>>528642848
Ah, it was more about using the green $references which refer to the direct path in your node tree. Those can screw you over if you decide to modify your node tree, since the path to the node is no longer valid. Then you have to rewrite all the $references, which, depending on the size of your script, can be quite a time consuming enterprise. In most cases it is more practical to use var references like for instance
>@onready var bulge: Node3D = $positionnode/legleft/pants/bulge
at the beginning of your script. This is more efficient and also saves performance, if I am not mistaken. So instead of the whole nodepath, you only use "bulge", to reference to it. If you now need to change something in your bulge node structure, you just need to change the path in your var reference at the beginning of your script, instead of changing every line with the $reference in it.