>>536023625
I don't think I am one to critique here and I don't mean to be rude... but I honestly can't see you guys' ideas working for a Nintendo-coded audience; rather, your brainstorming always feels pretty self-indulgent. Like making too much emphasis on throwbacks, time-space shenanigans... and building up a consistent canon? I mean, there's no such thing as a bad idea, they say... but Nintendo makes games in very specific ways and these ideas kind of miss the mark to me, like the kind of games most anons here would not play for more than one reason, mostly because it wouldn't be the Nintendo-esque experience, it's hard to explain...
...but then again, I am no one to judge because I've had my own brainstorming sessions for a Peach-related game that are very self-indulgent; only difference here is that I'm too self-aware that I don't feel like sharing those ideas unprompted.