Search results for "f6220ea40e4a93a27fa034bf97e00146" in md5 (7)

/vg/ - /fg/ - Falcom General #2397
Anonymous No.536753574
>>536751863
>N64 game looks too good for falcom
Come on, don't insult Falcom. that wasn't called for.
/vg/ - /fg/ - Falcom General #2396
Anonymous No.536607120
>>536606935
Daily reminder
/vg/ - /fg/ - Falcom General #2381
Anonymous No.534362993
>>534362780
>best-looking Falcom game ever
/vg/ - /fg/ - Falcom General #2361
Anonymous No.528588891
>>528567492
Dev A: "Kondo-san, we’ve got a serious problem. The engine’s LOD system is completely busted."

Kondo: "Define ‘busted.’ What’s happening?"

Dev B: "Basically, mipmapping and texture streaming aren’t functioning at all. The engine’s defaulting to the lowest-resolution textures—like 64x64 blocks of umm, mud—regardless of the player’s actual distance."

Kondo: "So… it thinks you're 500 meters away from every surface at all times?"

Dev A: "Exactly. Some textures look like N64 or PSX ones."

Kondo: "Did anyone touch the LOD or rendering pipeline recently?"

Dev B: "Yeah, well… the issue started after we tried optimizing texture calls for the open-world areas. I think we accidentally broke a pointer to the texture streaming handler."

Kondo: "Can we revert?"

Dev A: "Nope. The last stable version was on that intern’s machine—the one we never backed up. You know, the intern who singlehandedly built the custom engine?"

Kondo: "The unpaid intern?"

Dev B: "That’s the one. He quit three months ago after we told him crunch wasn’t optional."

Kondo: [sighs] "Right. And no one else knows how the engine works?"

Dev A: "Not unless someone suddenly learns to read code in C++."

Dev B: "Umm... I know some basic PHP, does this help?"

Dev A: "No you idiot. Anyway, what now?"

Kondo: "Okay... here’s what we do. We lean in. Blur is the new sharp. It's not broken—it's bold. We call it a deliberate aesthetic choice.”

Dev B: “You mean like a retro look?”

Kondo: “Exactly. There's a current craze in retro visuals, let's jump on the hype train like we always do. Might save some money even.”

Dev A: "So… we’re not fixing it?"

Kondo: "No, use the low res textures. I’ll brief production. Meanwhile, get me a report by end of day. We’ll take it from there."
/vg/ - /fg/ - Falcom General #2360
Anonymous No.528520334
>>528501857
Dev A: "Kondo-san, we’ve got a serious problem. The engine’s LOD system is completely busted."

Kondo: "Define ‘busted.’ What’s happening?"

Dev B: "Basically, mipmapping and texture streaming aren’t functioning at all. The engine’s defaulting to the lowest-resolution textures—like 64x64 blocks of umm, mud—regardless of the player’s actual distance."

Kondo: "So… it thinks you're 500 meters away from every surface at all times?"

Dev A: "Exactly. Some textures look like N64 or PSX ones."

Kondo: "Did anyone touch the LOD or rendering pipeline recently?"

Dev B: "Yeah, well… the issue started after we tried optimizing texture calls for the open-world areas. I think we accidentally broke a pointer to the texture streaming handler."

Kondo: "Can we revert?"

Dev A: "Nope. The last stable version was on that intern’s machine—the one we never backed up. You know, the intern who singlehandedly built the custom engine?"

Kondo: "The unpaid intern?"

Dev B: "That’s the one. He quit three months ago after we told him crunch wasn’t optional."

Kondo: [sighs] "Right. And no one else knows how the engine works?"

Dev A: "Not unless someone suddenly learns to read code in C++."

Dev B: "Umm... I know some basic PHP, does this help?"

Dev A: "No you idiot. Anyway, what now?"

Kondo: "Okay... here’s what we do. We lean in. Blur is the new sharp. It's not broken—it's bold. We call it a deliberate aesthetic choice.”

Dev B: “You mean like a retro look?”

Kondo: “Exactly. There's a current craze in retro visuals, let's jump on the hype train like we always do. Might save some money even.”

Dev A: "So… we’re not fixing it?"

Kondo: "No, use the low res textures. I’ll brief production. Meanwhile, get me a report by end of day. We’ll take it from there."
/vg/ - /fg/ - Falcom General #2358
Anonymous No.527815786
>>527813260
Please undastando onegai, It's to demanding for the Switch 2.
/vg/ - /fg/ - Falcom General #2357
Anonymous No.527774465
>>527773940
Wouldn't run on the Switch 2, Baka.