/vrg/ Game Jam: now with 95% less TBDs
Check in TODAY(Friday) at 9pm EDT(utc 01:00). I'll post a join link here.
Good news everyone, we finally have some actual docs! We also changed the requirements so it's less weirdly rigid now. Read all about it at:
https://jam.vrg.party/
We also have a new framework for making prefab games, the Mini Udon Game Interface (Mugi). It gives you a lobby system, scoring (both free-for-all and teams), and a time limit. You don't have to use it, but we think it'll help a lot. There's also a new project template and tutorial at
https://jam.vrg.party/guides/tutorial , which will walk you through using all the systems we've set up. Give it a try; it'll (hopefully) be less painful than you think.
Submission are more like a booth at VKET. It can contain your entire minigame/prefab OR be an advertisement for your minigame if its another VRChat World or Standalone game. The public event will only live play the VRChat prefab minigames. Judging will include all submissions (prefab/world or standalone game), submissions must have a VRChat prefab to show at the event.
TL;DR
1. Multiplayer / VR ideal but no longer required
2. Standalone/VRChat World(non-prefab) submissions accepted: submit a "booth" to advertise it.
3. New template project and tutorial for how to use it!
4. New framework you can use to handle some of the tricky parts of a prefab game.
5. Submission helper that (almost) works.
6. Some links resources to help you make your game.
>Cool but where was all this shit last Friday
Sorry, we own-goaled ourselves with the timeline. On the bright side, you still have 3 more weeks!