>>720033723
"Metroidvania" is a stupid fucking name. It should be "adventure games", it's that simple. There's "point-and-click" adventure games, yeah, but they're distinguished by "point and click". An adventure implies something a little more open-ended than, say, an action game or a platformer.
Also, players are souring on adventure games because they're using outdated and stale mechanics, including grinding for stats and resources, railroading, and abilities that are merely glorified keycards in handling designed roadblocks requiring those abilities. And they're always the same fucking ones. Double jump, wall jump, air dash, pogo mechanics, grapple jump, dashing or sliding, and so on. Just let the player go where they want to go! If it's too hard, they'll come back later, or they'll be stubborn and push through to find new abilities or stat boosters instead of grinding for them.