Why do flying games so thoroughly filter double-digit IQs?
>>715161834 (OP)kek at that physics "engine"
>>715161834 (OP)why would the missile just stop working if it had its course moved slightly?
we play them on /vr/
Luv me ameeger
>>715162147The missile doesn't know where it is.
>>715162147The missile knows where it is, not where it's not.
>>715162147you adjusted where it isn't and that threw off it's abilty to know where it was
>>715162247>>715162350>>715162445we did it reddit, put me in the screenshot
>>715162147they killed his vibe and he don't feel like cruising anymore
>>715162152playing KSP to do a mission on kerbin, after not touching the game in years, and i threw together some silly plane/rover that flew perfectly like it was reflex. spent 3x as long having fun zipping around as i did actually completing the mission
>>715162152>we play them on /vr/So that disproves OP's claim.
>>715162147It's a female missile she was not in a mood for your games. Get ready for dead bedroom for next 3 weeks.
>>715162612>/vr/ is worse than gacha, porn, steam chart, and culture war threads by turd worldersuh huh
>>715162007British World War II pilots did that exact thing to V1 rockets
>>715162735>They did it to unguided scrap metal thrown together in a glorified garage workshop.Wow, surely the same thing would happen to a modern guided missile.
>>715162703Damn, unc really took that to heart
>>715162735I'm pretty sure it wouldn't work with a modern cruise missile. Not like there's anyone insane enough to attempt it anyway.
vtol
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Even in games with super easy / casual flying controls, normies seem to get stumped. I remember so many complaining about the VTOL level in Crysis, but when I did it, it was piss easy. Something about being able to comprehend 3D space, perhaps?
so are there dedicated /v/ lobbies for this game?
I think the price is definitely not worth it if I'm gonna play with sub 80 IQ mouthbreathers, but if I can call them niggers at least I could have some fun
Well, if I think about why it filters me, probably movement and keeping track of things in 3D space is an issue, along with the need to think multiple steps ahead to come out on top in an encounter.
The first one is probably why space games and 6DOF shooters aren't so common (also difficulty mapping every axis on a gamepad)
The second one though I think is important, since it's a "transferable" skill. The ability to know:
>what you need to do to win
>what your OPPONENT needs to do to win
>how your opponent might react to what you need to do
>how to counter that reaction
Is a lot and I don't think it comes naturally to most people. And I think it's the same reason that other genres like fighting games, arena shooters, strategy games etc. aren't as popular.
A lot of popular multiplayer PvP games are fairly 'reactive'-friendly, ie. they react to a reactive kind of play style.
>I'm gonna go here
>if I see an enemy, I'm going to attack them
>if I'm clever I might anticipate where an enemy might be
They don't really require thinking multiple steps ahead of your opponent.
>>715161834 (OP)Same reason the air force does. You need spatial reasoning, ability to lead a target, manage your ammo (or fuel sometimes), know what angles and Gs the plane can handle without stalling or spalling, list goes on.
Some people can't even circle strafe OP, it's sad.
>>715162935yeah seems that way. as long as i can figure out how to yaw/roll/pitch and change my accel, i am fine. doesn't matter what the controls are or what i'm flying
>>715162007The physics are some of the coolest outside of Beam NG aktually. Ripping a plane in half with your gatling gun, or trying to limp home with a third of your plane missing after taking a missile is fun
>>715163496Yeah there's actually a fair bit involved with flying a plane, let alone combat aircraft, they're not intuitive. The military has training for a reason.
But it's not just your own plane, you need to know how your opponent's plane works, you need to know how yours and their weapons work and you need to know how to put your enemy in a situation where they can't avoid your weapons, while making sure they don't put you in the same place.
Compare it with something like COD where the usual thing is "point at enemy with gun, shoot gun, don't miss" and that'll do you for like half your encounters.
I've always massively sucked at air combat, like I just can't think of the steps between
>me and enemy in planes facing each otherAnd
>me behind enemy firing guns/missiles and killing themLike there's boom and zoom, energy fighters, turn fighters, so much crap you have to know.
>>715163629>or trying to limp home with a third of your plane missing after taking a missile is funBut that's..... Quite literally impossible
Your webm shows an absolutely fantasy scenario, a fighter plane won't fly like that. It will just fall down spiraling
>>715164775not true, you can do a tarkov maneuver to maintain lift
>>715164775respond to this
>>715164893and try not to sound mad
>>715162935The farther you get from controlling a baseline human, the more difficult it is for the unintelligent/skilled to understand. Obviously this is intelligence related but yes there is a racial element where whites as with many other things seemed to be the universal human that can be slotted in wherever. Sure Ill have the worlds finest navy for 6 centuries running, best pilots, subs, tanks, helis etc.
Helis,Mechs, and naval combat have always filtered most and I absolutely love pretty much any kind of vehicle or suit play that people come up with.
>>715162935I completely forgot the second half of crysis but I replayed it recently when the VR mod came out and that part was really cool.
Picture4
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I mean look at this shit. They need to make books and films for this stuff, drill it into people's heads with repetition because it doesn't come naturally to most.
So either you're one of the handful of bird people who know air combat fluently somehow, or you drill yourself on maneuvers, or you learn by trial and error somehow. Or (as would be the case for most) you don't learn, and you perform badly, and you stop.
>>715164912>tarkov maneuverSo, turn on ESP and vacuum the AO of any valuables?
>>715164654>>me and enemy in planes facing each other>And>>me behind enemy firing guns/missiles and killing themNot that I'm any good at dogfighting, and frequently fail to apply my own logic, but my logic is
>merge at a speed where I'm not going so fast that g-force limits my turn rate, but not so slow that I'll be stalling if I pull hard on the stick>if I have better thrust-weight ratio or way more energy, go up>if I have a poor thrust-weight ratio or way less energy, go down>if I'm in an "energy fighter" (maintain speed better) I turn away from the enemy (aka 2 circle fight)>if I'm in a "turn fighter" (tighter turn circle) I turn into the enemy (aka 1 circle fight)
>>715162147You know how you can block the path of ants and they go into a death circle?
It's like that but missles and not circles.
>>715161834 (OP)"Inverted" or "normal" controls, /v/?
>>715164893F15s don't count, being the glorious most greatest god plane that has been and will ever be imagined
>>715165680inverted ofc, what kind of fucking animal does non-inverted?
>>715164775peak midwithism on display right here.
>>715162798>>715162892>missiles travelling at a speed reachable by planesNow who's the retard
>>715166680I know you wanted this posted in reply so I will indulge you
>>715165680How it feels to fly a virtual airplane and open my third eye so I can visualize the flow of air over every surface of its metallic body
https://www.youtube.com/watch?v=v8FkLP8En6k
>>715166913Are there any mods for this game? Is there a yukikaze mod?
>>715165564>Not that I'm any good at dogfighting, and frequently fail to apply my own logic, but my logic isThanks for explaining your process generally, it's appreciated. With that said:
>merge at a speed where I'm not going so fast that g-force limits my turn rate, but not so slow that I'll be stalling if I pull hard on the stickIsn't going to be second nature for most people.
>if I have better thrust-weight ratio or way more energy, go up>if I have a poor thrust-weight ratio or way less energy, go downOn top of knowledge of your craft, this requires knowledge of both energy and TWR, neither of which are innate knowledge or are necessarily intuitive (people have to be taught about types of energy, potential Vs kinetic etc).
>if I'm in an "energy fighter" (maintain speed better) I turn away from the enemy (aka 2 circle fight)>if I'm in a "turn fighter" (tighter turn circle) I turn into the enemy (aka 1 circle fight)Again, needs knowledge of your plane and probably the enemy plane to be able to pull off successfully.
Like that picture I posted is from this article, which is a LOT for the novice to take in.
https://theaviationist.com/2020/06/07/here-are-the-basic-fighter-maneuvers-fundamentals-you-need-to-understand-dogfights-explained-by-a-fighter-pilot/
>>715167381when was the last time 2 aircraft got in a dogfight?
>>715167120There is a mission editor and bunch of missions and liveries to get off the workshop, but no plane mods yet I don't think. Flying the Ifrit or Revoker with <50% fuel and minimal weapon stores is basically Yukikaze mode. With a thrust-to-weight of >1.1 and thrust vectoring, you can just do whatever you want.
https://www.youtube.com/watch?v=fHKuhWzcRi4
Every time I've tried to make a Yukikaze thread on /a/ it died within 10 posts. Normalfags really can't appreciate flight.
>>715163123You reminded me of the "Boundary" zero-g FPS set in space that basically died in a month.
>>715164654Comparing realistic air combat to CoD is dishonest.
>>715166787I saw one of these in a museum once. It's the most beautiful plane I've ever seen.
>>715162147they wanted to recreate a real event from WW2 (when missile guidance systems were literal pigeons pecking at a photograph) but are too pussy to actually make a WW2 plane game.
>>715167120The game features a decently accurate multi-planar gliding simulation, so this shit just won't fly if you'll port it like this and not secretly make it a normal plane behind the scenes
>>715164654every plane is an energy fighter. even a Zero, when flown by a competent pilot, is an energy fighter.
>>715161834 (OP)because when flying a civilian sim like msfs for example you fly an airliner for two hours where all you do is watch the ground go by. that is usually a time for intelligent people to look inwards and reflect on many things. NPC's having been born without a soul and no inner monologue are unable to cope and get sleepy or turn the game off because it is "boring"
>>715167710I don't think it is when we're talking about popular vs unpopular multiplayer experiences, which was the topic of the thread (ie. why are people turned off by flight combat games).
Instead of COD I might have said Fortnite or Battlefield or something like that.
It's not about realism vs arcade, though I will make the point that milsims ALSO filter a ton of people compared to COD. In a milsim though you can be dumb and still get something out of it - maybe you won't be a sniper but you can be a grunt shooting at dots, I've had fun doing that. It doesn't require nearly as much thinking as aerial combat does though.
>>715167640supposedly over the Ukraine during the current conflict. most directly verifiable events are Israeli pilots engaging Iraqis 15-20 years ago.
>>715167816When I was in elementary school we went on a fieldtrip to Huntsville and they had one on display. They let us kids get up and sit in the cockpit. One of the coolest fucking things I've experienced in my life. Shame I was like 7.
>>715161834 (OP)Finally a thread on /v/ for a game I actually play, instead of the usual FOTM weebshit.
This game has a phenomenal OST btw, haven't seen anyone mention that
https://youtu.be/xvcPvS5KXcE?si=noAyS6EPn1X2fRPR&t=1503
>>715164893this is illegal
>>715168471How's the learning curve? I use the babymode controls in ace combat and PW because I'm kinda retarded.
>>715167710>>715168272I realise as well that I did focus nearly exclusively on multiplayer/PVP instead of singleplayer/PVE. In that case my answer would still be "movement in 3D space confuses people", but I guess the whole "thinking X steps ahead of your opponent" thing doesn't matter so much if you're playing Ace Combat and enemies basically line up to die.
(Not to disparage the series, it's great but not a good example of realistic air combat by any means)
>>715162147It's a subsonic cruise missile, so it's basically a small unmanned aircraft with its own jet engine (note: not a rocket engine, like a typical missile). Knocking a flimsy, disposable aircraft like that off it's angle of attack substantially like that, could easily send it into the drink.
It's also in its terminal "ground hugging" stage and is probably at less than 50 meters altitude, so there's basically no time to recover even if it had the aerodynamic stability to do so (it didn't).
>>715168039>decently accurate multi-planar gliding simulationHIGHLY doubt that.
ALSO
I just remembered War Thunder air battles exists. Which leads me to challenge the OP's presupposition since I refuse to believe that even half of the WT playerbase has an IQ in the triple digits.
>>715164775The fact that you said "fall down spiraling" instead of "stalling and caught in a flat spin" tells me you're not a plane guy and don't know what you're talking about. Also
>>715164893 (I could post probably 50 scenarios like this just from google but I wont baby you).
>>715168909mouse aim completely trivialises Air RB. you can laserbeam snipe people from a mile away, and helicopter up after them without worrying about stalling because of the flight assists. it's basically an FPS.
>>715162147Loss of confidence
>>715161834 (OP)>stay with Trigger and you won't make it
>>715168613You can play it with a mouse and keyboard, it's got a pretty good "virtual joystick" mode.
And unlike DCS (which is admittedly a study sim and a totally different game) it's got a normal game's amount of controls you need to remember (you can map everything to your mouse/keyboard, and not even need to use any alt+/etc. combos).
It's more accessible than even War Thunder, IMO (they're both very easy to control but WT has like 1000 planes, huge power creep top tier department, and more controls), despite having a much, MUCH better flight and damage model system.
>>715169057Oh. Well in that case that supports my previous claim, and
>>715167710Instead of COD just slot in WT air battles, done.
>>715166680Cruise missiles are all subsonic because powered supersonic flight requires too much fuel. They're suicide drones that try to sneak underneath enemy radar.
You're thinking of ballistic missiles, which are rockets that zoom high into the upper atmosphere and then ride gravity down to their target at mach fuck-you. Everybody can see them coming but their sheer speed means that it is very hard to do anything about it.
>>715162935I just want another space game like outer wilds but not those ones all about shitty cargo delivering, most space games with realistic models have you cross the void of space for hours and it's boring.
I suppose I'll try descent.
I do stand by my belief that air combat is a lot like fighting games and strategy games in that they both demand a lot of learned knowledge from the player as well the ability to 'read' your opponent and think multiple moves ahead, and thus are pretty unpopular when compared to mainstream videogames.
You can probably include tabletop games and board games like chess in there as well.
and I am shit at all of them for that reason
>>715168613It's the best and most fun flying game to come out in a decade, but it still shares the one major problem that basically every other one (besides MSFS) has in that the tutorials are pretty barebones and uninstructive. I think you'd struggle to figure it out if you struggled with ace combat.
mona
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>>715169460>I just want another space game like outer wilds but not those ones all about shitty cargo delivering, most space games with realistic models have you cross the void of space for hours and it's boring.I'm always confused watching any stream of Outer Wilds and seeing people accelerate at a planet for 20 seconds and then try and brake in the last 5 seconds and then wonder why their ship is in a million pieces. I feel like these are physics which shouldn't be too hard to grasp?
>>715161834 (OP)My favorite thing to do in this game is to just load a Darkreach (basically a futuristic B2) up with like 20 AGM-65s (or whatever the game calls them), get in close and low near a well protected airbase and its air defenses, and then pitch up and unleash the Macross Missile Massacre.
>>715166680>missiles travelling at a speed reachable by planesCruise missiles are subsonic, airliners could catch up to them
https://www.youtube.com/watch?v=Ow9rXuTk5rs
>>715169639I think that tends to be the case because the devs have that blind spot where they have specialist jet knowledge, so made a game and then assumed that anyone playing would also have that knowledge and wouldn't need much besides "here are the controls and game rules".
>see also: every other vehicle simulator except maybe MSFS with its Flight School
>>715165789Fucked up how it's bigger than a semi-truck
>>715169549fighting games aren't more popular because people don't like the control inputs for moves
strategy games are pretty popular so I don't know what you mean here but "strategy game" is an insanely broad genre really
flying games aren't more popular because realistic modern BVR combat is pretty lame in the same way as real combat at real distances is pretty lame so we get battlefields and CoDs, but no one has made a particularly breakout arcade flight game in years
>>715170132did the wing's cleared bridge
>>715169838>I'm always confused watching any stream of Outer Wilds and seeing people accelerate at a planet for 20 seconds and then try and brake in the last 5 seconds and then wonder why their ship is in a million pieces. I feel like these are physics which shouldn't be too hard to grasp?Not really. If you drive a car you hold down the accelerate to speed up but also to maintain speed. If you need to stop, you hit the brake and on most vehicles a couple of seconds will be enough to stop it.
>but that's not in spaceHow many people have been to space vs driven a car? If you've played space simulators before then yeah, it'll make sense.
>>715161834 (OP)Why wouldn't this work in real life?
>>715170462You're not gonna believe this anon
over a quarter of a century later and it still hasn't been surpassed
https://www.youtube.com/watch?v=f_UiIO3oAos
how did they do it
P51_pony
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>>715169639I don't remember them really covering target filtering/selection which is a huge blind spot, in multiplayer I see a lot of people fly into radar SAM territory and get smoked. Once I knew how to whittle down enemy air defenses (and not get killed because I targeted a tank instead of a SAM in the heat of the moment) the game clicked.
>>715171226Can you fucking imagine getting transported back in time with an F-22 and just getting to singlehandedly gundam your way through the war eating nips and nazis alive as an actual fucking skywraith
>>715169856On one hand, sending 24 tuskos to macross an enemy fleet looks cool the first few times you do it, and you get a dopamine rush watching them zoom in at mach 3 and split a bunch of corvettes in half.
On the other hand, it's kind of lame that the optimal way to use the bomber is to just use it as a glorified ICBM launcher
>take off>point at enemy within 60km>yack deculture>immediately turn around>land as fast and haphazardly as possible>spawn and do it againIts way more risky and a lot slower to actually do bomber things
>>715162147because of aerodynamics but that would also mean it would crash into the wing and pull it off and cause the plane to crash for the same reason
>>715171382This but on the other side
>>715170331I'd argue that controls also are an issue for flight games (tying into the 6DOF thing) given how most use those simplified controls in things like war thunder.
Also haven't fighting games come out that removed the motion inputs and still suffered because at the end of the day it's as much about knowledge and reading as the input game?
I will agree with you in that BVR (and even older dogfighting) is kind of lame, 9/10 times if you're close enough to your target to see the shape of them you're probably close enough to crash or overshoot.
>>715171382It sounds cool until you realize the fuel and ordinance availability will limit it to one sortie, and after that it's basically a propaganda weapon (although a pretty good one). There'd be no way to maintain modern, high maintenance equipment like an air superiority fighter, without any supplies (much less anyone with technical the expertise to even work on it).
>>715171382Probably a dozen or so kills. When you're out of ammo and fuel, without refills, your junk is now scrapped for study.
>>715171382one issue is the bandits would be flying so comparatively slowly that you'd have a hard time even landing a hit. Germans got goofed by this during the war when they had to deal with harassment raids by Soviet biplanes. At least one case of a German pilot stalling and crashing trying to get a firing solution on one.
>>715171981I had the idea for an Isekai where a WW2 pilot gets transported to a fantasy realm and has to fight dragons in a Hellcat.
for the record modern fighter jets I'm pretty sure run on regular diesel. the armed forces have spent decades trying to unify their fuel requirements because they got sick of having to deal with the logistical problems of needing multiple fuel types and octanes.
>>715171516>On the other hand, it's kind of lame that the optimal way to use the bomber is to just use it as a glorified ICBM launcherI mean, that does comport to real-life tactics, though. Russia and Ukraine aren't dogfighting over Kiev... they're just yeeting BVR shit en masse to saturate air defenses and hoping something gets through. Lame, but accurately lame.
>Its way more risky and a lot slower to actually do bomber thingsThat's why I said I get in close and low before pitching up and launching them all; I'm not airfield to airfield trading, you can't do that with Mavericks anyway (they don't have 60km range). I think you might be thinking of the cruise missile spam strategy that is usually more common for Darkreach players.
>>715171981>>715172013You could bomb a half dozen strategic targets with complete impunity before you ran out of fuel I suppose, but that's not going to end the war by itself. Shock and awe is a meme for a reason.
>>715171382>no gps >no computer guidance >no contact with the base, no radio contact>most instruments won't workYeah sure enjoy your short dopamine burst until you realize in how much shit you actually are
blimp
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>>715171007Ace Combat aerial carriers in 2015
>million ton kilometer wide fortress with several squadrons which needs a dozen tankers to refuel it + escort of also absurdly large flying wings Ace Combat aerial carriers in 2040
>blimp
I should play some more Tiny Combat Arena. Anyone else played that?
>>715172363>run on regular dieseli'm not sure if they can run on regular diesel. they typically use a high-octane kerosene mixtures like JP-5 and JP-8
>>715172568A half dozen 500-1000lb bombs isn't going to do anything even if you bullseye every drop on a munitions depot/headquarters/etc. By this point in the war both Japan and Germany have seen literally BILLIONS of pounds of such bombs dropped on them; albeity less accurately, but still, a couple thousand more lbs of ordinance ain't gonna accomplish anything.
Honestly, you'd be better off just flying it completely empty of ordinance for fuel-saving reasons, and just buzzing Tokyo/Berlin at supersonic a bunch of times and hoping the spooky sci-fi weapon they can see but can't touch, will contribute to sapping their will to fight back. Even then, the war would probably still end when the Soviets enter Berlin, and nukes probably would've still decided Japan's fate.
>>715161834 (OP)Thumbnail looks like a plane-shaped hole in the water like some looney tunes shit.
>>715171950>because at the end of the day it's as much about knowledge and reading as the input game?people don't mind learning about metagames and predictions. It's not any different to higher level play in most games. You're accounting for possible scenarios and choosing your actions. In FPS it's where you move on a map and when, that's all the same as neutral play in a fighting game. Every game has this kind of depth at the higher end. Your average CoDbro posting youtube compilations of his killstreaks has some innate understanding of all this even if he's baked out of his mind and not really thinking about it. I could probably say more about fighting games beyond that that makes them less popular, particularly that there's a lot less margin for error in neutral play and spacing because so much of the games are on an extremely small arena with only a 2D plane for movement making everything that much more precise and exacerbating skillgaps. RTS and Fighting Games are some of the only genres where a not insignificant amount of people actively fight with the controls to do the expected normal actions, nevermind with the precision needed to be effective in real time. I know I'm overcomparing to FPS a bit, but first and third person shooters are innately understandable in controls even to people who haven't played shit, just like point and click adventures of old, because it doesn't get any simpler than understanding "this stick moves me in space like I can" and "this stick moves my head" and "this button makes my gun shoot." Not even the most dumbed down of fighting games achieve such a low barrier of entry, and until they do they'll keep struggling by comparison. Almost all this is applicable to RTS too. I don't think most of it is applicable to arcade flight games though.
I'm not super into airplanes and airplane games but I loved Ace Combat 4-6 and Project Wingman
I think I liked Project Wingman more than 6 actually. Learning to not use the simplified flight model was good fun. Like taking the training wheels off
You can tell the team of this game is only nerdy white men because it's only 2gb despite looking like it should be 20gb at least.
>>715172991It's the same price as Nuclear Option but you only get a single plane, so I don't really see the appeal my dude. NO is getting a utility helicopter next patch, that's basically every military aircraft niche filled (aside from huge transport, but 120x120km is too small a map for that)
>>715173612Yeah, I remember when I found out about this game and went to download it, and cook some food at the same time (just to kill the 20-40 minute download I was expecting)... then a few minutes later it says it's done, and I didn't even get up to start making the food yet. Crazy how bad most modern devs are at optimizing game file size.
>>715168919For me? It's the cornfield bomber
>oh no, its a flat spin, were doomed, you gotta eject!>haha later sucker>ahh, flying without a pilot bossing me around is fun>I think ill take a nap in this field
>>715173612Is this game any good in single-player? I don't have the time or patience to get good at multiplayer games.
I want to keep playing this game, but I keep getting owned by radar missiles. How do you conduct bombing runs with nukes when you need to be really high up to drop them and you get popped the second you poke your head above a mountain? Feels like if you need to just bomb all missile sites, you've already done most of the work and may as well finish off your target with AGM or -pin spam.
osaka
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>>715174096>Crazy how bad most modern devs are at optimizing game file size.I think it's intentional. Games compete for your hard drive space by not compressing anything. I've decided to just never download anything over 40 gb.
>>715175017The included game modes can all be done singleplayer, and most of the workshop user missions are designed to be singleplayer. There is usually one populated PvE only server if you want to coordinate with other players but don't want to get sweaty.
>>715175376Doing nuke runs with gravity bombs is definitely one of the most ass clenching things in the game. I prefer to use the Vortex because it has the smallest radar signature. Either hug the terrain and approach from a less defended direction, or go as high as you can before engine flame out, and dive down on the enemy so the bomb is going supersonic (less time in range of air defense)
>>715170365Clearly they didn't.
>take off
>turn bit too early
>wing clips on wall and my jet hooks on it, circling and slamming into the other side of said wall
>rage so fucking hard before getting out and trying again
this and trying to take off from the desert base have resulted in the most loss of aircraft for me
>>715175017I've put like 30-40 hours into it completely solo (I'm also not a multiplayer guy). It's no worse than playing a game like Arma/OFP solo, if you've played those. Although because there's only a few vehicles in this game (and no infantry), the AI is a lot more competent than Arma's.
But like Arma/OFP, you can basically just start your own match with thousands of AI units slogging it out with each other, and wade into the chaos. I'm sure MP is much more difficult and surely has a number of advanced strats you wont see from AI, though, but other than that it has identical maps/features/aircraft availability for both SP and MP.
>>715165350>pull back on stickwow that's fucking big fucking brained i tell you what
>>715176496>gets cut inside of, ripped apart by 20mm
>>715175376A single bomber at high altitude facing numerous radar/strategic SAM sites, is dead meat. There's just no getting around that, that's kind of how nuclear bombs are balanced in this game.
At least in singleplayer scenarios, you basically have to fly non-nuclear attack craft to clear out those radar sites and long-range SAM sites with tactical strikes, to clear a path for your eventual nuke run. In MP (at least, in PVE MP) I assume this is easier because you can have other players running around knocking out the air defenses (SEAD work) and even goading those long-range launchers to target them, before ducking behind hills.
Also, for radar guided missiles generally, you want to do two things: the first is called notching, and that's when you orient your plane so you're flying perpendicular to the radar-source. This makes it harder for the missile to "see" your plane, because you're not moving towards or away from them and therefore have a reduced radar signature.
The second thing you want to do is use that ECM buttom the game gives you, specifically when you're notching. You want to do this for long enough that the missile loses lock.
But frankly, when you're talking about taking a strategic bomber, there's nothing you're going to be able to do to outwit multiple long-range radar SAM sites other than staying off their radar entirely. The best defense against those kinds of missiles is honestly masking yourself with terrain at low altitude.
b52
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>>715176706>>715177108combat fags still think pulling on their joystick is hard
>>715176496>pull back on stickCool, that's all you need to do is it? Nothing else, just pull back on the stick?
>>715177203>pull too hard on joystick>aircraft pulls over 10g>you black out>your aircraft disintegrates around you>you impact the terrain at 650 miles per hour
>>715177108YOU'VE KILLED US ALL
>flying high up as fuck to try and lob nuke at enemy base from a far distance
>get radar locked and know there's no way i'm going to hit my target
>drop nuke right over my friendly vehicle column
sorry boys, but i spent 30 million on a lightshow and i'm getting it
>>715168613If you used "babycontrols" for Ace Combat you actually made the game harder for yourself, especially for the last mission where you have to fly upwards in the space elevator
they arent even hard games, flying is piss easy
the $1500 entry points too high to justify it though
>>715177364You have to learn to manage your g-load, or this could happen
>>715177838>pancake so hard you get isekai'd
>>715177203The only actual hard flying things are
>flying by dead reckoning without GPS or clear visual landmarks>air to air refueling>this shit
>>715161834 (OP)Because flying is for intelligent people. Army and Marines fags can cope about muh chairforce all they want, but it's the truth.
>>715178196the army and marines have pilots, retard
>>715161834 (OP)I have never played a dedicated flying game and I never had any issues flying in Battlefield 2, but holy fuck flying in Outer Wilds drove me insane. I've tried playing Outer Wilds three times and I ended up ragequitting every time I tried to land. I love puzzle games. Obra Dinn is one of my favourite games, I love Golden Idol 1/2. I enjoy Talos Principle 1/2, and The Witness. But flying the fucking spaceship in Outer Wilds, jesus christ. It has ruined mainstream puzzle games for me. Even worse was trying to dock in Elite Dangerous or Shipbreaker. There is nothing I fucking hate more in video games than flying a space ship, and I don't even understand why I can't do it given I was great at BF2. And I'm not double digit IQ OP, I'm 100 at worst.
>>715178291Flying helicopters is easy compared to fighters.
>>715178196The Marine air wing is nearly half of the Navy's air power, making the US Navy the largest air force in the world. The Army also utilizes a shitload of helicopters.
>>715178538Navy has its own dedicated fighter lineage.
>>715178553>you now remember the air force is holding onto the A10 despite hating having to maintain it solely because they know the Army adores them and will put every single one the AF decommissions back into service with the Air Cavalry
>>715178531Serious question: are you northern/western european, or some ethnic group?
Also, doesn't Outer Wilds literally give you an autopilot to do the burn/brake for you?
>>715176496okay fine what do you do if you're approaching an enemy fighter
>answer in a way that the enemy fighter can't also do the same thing>also you don't know what your plane or the enemy's plane can do
>>715161834 (OP)I don't know. I just recently got into flying games, played through Ace Combat 4-7, Zero, and Project Wingman. All those mission that I found out afterwards are constantly talked about as being super hard on the internet for more than a decade I cleared in one or two tries on the highest available difficulty. I'm genuinely convinced that this genre is overwhelmingly played by old people who think they're hot shit for being good at mildly challening action games. That being said, I had a really fun time and I think they're great games, but certainly not very challenging.
>>715178553Navy aviators are like half-foot into Air force already, average marines ain't going to join them.
>>715161834 (OP)nortubel is more high iq
>>715176398Not him but how fun is Arma singleplayer only?
>>715171981>fuelthey had the ability to make jet fuel back then as well. it wasn't called jet fuel at the time, and they didn't have much use for it so they typically cracked it into diesel or gas, but they could make it. You could just tell them "this engine burns very long-chain alkane fuel" and they'd understand what was needed.
>ordnanceyes the original ordnance would run out quickly, but the plane could just be retrofitted with auto-cannons and dumb rockets/bombs of the time.
>maintenancethis would be the real killer. You could probably get several missions out of the plane if you only flew high-subsonic (which would still be the fastest thing in the sky and downright impossible for ground AA to engage unless they create a massive screen of flak to catch a single plane). but eventually the plane will be rendered mission incapable due to lack of maintenance. They would be more than capable of basic maintenance like cleaning, tightening fittings, greasing and oiling, replacing damaged RA panels with regular aircraft aluminum, etc. but re-calibrating, repairing, or replacing any of the electronics would obviously be impossible.
An extensive process to gut the aircraft of all its electronics and replace them with analog controls would be necessary. The problem is modern fighters designed with any amount of L/O (low observance, aka "stealth") in mind are actually rather dubious aircraft to fly without electronic controls. they're basically flying bricks, and without the flight computer to interpret the input from the pilot and then do what was requested while keeping the aircraft stable, it would probably crash on the first or second test flight post-retrofit. Maybe they're more aerodynamically stable when subsonic and you could get away with it as long as you don't perform any difficult maneuvers, idk.
>>715178938Nobody who plays these games thinks any mission is hard. They were all so easy I don't even remember the missions well enough to even guess which ones people claim are difficult. The people talking about these games in that way are new to flight combat in general and think having to roll and pitch separately is mind blowingly difficult
>>715178723I'm Australian and have refused to use the autopilot because I'd rather never play a game than play it on easy mode. I am sincerely curious as to the relevance of my supreme lineage though.
>>715178970Marine pilots and Navy pilots pretty much do the same shit (as far as fighter aircraft go). Difference is the Marines never got super hornets.
>>715178970does that mean that their crayon rations are extra fancy?
>>715179356Marine officers get to eat markers
catmane
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nuclear option is an excellent flight war game
>>715179203arma 3's singleplayer is one of the most frustrating things i've experienced. the AI is so pants on head nonfunctionally retarded that you'll end up with them flipping over tanks 10 feet after they spawn, or watching over your injured body with binoculars instead of picking you up. I wouldn't expect anything of the AI even at the squad level. If you're going to try out singleplayer scenarios, pray the mod has the ability to pick yourself up or to take control of an AI model if you're down because their purpose is to be shot at while you do 95% of the work.
>>715179319I swear, almost all discourse I have seen in regard to these games are talking about the difficulty. I'm not making that shit up.
>>715179317keeping the engines operable alone would probably keep the plane grounded. the Britain and Germany were only just tickling the beginnings of jet propulsion at the time, and afterburners would be black magic.
>>715179203Only way I've ever played it, played everything from the original release of OFP to ArmA 3 (haven't touched Reforger yet, still seems mostly MP focused), and probably 1000s of combined hours. It's the best singleplayer game out there for just having an autistic toybox full of military equipment from whatever era/setting/universe you want.
>>715179336I'm talking about their requirements. They're pretty much the same as Air Force pilots
>>7151793296DOF movement seems to be a very "spatial intelligence" sort of thing that germanic males put a lot of their points into, so I was wondering if you traced your lineage elsewhere. What specifically did you struggle with in flying spaceships? Is it the big manuevers between planets, or small ones like trying to land on a small space, or both?
>>715176496I'm gonna be honest I'm looking at your post and I'm looking at the diagram and I'm failing to understand
1) how the diagram is different from what you're saying ('just pull back on the stick')
2) how the blue plane ends up behind the red plane despite them both seemingly doing the same thing (pulling back on the stick)
Is air combat just random chance? Just a gamble on whoever comes out in front of the other after you've been turning a bunch?
Because I remember 'duels' in the flying vehicles in Halo basically being that, both of you spinning in a circle until one of you fucks up and get shot down
you wouldn't fuck a plane
>>715179681>military pilots get military pilot trainingNaw, ya think?
would love to see an AF guy try and make a carrier landing, though
>>715179790>flaps, air brakes, rudder, different angles of attack, performance envelope of the planethere's a lot more variables than just "pulling back on the stick".
>>715179317>yes the original ordnance would run out quickly, but the plane could just be retrofitted with auto-cannons and dumb rockets/bombs of the time.I didn't really factor in ground attack ordinance because I don't think arming the one example of your advanced 70+ year future plane with hispanos and HVARs and risking losing it in a crash strafing bunkers at Okinawa is really the way to utilize it properly.
>>715178938The only people who say Ace Combat is hard are Steam reviewers for 7 who have never played any Ace Combat beforehand and 7 is the easiest since it has that health regeneration plane part you can slap on.
>>715164893He was a fighter pilot they called Solo Wing Pixy
This man was his buddy
>>715179782The small ones, attempting to stabilize what I would consider the corners while landing.
>>715162007The only unrealistic aspect is that those futuristic planes have incredibly powerful engines and can take-off fully loaded without problem.
>>715180182IT WAS A COLD AND SNOWY DAY....
>Spanish guitar music starts
>>715179997None of that is in the diagram though. It just shows two planes spinning and then one comes out in front? Is that it?
>>715179810That reminds me, I gotta try out this planefucker demo
>>715180415why should I continue talking to you if you're not going to engage in good faith?
>>715161834 (OP)At 3 seconds in, when the impact happens, you can see that it actually knocked a panel loose (but not completely off) on the top of the jet's wing, too. Great physics.
>>715162007 eat my ass.
>>715180182>>715180327pure ludo kino trailer
https://m.youtube.com/watch?v=uzBO0XV6Jps
>>715180572Sorry. It just annoys me for people to go "actually this is really simple" and then if you approach it from that way people go "actually it's really complicated" It's one or the other!
>>715180801who said it was simple? it's geometry and physics.
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>>715165789In THRUST we TRUST
>>715161834 (OP)landing plane hard
Like I am at the point where I'm fully willing to go into the game, record me sucking at it and post webms of that here so you can laugh at them/give me tips or ask me what I'm thinking.
>>715179593reverse engineering makes understanding new concepts a lot easier to understand when you have a working model right in front of you to use as a guide. also maybe by whatever means sent you and said modern fighter back in time could also send along a couple shipping containers full of spare parts and a complete set of operators and maintenance guidebooks with you.
>>715161834 (OP)I've gushed about this game in a couple posts now, but the one negative thing I'll say about it, is that I wish the ground units had more complex AI than just "spawn at factory, drive down the main road in a column until explode" every single time. I wish they'd actually do things like take up defensive positions organically, adopt line or staggered formations when they're engaged at the frontline, etc.
I'm not expecting a tank sim here, or anything. I know they're just AI targets that are basically XP fodder, who fight in the background. But as a flight sim/milsim guy, this is what takes me out of the game the most.
And it doesn't help that I love the design of fake tanks in this game, making it more painful to see them always fighting like ant colonies...
>>715175017>Is this game any good in single-player? Surprisingly yes.
This game actual has AI unit and they are not insultingly-level of dumb.
So you can fight a war with enemy to shot down, seeing your allies actually do shit, and enemy that will actually fuck up your side defense and unit if you don't take them down.
>halfway across the map doing my own shit
>see a dozen nuclear missiles dropping from orbit onto our last base
>>715181729>take off in my cricket/compass with a load of anti-ground kit>get 200m into the air>nuclear exclusion zone!>nuclear exclusion zone!>nuclear exclusion zone!>look on map>all concentrations of enemy ground units covered by nuke circlesh-haha I guess I'll just land then
>>715181416This.
And I think it's not even beyond the skill of the developer.
>>715181323NTA but I think at the end of the day, it's pretty unquestionable that if this ever did happen (F-22 teleport to 1940s), the plane would sit in a hangar out in the desert somewhere like a UFO, and would be picked apart/studied/examined like a UFO, for decades, and would never see combat action at all.
Although, the eventual derivatives of its technology certainly would... but even if an F-22 landed in the US on December 7th '42, I very much doubt anything related to it would see frontline service before the war ended. They'd be picking it apart and trying to figure out how things work (especially on the digital side) for a decade.
The Cold War would be very, VERY interesting however....
>>715162735the intention was to use turbulence by flying close to knock them off course. if they nudged them it was an accident but they did nudge them and it didn't necessarily crash the plane doing it as you said
>>715181962Every
fucking
time
it's literally plane go pfffft! retarded entertainment do not delude yourself.
Ya know, just seeing the thumbnail in OP's pic makes it look like a sea turtle swimming in the water.
>>715167650This webm is what video games are all about
>>715180801I recommend you just go watch random Growling Sidewinder videos. He usually goes through his mental processes in what he is doing as he is dogfighting, and some of the physics/tactics behind the decisions.
>>715181073The tricks to landing I remember from getting my PPL (my dreams never worked out and I'm too poor to fly now)
>give yourself a few miles to set up approach>aim for the bottom of the runway, or just a bit before it>pick any two visual references in your cockpit and on the ground that are near eachother, and try to keep them aligned, it keeps you going in the right direction>pitch for airspeed, throttle for altitude>when a few feet off the runway, power to idle and let it settle>if it's not looking good, go around>>715181416I know you can move ships around by clicking them on the map and right clicking a spot for them to move to, does that work for ground vehicles too? It is funny that ground vehicles basically work like MOBA grunts
>>715182401Nuclear Option
>>715168674This. Though, I would expect a rocket motor (solid propellant) vs a rocket engine. Is that wrong? Just seems like fewer points of failure, so unless solid propellant weights significantly more / take up more space, I would assume it would be preferred for a disposable projectile.
>>715182401nukular option
>>715182640Yeah that's true, you can command them... but I'm a singleplayer guy mainly, so the fact that the enemy tanks still drive fixed speed and single-file down the road, still makes it kinda unfun. I haven't tried MP much, but maybe the vehicle AI deficiency is less noticeable there, at least if each side has an autist or two to micro the tanks the whole match.
Still, like
>>715181970 said, I think they have the ability to do better and still not make it a fleshed out tank sim. The 3D designs (and the game itself) tell me they probably have a good idea how armored engagements should look, especially from the air, and give us some crude but functional extrapolation of that.
Even just having the tanks adopt different formations when they engage (and not just stick to roads 100% of the time) would be a huge step up, for how it feels to do air-to-ground work.
from the dev's recent >reddit AMA, it sounds like they're adding a utility helicopter next and then more single-pilot planes/drones after. if they will rehaul or improve ground vehicles, it won't be for a while.
>>715182951It's a fictional missile so there's no real answer AFAIK, but I'm just basing it off the most well known cruise missile (to me, at least), the Tomahawk, which uses a turbofan engine.
>>715172947blimps are fucking cool
>>715173207An F-22 could fly over the capital and precision drop munitions on the actual leaders. The problem would be knowing where those leaders are at the time.
>>715183397Not only are you right about ground vehicle behavior, they are also dumb and get bunched up around objectives or even at spawn sometimes. I don't have plebbit or use discord, but someone who does should encourage them to do at least a few improvements to vehicle behavior.
The naval side of things is much better. Watching ships go to work is really cool. Those destroyer railguns are scary.
>>715164775>>715164893For the jokers saying only the F-15 could do it.
>drop 2 500kgs on a factory
>see them explode on it and do nothing
holy fuck are 500s good for anything
>>715184210Assassinating the emperor or any other high level officials was considered, and it was deemed that the Japanese were motivated enough that it wouldn't end the war. Not to mention, if you knew exactly where they were going to be, the US by '44/'45 could've just level bombed that target with impunity. Or put one of the nukes there, for that matter.
It would be a massive waste of future technology to risk a modern air superiority jet fighter doing a low level ground attack mission of little strategic significance.
>>715183615>utility helicopterthank you, give me something to do that isn't trying and failing to shoot down shit or blow up shit because other people are better than it than I am
fuck
>someone else gets in the utility helicopter and picks up all the downed helicopters before I doFUCK
>>715184563I was more thinking about the value of precision bombing Hitler. I don't feel like killing the emperor would have had a pacifying effect on the japanese army.
Starting to think I don't actually like flying games and I'm just trying to make myself like them
>>715184874Rescuing is fun. Especially when you learn the Chicane and Tarantula are kinda buoyant and you can just dip them into the water while going 100 kph or so and they'll jetski to a stop.
>>715185386I hope the new heli is more buoyant than the Chicane because I still flood the engines sometimes
>>715182640That's a nice glide ratio
>>715161834 (OP)>Why do flying games so thoroughly filter double-digit IQs?Because when the planes does a circle in any direction but horizontally my brain stops working for a second. AC7 was really fun until the unknown plane appeared, then I realised just how bad I really was.
>>715185295>see vehicle column>select all of them on the map behind a mountain or out of range of them>peak your head up and fire a volley before ducking behind the mountain>get good good brain sensation from hitmarker sounds and good red text yesjust focus on the ticks and don't get radar'd bro
>>715167816I've gotten to see 2 of them so far. Going to work on the rest slowly hopefully.
>>715185871>in any direction but horizontally my brain stops working for a secondbrain unironically working as intended
>>715161834 (OP)War Thunder's pretty braindead in comparison to shit like IL-2 but holy hell I haven't played actively in 5 years and I can still shit on entire lobbies because apparently every other mongoloid who plays STILL hits the fucking deck and turns with zeroes
>>715181323you could theoretically reverse engineer it with 1940s tech (I doubt they could actually recreate the more precise parts that require computers working on a nanometre scale to produce) but by the time they could get any useful info from it the war would long be over.
>>715186552All I know is that its really hard to keep track of targets that aren't just slow bombers and the missions started to feel like I was simply rotating in space and doing loop de loops the entire time. Definitely a skill issue, but it is harder to figure out how to improve than say an action game.
>>715170132>Just Too Cool written on the truck>it's got a pattern on the side like a solo cupcan you imagine being the guy who gets to say "yeah, I got to tow a fucking F-15"
>>715186027Fine I'll try again
>>715184296Is that a fucking Draken?
>>715161834 (OP)tfw still no decent modern pacific war shit with detailed carriers
>>715187797Trying to do slow turnfights with random AI planes is a mistake most of the time, you're better off zooming off to blast some other target with your special weapon then turning back once you have some separation. Ace Combat doesnt have a deep enough flight model to make close and slow dogfights interesting, which is why all the boss planes cheat with infinite energy and crazy acceleration.
>>715171382>>715172363>>715172801https://en.wikipedia.org/wiki/The_Final_Countdown_(film)
https://en.wikipedia.org/wiki/Zipang_(manga)
https://en.wikipedia.org/wiki/G.I._Samurai
>>715187462Anon lower BRs are filled with noobs who are just starting out, or "vets" who already finished a nation and are starting another but are used to the grind so they don't give a shit about playing good.
It's a damn shame because I really enjoy the A6M2 and others in that BR range too. I play the J6K1 because it's the sweet spot of where noobs are supposedly more skilled and where vets are commonly found enjoying laid back gameplay. The problem is that the J6K1 (and other Jap planes) keeps getting uptiered and now they face jets a BR above their designated role.
>>715189867Dunno, I just thought that in the time I was gone the skill floor would rise just a bit and the nation "mains" would break free from stereotypes but nah. Makes playing the higher tier P-51s a total pain in the ass because I blink once and my team's all exploded and ten 109s are on me because I DARED to get alt
>>715188646Combat Pilot is in development.
https://www.youtube.com/watch?v=GRoQDWUhN9o
CFS2 was so kino though. Only flight sim I can think that allowed itself some artistic flair.
https://www.youtube.com/watch?v=BFVOuCWww_g
>>715188231Sometimes its easier to mark targets on your map while you are safe behind a hill or on the ground instead of panicking to do it while guns are pointed at you.
c'mon, please
>>715190396yeah you're probably right
>>71519057112.7mm won't kill a tank I'm afraid. I don't even think the 20mm from a rear angle will. Works on the LCVs, trucks, and planes, but nothing with much armor.
>>715171382ace combat protagonists already do that in modern settings
>>715190396>Combat PilotOh shidd, didn't hear of this. Thanks for the info
>>715190880I guess, I think I just panicked. If I'm honest though I'm gonna shelve this game for now, every time I go on it even though it's PVE I don't find myself having fun. Not saying it's a bad game but I'm not in the right headspace for anything involving planes I think.
>>715184231Canceling the Comanche is another crime against humanity burgerland will have to pay for eventually.
>>715191127(cont.) I think - I think what bothers me is that since it's kind of a free for all on targets there's no way to really plan what you're going to do since by the time you're up in the air and ready to start doing things someone else might have focused down your target and now you have to quickly find something else while you're in the air. That and the air defence is so aggressive you can barely move around without getting beeped or buzzed and have to start worrying about missiles. I got shot down once like 2 minutes after takeoff!
>>715177491PULL UP
PULL UP
PULL UP DUMBASS
>>715184296most planes with remaining fuel and a functional engine can do this if they throttle up to straighten out
basically
>become a rocket>keep under control until you land
Behead those who insult Cricket
>>715177108WE GAAAAAAAAAAAAAAAN
>>715183783too fucking big
>Nuclear Option thread
Finally. I shill it everywhere here because it's cool mid-sim.
>>715183783wtf it was really that big?
>>715193050they kind of had to be
>>715191871i didn't see no smoke
This game really NEEDS Dangerous Water style destroyer for player control. It's already in the game. Would be really cool.
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>IL-2 Korea screenshots look absolutely incredible
>love the idea of a Korea sim because gunfighting jets and superprops are cool
>hate the IL-2 engine itself because it combines having ludicrous amounts of accurately modeled systems and procedures with not being able to click on anything in the cockpit, so you have to map and memorize a trillion keybinds like "Ctrl+Shift+T to lower shade on gunsight" or something stupid like that
>>715191326>a dorito with an engine attached>the moving bits aren't even separate they're attached to the back of the dorito part>half of it is gonehow the fuck did they fly that shit, i know the draken is apparently stupid maneuverable for its age and design but still
>>715193378Clicking is overrated though. Just bind your fast access shit on gamepad instead of KB
>>715193407Draken was pre-fly-by-wire so it was designed so mortals could tame the controls and fly it from the start.
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>>715193176They could get around the "airplanes only" rule they (may) have set for themselves by having some sort of futuristic hydrofoil / ground effect ship. Something like a futuristic USS Pegasus (the helm actually required a pilots license) or HMCS Bras D'or, with a railgun for shooting plens and a laser for shooting missiles while doing 70-80 knots.
>>715193378Is there any flight sim that has ww2 style bombers and VR support, where you can walk around the bomber interior in VR as you fly? Ideally with coop...
>>715168278name ones that
>don't envolve "beyond visual range" faggotry>don't envolve a 5th gen aircraft downing a MiG19also is anyone gonna name the game in the op?
>>715193943Or an Ekranoplan, a futuristic Capsian Sea Monster would be awesome.
>>715193943Yeah. Destroyer is too big and serious but futuristic anti-air patrol boat would be pretty balanced. With limited range surface attack capabilities.
>>715193176devs seem firmly against ground vehicle implementation to focus on the aviation aspect, so I wouldn't hold out much hope for controllable naval vessels
>>715193996>crtl-f "Nuclear Option">4 matches
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name a more kino plane (TA-122 and FW190D don't count)
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>>715193996I'm sure there are more recent examples, but there was definitely lots of WVR combat in the Falklands (1982) and the Iran-Iraq war (1980-88). BVR really only became king in the Gulf War, which was frankly the first truly gay war that sucked everything martial out of combat and was purely won on technology alone.
>>715195857>>715193996Oh yeah, that F-16 vs OV-10 incident in 1992 Venezuela was just a straight up WW2 gunfight
https://www.youtube.com/watch?v=E6Xw8e7lFi8&t=1s
>>715191127actually I'm just going to play it in singleplayer instead that seems like the obvious fix, thinking about it
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>>715191131>Canceling the Comanche is another crime against humanity burgerland will have to pay for eventually.How about cancelling two?
https://euro-sd.com/2024/10/articles/40854/a-step-too-fara-the-demise-of-the-armed-reconnaissance-helicopter/
To be honest, I don't think there's a need for a dedicated Attack helicopter anymore.
And not just because of drone.
Nothing can survive at short-range, no matter how agile it pretends to be and a drone can do the job better.
And if you only need to carry a lot of missiles, you are better using a medium helicopter.
how is the multiplayer? are there private lobbies?
>>715196190>cricket abusedelet this
>>715196972The US military complex is one story repeated over and over
>our gear is old as shit>let's trial some new ones>they must be made of unobtanium, go mach 7, stop a rod from god, and be invisible>wtf it's so expensive>let's stick with the old stuff
>>715193943This pic is making me want them to add "softer target" as in, terrorists, or poorly equipped countries with ONLY mere 21th century weapons.
So you can have missions that are more like Israeli neutralizing cruise and drone missiles swarm, playing wack-a-mole with Scud launcher and bombing cities on the way back.
>>715162147Because science retard
>>715197248To be fair, they also go the "proven technologies and reasonable expectations" route in US military development, sometimes... and then it just becomes:
>wtf it's not meaningfully better than an upgrade/refit/"service life extension" of the old stuff>let's stick to the old stuff
>>715197248>they must be made of unobtanium, go mach 7, stop a rod from god, and be invisible>wtf it's so expensive>let's stick with the old stuffAnon!
our gear is old as shit
let's trial some new ones
>>715197248not planes but still obligatory read
https://en.wikipedia.org/wiki/Maximum_battleship
>>715197721I'll be honest before I got the game I kind of assumed given the Cricket that they had more targets that would fit a COIN role. Realistically you wouldn't be putting a fucking prop plane out in a peer war.
>>715167640India and pakistan recently had both their airforces dogfighting in one giant retarded deathmatch 3 months ago in that conflict.
India actually lost a bunch of euro jets to china jets too.
Well, at least I got a few more this time
>>715161834 (OP)I'm triple IQ but I can't play them on mouse and keyboard (unless I can but I haven't bothered checking) also my autism makes me wanna use a joystick for them which I can't afford
>>715161834 (OP)/v/ is too poor for a nice computer much less nice flight sim equipment.
As such they seethe eternally and shout about how sour the grapes are.
>>715169460Flight of Nova seems pretty unique with it's re-entry mechanics. Shame it absolutely never goes on sale.
>>715179545Weird, everything I see is about the sound track
My favorites btw
https://www.youtube.com/watch?v=-ks87K09DOM
https://www.youtube.com/watch?v=8Spr4t9esNo
https://www.youtube.com/watch?v=bh85GHBe6xY
>>715197721cruise missile intercept is really fun, I hate that the opportunity in most missions is relatively rare
>>715200129just use a controller
>>715199189Ground targets in general, both their variety and their AI, could use some expansion. I've just always preferred ground attack in flight sims, all the way back to the Aces High II and Il-2 days. Although I do appreciate that you can't just kill an MBT with a few 20mm hits like a lot of older flight sims.
Also they should probably make it so the cupola mounted .50s on tanks/humvees/etc. don't have what amounts to radar warning (they always know where you are) as well as radar lead (they perfectly track you).
It makes the Cricket with gunpods a lot less fun to play when every Humvee can reliably bean you from 1km away even if you've come in low and non-sillouted, and are flying fast, pitching the nose regularly, and never pointing straight at them (until it's time to shoot ofc).
>>715199993W-where are your weapon select/countermeasure icons?
Anyway, one thing that might've helped you here is diving down to the cliffs or going under the bridge to break line of sight. I died quite a few times trying to figure this mission out. Last time I played it I went
>get visual on to mark targets and dive away>open up map to designate targets from safe distance>shoot the SAM / SPAA with the rockets because they have trouble intercepting those>shoot the tanks with AGMs because those have more armor>use whatever is left, machine guns are fine for LCVsFor the part after this, you will want to destroy the depot quickly to stop them from spawning and the AA protecting it. Might need a larger missile or a bomb for the depot, I forget if AGM48s are big enough. Best to use the coastline for cover.
>>715200468Tanks having it feels somewhat fair since already IRL high quality thermals are standard on every tank and having the commander's thermals be capable of IRST is definitely in the cards for the setting of the game.
>>715200205I have a better PC now; but when I first played this game, I ran it on a fuckin' GTX 970 (yeah, that one, the one with 3.5gb VRAM), and mouse+keyboard only, and I loved it. I still play m+kb only, even though I have a decent joystick and flight pedals. This isn't a study sim like DCS, it handles just fine with the "virtual joystick" mode and a few keybindings, despite its complex flight and damage models.
That's what I like about it most, desu... it doesn't lose itself in the minutia that a lot of sims do. I've always preferred Survey sims (Il-2 1946, Strike Fighters, etc.) over Study sims (DCS), and this is basically one of the best Survey sims (albeit for entirely fictional aircraft) I've yet played.
Are demolition bombs just total memes? What are they good for?
>>715200613Clipped the top off because I realised my steam name was visible and I get paranoid sometimes.
Also I think right now it's too hot for me to play properly so I'll give it another go tomorrow. Thanks anon for the advice.
Really I think I want a dropship game. I want a game where I'm picking up troops and vehicles and then dropping them off elsewhere. I know the Tarantula lets you drop them off but
>very expensive to get one
>no picking them up
>>715162935>Something about being able to comprehend 3D space, perhaps?Giving how rare is to see the game with proper 3d movement that makes sense
>>715200440I don't have one
well maybe there's an old ps2 controller lying around but I'd need to find it and then buy an adapter
>>715161834 (OP)How do you play the multiplayer servers for this? What are the best ways to deal with SAM sites?
Here are some things that helped me out
>start with the Cricket/Compass and do some low-intensity sorties like ground strike>Chicanes are good with staying low and dealing with AA/SAM sites before your team can properly push through>rescuing pilots are a good way to rank upAnything else?
>>715201491>crazy taxi but you're in a heli getting shot at/shootingCould be fun
Is there a keybind or button to turn off the mouse joystick? Really annoying I can't access the pause menu in game without holding down right click because IT'S STILL READING INPUTS IN THE MENU
>>715202047I'm pretty sure there's a special option just for that. Open your eyes anon.
>>715200992I'd more easily go along with that if it was some kind of light/medium autocannon with prox/air burst capability, or something... but IRST'ing thousands upon thousands of .50s, all spewing basic kinetic ball-tracer rounds, just to ward off COIN props doing strafing runs, doesn't clock for me. That's a ton of expensive optical kit, to throw on so many woefully underpowered (even in light anti-aircraft terms) weapons. Might make more sense to ward off loiter drones and such, but those aren't in the game, so...
Although I agree that would basically be the only way to explain how they currently function so well; but I'd personally prefer they just tickle 'em with the nerf bat, a tiny bit. Maybe add infantry targets at some point and give the APCs MANPADS dismounts.
Note to self: just launch missiles over hills and stop peeking over them if I don't need to
>>715201852If I can get close, I like the lynchpins for killing SAMs/SPAAGs because there is too many rockets for them to intercept. If I can't get close, I use the glide bombs. IR SAMs cant see those at all, radar SAMs only notice them when they are very close, but I use 3 against boltstrikes just in case.
>>715168471Nuclear option would actually be fun to play if most of every map wasn't a no fly zone because of infinite ammo radar guided missiles. Alas the dev is a retard and thinks the counter play being ace combat style suicide runs is a good idea.
>>715201491ENTER
Emulates decently now, too... it didn't run for like 15+ years of PCSX2 development
>>715202318Lower your collective. See the "RPM" number going red ? Basically means your engine cannot spin your blades fast enough and you're slowly losing lift, even at 100%.
>>715202334Unironic skill issue. Play the game more than 30 minutes and, if you're not retarded, you'll understand how to destroy those evil anti-air vehicles. Its really not that hard. Hide behind hills, stay very low to escape radars (if you play it low), stay far enough and/or high enough so they cannot pick you up easily if you're playing it high. Learn to notch, overwhem their defenses by throwing multiple missiles at them. Bombs don't get picked up by IR sams, but can be destroyed by SPAAs.
>>715202318I usually do lynchpins for SAMS/clusters of AA just to brute force but SAR and SARH missiles can fuck me up
THIS GAME IS SO MUCH FUN ITS LIKE ONE OF THOSE JANES """"SIMS""""" WITH A FUCKING CAMPAIGN AND NEAR FUTURE BULLSHIT. THE GUY WHO MADE THIS IS A REAL BRO I FEEL LIKE A FUCKING 12 YEAR OLD SNEAKING ONTO MY DADS COMPUTER IN THE MIDDLE OF THE NIGHT AGAIN, AND NOT TO WATCH HIS GROSS BOOMER PORN BUT TO PLAY HIS VIDEO GAMES.
>>715202334SEAD MOTHERFUCKER DO YOU DO IT?
>>715199961I ready very little about it, but from what I did hear, it was the first combat use of the Chinese PL-15 (long range BVR missile) that has like 145km range: did any of it actually happen in visual range, much less dogfighting distance?
>>715202660>Hide behind hills, stay very low to escape radars (if you play it low),It's like you didn't even read the post, dev-kun.
>the dev is a retard and thinks the counter play being ace combat style suicide runs is a good ideaNeeding to fly at <50m because the overly flat map design means getting locked on is death is shit design, not sim design. Having the same opener every time on e.g. confrontation where you load up on AGMs to get cheap points on enemy columns, then buy a plane with ARADs so you can actually play most of the map is retarded and boring. On missions you don't even have that luxury and need to trial and error until you find the dev's golden path to take out the SAMs safely.
>>715203365So you're mad because the dev doesn't let you get in and kill everything and you actually have to work around air defenses?
I wanna call you a retard, but hell, tell me how you would make it better, anon.
>>715203365it takes five minutes of reading to learn how to properly and safely perform sead in this game
victim mentality = victim results
>>715164775>>715164893I'll never forget the sage wisdom my first flight instructor imparted to us on orientation.
"Anything can fly, given enough thrust."
>>715203619>tell me how you would make it betterBoth sides on confrontation should have 2 radar sites, 1 near the airbase, 1 on the ship. The rest should be replaced with SAMs. In general the mission design shouldn't have so many radar sites covering other radar sites, because it's boring to inch along the map and unrealistic that you can progressively knock them out while enemy air does literally nothing about you.
>the dev doesn't let you get in and kill everythingExcept that's exactly how that map works? You grind armored columns on the compass until you can buy a better plane because the game is basically a MOBA, the only threat is an unlikely IR missile once you figure out where the SARH instant death line is.
>>715200205This game runs on a toaster and can play on keyboard or a controller.
gru girl
md5: cb5d2e5e97ea531f675e7ca5aa1a4cce
🔍
>recorded footage of me beating a hard mission so struggling nuggets can understand how the game is supposed to be played
>catbox/litterbox fails upload due to server issues
fuck you then
>>715203365>Needing to fly at <50m because the overly flat map design means getting locked on is death is shit design, not sim design.have you seen how low aircraft fly in ukraine
>>715164775Pirate Software post