SF6 sucks and SFV is only praised for becoming "okay" 3 fucking years after it launched.
Both games are complete failures that don't deserve any kind of praise but succeeded anyways because you could sell a moldy dog turd if it had the Street Fighter logo slapped onto it.
>>717872539
learn to charge properly so you don't need a 40% chance to one shot 8/9 of the classes in the game faggot. And I play medieval regularly and eyelander is still around, just overshadowed by scullcutter like everything else.
>weapon mods have skills attached to them that they randomly roll with so you have to grind attachments until you get the one you want >no in-game table to look up that shows which skills can roll on which mod slots (so without outside intervention you could spend hours rolling for a skill that can't appear on a certain slot) >some weapons don't have 6 mod slots meaning you're missing out on extra damage when using those weapons >some mod slots only have options that you personally might not enjoy (such as optics that are worse to use than iron sights) but not equipping a mod in that slot also means you're losing out on damage
the only thing I was looking forward to in kf3 was the weapon mods system and they still managed to fuck it up
>>510008504
a middling talent utterly WASTED on political commentary
fuckwit could've lived like a prince hocking sketch comedy but couldn't stop himself from fellating chinks
you hate to see it
get an ad you fucking MUTT
>>713897035 >added an extra entrance towards the intel room so you can speedrun getting the intel to the point of no return like in Doublecross >almost no place has less than 3 entrances because muh chokepoints >almost every long-range line of sight barricaded and/or made more inconvenient just because of sniper hate