>>149141454
>A lot of video game design is centered around not being able to fly, which is why its usually limited, a power-up, and/or limited to gliding.
That's one of the things that would make the game unique though. In fact the more I start to think about it the more I start to realize that there is a pretty solid frame work for a super man game that uses flight as a central mechanic already. You ever play Zone of thee Enders? Robot game. All of it in zero g. You use Triangle and X to control your vertical axis, can dash and boost around, swap between various powers and abilities and is rad as hell.
>Yeah, but that's contrived
I don't disagree but I'm just speaking from the perspective of some dullard designer.