It's that Tusko-B are just superior in all aspect and the go-to over nearly all other missiles.
At least they are considered vastly costlier than other missiles, but the games don't really have a limited supply chain.

Btw, Tusko should be considered hypersonic
https://nuclearoption.wiki.gg/wiki/Tusko-B
Anonymous No.715953720 >>715955173
>>715953247
Yeah, I took a look at it, it is a very viable option, in fact we could have built one today and have been a lot more successful than the meme Elon rocket launches.
Anonymous No.715953783
>>715952523
G-force are sustained by the entire structure
Landing gears are only meant to absorb force from one direction.
Anonymous No.715954550
>>715950613
frfr no cap
Anonymous No.715954719 >>715954951
>>715952675
>NO devs clearly said no submarine implementation as they wouldn't be fun to fight
Meh,
They just haven't found a way yet to make cool looking wreck
Or the UI to detect then select submarines as a target, since their positions would be approximate.

The submarines could surface as they get too damaged.
Or the submarine could be surfacing in the first place, needing torpedo mostly because (most) missiles could explode in the water without hitting it.

I could imagine
- a hint (missile surfacing out of nowhere) tell where you should drop single-use sonar
- it immediately transmits the submarine position
- helicopter or aircraft then urge to deploy air-dropped torpedoes, who find their target themselves
- helicopters getting an edge because it can constantly raise/lower a sonar and tell which sub have been destroyed
- on damage the submarines desperately try to surface and become easy target
Also the submarine would only use IR missiles defense because they can't use radar guided ones.

But no luck if the devs aren't convinced.
I'm just hoping the "utility helicopter" get good uses.
I can imagine them not wanting to accidentally make the Chicane inferior by providing something with more missiles and faster speed.
But it could be balanced in other ways.
Anonymous No.715954951 >>715955378
>>715954719
> Let's install a laser with direct line of fire to the missiles as they leave the tubes
Just asking for it
Anonymous No.715955173
>>715953720
>in fact we could have built one today
That's... far too optimistic. A launch loop requires incredible progress in magnetic rail systems, it would constrain incredibly what it can launch., it's also not economical unless you plan for constant stream of launch.

As much as I hate Musk personally he's just a lucky retard who can't be fired, thinking Starship only work because he can't run out of money...
...the fact is, Starship design is the cheap way to eventually reuse both stages for large payload and mission variety. It's still ill-suited to bring back anything more than itself, let alone humans. But that's another topic
Anonymous No.715955270
>>715900462
>ASS
>FUUUUUUUUCK
Anonymous No.715955378
>>715954951
What?
That's laser missiles defense and given the Medusa can already kill missiles like that, it would be no effort to build a better system on every decent ships. You'd need to make armored missiles just for that kind of defense.

Of course, for a submarine that's a poor choice. Better use fire & forget.
Anonymous No.715956930 >>715958140
>>715933046
Based, Compass gang
And since I (ridiculously late) discovered it can also carry nukes I'd say I spend the majority of my time in a compass. It can do everything, and it's a cutie patootie as well.
Anonymous No.715958140 >>715958540
>>715956930
My only complaint about the compass is that it is ugly.
It also fly like a cow.
Anonymous No.715958540 >>715960839
>>715958140
>Kerbal_space_program.webm
Also fuck you it's cute
Like someone mashed together a phantom and an F18 and chibified it
Anonymous No.715959305
>>715910096
>I still get sad that none of the Kamikaze attacks actually worked
They did though, they heavily damaged several carriers and put a few out of action for months. They were keeping the vast majority of aircraft in readiness for the expected invasion fo the home islands, so we'll never know just how much damage could've been done by the thousands of planes they had prepared for the landing forces.
Anonymous No.715959803 >>715960839
Anonymous No.715959920
>>715895867 (OP)
theres gotta be a movie that utilizes this scenario right?
Anonymous No.715960031 >>715960839
Anonymous No.715960317 >>715960839
AC7 was cool but I don't find myself replaying it as much as I replay the PS2 trilogy just re-release the trilogy on Steam already.
Anonymous No.715960839
>>715958540
>and chibified it
Uglifying what it could have been.

>>715959803
>>715960031
>>715960317
>posting AC crap on Nuclear Kino Option
Begone you foul creature!