Search results for "e9d8e5df4db75843ca6d46e83d2c811a" in md5 (5)

/vg/ - /hdg/ - Helldivers General
Anonymous No.536922476
future (bit over a week) anon here
grenade is satisfyingly deadly, bring your diaper or explosive resist
coyote is only ap2 and has no mag extensions, quite bad ergo, but between the decent projectile damage and the fire dot it's actually busted amounts of dps
spear gun is ap3 and the projectile will always pop after 40ish? meters, it makes people think they judged sterilizer too harshly
silo cannot demolish jammers, it's powerful but definitely has mere novelty status, most people drop it when they realize the laser painter occupies the support slot, might be your thing if you like to go without support weapons
/vg/ - /hdg/ - Helldivers General
Anonymous No.530923647
future (approx 7 days) anon here
>adreno defibrillator
could be the best "don't die" perk but the permanent bleed effect actually makes it the worst lmao, your mates will have a giggle punching your shit to turn you into stim zombie
>Variable
a bit shit, sorry if you thought this was gonna be peak, it's not weak by any means but very rough to ammo manage, only goes above 30 ergo if you put irons on it
>Epoch
not allowed to do damage, just use ballistic AT
>warp pack
sensationally buggy and broken
>laser sentry
it indeed usually blows itself up before doing anything useful, total crapshoot to put it in a good situation on d10
>arc grenades
actually just a throwable version of de-escalator /spits

all in all I gotta say it's the worst warbond yet
/vg/ - /hdg/ - Helldivers General
Anonymous No.530923647
future (approx 7 days) anon here
>adreno defibrillator
could be the best "don't die" perk but the permanent bleed effect actually makes it the worst lmao, your mates will have a giggle punching your shit to turn you into stim zombie
>Variable
a bit shit, sorry if you thought this was gonna be peak, it's not weak by any means but very rough to ammo manage, only goes above 30 ergo if you put irons on it
>Epoch
not allowed to do damage, just use ballistic AT
>warp pack
sensationally buggy and broken
>laser sentry
it indeed usually blows itself up before doing anything useful, total crapshoot to put it in a good situation on d10
>arc grenades
actually just a throwable version of de-escalator /spits

all in all I gotta say it's the worst warbond yet
/vg/ - /hdg/ - Helldivers General
Anonymous No.528689234
>>528689072
I decided not to be bound by them
name your consequences just keep in mind i got a lever action irl too
/vg/ - /hdg/ - Helldivers General
Anonymous No.528352208
How to improve armor:

1. Let us recolor it. Just give us a set of stock palettes like with weapon skins, it's that easy. That way we can mix and match the fashion more easily, and even match armors to weapons instead of the other way around.

2. Give us a customization slider for armor rating vs. stamina. For each individual armor piece, we can shift the armor rating by up to 25 in either direction, and sprint speed and stamina recovery shifts in the opposite direction proportionately (e.g. for every +1 armor, you get -1 speed and -0.5 stamina).

3. Let us tweak the armor passive values within themselves. For instance, with the Fortified perk, you can change it to 20% recoil reduction but 60% explosive resistance, or 40% recoil reduction and 40% explosive resistance. Or with Engineering Kit, you can change it to 15% recoil reduction but +3 grenades, or 45% recoil reduction but +1 grenade.