>>718950440
>you just want to turn the game into crafting simulator?
Not crafting simulator: the game, but for crafting to be part of it without gambling and bullshit odds tied to either. Again, anon, you demonstrate polar/black-or-white view. Please shut the fuck up.
>You are gonna just farm currency to buy all your gear
It becomes one of the ways to obtain gear, yes. You still have to play the game, and level/requirements restrictions on items still apply.
And here is the fucking crux of the issue of the whole thread
>the game should still revolve around killing monsters for random gear drops
>killing monsters for random gear drops
I will repeat this again
>killing monsters for random gear drops
>game
>should still revolve around
>killing monsters for random gear drops
FUCK YOU AND EVERY SINGLE PERSON WHO THINKS THAT.
Game should revolve around killing monsters, advancing quests/challenges/whatever, exploring places/maps/whatever, and obtaining loot either from killing monsters, discovering treasures/cashes, trading with merchants, or crafting from matrials you find/obtain (from monsters too).
But you, you stupid insipid fuck, think it should be a pinata crossbred with a slot machine. FUCK YOU.
>feel the incentive
>start a new char
>reroll the build
>Unexpected drops open new directions of your gameplay
What are you, the boilerplate/talking head for every retard dev/company peddling gacha/gambling/slot machines? You sound exactly like that kind of a fuck.
>You literally don't get the genre
First of all, it is a SUB-GENRE.
Secondly, gambling is not a genre in the first place, and any game that has it, aside from it being specifically a casino game (Ceasar's Palace), is better off as a game without it. Maybe one day you will get it though your head that gambling (random gear drops, unexpected drops, "incentive to") has not place in video games. Neither do lootboxes and their kin (for the record).