/5eg/ - Dungeons & Dragons Fifth Edition General
Nine of Cups edition
>"New" Arcane Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/arcane-subclasses/zepvK7DBkeSt6dqv/UA2025-ArcaneSubclasses.pdf
>2024 PHB Scan (No more fingers edition)
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>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h
>2024 DMG
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>2024 Monster Manual
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>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
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>2024 UA
https://www.dndbeyond.com/sources/dnd/ua
>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates
>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/
>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg
>Resources:
https://pastebin.com/X1TFNxck
Previous thread
>>96190342
>TQ
Ever had a wish used in your campaign?
Anonymous
7/31/2025, 3:52:42 AM
No.96217009
TQ: No because the DM never allowed our level 11 asses to get access to anything good.
Anonymous
7/31/2025, 3:56:57 AM
No.96217032
>>96216994 (OP)
>Ever had a wish used in your campaign?
No, we'll probably hit level 6 in the next session.
Anonymous
7/31/2025, 4:02:31 AM
No.96217066
>>96216994 (OP)
>Ever had a wish used in your campaign?
Yes, the party found a genie that gave him three wishes. The genie was very benevolent too. All three were used by the druid. They were as follows
>For all the prisoners in [this dungeon] to be returned to their homes.
>For the dead paladin PC's soul to get the rest that it deserves. Quickly corrected to "to find eternal rest".
>For the druid to become more assertive and convincing
Anonymous
7/31/2025, 4:07:16 AM
No.96217106
>>96216994 (OP)
>Ever had a wish used in your campaign?
peepee poopoo
Anonymous
7/31/2025, 4:11:06 AM
No.96217128
>>96217172
>>96217209
Is putting an unbeatable monster at the end of a dungeon bad nomatter how you do it?
Making a dungeon from scratch.
Wanna put a time pressure on it with a 2ed group trying to reach and wake a dragon at the bottom of the place.
Could lead to a divergent ending where they have to escape.
I like the idea of players deciding if an encounter is worth it.
I believe I can give enough hints that tgey should not fight the thing.
Could put a fightable boss at the end but dont want to put a wall up right when they should be resource exsausted from the rest of the dungeon.
Is it really just poor form to put such a thing in your game?
Anonymous
7/31/2025, 4:14:14 AM
No.96217143
>>96221125
>>96221532
How much of a primer document is too much to read?
I currently have this. I'm not sure how much more I intend to write.
https://docs.google.com/document/d/1TSDMgBpo5BcXhV_rknXAFVwjAYQSOzDGZS_xWOoyQzE/edit?tab=t.0
Anonymous
7/31/2025, 4:20:06 AM
No.96217172
>>96217452
>>96217128
Players will ALWAYS fight the unfightable
They will never take the hint that its a bad idea
They will listen to you describing the hallway full of corpses and go "yeah but I'm just better"
Anonymous
7/31/2025, 4:26:43 AM
No.96217209
>>96217128
Unbeatable is always bad. It's fine to put something way above their level, though. If they truly think of some novel way to beat something above their weight class then let it work. When they don't take the hint and fight like retards then let them die.
Anonymous
7/31/2025, 4:53:18 AM
No.96217361
>>96217378
>>96220457
Without something like a handy haversack how many potions could a person realistically carry? 6 maybe max?
>>96217361
>handy haversack
What's the point of the haversack when you have bags of holding? Serious question by the way.
Anonymous
7/31/2025, 5:00:45 AM
No.96217400
>>96217408
>>96217419
>>96217378
I'm convinced somewhere along the line the bag of holding was meant to be the big storage but long loot time and the haversack was less storage but fast loot.
And then someone rewrote the big of holding to also be an action
Haversack should be an object interaction to loot things
Anonymous
7/31/2025, 5:03:15 AM
No.96217408
>>96217419
>>96217400
Yeah I was reading magic objects not long ago and it kind of felt like the advantage of the haversack was "you get what you need instantly". So if you like had to empty the bag of holding everytime you need anything, haversack would be a good advantage. But it seemed to me that, as written, it's not actually faster to find something in the haversack than in the bag of holding.
Anonymous
7/31/2025, 5:04:46 AM
No.96217419
>>96217714
>>96217378
>>96217400
>>96217408
>completely missing the point of my question
Okay…
Anonymous
7/31/2025, 5:11:05 AM
No.96217452
>>96222014
>>96217172
Music changes that.
I've had parties start running from monsters as soon as I brought up their fight music.
Off the top of my head, this one worked pretty well.
https://youtu.be/Oc7P-gia0WQ?si=Co5iBRa_1Tov3oUV
This is also an old favorite.
https://youtu.be/1XQgvF89aB4?si=eMDM80kn5NYBAJoB
So I posted in the last thread about this weird build around Vex, Nick, Dualwielder, then Shortsword Scimitar (Extra Attack Included as well.)
After inquiring further, I got this response from someone:
>Since both the Shortsword and Scimitar are both Light weapons you can dual wield them. Nick doesn't stipulate that it has to be from the same weapon or another weapon with the Nick property, it just has to be with a second weapon on your "off-hand". Nick also doesn't state it has to be your first attack if you have extra attack either, it just has to be one of your attacks. Now, you also don't need to declare before hand which of the two is your off-hand weapon either just that whatever you attack with the Nick property becomes the off-hand. Also the only stipulation that two-weapon fighting applies is that you don't get to add your str or Dex modifier to the damage roll (unless it's negative) so whatever rider effect the weapon has goes through as well. Lastly applying Vex isn't once per turn either, just that it only applies to your next attack roll but doesn't prevent you from reapplying Vex. If you just extra attack with the shortsword you pretty much have permanent advantage on that target while it's still alive outside of the first hit.
>With all that said now, you can go Short for Vex on first attack, Scimitar with advantage on the second attack to apply Nick, Nick with your off-hand which is the Shortsword to reapply Vex, and finally bonus action to attack again with the Scimitar at advantage through the Dual Wielder feat.
This feels INCREDIBLY fucking bullshit to me. He's literally saying you can Nick with a shortsword but a Shortsword doesn't have Nick.
Anonymous
7/31/2025, 5:24:50 AM
No.96217518
>>96217527
>>96217492
that's kind of what i implied as 'technically' correct but i would not accept that as a DM because its not in the spirit of the mastery, as youre mastery of the scimitar / dagger has no bearing on your ability to nick w/ another completely different weapon.
there's also nothing in the RAW that suggests that you can apply your masteries from one weapon to another. its simply nonsense and some people are cheesy bitches
Anonymous
7/31/2025, 5:26:32 AM
No.96217527
>>96217518
Thats what I thought. I think the key wording missing is "with this weapon."
Because as you said. Nick isn't a buff/property the character gains, its a property of the weapon. The WEAPON Nicks, YOU are not nicking.
Anonymous
7/31/2025, 5:27:01 AM
No.96217531
>>96218492
>>96217492
Nick is badly written. It says you just get the ability to do this but not that the weapon with the Nick mastery property actually has to be involved. But any sane DM would specify it has to be.
Anonymous
7/31/2025, 6:03:57 AM
No.96217714
>>96217737
>>96217419
Well I got a question for you.
Is the bag of holding a handbag or a duffel bag?
Anonymous
7/31/2025, 6:08:34 AM
No.96217737
>>96217764
>>96217714
Bags of holding have a 2ft diameter opening, they're 100% duffel bags
Anonymous
7/31/2025, 6:14:11 AM
No.96217764
>>96218691
>>96217737
Why this then.
Anonymous
7/31/2025, 6:34:44 AM
No.96217838
>>96216994 (OP)
>Ever had a wish used in your campaign?
Yes, in multiple campaigns and almost always exclusively to replicate other spells. One time a party got themselves resistance to psychic and fire damage from Wish though.
Anonymous
7/31/2025, 7:12:38 AM
No.96218011
>greataxe and maul on barb
>can't fully benefit from slasher or crusher
fugg
just give all martials an extra feat like rogue gets
Anonymous
7/31/2025, 9:03:40 AM
No.96218492
>>96217492
>you also don't need to declare before hand which of the two is your off-hand weapon either
Hands don't matter in the first place. If you're using a dagger and a shield, you can throw a dagger, then activate nick to throw a different dagger with the exact same hand. They just have to be different weapons.
>This feels INCREDIBLY fucking bullshit to me. He's literally saying you can Nick with a shortsword but a Shortsword doesn't have Nick.
I genuinely have no idea how the fuck to interpret the activation of Nick RAW because, as this anon pointed out, it's fucking stupidly written.
>>96217531
That being said, you definitely can get away with only making a single scimitar attack in either case:
>If you must attack with the Nick weapon as part of your Attack Action to receive the benefit
Then you attack once with the Nick weapon, and receive your free shortsword attack
>If you must use the nick weapon to make the Light property attack
Then you first attack with a shortsword, use the Nick weapon mastery weapon to get an extra attack, and since that attack is now part of the Attack Action, it therefore allows you to use a shortsword to make your Dual Wielder attack
It works either way so functionally it doesn't really matter, but it bothers the FUCK out of me that I genuinely don't know how they intend for this to work.
Anonymous
7/31/2025, 10:00:46 AM
No.96218691
>>96217378
I houserule recovering items from handy haversack is a free item interaction. I imagine it's a common houserule, because wotc are fucking incompetent retards.
>>96217764
Because wotc are fucking incompetent retards.
Anonymous
7/31/2025, 10:23:07 AM
No.96218756
>>96218911
>>96217378
Greater capacity. A bag of holding holds 500 pounds. A handy haversack holds 900.
Anonymous
7/31/2025, 11:12:41 AM
No.96218905
>>96218959
Question on crafting: would you allow characters to spend less than 8 hours at a time working on something? Like could a mage spend 2 or 3 hours here and there working on a scroll? The rules say that the number of days spent crafting don't have to be consecutive, so I don't see why the number of hours would need to be. If a scroll takes five 8-hour days to make, I'd say it doesn't matter how those 40 hours were spread out.
Anonymous
7/31/2025, 11:15:10 AM
No.96218911
>>96218988
>>96218756
>A handy haversack holds 900.
It holds 120 pounds.
Anonymous
7/31/2025, 11:32:26 AM
No.96218959
>>96218905
I don't allow crafting in d&d
Anonymous
7/31/2025, 11:44:21 AM
No.96218988
>>96218994
>>96220213
>>96218911
They changed it for 5.5.
>https://www.dndbeyond.com/magic-items/9228722-hewards-handy-haversack
>This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents.
Anonymous
7/31/2025, 11:48:02 AM
No.96218994
>>96219451
>>96218988
Well it makes more sense since it's a backpack. What the fuck were they thinking in the first place?
Anonymous
7/31/2025, 2:02:03 PM
No.96219451
>>96218994
No idea. The old version made no sense, especially since it was technically listed as higher-tier than the bag of holding.
Anonymous
7/31/2025, 2:31:55 PM
No.96219571
>>96219823
>>96219840
What do you guys think of damage triggers dependent on the damage roll?
Example:
>Hit: 11 (2d6+4) slashing and 4 (1d8) necrotic. If this attack deals 6 or more necrotic damage, the target must succeed on a DC 15 Constitution saving throw or be paralyzed until the start of its next turn.
Kind of a lame example, I have better ones, but a lot of monsters that I wanted to inflict status effects, just not every single round. Yes, it is a bit snowbally, since it means a bad hit becomes REALLY bad, but it's not like the game doesn't have stuff like that already with the balor having a x3 critical hit with its sword.
also goddamn the balor is underwhelming with no spellcasting, really takes it out of the running as a BBEG, but that's a separate discussion
Anonymous
7/31/2025, 3:18:34 PM
No.96219823
>>96219841
>>96219571
You can change the Balor to be better. Doesn't excuse it being shit though. I gave my BBEG a vorpal sword, he did in fact kill someone with a nat 20.
Anonymous
7/31/2025, 3:19:58 PM
No.96219840
>>96220500
>>96220541
>>96219571
>What do you guys think of damage triggers dependent on the damage roll?
Honestly a decent idea, I'll steal and check it out. Enough damage AND THEN save is kind of excessive though, but justified in case of paralysis which is the biggest fuck you effect there could be. What it'll work perfectly for is auto grapple imo, I don't want STR saves every attack but I'm also not a fan of how enemies go restrain the barbarian every single time.
>also goddamn the balor is underwhelming with no spellcasting, really takes it out of the running as a BBEG, but that's a separate discussion
I don't think I've ever ran a balor in 5e with the MM stats. I'm sick of all this "CR 19 Fiend" bullshit that's going on in 5e right now. Balors deserve much better than that. Much, much better than that.
Anonymous
7/31/2025, 3:20:01 PM
No.96219841
>>96223989
>>96219823
On that note actually. The vorpal sword says:
>When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Is the 6d8 doubled because it's a critical hit?
Anonymous
7/31/2025, 4:06:20 PM
No.96220213
>>96218988
Still inferior to the classy, elegant, discreet portable hole
Anonymous
7/31/2025, 4:44:43 PM
No.96220457
>>96217361
Bandoleers, bro. Instead of like belt-fed ammunition it's potion vials.
It's silly, but belts of potions make a cool visual. Go all weird and have different dried and stoppered gourds hanging from furs, hides, or belts for something more natural.
Whatever, it's an item interaction is the main thing, rules-wise, however you decide to rule it. Maybe an encumbrance thing, if you're talking about someone carrying 6 kegs worth of liquid in vials.
Anonymous
7/31/2025, 4:49:53 PM
No.96220500
>>96219840
>What it'll work perfectly for is auto grapple imo, I don't want STR saves every attack but I'm also not a fan of how enemies go restrain the barbarian every single time.
I agree. You might as well use the damage roll as a "damage check" plus you can calibrate the probability to your exact preferences. I always thought DnD and d20 style games in general had a weird phobia of arbitrary static modifiers. Spell effect is kinda broken? Give it an innate penalty to it's save DC to make it easier to resist. So this is the kind of mechanic that WotC would never use. Which sucks because I like to make my monsters as "professional" as possible, obeying all the unwritten rules. Like no ability drain, etc. Since that's not really a thing in 5e. Except for shadows, and enhance ability not actually enhancing your ability, but whatever.
Anonymous
7/31/2025, 4:54:17 PM
No.96220541
>>96219840
>I'm sick of all this "CR 19 Fiend" bullshit that's going on in 5e right now. Balors deserve much better than that. Much, much better than that.
This but unironically. Look at all the shit they could do in 3.5. being able to dispel and do telekinesis plus having a nice set of ranged attacks and crowd control should anyone with a bow think they can just shoot him from range.
5e balor is basically just a balrog. Part of the return to roots ethos for the game. That's fine but they should have had a second stat block.
Anonymous
7/31/2025, 6:28:13 PM
No.96221125
>>96217143
250 words should be the upper limit. Everything should be reduced to a single line. If someone asks if there's more, that's when you give them more.
Anonymous
7/31/2025, 7:34:50 PM
No.96221532
>>96217143
I skimmed it. Seems ok, mostly just generic Norse society with different names. Wand-wed is kinda cool. Idk, if there's like an alternative rune alphabet with a diagram, or bullet points for commandments of society, or something else, that might be cool. I wouldn't expect your players to read it ,but if they're familiar with Norse society then they'll probably be fine without it. It's a good shit test for campaign investment tho. I wouldn't add any more.
Anonymous
7/31/2025, 8:52:35 PM
No.96221990
>>96222071
>>96222829
>>96217492
RBecause its poorly written.
>>Since both the Shortsword and Scimitar are both Light weapons...it just has to be with a second weapon on your "off-hand".
It does not say that.
>Nick also doesn't...has to be one of your attacks.
Correct but irrelevant. If you make an attack with a light weapon, you can make one bonus attack later on your turn. How the bonus attack is made differs depending on if you are using a weapon with the nick property (part of the attack action) or not (as a bonus action)
>Now, you also don't need to declare before hand which of the two is your off-hand weapon
because it doesn't exist
>either just that whatever you attack with the Nick property becomes the off-hand.
Not sure what he was even saying here.
>Also the only stipulation that two-weapon fighting applies is that you don't get to add your str or Dex modifier to the damage roll (unless it's negative)
The other stipulation is that the bonus attack is made with a different weapon. If you are two weapon fighting with a short sword and hand axe and you make an attack using the attack action with your short sword, you cannot make a bonus attack with that same short sword, but you CAN make the bonus action attack with your hand axe, or a different short sword.
>Lastly applying Vex isn't once per turn either,
correct
>just that it only applies to your next attack roll but doesn't prevent you from reapplying Vex.
also correct
>If you just extra attack with the shortsword you pretty much have permanent advantage on that target while it's still alive outside of the first hit.
correct but not relevant to the discussion about light property bonus attack.
RAI, its clear.
>If you make an attack with a light weapon, you can make one bonus attack later on your turn. How the bonus attack is made differs depending on if you are using a weapon with the nick property (part of the attack action) or not (as a bonus action).
CONT.
Anonymous
7/31/2025, 8:55:11 PM
No.96222014
>>96217452
I remember requesting this from the anon who was drawing different versions of Ribbon Dreaming.
Anonymous
7/31/2025, 9:00:43 PM
No.96222071
>>96221990
CONT.
Unless i'm missing something, a fix for this would be
>Light Property
>When you take the Attack action on your turn and attack with a Light weapon, you can make one e̶x̶t̶r̶a [bonus] attack as a Bonus Action later on the same turn. That e̶x̶t̶r̶a [bonus] attack must be made with a different Light weapon, and you don't add your ability modifier to the e̶x̶t̶r̶a [bonus] attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand using the Attack action, and a Dagger in the other hand using the Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus A̶c̶t̶i̶o̶n̶ attack unless that modifier is negative.
Purely for idiots who might make a mistake and confuse the extra attack from the action from the extra attack made as a bonus action, also swapped some word placements in the last line to make it clear they are separate actions.
>Nick
>When you make the e̶x̶t̶r̶a [bonus] attack of the Light property [WITH THIS WEAPON], you can make it as part of the Attack action instead of as a Bonus Action. You can make the ̶e̶x̶t̶r̶a [bonus] attack [of the Light property] only once per turn.
Someone correct me if this doesn't read right.
>>96221990
There is nothing in the Light property stating it can only be used once per turn. The Nick mastery states that, for itself, but RAW you can in fact attack, nick, extra attack (to trigger the Light property again) and bonus action attack, without needing the Dual Wielder feat to do so.
Arguably you don't even need an extra attack.
Anonymous
7/31/2025, 10:36:16 PM
No.96222860
>>96222829
>There is nothing in the Light property stating it can only be used once per turn.
the first sentence?
Anonymous
7/31/2025, 10:40:53 PM
No.96222902
>>96223151
>>96222829
>There is nothing in the Light property stating it can only be used once per turn.
>When you take the Attack action on your turn and attack with a Light weapon, you can make [one extra attack] as a Bonus Action later on the same turn.
It says it right there. Then nick states
>When you make the [extra attack of the Light property]
and further says
>You can make [this extra attack] only once per turn.
[This] refers to the extra attack of the light property.
>The Nick mastery states that, for itself,
itself being the extra attack of the light property.
>but RAW you can in fact attack, nick, extra attack (to trigger the Light property again) and bonus action attack, without needing the Dual Wielder feat to do so.
You cannot.
Anonymous
7/31/2025, 11:17:39 PM
No.96223151
>>96223243
>>96222902
>When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative.
This describes a series of conditionals to making an attack with the Light property.
>Have taken the Attack action
>Have attacked with a Light weapon
>Have a Bonus Action with which to make this one attack
Meanwhile, Nick lists it's own conditions.
>When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
>You must have fulfilled the requirements to make a Bonus Action attack from the Light weapon property
>Instead of making that attack as a Bonus Action, you make it as part of the Attack action
>You can make this attack only once per turn
The "this" in "this attack" refers to the attack you're making as part of the Attack action as derived from the Nick mastery. It is not a retroactive rule that also applies to the Light weapon property, it is in specific to this effect. Therefore, you can only make one attack from the Light as part of the Attack action per turn, but you are not limited to making one attack from the Light property per turn, you mearly need to have an available Bonus Action to do so.
>arguing about 1d6 extra damage on one target when the Sorcerer has already wiped the entire field with Chromatic Orb
Anonymous
7/31/2025, 11:30:16 PM
No.96223243
>>96223396
>>96223151
>The "this" in "this attack" refers to the attack you're making as part of the Attack action as derived from the Nick mastery
which comes from the light property
>you can make it as part of the Attack action [INSTEAD] of as a Bonus Action.
it's the same source.
Nicks conditions are the light properties conditions because Nick isn't its own attack, it only changes how the light properties attack is made
Anonymous
7/31/2025, 11:53:09 PM
No.96223396
>>96223556
>>96223243
>Nicks conditions are the light properties conditions because Nick isn't its own attack,
Yes, but the reverse is not true, the Light property's conditions are not the Nick mastery's conditions, as such the once per turn limit on Nick does not apply to the Light property.
That is to say, you can only transpose the Light property attack into the Attack action once per turn.
Anonymous
8/1/2025, 12:12:41 AM
No.96223556
>>96223704
>>96223396
>Light property's conditions are not the Nick mastery's conditions, as such the once per turn limit on Nick does not apply to the Light property.
Specific beats general. Light may not say its once per turn, because it's implied it is since you only get a single bonus action, but Nick refers to the light property when it says
>[instead] of as a Bonus Action.
And adds to it a new rule
>You can make this extra attack only once per turn.
[This] of course again, referring to the attack of the Light property.
>Nick
When you make the extra attack [of the Light property], you can make it [the extra attack of the Light property], as part of the Attack action instead of as a Bonus Action. You can make this extra attack [of the Light property] only once per turn.
Anonymous
8/1/2025, 12:34:11 AM
No.96223704
>>96223775
>>96224034
>>96223556
>Specific beats general
Yes, and the Nick master's rules are specific to itself. "This extra attack" is clearly the effect of utilizing the Nick mastery to make a Light property attack as part of the Attack action, not an addendum to the Light property's own rules and conditions for making an attack.
Anonymous
8/1/2025, 12:45:05 AM
No.96223775
>>96223861
Anonymous
8/1/2025, 12:59:25 AM
No.96223861
>>96224034
>>96223775
Well good for you, you're wrong.
Anonymous
8/1/2025, 1:24:09 AM
No.96223989
>>96225603
>>96219841
No, it takes the critical dice damage plus an extra 6d8.
>>96222829
If it worked that way, the Dual Wielder feat would be almost completely pointless. It's obviously not meant to.
Anonymous
8/1/2025, 1:33:11 AM
No.96224030
>>96216994 (OP)
Is the Containment ability for the Demonomicon of Iggwilv item just stupid? you either posses the person or they just have a bag of holding, or just unnatune it each time they will start a long rest
>Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a Fiend that you can see that is trapped within the area of a Magic Circle spell. The Fiend must succeed on a DC 20 Charisma saving throw with Disadvantage or become trapped within one of the Demonomicon’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used again until the next dawn.
>When you finish a Long Rest, if you and the Demonomicon are on the same plane of existence, one trapped creature within the book can attempt to possess you. You make a DC 20 Charisma saving throw. On a failed save, you are possessed by the creature, which controls you like a puppet. As a Magic action, the possessing creature can release you and appear in the closest unoccupied space to you. On a successful save, the Fiend can’t try to possess you again for 7 days (but another Fiend trapped in the book can certainly try).
>When the tome is discovered, it has 1d4 Fiends occupying its pages—typically an assortment of demons.
Anonymous
8/1/2025, 1:33:57 AM
No.96224034
>>96227595
>>96223704
>>96223861
https://youtu.be/-nu-JmZ4joo?t=84
If it was meant to allow a second light property attack, that would have been stated here.
https://www.dndbeyond.com/posts/1742-your-guide-to-weapon-mastery-in-the-2024-players
Their article also clearly states you don't get more than one extra attack from the light property.
>Keep in mind that this doesn’t mean you can make a third attack as a Bonus Action, as the Light property specifies you only get one extra attack. But, while it may not pump your damage, this frees up your Bonus Action to use class/species abilities, such as the Rogue’s Cunning Action, while still getting an additional attack in.
AND when the article made a mistake, it was corrected.
>This article was updated on August 12, 2024, to issue corrections or expand coverage for the following features:
-What is Weapon Mastery?: Made clear that the Rogue is proficient with all Simple weapons.
-Slow: Clarified that the Slow property doesn't stack with itself.
But no correction was made for Nick.
Anonymous
8/1/2025, 2:30:31 AM
No.96224429
>>96224475
>>96224541
>something something of sacrifice
while attuned to this weapon you can blabla bla hit dice
you suffer damage equal to the roll, the next attack has a bonus to damage?attack? equal to the roll
how would you balance this and add maybe something perma/passive for flavor, or a curse?
Anonymous
8/1/2025, 2:37:04 AM
No.96224475
>>96224429
Maybe add an effect where it gates the HP you give up while having the damage bonus that can't be undone by healing.
You have to let go of the buff for it to drop.
I had this idea to try and remake the Wilder where going into the Wild surge your psionic dice jump to the current highest dice and doesn't lower when you use your psionic abilities but when the surge ends all your psionic dice drop to the lowest die until you do a long rest.
Anonymous
8/1/2025, 2:48:30 AM
No.96224541
>>96224429
You don't regain the hit diced used this way from long resting until 1d4 days have passed. When you reduce a creature to zero hit points with this damage, you regain one of your spent hit dice after a long rest.
>Curse: Once five people (not creatures people) have been killed from this damage, after every long rest, roll a d20. On a 1, they wake up with a level of exhaustion (2024 exhaustion, if you're still using 2014 exhaustion, just call this "fatigue")
Anonymous
8/1/2025, 6:07:16 AM
No.96225439
>>96225461
>>96225595
>Sleep is now a concentration save vs suck
Wow they really made it awful what the fuck
It wasn't even great back in 2014 and they made it worse
What's my low level crowd control on a sorcerer now? Grease?
Anonymous
8/1/2025, 6:12:33 AM
No.96225461
>>96225479
>>96225439
>It wasn't even great back in 2014
Liar, and the fact you're bitching about it means that it was great. Now it's fucking garbage. A d yeah, that's what I've been using, let me know if you have a better idea.
Anonymous
8/1/2025, 6:17:12 AM
No.96225479
>>96225537
>>96225461
Back in 2014 it was only a really solid aoe disable until like level 3 or 4. After that you'd only hit maybe 1 or 2 enemies.
It was by no means awful, but it very quickly got outscaled by 5e's absurd hp scaling on enemies. It wouldn't even work on a single cr 1/2 creature like a thug unless you got insanely lucky on the roll
Anonymous
8/1/2025, 6:32:33 AM
No.96225537
>>96228486
>>96225479
>really solid
If only there was a word for that.
Anonymous
8/1/2025, 6:34:51 AM
No.96225545
>>96225922
>Wizard
>Bard
Which of the two is better for mobility and noncombat utility?
Anonymous
8/1/2025, 6:48:48 AM
No.96225595
>>96225439
>Tasha's hideous laughter, but worse.
Old sleep was trash too don't pretend, but at least it wasn't just a worse version of a different spell, I'll give it that.
Anonymous
8/1/2025, 6:50:49 AM
No.96225603
>>96225618
>>96225936
>>96223989
>No, it takes the critical dice damage plus an extra 6d8.
I would think so too. But it seems mr Crawford doesn't agree.
Anonymous
8/1/2025, 6:54:01 AM
No.96225618
>>96225900
>>96225603
Isn't that in direct contradiction to what he said about Barbarian's bonus critical damage? Not that I'd be surprised either way.
what kind of abilities would you put on magic pants?
i feel like every other piece of clothing and accessory has stuff, but pants never do
Anonymous
8/1/2025, 7:58:36 AM
No.96225897
>>96225642
Anything that can go on boots would probably work for pants too, same "leg" vibe.
Anonymous
8/1/2025, 7:59:02 AM
No.96225900
>>96225919
>>96225936
>>96225618
I don't know I couldn't be bothered working it out. Probably.
Anonymous
8/1/2025, 8:05:39 AM
No.96225919
>>96225900
As expected. What a clown.
Anonymous
8/1/2025, 8:08:11 AM
No.96225922
>>96227884
>>96225545
Which do you think? Retard.
Anonymous
8/1/2025, 8:12:05 AM
No.96225936
>>96225941
>>96225900
>>96225603
i feel like you should probably ignore anything from crawdaddy that is that old
Anonymous
8/1/2025, 8:13:22 AM
No.96225941
>>96225936
I do the first half of that.
Anonymous
8/1/2025, 8:17:51 AM
No.96225961
>>96225988
>>96225642
>jump
>expeditious retreat
>longstrider
>fireshield
>pants of useful items
>>96225961
>fireshield
only when the wearer tells a lie
Anonymous
8/1/2025, 8:27:19 AM
No.96225998
>>96225988
Can I also get a magic nose item that grows when I tell a lie?
How about a magic penis?
Anonymous
8/1/2025, 8:29:53 AM
No.96226007
>>96225988
Don't forget your enchanted defenses after Ye Ole Taco Belle
Anonymous
8/1/2025, 8:40:33 AM
No.96226037
Anonymous
8/1/2025, 10:15:39 AM
No.96226385
How much can a familiar (assume one of the better, Warlock ones) do if told to go with the party while the Warlock stays home?
Anonymous
8/1/2025, 10:19:26 AM
No.96226398
>>96225642
Pockets that function as bags of holding.
Anonymous
8/1/2025, 3:26:10 PM
No.96227595
>>96224034
>Their article also clearly states you don't get more than one extra attack from the light property.
Correct. You only get one attack.
However, you can trigger the conditions to make a Light property attack more than once a turn.
Anonymous
8/1/2025, 4:29:18 PM
No.96227884
>>96225922
You don't need to reply if you don't know.
Anonymous
8/1/2025, 4:50:59 PM
No.96227999
>>96228187
>>96233131
what are some fun monsters to pair up with naiads? i really like the idea of a symbiotic relationship with something that either creates a lot of water or is itself made of water, but the party is a pretty low level and i dont want to completely overwhelm them
Anonymous
8/1/2025, 5:24:08 PM
No.96228187
>>96227999
>naiads
if the fight takes place in water, swap the naiads for a nereid and add naiadlings (1/3 the HP, 1d4 attack die, removed all leveled spells except fly
they can spend their time casting minor illusions to make piranha swarms to confuse players.
Anonymous
8/1/2025, 6:14:40 PM
No.96228486
>>96229411
>>96225537
"Great" is not the word for that.
Anonymous
8/1/2025, 6:17:30 PM
No.96228507
>>96225642
Bonus to Deception checks.
Anonymous
8/1/2025, 6:20:25 PM
No.96228523
>>96228972
>tfw the Rogue makes a Giant Fly his familiar because it's technically CR0
I'm sure this won't be abused at all. He didn't vet it with the DM first and just debuted it after recasting Find Familiar. He had owl before and the DM probably expected him to recall the owl, but I'd heard the Rogue player talk about how funny it is that Giant Flies are CR0 in the new DMG, so I saw the writing on the wall months ago. Surely nothing will break with us having a sedan-sized fly in toe, right?
Anonymous
8/1/2025, 7:35:41 PM
No.96228972
>>96229198
>>96228523
That's funny.
>Surely nothing will break with us having a sedan-sized fly in toe, right?
Honestly? I don't think so.
>Disappearance of the Familiar.
>Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
And you 100% need an exotic saddle to ride a giant fly, which also weighs 40 lbs. So either It's always around while equipped, or the rogue is carrying around 40lbs worth of saddle. It's also only got 14 strength, minus the saddle thats 380.lbs so it's not carrying more than one person anyway.
And personally, I'd argue it's the smallest size a large creature could be, so not a sedan. More like pic related.
Anonymous
8/1/2025, 8:16:11 PM
No.96229198
>>96229267
>>96231633
>>96228972
>And you 100% need an exotic saddle to ride a giant fly
The DM allowed him to let the fly carry a person with its legs.
Anonymous
8/1/2025, 8:31:00 PM
No.96229267
>>96229198
To each his own. Sounds like a fun DM.
Anonymous
8/1/2025, 8:57:31 PM
No.96229411
>>96229701
>>96228486
It is, but I wouldn't expect a retard to know that.
Anonymous
8/1/2025, 9:33:22 PM
No.96229701
>>96229815
>>96229411
I think you undersell what greatness is, but I suppose that's why you're comfortable playing Dungeons and Dragons over any number of other games.
"Really solid" in a specific circumstance is merely "good" at its peak of usefulness and mediocre thereafter.
Anonymous
8/1/2025, 9:48:46 PM
No.96229815
>>96229965
>>96229701
>I think
Don't lie anon
Anonymous
8/1/2025, 10:05:23 PM
No.96229965
>>96230046
>>96229815
It's not my problem if you don't understand that words have meanings and can only speak in hyperbole.
Anonymous
8/1/2025, 10:16:56 PM
No.96230046
>>96229965
I don't really care what a retard thinks is his problem or not. But keep bitching about how sleep got nerfed, even though it wasn't good to begin with apparently.
Anonymous
8/1/2025, 10:20:28 PM
No.96230070
>>96230671
>>96231101
Played a Paladin (2024) for the first time, it's really dumb that the Glory channel divinity features requires you to first use smite, the numbers of temp hp are alright I guess but its still a really steep price for 2 ressources. Smiting once per turn is alright for me, but it costing a bonus action is gay
Anonymous
8/1/2025, 11:41:47 PM
No.96230671
>>96230771
>>96231042
>>96230070
we are so fucked
Anonymous
8/1/2025, 11:57:05 PM
No.96230771
>>96230795
>>96230671
I ran a black dragon fight last week with a level ~17 party, it was fun. One dude died, and we're playing permadeath, no resurrections.
Anonymous
8/2/2025, 12:01:38 AM
No.96230795
>>96230830
>>96230771
in our case its one of the dragon delve adventure, Before The Storm, level 10, only three players, 1 paladin, two cleric, we had to burn through a lot of ressources just on the first encounter against a dozen pirates+big alligator
>did a crit first turn against him but can't smite because it was during an opportunity attack
i hate it
Anonymous
8/2/2025, 12:03:56 AM
No.96230805
>>96231730
>>96233139
>tfw player only has highschool tier character ideas
it just feels like that guy at work who can't pull his weight, i wanna coach and work together to make his suggestions more interesting but it just feels like throwing braintime into a void
Anonymous
8/2/2025, 12:09:01 AM
No.96230830
>>96230795
I'm running 2014, with ultra munchkins, and there's 5 players. The black dragon I ran was probably like CR 30 if not more (I don't care to calculate it), 20d8 DC 23 DEX save acid breath. And it was accompanied by an entire army worth of of (eyeballing) CR 6-12 kobolds. The party was pretty much nearly fully rested and I had fairly lame recharge rolls on the breath. Still, one player kill at least, it feels nice to put the Dragons in Dungeons & Dragons from time to time.
Anonymous
8/2/2025, 12:48:06 AM
No.96231042
>>96230671
cleric number 1 carried the fight, god bless him
Anonymous
8/2/2025, 12:58:40 AM
No.96231101
>>96231325
>>96231643
>>96230070
>Smiting once per turn is alright for me, but it costing a bonus action is gay
As a paladin dislike, I actually agree, but I think they did it intentionally to bring its power down to the ranger's level.
Anonymous
8/2/2025, 1:42:09 AM
No.96231325
>>96231643
>>96231651
>>96231101
imo, its like asking for a bonus action for a sneak attack or a battlemaster maneuver
Also the other channel divinity is a joke, just +10 feet for a jump is laughable.
Haven't tried out ranger 2024 yet, don't think i will, but it doesn't look good, they still don't know what to do with hunter mark or how to build class identity around it
Anonymous
8/2/2025, 2:43:54 AM
No.96231563
>>96231651
>>96231694
How dangerous would it be to introduce some kind of magic item that answers a yes or no question truthfully once per day in late tier 1 early tier 2 play? Basically a third of the commune spell.
Obviously it is very strong and has the capabilities to spoil things like the players could ask "Is the baron evil" and get a yes, but like what are they gonna do with that knowledge? By the nature of it being a yes or no question they cant learn about the who, what, when, where, why, or how, without already knowing something to base their question on. Its more of a verification tool than a plot solver.
Although I am very cautious that this could lead to some unexpected fuckery, how would you guys break this? I don't really care if the players ask something like "is my missing brother from my backstory working with the evil cultists" and I tell them yes, that fundamentally doesnt change anything about the game or plot, surely if anything it gets the players more invested because they can verify their own questions.
Anonymous
8/2/2025, 3:01:41 AM
No.96231633
>>96231812
>>96229198
well then he's not riding it is he. He's being grappled and carried by it. so based on its 14 str, that's 210 lb before heavily encumbered, only 70 for lightly encumbered.
also, that giant fly is from the ebony fly figurine of power, so he is kind of bending the rules a little. it's not meant to be a normal beast statblock.
>>96231101
>>96231325
What are you even using your BA for as a Paladin. Turn 1 you cast some BA setup spell, rest of the combat you cast 2-3 Smites.
Anonymous
8/2/2025, 3:06:55 AM
No.96231651
>>96231325
>its like asking for a bonus action for a sneak attack or a battlemaster maneuver
rogues SHOULD be using their bonus action to increase their chance of landing sneak attack, their damage falls behind lazy warlock baseline/ damage-focused martial minimum if they're not. Either you're using it to not die, or else you should be using it for a second attack or creating an advantage source.
And some battlemaster maneuvers DO require a bonus action. That said, I think they made divine smite a BA and a spell literally just so you couldn't mix it with the spell smites in any way.
>>96231563
that is literally already a magic item. Spirit Board, DMG 24.
>>96231643
polearm master for a third smite attempt was a pretty common one lol.
Anonymous
8/2/2025, 3:18:05 AM
No.96231692
>>96231643
Most 5e Paladins had a bonus action attack via dual wielding, Polearm Master, or Great Weapon Master - anything for an extra chance at a critical to trigger a nova smite.
Anonymous
8/2/2025, 3:18:43 AM
No.96231694
>>96231563
If you want to safeguard against fuckery, give it some rules
>won’t answer the same question (or trivial variations on it) more than once
>answer can only be heard by the one using the item
>one who has received an answer from the item cannot knowingly reveal or confirm the answer, even by implication, while within a zone of truth
>answers received from the item cannot be perceived when reading a recipient’s mind
Basically gets rid of any ability to use it for political or crime-fighting purposes by turning into a “dude trust me” rock. Also gives you wiggle room to avoid certain large-scale questions by virtue of someone having asked them previously.
Anonymous
8/2/2025, 3:28:50 AM
No.96231730
>>96251445
>>96230805
>highschool tier character ideas
What does this mean? Examples?
Anonymous
8/2/2025, 3:52:01 AM
No.96231810
>>96216994 (OP)
>TQ
We've never gone above level 10
Anonymous
8/2/2025, 3:52:51 AM
No.96231812
>>96232102
>>96231633
The DM is less familiar with the rules and options than this particular player is, so he's probably totally unaware of that and just allowed it because the character unilaterally did it mid-session. It wouldn't be the first time a player did something the DM thought was funny at the time only for the DM to not consider the implications.
Anonymous
8/2/2025, 4:36:34 AM
No.96231958
>>96232360
>>96231643
PAM attack
TWF
GWM feat
potion of healing
lay on hands
divine sense
any BA spell that isn't smite.
Anonymous
8/2/2025, 5:23:29 AM
No.96232102
>>96231812
tbqh, the player probably just found it scrolling through 5etools and didn't bother to investigate.
same way there's youtube shorts saying you can polymorph into a huge size 200+hp animated statue because it's CR0 or whatever, when the adventure book it's from says "for this trap thingy, use the stats a stone golem, minus the attacks so it's CR0 (0XP) if players try to kill it since it can't defend itself. All it does is move this rolling boulder." But 5etools has it as a bestiary entry, because it has to, that's how the site works. But it's not an actual statblock meant for player-facing use.
Should I upgrade this to CR 2 for my level 4 party? The original monster was CR 2 but it's hard to make a little wasp CR 2 without it becoming hard to believe.
Anonymous
8/2/2025, 5:42:24 AM
No.96232167
>>96232304
>>96238475
>>96232114
Here's one simple trick for making higher CR bugs more believable
Call it a Giant
and make it at least Medium in size
Anonymous
8/2/2025, 6:16:04 AM
No.96232304
>>96238475
>>96232114
>10 hp
>1d4+2
>CR 2
CR 2 creature that can also cast magic missile.
>>96232167
I think a wasp the size of a house cat is big enough.
Anonymous
8/2/2025, 6:39:06 AM
No.96232360
>>96232384
>>96231958
2024 Divine Favor my beloved
Anonymous
8/2/2025, 6:46:06 AM
No.96232384
>>96232509
Anonymous
8/2/2025, 7:20:20 AM
No.96232509
>>96232585
>>96232384
the difference is one takes a prep slot, and the other is a free prep fallback option for when no better spells apply, just like divine smite.
Anonymous
8/2/2025, 7:22:44 AM
No.96232522
Are there any rules for devastating first-strike attacks? 3rd party is allowed. I'm trying to make a sniper setup and have been allowed to use what amounts to an anti-tank rifle. I've kitted it up in our approved 3rd party books' options so attacking at max range isn't done with disadvantage, bonuses to hit, max range extensions, etc. But it's ultimately still just a 2d8 Piercing attack. Even at party level 6, I'm not going to kill shit in one hit no matter how well I prepare. Even with a guaranteed critical, I won't do more than take a slice out of an enemy's HP total.
>>96232509
One is a spell that several class features are based around, the other is divine favor. If hunter's mark is meant to be a throwaway spell, I'd like a new 13th and 17th level class features.
>1st level hunter's makr is always preapred and you get free uses (exists)
5th level hunter's mark requires no concentration (so you can't dip for it)
13th level the damage is bumped to 1d8 (because it should already be concentrationless)
>17th level attacks vs marked target have advantage (exists)
>20th level the damage is bumped to 1d10 (exists)
Easy enough.
Anonymous
8/2/2025, 7:44:07 AM
No.96232610
>>96232681
>>96232585
>I'd like a new 13th and 17th level class features.
Paladin's literally get nothing at those levels, so i'm not entirely sure this argument holds.
Anonymous
8/2/2025, 7:57:51 AM
No.96232681
>>96232610
That's because paladins are already getting radiant strikes, 1d8 on any targets at 11th, which is die lower than the ranger's captone, only on marked targets.
Anonymous
8/2/2025, 8:02:05 AM
No.96232706
>>96232585
>Getting to level 13 as a ranger
lmao
Anonymous
8/2/2025, 9:39:43 AM
No.96233054
>>96232114
>a little wasp CR 2 without it becoming hard to believe.
I'd have a fucking heart attack if I saw a wasp that big
Anonymous
8/2/2025, 10:04:29 AM
No.96233131
>>96227999
Merfolk
Water elementals
Anonymous
8/2/2025, 10:07:32 AM
No.96233139
>>96251445
>>96230805
Post some of them. Maybe we can give suggestions.
Anonymous
8/2/2025, 12:01:06 PM
No.96233485
Is this anything as an uncommon magic item?
>Bankshot Blade
>When you throw the Bankshot Blade and speak its command word, it flies out in a straight line up to 120 feet in a cardinal direction (north, south, east, or west).
>When the weapon hits a creature, it ricochets 90 degrees (your choice of left or right) and accelerates, flying in a straight line up to 100 feet or until it hits another creature, repeating the process. Each creature hit must succeed on a DC 13 Dexterity saving throw or take slashing damage equal to 2d6 plus 1d6 for each previous bounce (2d6 on the first hit, 3d6 on the second, 4d6 on the third, and so on), or half as much damage on a successful save.
>The disk continues ricocheting until it hits a non-creature object or travels 100 feet without hitting a creature.
Objectively its worse than the javelin of lightning in like 95% of scenarios, it needs to hit 5 people to do the same total damage which seems incredibly unlikely, but the potential for it to pinball combo off just feels so enticing. I love things that make positioning more important like lining up a perfect lightning bolt. You could set up a combo even bouncing it off yourself and your friends to make a loop that keeps hitting the same few enemies until one of you dies.
Anonymous
8/2/2025, 4:35:19 PM
No.96234319
>>96232585
it's not a throwaway, it's a baseline.
you get the 13 and 17 features to make that baseline keep pace with the minimum effectiveness the game expects you to have.
Its job is to be the spell you cast when you don't have a situationally stronger spell to cast, often that you even casted for free.
It's job is NOT to be a semi-permanent combat buff on top of other spells.
Anonymous
8/2/2025, 4:39:52 PM
No.96234337
>>96232585
ranger didn't used to have features at 13 and 17 at all.
they literally gave you new free additional stuff you did not have before, and you're complaining about it.
it's like the druid players complaining that "it's all about wildshape now"
No nigga, it's the exact same class but they added some wildshape stuff to some of your dead levels.
Anonymous
8/2/2025, 6:07:33 PM
No.96234718
>>96234946
Playing a game of 2014. Is spear+shield decent as a paladin with Polearm master or should I just go for a halberd or something?
Anonymous
8/2/2025, 6:41:58 PM
No.96234946
>>96234992
>>96234718
Consistent bonus action damage is always decent. If you don't have room for GWM (and you might not have, since Paladin is so MAD), go for it.
Anonymous
8/2/2025, 6:49:58 PM
No.96234992
>>96235045
>>96234946
I wasn't intending on getting GWM. I could probably fit it into my build but but it wasn't initially in the cards. I also admittedly like the thematic of spear+shield for a paladin.
Anonymous
8/2/2025, 6:55:42 PM
No.96235045
>>96235058
>>96234992
Then go for it, unless you're playing a subclass that already has a good way to use your bonus action.
Anonymous
8/2/2025, 6:57:43 PM
No.96235058
>>96235111
>>96235045
I haven't chosen subclass yet. Was thinking Vengeance but may not be as important without heavier weapons. Maybe crown?
Anonymous
8/2/2025, 7:03:37 PM
No.96235111
>>96235126
>>96235058
Vengeance is always good, but less strong for that particular concept, since it has a strong bonus action Channel Divinity as well as the 7th level feature that likes to have a weapon with reach. Honestly, any Paladin will work great, the core class is so strong. At which level will you be starting? If I play a Paladin starting at 1st or 2nd level, I like to have events from the first sessions dictate the choice of oath in-universe.
Anonymous
8/2/2025, 7:05:20 PM
No.96235126
>>96235148
>>96235111
It's from level 1, so I'll probably get a vibe in game I guess.
Anonymous
8/2/2025, 7:08:08 PM
No.96235148
>>96235126
Then I say plan the general build first, then look closer at which subclasses (channel divinity and oath spells, and to a lesser degree 7th level features) actually add something meaningful to what you want. If several fit, themes from the game could well be the tiebreaker.
Anonymous
8/2/2025, 8:01:25 PM
No.96235482
>>96235502
>>96236331
which background should I pick for my dragonborn artificer who had a factory for gun production that got seized by the state and is now on the run
Anonymous
8/2/2025, 8:04:03 PM
No.96235502
>>96235482
artisan or merchant
what configurations of enemy roles can make an encounter interesting in the absence of meaningful terrain features?
for example
>tanky slow big guy that grapples whatever is near
>speedy skirmisher that ranges and disengages
>fragile guy that buffs and heals the other 2
party is gonna fight in almost literal white room so im trying to come up with terrain independent mechanics that are interesting. Now obviously the support guy will get ganked pretty quick, im wondering if there should be something else that makes the target prioritization less obvious and have different trade offs for each
Anonymous
8/2/2025, 8:44:25 PM
No.96235754
>>96235672
replace tanky slow big guy with beefy slow big guy, add a "tanky shield warrior" with plenty of protection tools to protect himself and the support guy.
>interception fighting style
>heavy armor master for -PB damage taken
>aura of protection
>bonus action to "protect" a target, allows the use of sentinel AoO for a round without the use for a reaction.
>dueling spell, sancutary etc.
Anonymous
8/2/2025, 10:14:58 PM
No.96236205
>>96242927
>>96249456
>>96235672
I'm going to do something similar with an upcoming boss fight, with a Night Hag, an Annis Hag and a Bheur Hag. Bheur is an AOE skirmisher with a concentrationless flying speed, fighting in much the same way a dragon might. Annis is the big, strong grappler, but ironically the least tanky of the three. Night has the most HP and at-will Magic Missile, but is probably going to use coven spellcasting as much as she can before resorting to her own innate spellcasting.
Specifically, I want to get the following sequence to happen if I can:
- Annis brings one PC to 0 HP with her Crushing Hug
- Night provides three failed death saves with Magic Missile
- Bheur uses Maddening Feast on the fresh corpse, but spends the rest of the combat eating, effectively taking her out of the fight and balancing things out again so that it doesn't snowball into a TPK.
Anonymous
8/2/2025, 10:21:49 PM
No.96236246
>>96235672
One thing that I have had a lot of fun with is to have some brute that matches the first role and then rolling the second and third roles into the same by using a resilient monster that heals from one damage type (Shambling Mound, Clay Golem) and a mobile monster of a slightly lower CR that can deal AoE damage of that type (Blue Dragon Wyrmling, Young Black Dragon). Bonus points for the line adding another tactical element of not lining up for everyone to be hit by the same effect.
Anonymous
8/2/2025, 10:34:47 PM
No.96236331
>>96235482
Custom, you already have a background
What games have great character creators? Been thinking about just using a PC game to generate characters to show the players what certain NPCs look like.
Anonymous
8/2/2025, 11:40:14 PM
No.96236772
>>96236731
dragons dogma 2. I think it's free, the character creator I mean.
Anonymous
8/2/2025, 11:42:38 PM
No.96236791
>>96236731
Nioh 2
A lot of Koei Tecmo games actually
Can I get some thoughts on the Vaganbond class from Mage Hand Press?
Anonymous
8/2/2025, 11:55:35 PM
No.96236880
>>96236933
Anonymous
8/2/2025, 11:57:16 PM
No.96236894
>>96236933
>>96236857
This isn't chatgpt, if you want to talk about something, post it.
Anonymous
8/3/2025, 12:05:39 AM
No.96236933
>>96236972
>>96237494
>>96236880
>>96236894
tiny url /4um9s3hc
Anonymous
8/3/2025, 12:11:51 AM
No.96236972
>>96237624
>>96236933
this is a virus, don't click.
Anonymous
8/3/2025, 12:20:24 AM
No.96237016
>>96237097
>>96236857
>vaganbond
already looks like shit
Anonymous
8/3/2025, 12:34:29 AM
No.96237097
>>96237016
*Vagabond
My bad
Anonymous
8/3/2025, 12:58:29 AM
No.96237224
>>96237448
>>96237505
I like this book, the Drow are an interesting society and Menzoberranzan is cool, this is the first modern fantasy book I've read that I've enjoyed.
Anonymous
8/3/2025, 1:50:00 AM
No.96237448
>>96237224
listened to the trilogy audiobook; they were all pretty good and made me appreciate Drows a bit more, shit is really fucked. They have a pretty bad reputation at tables, but I have yet to have encountered any.
Didn't get hooked on the sequel, dropped it after 2 novels of the icewind dale trilogy; its not straight up bad, but it was boring for me
Anonymous
8/3/2025, 1:58:23 AM
No.96237494
>>96237624
>>96236933
This is just a picture of a guy fucking a dolphin, don't click.
Anonymous
8/3/2025, 1:59:59 AM
No.96237505
>>96237568
>>96237740
>>96237224
>Modern
It's like 20 years old man.
i want to get into dnd (or any ttrpg really) to find friends and stuff because i dont have any, i think it could be a cool hobby to make friends and have fun times at the table
there's a tabletop gaming place near me and tomorrow is their dnd day and i wonder if i should attend
i don't have a good grasp on the rules but i wonder how newcomers are treated and what i could say to have someone kinda help me or let me join their game or whatever
Anonymous
8/3/2025, 2:08:58 AM
No.96237558
>>96237745
>>96237526
well you gotta go there anon; joining a table is a bit of a russian roulette sometimes and I don't advise you to straight up join an ongoing campaign. playing one shot or at tables that are beginner friendly would be a good start. As long as you are eager to learn and adapt you should be fine.
Anonymous
8/3/2025, 2:10:51 AM
No.96237568
>>96237582
>>96237505
>20 years
anon i...
Anonymous
8/3/2025, 2:12:13 AM
No.96237580
>>96237745
>>96237526
if its like an event day, i would image they're prepared to help new players get into it.
Anonymous
8/3/2025, 2:12:38 AM
No.96237582
>>96237740
Anonymous
8/3/2025, 2:16:00 AM
No.96237606
>>96237745
>>96237526
>i don't have a good grasp on the rules but i wonder how newcomers are treated and what i could say to have someone kinda help me or let me join their game or whatever
90% of the games are super mega newcomer friendly, people will kill themselves over being able to teach you.
The remaining 10% is bitter faggots like me who don't want to waste time educating people and just look for vets.
Anonymous
8/3/2025, 2:18:35 AM
No.96237624
>>96237494
>>96236972
You can't post pdfs anymore, so this was the best I could do
Anonymous
8/3/2025, 2:37:04 AM
No.96237740
>>96238475
>>96237505
>>96237582
With my reading habits that's modern
Anonymous
8/3/2025, 2:37:57 AM
No.96237745
>>96238129
>>96237558
>>96237580
>>96237606
okay thank you
i will just attend and hope for the best
i have a character concept in mind as well as a personality/alignment maybe (i just have to come up with a name they are always the hardest part for me)
Anonymous
8/3/2025, 3:59:04 AM
No.96238129
>>96238217
>>96237745
>i have a character concept in mind as well as a personality/alignment maybe (i just have to come up with a name they are always the hardest part for me)
first noob mistake, thinking you can come up with a character before talking to the dm
Anonymous
8/3/2025, 4:12:26 AM
No.96238188
>>96236731
Spore for non-humanoids. You can make literally anything.
Does have a bit of a learning curve for making things not look goofy though.
Anonymous
8/3/2025, 4:18:09 AM
No.96238217
>>96238427
>>96238129
i was just going to go with a half orc and the fighter class because it seems basic, but with archery fighting style for personality and roleplay reasons
should i have a few character concepts then? or just ask dm for first timer tips?
Anonymous
8/3/2025, 5:00:44 AM
No.96238427
>>96238217
that's fine but keep in mind it's totally possible to join a game and for the dm to say "sorry there are no half-orcs/gnomes/whatever in this setting"
i find in general noobs have trouble understanding that dnd is a set of suggested rules and nothing more, unless you're playing one of those horrifying AL games
Anonymous
8/3/2025, 5:15:22 AM
No.96238475
>>96238810
>>96232167
Well it is a giant wasp. But it was originally small, and the miniatures I have for it are small. So I feel like it should be small. But a Small monster with more than 10 hp is straining believability.
>>96232304
Oh it's definitely not CR 2 in the stat block pictured. What I meant was, should I give it more hp to make it CR 2?
>>96237740
based
Anonymous
8/3/2025, 6:02:00 AM
No.96238662
>>96236731
APB Reloaded and Black Desert Online have the best character creators.
Anonymous
8/3/2025, 6:33:47 AM
No.96238782
>>96238765
this is the 5e general, so i'm going to recommend 5e.
Anonymous
8/3/2025, 6:42:39 AM
No.96238810
>>96244925
>>96238475
>But a Small monster with more than 10 hp is straining believability
Meenlocks are insectoid and have 31 HP.
but you could make it a swarm of giant phase wasps, they can cast three instances of magic missile at 3 different targets and have a lot more HP with damage resistance.
Anonymous
8/3/2025, 6:43:40 AM
No.96238813
>>96241293
>>96238765
5e general, 3.5 is old.
Anonymous
8/3/2025, 6:44:11 AM
No.96238816
>>96241293
>>96245153
>>96238765
depends how much you like crunch and whether you hate martials.
For that matter, if you're a massive weeb or into MMOs or tactics games or just really care about game balance, there might be a case for going 4e. Despite all the bitching, it's not actually a bad game, it's just very much the opposite direction of TSR/OSR style D&D, so people got their panties in a twist. If you grade it based on what it is instead of what it's not, it's a very viable option.
Anonymous
8/3/2025, 6:57:21 AM
No.96238866
>>96239077
>>96241293
>>96238765
5.5e for a complete newbie
>>96238866
and yet somehow, is still not remotely the best newbie system
Anonymous
8/3/2025, 8:11:56 AM
No.96239105
>>96239077
why does it matter that 5e/5,5 isnt the optimal new player system? its easy enough to learn anyways
Anonymous
8/3/2025, 9:44:00 AM
No.96239387
>>96239077
Not everyone needed start with a total retard system, anon. 5e is perfectly fine for non-mongoloids to start with.
Anonymous
8/3/2025, 11:48:24 AM
No.96239773
>>96239077
In terms of player count, tools, and resources, and simplicity, 5e is the best. It's easy enough to learn and teach as well.
Anonymous
8/3/2025, 2:36:36 PM
No.96240518
>>96243018
>>96243537
I'm in the process of building a party of four elementally themed characters who hunted dragons in the distant past. One of them is an Aarakocra Rogue and another is either a Goliath or Dwarf Rune Knight, but do you have any good ideas for the water- and fire-themed ones? Bonus points if they have some special abilities that are superpowers against dragons in particular, like the ability to fly faster than a dragon, or the ability to grapple even adult dragons, like in the case of these first two.
Anonymous
8/3/2025, 3:45:46 PM
No.96240867
Anonymous
8/3/2025, 5:13:13 PM
No.96241293
>>96242287
>>96242324
>>96238813
You sure, it’s old but I heard it’s a Goldie
>>96238816
>>96238866
>>96239077
What
Anonymous
8/3/2025, 5:45:15 PM
No.96241487
Help me plan a decently useful build. The idea is a character that mostly focuses on teleporting allies around the battlefield to give them advantages in positioning and dodging enemy attacks.
Order Cleric 1 for Voice of authority
Conjuration Wizard 6 for benign transposition
Spells: bless, healing word, silvery barbs, vortex warp, misty step, thunderstep, dimension door, summon shadowspawn, and the rest are just divination spells.
Feat: metamagic adept Twinned and Distant.
The character is mostly for using vortex warp on allies to send melee attackers at enemies who are far away, and ranged attackers away from enemies who are on top of them. Another neat idea is using readied action twinned vortex warp if you're fighting something like a dragon, to teleport 2 allies out of the dragon breath/other aoe attacks. Vortex warping allies out of CC or bad terrain... What are some other tactics that make this build not worthless? Teleporting seems very unneeded, except for the rare cases.
Also, the race is Eladrin. If there are any character themes/RP ideas, that would be nice too. I was thinking maybe a criminal who lets himself get caught just for the thrill of escaping prison.
Do you guys think Bladesinger Wizard in the new book will not have Light Armor prof? The UA lost it and in exchange got Martial Weapon prof and could use INT for attacks while Bladesinging.
Personally, I really like the ability to use different weapons rather than feeling forced into using Rapiers or Shortswords all the time and would love to keep the Light Armor prof for magic armor stuff. Maybe I'm asking for too much..?
Anonymous
8/3/2025, 6:44:37 PM
No.96241844
>>96241900
>>96242414
>>96241806
the only way im allowing that stupid class in my games is if they put a rule that you need to attack every round to keep bladesong up or that you cant cast spells while it's up
Anonymous
8/3/2025, 6:52:38 PM
No.96241900
Anonymous
8/3/2025, 8:00:36 PM
No.96242287
>>96241293
What part do you need explained?
Anonymous
8/3/2025, 8:06:12 PM
No.96242324
>>96242372
>>96241293
What part do you need explained?
>>96241806
hexblade is losing it too. And druids lost medium iirc.
And a lot of things didn't gain Shields even though it moved from being associated with Medium to Light.
i think they've decided that armor on offensive gishes without taking the feat is bad design.
Anonymous
8/3/2025, 8:13:33 PM
No.96242372
>>96242469
>>96242324
>And druids lost medium iirc.
Druids still got it:
Warden. Trained for battle, you gain proficiency with Martial weapons and training with Medium armor.
Druid still have Shield Prof.
Valor Bards still get Medium Armor and Shields and Martial Weapons too.
Level 3: Martial Training
You gain proficiency with Martial weapons and training with Medium armor and Shields.
In addition, you can use a Simple or Martial weapon as a Spellcasting Focus to cast spells from your Bard spell list.
Anonymous
8/3/2025, 8:18:40 PM
No.96242404
>>96242448
>>96241806
Blade ward is good now so I think armor proficiency is less important than it was in 2014.
Anonymous
8/3/2025, 8:21:24 PM
No.96242414
>>96241844
Counter-proposition, it moves to Monk. It's an evasive armorless swordsage type, it should be a monk. 4e monks were even based on ToB SwordSage, with like Maneuvers and Stances and everything.
Take 2014 Four Elements Monk subclass, give it the entire wizard list to prep from Paladin/Ranger style instead of like 3 spells known its entire career BUT only wizard spells with Target:Self or Target: Touch (can only target self), or that can deal damage, and then add the Tashas variant features so it has ki-fueled strike and dedicated weapon and focused aim.
Give it to 24 Monk.
Done, completely done, no notes.
Anonymous
8/3/2025, 8:23:49 PM
No.96242430
>>96242478
>>96256034
>Be forever DM
>Get game started
>Pay for everything
>Do all the work
>Players start
>"This game has no main quest, it's all just random shit!"
>It's a sandbox game, advertised as that and everything. You make the story.
>Players all leave
Why not just play vidya? Is there something I'm missing?
Anonymous
8/3/2025, 8:26:47 PM
No.96242448
>>96242404
When it comes to Light Armor only prof, I'd argue that the good aspects of having it is the following:
>You don't have to prepare Mage Armor and you don't have to use expend the spell Slot to cast it once or twice a day
>You have access to Magical Light Armor- this could be Enspelled Armor, +1/2/3 Light Armor, Armor of Resistance, or Homebrew/Third Party Armor.
It cannot be understated how useful it is to have access to magic armor- even if its total AC gain is less than Mage Armor those other bonuses can easily make up for it. Plus armor is cool...
Anonymous
8/3/2025, 8:29:41 PM
No.96242469
>>96242507
>>96242602
>>96242372
Okay but they have to CHOOSE it, at the cost of worse casting options. It's not their default anymore is what I mean.
Bladesinger 2014 loses literally nothing about being a wizard in order to be a bladesinger.
You've got a partial point about bard, but it's entire class identity since its inception has been about being able to mold into different niches to fill empty roles, and its native spell list is not all that strong and mostly support-focused, its got more in common with cleric than wizard, despite technically being an arcane caster. Valor bard is not a traditional gish proper, its just a character with casting that also has martial ability.
Anonymous
8/3/2025, 8:31:12 PM
No.96242478
>>96242490
>>96242430
they need some form of direction, even if its a sandbox you've gotta give them hooks for them to be interested in
Anonymous
8/3/2025, 8:32:52 PM
No.96242490
>>96242478
I suppose I'm just bitter because I built the world to their backstories, and had plot points hidden around, but they went on the lv 1 quest, went shopping, got bored, and fucked off home.
Anonymous
8/3/2025, 8:34:51 PM
No.96242507
>>96242662
>>96242469
>Valor bard is not a traditional gish proper, its just a character with casting that also has martial ability.
Isn't that what a Bladesinger is as well? They both have large degrees of casting (Valor Bards even get the entire Wizard, Cleric, and Druid spell list at level 10), both have weapons, both can use Extra Attack with cantrips, both have higher AC, and even both have a capstone that gives them more attacks with their weapons.
A bladesinger having armor proficiency has been a thing for a long time- back in the day they used to wear elven chain IIRC.
Anonymous
8/3/2025, 8:51:59 PM
No.96242602
>>96242662
>>96242469
>Okay but they have to CHOOSE it, at the cost of worse casting options
Hmm! Interesting question- why wouldn't you pick Warden over Magician for a Druid? 1 extra Druid Cantrip vs Medium Armor and Martial Weapons. Seems like a no brainer choice- you pick the armor and weapon all the time? That way you don't have to invest as much into DEX to have great AC meaning you can focus more on your Wisdom in the long run? Plus if you got True Strike from a feat or whatever, you could use a weapon with Wisdom.
Unless you explicitly want to be good at Arcana and Nature Checks.
Anonymous
8/3/2025, 8:58:49 PM
No.96242662
>>96242727
>>96242507
Valor bards get to learn new spells from those lists (of which it only has 7 more total) and trade out 1 spell per level (so a total of 16 non-bard if they really wanted to, 3 new 4 relearned at 15).
It's still primarily just using the limited bard list.
>>96242602
>Unless you explicitly want to be good at Arcana and Nature Checks.
That's stronger than you'd think. The vast majority of threats you encounter are one of those two (the only exceptions of course being the Undead/Aligned outsiders covered by Religion or specific humanoid factions covered by History), and Arcana is applicable basically any time there's a question or problem involving magic. In my experiences, it's more useful than perception. If no one has good perception, you lose a lot of initiatives and maybe miss some clues. If no one has arcana, you walk blind into dangers and sometimes get halted full stop.
Anonymous
8/3/2025, 9:06:46 PM
No.96242727
>>96242662
>It's still primarily just using the limited bard list.
Which is still a solid list- They have Hypnotic Pattern, Command, Aid, Cure Wounds, Healing Word, Bane, Shatter, Thunderwave, Cloud of Daggers, Suggestion, Dimension Door, Fear. Mirror Image, Polymorph, Silence, Silvery Barbs, Hideous Laughter, Teleportation Circle, etc.
Bards list is good- it just gets much better at level 10 throughout as you start to learn and replace what you want- grab the greatest hits if you will. IIRC if (Massive IF) you made it 20th level Bard you could at minimum have 3 Bard spells and 19 Cleric/Druid/Wizard spells.
Anonymous
8/3/2025, 9:14:40 PM
No.96242793
>>96242986
Author of Anon Bullshit, are you around? I've been scouring through it a bit more attentively and picked some stuff I liked here and there.
Do you have any thought/things to say regarding how you reworked death/hit dice? Do you expect players to spend them much more often or do you rely more on giving consequences to the players for falling unconscious such as being captured? That's what you seem to advise in the section right after pic related but I would be curious to hear your own experiences regarding that.
Really liked your Ranger rework, among one of the best i've seen; i'm not fully convinced on giving all classes Maneuvers+pseudo invocations (Rogue Scheme, Paladin Blessings ect) for my own table but I commend your work, lots of good ideas all around
Anonymous
8/3/2025, 9:21:12 PM
No.96242827
>>96242865
>>96241806
Bladesinger shouldn’t be reprinted at all. If they’re going to insist on the mistake, it should at the very least come after the other wizard schools.
Anonymous
8/3/2025, 9:26:41 PM
No.96242865
>>96242827
Its coming in the new Forgotten Realms book alongside the Scion of the Three Rogue
Anonymous
8/3/2025, 9:37:03 PM
No.96242927
>>96236205
>Actively hoping to kill at least one PC, and with an arguably cheap, metagamey tactic
Kind of a dick move, unless you know your players are okay with that kind of thing or resurrection is readily accessible.
Anonymous
8/3/2025, 9:45:02 PM
No.96242986
>>96242793
Funnily enough, I just poked my head into the thread for the first time this weekend.
>death/hit dice
Part of what I've really liked about this change is how much flexibility it has given the players in how to manage health as a resource. Lower hit point totals have led to more caution on when and where to engage in combat, as well as increasing the value of feats like Inspiring Leader. When I first introduced the changes, the party suffered a few embarrassing defeats due to the reduced hit point pools, but the fact that they WERE merely embarrassing defeats, and that the players had a degree of control over when they instead be a heroic last stand, made them more comfortable with it. There was a learning curve to it, but the players ended up employing different approaches depending on their circumstances--when going through a complicated dungeon, they tended to prefer to allow someone to go down, then nurse them back to health so as to keep resources available when needed. In the final encounter, though, they were rolling their hit dice left and right, giving both a mechanical and flavorful sense of a more heroic and climactic encounter.
>i'm not fully convinced on giving all classes Maneuvers+pseudo invocations
Yeah, one of the reasons I'm so upfront in my introduction about only taking the stuff you like is that I ended up attacking so many different things at once. My group started with 3.5 and switched to 5e because the core of the system is less broken, but we still really want to differentiate and build our characters. Being able to have two rogues in the same party that do wildly different things is a huge draw for us, but not every table is going to care. I will say that, for the final session of my most recent campaign, we brought back some players who had been in previous campaigns to play their legendary heroes of bygone eras. Though they hadn't played with my revisions before that point, they were able to pick them up with relative ease.
Anonymous
8/3/2025, 9:51:23 PM
No.96243018
>>96240518
Sea druid for water and draconic sorcerer for fire.
Anonymous
8/3/2025, 11:09:33 PM
No.96243537
>>96240518
wildfire druid and scribe wizard, and draconic (cold) sorcerer
Anonymous
8/4/2025, 2:50:25 AM
No.96244925
>>96245035
>>96238810
that's an idea but i kinda hate swarms.
That said the meenlock gives me heart...maybe I'll upgrade em to CR 2, as "greater" phase wasps" or something. I miss lesser and greater monsters, it was nice when they could be used at a larger band of levels
Anonymous
8/4/2025, 2:55:23 AM
No.96244947
>>96245028
>>96245520
>Divine Soul sorcerers can choose a cleric domain and get its bonus spells
Good house rule?
Anonymous
8/4/2025, 3:11:38 AM
No.96245028
>>96245164
>>96244947
Bad, but that's just my opinion. I've noticed that homebrew always becomes a problem if you just add stuff without fair and balanced trade offs.
Anonymous
8/4/2025, 3:12:53 AM
No.96245035
>>96244925
Respectfully disagree with the previous anon. Just like a diamond is tougher than paper, small creatures can have huge hp pools as long as there's a lore reasoning.
Anonymous
8/4/2025, 3:35:59 AM
No.96245153
>>96238816
>if you're a massive weeb or into MMOs or tactics games or just really care about game balance, there might be a case for going 4e
Thanks but I'm sticking with 5e
Anonymous
8/4/2025, 3:38:17 AM
No.96245164
>>96245193
>>96245028
They wouldn't get any other benefits of the domain, just the spells. The other sorcerer subclasses get the same amount of bonus spells, so it's equal in that regard.
Anonymous
8/4/2025, 3:45:16 AM
No.96245193
>>96245164
I just hate that WotC didn't account for that shit when they added those Sorcerer subclasses in the expansion. However you rule, you should be fine. As long as your players aren't trying to break your game. If you think they can handle it, I'd say for balance, let them to a degree.
Anonymous
8/4/2025, 4:49:33 AM
No.96245520
>>96246194
>>96244947
Yes, that should be fine, did you know that back in 2014 5e one of the oldest Unearthed Arcanas was the Favored Soul, AKA Pre-Divine Soul, and they had this exact same feature.
Anonymous
8/4/2025, 7:15:06 AM
No.96246194
>>96246397
>>96245520
Personally, I'm glad they eventually made it a full caster rather than a gish, but that's just my preference.
Anonymous
8/4/2025, 8:07:58 AM
No.96246397
>>96246505
>>96246194
It's still a full caster it just has armor. I do hope we get the armored weapon using Sorcerer one day.
Anonymous
8/4/2025, 8:48:08 AM
No.96246505
>>96246587
>>96246397
Could probably make it work with a 5.5 draconic sorcerer, with the right feats. They already get a good armor bonus to start, the Shield spell gives you more, they have simple weapon proficiency now, and there are feats for other weapon and armor proficiencies. You wouldn't even have to increase Strength to do well in melee, since 5.5's True Strike lets you use your casting stat for weapon attacks.
Anonymous
8/4/2025, 9:20:55 AM
No.96246587
>>96246505
Plus a Ruby of the War Mage to make a weapon into a focus.
Anonymous
8/4/2025, 3:17:30 PM
No.96247826
>>96249522
Does tier 4 have to be plane-hopping and god-killing, or can it be more grounded?
Anonymous
8/4/2025, 3:18:19 PM
No.96247836
>>96248901
>>96249852
LF advice on what to play for an upcoming CoS Campaign, current party is looking like Paladin, Cleric, Sorcerer and Rogue.
2014 rules starting at level 1 (doing some misc quests before starting CoS proper at level 3) with a free level 1 feat, rolled stats are 13,9,18,10,10,13, homebrew allowed pending GM review.
Anonymous
8/4/2025, 5:28:18 PM
No.96248901
>>96247836
>S.A.D. af
wizard or maybe druid.
Could pull off an archery based fighter as well.
Anonymous
8/4/2025, 6:31:15 PM
No.96249456
>>96236205
That sounds like ass for the one guy you designate as dead meat.
Anonymous
8/4/2025, 6:32:23 PM
No.96249465
should i punish my players or get them cool stuff for free.
Anonymous
8/4/2025, 6:37:47 PM
No.96249522
>>96247826
>tfw tier 2 and the DM wants us to go plane-hopping for macguffins
This was not the game I signed up for.
Anonymous
8/4/2025, 6:51:00 PM
No.96249645
>>96250292
Need some advice on campaign pacing as a DM
>party is changeling druid et al
>first adventure was defeating a cult of jubilex
>they were supposed to find a letter linking to a larger cult hideout in far off mountains but I forgot
>main plot involves mysterious incursions from the shadowfell
>changeling druid is having dreams about them
>they're going to find a staff for a wizard on an unrelated quest now
>about to explore a druids tomb
>ambushed by 3 shadar-kai who will give them an offer they cannot refuse
I don't know how to work the cult of Jubilex back in now.
I doubt they'd work with a shadowfell entity.
It doesn't make sense for them to just coincidentally be at this druids tomb, 100+ miles from the town they were first encountered in.
I guess when they finally return to the starting town, I could have another issue with the cult, but that might just make the characters paranoid that every time they leave their starting town, something will go wrong. I had that in a campaign once, and it worked well for it, but it wouldn't be a good trope for this one.
I could try to reintroduce the letter but they dealt with the cult hideout pretty definitively. I guess I could say that the guard captain and his men went on patrol there and found a letter in an area they hadn't checked, but it's just gonna feel ham-fisted especially given how through the PCs wee in searching the place.
Any advice? The games been flowing really smoothly so far so I want to reintroduce this cult in a way that makes sense. How would YOU do it if you were DM?
Anonymous
8/4/2025, 7:12:38 PM
No.96249852
>>96247836
Cleric. There are so many undead in CoS
Anonymous
8/4/2025, 8:07:14 PM
No.96250292
>>96250786
>>96249645
>It doesn't make sense for them to just coincidentally be at this druids tomb, 100+ miles from the town they were first encountered in
Then don't make it a coincidence. Make it a plot. Maybe the beating they took in the first adventure prompted the cult to try and pivot to using something in the tomb to give them an edge going forward.
Anonymous
8/4/2025, 9:03:11 PM
No.96250786
>>96252984
>>96250292
But why would it happen to be that same tomb, 100 miles away?
I can go into a bit more detail since I'm 99% sure my players don't use 4chan, basically one of them in his backstory got shot with an arrow with a poison guaranteed to kill him in 1 year, so he has to help the wizard in return for a potion to cure it. Just a backstory thing. So he's going to get one half of this intertwining staff, that belonged to a wizard. The party as a whole has been tasked with getting a staff that belonged to a druid. Together they let you channel any spell slots into either a set list of iconic wizard spells, or a set list of iconic druid spells, a certain number of times per day.
I have no idea how the cult would find this useful.
I guess since I originally had the idea for this druids tomb to be overrun with blight, the cultists could be traveling there to study it and learn how to spread it, but I don't really know how to make the mechanics of that work. But it's probably my best option. I just wanted to hear other anons ideas.
Anonymous
8/4/2025, 9:57:50 PM
No.96251332
>>96252500
How come Druid players are almost always the most chill people at the table? I don't even mean in the archetypical stoner way either, just that they seem to gravitate towards being mellow and tend to be the perfect blend of both maturity and light-heartedness.
Anonymous
8/4/2025, 10:09:27 PM
No.96251445
>>96252239
>>96231730
>>96233139
>so my parents and the rest of my family were slaughtered in a bandit attack when i was young and because of that whenever i get mad i just see red and that's why i'm a tiefling barbarian
Anonymous
8/4/2025, 11:40:23 PM
No.96252239
>>96251445
That's pretty standard. Not very creative, sure, but not awful either. Could turn into a personal quest where they track down the bandit group and get justice. Maybe the bandit leader had some unique characteristic or wore strange-looking armor or something, so every time the player goes to a new town, they ask around to see if anyone's seen a warrior with odd attire or an eye patch or something. Then when they finally get their revenge, they get a powerful magic weapon from the bandit leader. And maybe it turns out that those bandits were working for some larger evil, and now the party can hunt them down too.
Anonymous
8/5/2025, 12:12:05 AM
No.96252500
>>96251332
they don't have big melee damage, and they don't have big damage spells.
you pick a druid knowing this.
Anonymous
8/5/2025, 1:13:15 AM
No.96252984
>>96250786
Easiest answer? Corruption of a powerful magic item. It channels wizard and druid spells, but if they goop it up with Jubilex juice, maybe they can force it to start channeling some very nasty spells that don't exactly fit the iconic wizard and druid lists. Depending on how long it's been blighted, maybe the cultists caused the blight, in an effort to disable whatever natural defenses the tomb has.
Anonymous
8/5/2025, 1:54:50 AM
No.96253271
What would be the best spells, magical abilities, features, or technologies in order to de-humidify a small area?
Anonymous
8/5/2025, 1:57:38 AM
No.96253286
How do I improvise npcs better as a DM? I find I end up floundering if conversations go on for too long.
Anonymous
8/5/2025, 3:08:14 AM
No.96253716
>>96253784
How bad is a Diviner's Portent in terms of disrupting the game? Similar concern for a Soulknife's Psi-Bolstered Knack, although that is narrower in use by only affecting ability checks with proficiency. Any other features where a player could go umm akshually while I'm telling them the consequences of their roll?
Anonymous
8/5/2025, 3:16:23 AM
No.96253784
>>96253716
You can "umm akshually" a creature's saving throw so you can disrupt your DM and burn a LR
Anonymous
8/5/2025, 4:25:33 AM
No.96254193
>>96254606
>the one slightly dumb/annoying player has drained all my desired to keep running the campaign
>the other players like him
it's over
Anonymous
8/5/2025, 5:42:01 AM
No.96254600
>>96254677
>>96254677
>>96216994 (OP)
>War Domain (revised)
>attack as a bonus action recharged on a short rest as well at 5th level
>at 6th level, it gets an aura that gives others a +1 to attack rolls, eventually +2 at 17th level
>final capstone is damage resistance (bludgeoning, slashing, and piercing) to all non and magical sources
Thoughts?
Anonymous
8/5/2025, 5:42:57 AM
No.96254606
>>96254695
>>96254193
What's this player doing, exactly? Are they pulling the "B-but it's what my character would do!!" to excuse being a murder hobo or thief? I find it hard to believe anyone else could like them if one of these things are the issue.
Anonymous
8/5/2025, 5:56:49 AM
No.96254677
>>96257521
>>96254600
>War cleric
mentioned it in previous threads but i literaly just give my players the full extra attack at level 6 instead, kinda like that wizard subclass instead of the weird attack charge thing. not saying do that, just whats works in my experience. feels better too.
>+x to attack aura
seems alright. make it cost a channel divinity and you can make it temporary but be ridiculous with the range on it. if you decide not to make it temporary, then make sure it only has a 5 foot radius or something, to really incentivize your frontliners to stick to the cleric like glue
>>96254600
>final capstone
doesnt it do this already?
Anonymous
8/5/2025, 6:02:43 AM
No.96254695
>>96254787
>>96254606
he's just low iq
Anonymous
8/5/2025, 6:23:53 AM
No.96254787
>>96257887
>>96254695
I mean... that's not really a crime? Do you have any examples of how this person being slow is impacting you, but not the others, to such an extant? You're not being bullied or singled out by him or anyone else, are you?
Name some stupid changes 5e 2024 made that weren't just removing flavorful ribbons.
>Smite.
>Reaction denial changed to Opportunity Attack denial because boss rework
>Tried to fix simulacrum cheese and failed
>enlarge and rage lost its bonuses to grappling because of rules change
>replaced mass creature summoning but completely forgot about concentration-less undead armies
>warlocks don't know their patron or clerics their gods until 3rd.
Anonymous
8/5/2025, 7:47:25 AM
No.96255054
>>96255114
>>96254940
Retarded Daylight buff.
Retarded Spirit Guardians buff.
Making Spiritual Weapon concentration without increasing its speed.
Anonymous
8/5/2025, 8:06:14 AM
No.96255114
>>96255136
>>96255054
Is Daylight buff actually that unreasonable given it's competing on slot size for Fireball and other than the sunlight effect literally just lights up an area that's it?
Like, 20pts of damage a turn to vampires isn't THAT amazing.
Anonymous
8/5/2025, 8:13:53 AM
No.96255136
>>96255171
>>96263174
>>96255114
I'm running a CoS campaign right now. Yes, it's unreasonable. 20 damage and a disadvantage on attack rolls is a huge deal.
It also makes the Sun Sword pointless. Oh, whoop-dee-doo, a sword that makes sunlight. I can do that since level 5.
Anonymous
8/5/2025, 8:24:58 AM
No.96255171
>>96255136
Alright, what if it was like, only the center-most 10ft of the stationary sphere?
that way it solves the complaint wotc was trying to solve for "why is it named daylight if it doesn't make daylight"
And it can be used offensively on vampires.
But it's not a big fuckoff 120ft nigh-inescapable dome of the shit. It's a little area you maybe hit the vampire with once per encounter when you cast him right on it then deny that area, or if you can manage some teamwork and grapple-dragging, maybe a couple times, though It's probably not more efficient than just attacking unless you don't have any magic weapons.
Why does the sun sword matter? Well not only is it a 60ft radius (30 bright 30 dim at max size) not 10 which is a major difference in size, also it's portable so you can chase the vampire with it instead of needing to get it to the area over and over.
Anonymous
8/5/2025, 9:07:13 AM
No.96255309
>>96260713
Anonymous
8/5/2025, 9:08:25 AM
No.96255311
Tanelorn and Cynosure mog the fuck out of Sigil
Anonymous
8/5/2025, 1:42:45 PM
No.96256034
>>96242430
Sandboxes are a continuum. If they have no direction at all they'll flounder. Give them a few hooks at once and let them choose their own direction. /tg/ made a guide along time ago. I'd post the pdf but that is kill. Here's a link
https://www.mediafire.com/file/9iqsz2riqgoa1z8/Sandbox_Railroading_Tracks_in_the_Sand.pdf/file
Anonymous
8/5/2025, 2:08:43 PM
No.96256127
>>96256238
>>96258515
>level 15 LIFE cleric
what are my chances at fighting a martial who is immune to level 6 and below spells and effects? whats my best strategy available?
I'm thinking, target his wisdom save (+1.) with a high upcast of spirit guardians + dodge. or his kind of subpar con (also 1, so a total of +6.) with Harm? but that's expensive.
Anonymous
8/5/2025, 2:31:15 PM
No.96256238
>>96256127
just outheal the utterly worthless quantity of damage he "dishes out"
>threads dead as fuck
5e fell off.
Anonymous
8/5/2025, 4:52:09 PM
No.96257025
>>96258515
>>96256733
>early morning on a Tuesday it’s slow
Anonymous
8/5/2025, 5:10:31 PM
No.96257150
>>96254940
Command being limited to a few words rather than having those as suggestions and letting the caster come up with their own ones.
Why they so afraid that even don't want to give Conjurer a single concentration-free summon features?
Anonymous
8/5/2025, 6:00:16 PM
No.96257521
>>96262814
>>96254677
Nope, only from nonmagical sources.
Anonymous
8/5/2025, 6:01:58 PM
No.96257529
>>96257227
Because...because...Shut up!
Anonymous
8/5/2025, 6:36:49 PM
No.96257722
>>96257227
Because summoning was one of the most busted elements of 3rd/3.5e, with casters able to pull exponentially more powerful creatures out of their ass with basically no restriction.
Anonymous
8/5/2025, 6:58:37 PM
No.96257887
>>96258195
>>96254787
he just lowers the quality of everything by a bit
he's like the player on the sports team who's not as fast as the others
or the musician in the band who's not as skilled
it's not a crime, it's just like dragging a ball and chain, it makes things just worse on average
all his roleplay is a bit more uninspired
all his choices are a bit more stupid
did he do something wrong? no, I guess
Anonymous
8/5/2025, 7:00:33 PM
No.96257905
>>96258515
>>96260021
>>96256733
Remember when we've used to have 3 threads a day?
Anonymous
8/5/2025, 7:48:21 PM
No.96258195
>>96257887
Give us some examples.
>DM has ultra-buffed a boss from a rewritten campaign, like upped it's CR from 11 to 17
>led us to a situation where we, at level 6, have to fight it?
What are we supposed to do? Due to campaign circumstances, if we fail here it's basically Adventure over, all NPCs dead. And he isn't pretending we have a chance, he outright said "I won't let you kill the boss, and he's too fanatic to be forced to run away."
Anonymous
8/5/2025, 8:31:29 PM
No.96258487
>>96259803
>>96254940
>Charger doesn't let you dash and attack anymore
>Dual-wielding non-light weapons is now impossible
>Great Weapon Master and Sharpshooter just give passive bonuses instead of letting you choose to roll at a penalty in exchange for a lot more damage
>You need 13 Dex to use heavy crossbows without disadvantage
>Backgrounds now affect stats and feats, but the default background choices are very restrictive and custom backgrounds are under DM control
>Draconic sorcerers have to spend sorcery points to use their wings more than once per day
Anonymous
8/5/2025, 8:31:54 PM
No.96258490
>>96259655
>>96258483
Prewritten* campaign. It's a module.
Anonymous
8/5/2025, 8:37:08 PM
No.96258515
>>96257025
>>96257905
yeah I 'member.
>>96256127
I'd say target a cha save with banishment but I assume ringouts are probably not allowed and then they're just back after a minute, so.
if you're tankier than their attack average, upcasted spirit guardians + dodge?
Anonymous
8/5/2025, 9:54:53 PM
No.96258998
>>96259012
>>96256733
I think it’s the ogl as well as the lackluster 5.5e
There’s really not much to talk about either. The game is 11 years old and all the new books are uglified trash.
Anonymous
8/5/2025, 9:56:27 PM
No.96259012
>>96259046
>>96258998
>the ogl
Newsflash, they put the both 5e and 5.5 into the Creative Commons
Game is old and we’re waiting for new stuff for sure
Anonymous
8/5/2025, 10:00:20 PM
No.96259046
>>96259489
>>96259012
It's too early. I meant the OGL debacle. They didn't go through with it but it made a lot of third party creators leave 5e
Anonymous
8/5/2025, 11:00:13 PM
No.96259489
>>96259046
It convinced Critical Role to make their own system.
Anonymous
8/5/2025, 11:24:54 PM
No.96259655
>>96258483
>>96258490
He sounds like an idiot.
Anonymous
8/5/2025, 11:39:34 PM
No.96259751
>>96258483
what kind of game do you people play where as players you know the cr of monsters and their stats or the dm gives you meta info that the characters aren't supposed to know?
this thread and all your weird games baffle me sometimes
Anonymous
8/5/2025, 11:46:29 PM
No.96259803
>>96258487
>Backgrounds now affect stats and feats, but the default background choices are very restrictive and custom backgrounds are under DM control
The more I think about this one, the more it pisses me off. They made backgrounds have more impact on your character and then gave you less control over them.
Anonymous
8/6/2025, 12:19:03 AM
No.96260021
>>96257905
Sorry, I just bought a house and so haven’t had time to shitpost and bait as much as I used to.
Anonymous
8/6/2025, 2:34:18 AM
No.96260713
>>96260782
>>96255309
eh, it was weird that it was a check.
I'm fine with making it a concentration save vs your spell DC.
The only weird part is removing the bit about slot level mattering.
>>96257227
the weird part is conjurer isn't allowed, but ranger is.
Anonymous
8/6/2025, 2:47:18 AM
No.96260782
>>96260845
>>96260713
oh and refunding the slot. kind of makes it a waste, to have only like a 50% chance of every succeeding and all it does is delay it a turn.
makes sense since it can't be upcast i guess. don't want a 3rd level permanently eating a 9th.
but like, maybe just have it upcast then.
Anonymous
8/6/2025, 2:55:46 AM
No.96260845
>>96261062
>>96260782
>all it does is delay it a turn
i feel like trading your reaction for an enemies action is high value, but maybe im crazy
Anonymous
8/6/2025, 3:37:27 AM
No.96261062
>>96261760
>>96260845
your reaction and a spell slot, for an enemy action.
and don't forget your reaction is also your main defensive tool. absorb elements, shield, silvery barbs, arguably hellish rebuke, uncanny dodge or deflect attacks if you've done multiclassing.
Old counterspell said "okay, I might be down a 9th level slot, and I'm a sitting duck for the rest of the turn, but there will be NO Psychic Screams today thank you."
It's a de-escalation tool for wizard battles, in the same way that Limited Warfare nuclear arms treaties work. I cast a 9th, you counterspell. You cast an 8th, I counterspell. I cast a 7th, you counterspell. You cast a 7th, I counterspell. I cast a 6th, we're finally out of world-ending options and down to just minor war crimes and can have a normal fight, you say fine you can have your Planar Ally because I want my Mental Prison on this monk that won't stop drubbing my kneecaps.
New counterspell either eats a leg res and spell goes anyways suck to suck noob or at best gives you a partial chance to delay the nuke 1 turn assuming they don't have a boss reaction to immediately cast again.
Anonymous
8/6/2025, 7:12:16 AM
No.96261733
>>96261738
>>96261762
why can't wotc just make some new nonmagical items. I get it if they don't want bloat, but they're the ones who decided to keep this abomination of an edition going for over 10 years
>>96261733
because they suck at their jobs. next question
Anonymous
8/6/2025, 7:19:24 AM
No.96261760
>>96262053
>>96261062
>New counterspell either eats a leg res and spell goes anyways suck to suck noob or at best gives you a partial chance to delay the nuke 1 turn assuming they don't have a boss reaction to immediately cast again.
monsters don't have spell slots anymore. if you counterspell a 1/day spell, you cancel it (assuming they fail)
Anonymous
8/6/2025, 7:19:28 AM
No.96261762
>>96261774
>>96261733
>some new nonmagical items
like hwat?
Anonymous
8/6/2025, 7:21:12 AM
No.96261768
>>96261814
non-player here
rather than using charisma in the less honest vein of a salesman or a lawyer, is it possible to use it in conjunction with INT or WIS to deliver a plea out of both empathy and reason, e.g. as a negotiating tactic between two conflicting gangs or factions
Anonymous
8/6/2025, 7:22:42 AM
No.96261774
>>96261779
Anonymous
8/6/2025, 7:24:02 AM
No.96261779
>>96261774
what does wotc being shit at their job have to do w/ me asking anon about what items she feels is missing?
Anonymous
8/6/2025, 7:31:33 AM
No.96261814
>>96261768
you can use skills with other stats with DM approval and a good case to be mad (the classic example is intimidation (strength) by folding their non-folding table while making unwavering eye contact, etc.), yes.
Anonymous
8/6/2025, 8:46:38 AM
No.96262015
>>96262377
Oath of Glory paladin kinda fucks.
Anonymous
8/6/2025, 8:55:41 AM
No.96262053
>>96261760
DMs can make monsters however they want. Just because the MM NPCs are like that doesn’t mean they all are.
Anonymous
8/6/2025, 10:36:38 AM
No.96262363
>>96262622
>>96265727
I am writing a boss fight against a priest of an evil god, one of the core tenets of which is a vow of silence.
How dickish is it to just have entire temple blanketed with permanent Silence spell? The party's only casters are a paladin and a cleric, and I think cleric might think I'm bullying him.
Anonymous
8/6/2025, 10:43:58 AM
No.96262377
>>96263900
>>96262015
I love the general theme, spelllist (just for haste i guess lmao) and the level 15 feature; Aura is alright too
I still find both channel divinity pretty meh; the enhancement to athletics isn't that stellar and imo should be much bigger, i'm talking triple or quadruple, being able to grapple bigger things and making even bigger jump. I guess that's a bit out of scope for 5e balancing
Inspiring smite sucks ass imo, the number of temporary hitpoints are fine, but having to use smite for it. Having to use a spellslot+channel divinity AND a bonus action if using the 2024 ruleset is disapointing
Anonymous
8/6/2025, 12:22:01 PM
No.96262622
>>96262363
yeah the cleric will do absolutely fuck all. I don't think they have a single non-verbal spell. Channel divinity doesn't require one, nor does divine intervention so y'know. cleric is basically an auto attack bot if you do this.
Anonymous
8/6/2025, 1:19:56 PM
No.96262791
>>96262987
Pulled my punches last session and now I'm regretting it.
My players (6x level 4s) angered Auril at the Black Cabin, so I sent two waves of enemies at them (3 x ice mephit, 3 x snow golem, 1 x coldlight walker and 6 x darkling, 1 x quickling, 2 x meenlock, 1 x yeth hound). After they'd dealt with those and they gave up the summer star, Auril gave them a test of cruelty - pick a friend to die. They chose the character whose player was leaving the campaign and she turned them into an icicle then left.
However, when they were talking with Auril, one of them was trying to act tough and one was trying to goof around. Realistically she wouldn't tolerate either of those since she's a petty bitch but she's also haughty enough to ignore it. I played it off as her ignoring them, but I kinda wish I'd dropped a cone of cold on them. Am I just disappointed because I have to wait longer to use the boss stat block? What do you do in this kind of situation?
Anonymous
8/6/2025, 1:28:25 PM
No.96262812
>>96263424
>give my players a magical dagger-sized scabbard which can fit any sword (but only sword), no matter how big
>players visit a world which is an aftermath of a battle of enormous titans
>describe land and mountains cloved with swords that must be a mile long
>players know that titans' creations are all made of adamantine
>players go back to their home world after some adventures
>"I am a bit surprised you guys didn't go looking for a mile long adamantine sword to put into your scabbard."
That look of flabbergasted realization what a treasure they missed... pure gold
Anonymous
8/6/2025, 1:28:46 PM
No.96262814
>>96265137
>>96257521
doesnt say that anywheres
Anonymous
8/6/2025, 1:33:38 PM
No.96262829
>>96262833
>>96261738
>t. never has drunk coffee
Anonymous
8/6/2025, 1:34:49 PM
No.96262833
>>96263201
>>96262829
sounds like a perfectly reasonable benefit to caffeine
Anonymous
8/6/2025, 2:27:29 PM
No.96262987
>>96262791
>"As Auril gazes at you, you feel a chill run down your spine, but not from fear, but deathly cold. She frowns every so slightly at your antics, and feel rime slowly creeps up your skin... but she looks away indifferently and rime dissipates, leaving behind the pins and needles of frost"
Its okay for them not being worthy of her attention, let alone a spell slot, you just have to reinforce that she can turn them into frozen meat then and there, without even doing anything as involved as casting a spell.
Anonymous
8/6/2025, 3:10:06 PM
No.96263174
>>96255136
Doesn't Strahd use his admin privileges to jump in and counterspell the Daylight spell anywhere in his domain of dread? Or is that just a thing our DM came up with?
Anonymous
8/6/2025, 3:15:25 PM
No.96263201
>>96263368
>>96261738
>>96262833
You drink coffee and you sleep faster, idiots.
Anonymous
8/6/2025, 3:49:22 PM
No.96263368
>>96263201
Long rest is more than just sleep. Its six hours of sleep and two hours of being lazy.
Anonymous
8/6/2025, 4:02:00 PM
No.96263424
>>96262812
>give my players a magical dagger-sized scabbard which can fit any sword (but only sword), no matter how big
>"I am a bit surprised you guys didn't go looking for a mile long adamantine sword to put into your scabbard."
That is exactly how I expected it to go because of the reaction image, priceless.
Anonymous
8/6/2025, 4:47:46 PM
No.96263663
>>96258483
Then either there will be an out - DMPC will help them, some NPC will teleport them out, etc - or the DM wants the campaign to end, which sucks, but nothing can be done.
Relax, treat D&D as a TV show. It won't end until finale, unless its canceled.
Anonymous
8/6/2025, 5:25:33 PM
No.96263900
>>96262377
The channel divinity is kind of useful with movement/athletics checks. I wish I had misty step, but it's whatever.
Anonymous
8/6/2025, 7:05:24 PM
No.96264670
>>96264710
>>96261738
keep your minecraft shit to yourself.
Anonymous
8/6/2025, 7:10:31 PM
No.96264710
>>96264735
>>96264817
>>96264670
>popeye the sailor man is minecraft
fucking zoomies
Anonymous
8/6/2025, 7:14:37 PM
No.96264735
>>96264710
>tfw there's femboy sailor scouts now
fuck off with that steven universe-ahh tranny weeb shit then.
Anonymous
8/6/2025, 7:26:05 PM
No.96264817
>>96264917
>>96264710
nice attempt at misdirection
Anonymous
8/6/2025, 7:34:29 PM
No.96264875
>>96265823
I REALLY hate archers. Even though we had multiple in-setting hints amounting to "heads up!" from the DM, none of us took them seriously, and we ended this morning's session in the most retardedly obvious trap I've ever seen in my life. We had nearly wrapped up a camp of enemy vassals outside this captured fortress before we merrily waltzed into pic related fucking shitshow chasing some page or squire fleeing from the fight. Appended to the pic on the left is the closest visual aid I could get without breaking into my DM's house, just move the drawbridge and moat inside.
I'm Red, a Human Divine Soul Sorcerer. Blue is a Dwarf Champion. Green's an Elf Water Druid, and Purple is a Halfling Assassin, all of us at the 7th level. All of the yellow stars are "Arbalests" which are basically just Archers equipped with chain mail and heavy crossbows. The Arbalests in the towers have three-quarters cover about ~60 ft away from me, and the Arbalests above the gatehouse are in half-cover, about 35 feet from me. The orange star is the BBEG's lieutenant, and is currently under the effects of Sanctuary, gloating at us, all the while. The instant the portcullis behind us (not pictured) went up, I was able to slap the Rogue with invisibility before initiative went out. Fortunately, we won it by a landslide, with every single one of us getting over 18, letting us all go first. Though, not before us retards pushed up into the open on a vulnerable drawbridge 20 feet above the moat.
The Rogue took advantage of the invisibility and used some climbing feature from an item to try and get an angle on one of the arbalests in the tower. I repositioned myself behind the Fighter once he moved up and we stopped right there because the Druid whose turn it was next had to take off for his DMV appointment.
What are our chances, lads? This is pretty damn dire if you ask me. And don't even get me started about the weird ass schedule, it doesn't make sense to any of us, either.
Anonymous
8/6/2025, 7:38:30 PM
No.96264908
>>96261738
>creatures with resistance to poison don't get advantage on the con save.
Come on man.
>the rest of these
good ideas but they're a bit too strong for just food.
>coffee
Add a drawback like "you don't recover from exhaustion"
>spinach
an hour is a long time, a minute is more than enough. You can also reduce the cost to compensate.
>carrots
An hour is also a lot. Given it is a bonus action application, kind of implies a combat use, so just set it to a minute.
Anonymous
8/6/2025, 7:39:16 PM
No.96264917
>>96265023
>>96265079
>>96264817
Good lord, he's even more zoomer than we thought.
What do you think minecraft is referencing? It's british WW2 propaganda to cover up for the fact they invented radar.
Anonymous
8/6/2025, 7:58:39 PM
No.96265023
>>96264917
I mean, it wasn't purely propaganda.
a vitamin A deficiency can worsen night vision since you don't have the nutrition to make the necessary rhodopsin.
but eating an excess won't make it superhuman. In fact hypervitaminosis A can cause blurred vision, but you wouldn't get it from eating carrots because your body just processes the carotenoid precursors as it needs them.
And not to mention the british were probably getting plenty of vitamin A in their diet from dairy and egg and especially fish, and cruciferous vegetables like broccoli spinach and lettuce. Though I guess a decent number of the ads were aimed at kids, who might be picky eaters unwilling to eat kippers and brussel sprouts but fine with carrots. And kids being able to see during blackouts is kind of important. So it couldn't hurt.
Mostly, they just had a lot of carrot surplus, their people had a food shortage, and they needed a convenient lie to tell the public and by extension the germans why they were able to still shoot their planes down at night.
and the meme caught so hard people everywhere started to believe it as a wives tale, and you get kids with glasses who want to grow up to be pilots eating entire bags a week to try and fix their eyesight.
Anonymous
8/6/2025, 8:06:45 PM
No.96265079
>>96265180
>>96264917
>believing WW2 really happened
lol
Anonymous
8/6/2025, 8:16:32 PM
No.96265137
>>96262814
You must be using the 2024 version then.
Anonymous
8/6/2025, 8:23:56 PM
No.96265180
>>96265849
>>96265079
>405,399 american men were shipped into the middle of nowhere europe and executed by their own government in order to fake the deathcount of a war.
aight.
Anonymous
8/6/2025, 9:42:31 PM
No.96265727
>>96262363
I wouldn't do an entire permanent blanket effect, but maybe set it up so that rooms and areas in the presence of idols of this evil god are under the silence effect, but it can be lifted by defacing the idol and breaking the enchantment. All you need to do is demonstrate how covering up, breaking, or altering the idol ends or stifles the magic so that the players get it in their head that all they need to do is make sure they deal with the idols first before they can go all-out. If they really get into it, then they might realize they can cover up the idols temporarily to lay traps or draw attention away by briefly disrupting the silence effect, making a racket, and then hiding away elsewhere. Basically give them the chance to turn the effect of the temple against its occupants.
The enemies should also be adept at making use of the silence. Think sneaky assassins and tricksters who know of hidden passages that become much harder to avoid when you can't hear people emerging from them.
For the boss itself, make it so that he's wearing various charms and idols on his person that the players would need to deal with in some way before they have their full power. Depending on the flavor of the god in question, you could make it so that the idols are representations of the god's visage and that anything their "sight" is affected, so it also becomes a game of attack from certain angles or hiding away and blind-firing.
Anonymous
8/6/2025, 9:56:25 PM
No.96265823
>>96264875
Could be worse. You've got access to flight and various other spells that might help with the situation, the Druid can Wildshape into something to get out of that scenario, and the Rogue has already basically gotten out of dodge. The only one who's particularly boned is the Fighter since he's got no way to get into cover or out of the shit.
The Druid should have access to Control Water, which makes the issue of the moat a little more negotiable. Importantly, one of you needs to find some way to prevent them from drawing the bridge and dunking you in the drink the begin with if you can help it. The portcullis is probably the second issue in order of urgency. The arbalests are a problem, but I doubt you can pick them off efficiently so the best you can hope to do is toss an effect at them that may deter them for a time. You've got little time to act before you become pincushions though, so it's probably more pertinent that you deal with the environment first.
Do you know anything about the lieutenant's capabilities?
Anonymous
8/6/2025, 10:00:41 PM
No.96265849
>>96265180
>there was a cartoonish villain so absurdly evil he makes any fictional evil a Jesus
>someome legitemately dropped a nuclear bomb at people and wasn't vilified for all eternity
>towns that got nuked are magically okay ny now, no radiation or anything
>a small country with several dozen million population somehow conquered entire Europe, and fought massive Soviet Union and USA to a standstill for a few years, despite the absurd disparity in area and population
>nation of anime-drawers that consists of hikkikomoris, not to mention suicide at the drop of a hat, somehow fought a legit war, as if they were men
>not to mention they somehow didn't all suicide when they lost, when they suicide when they fail an exam or get dumped
Yeah, right
>american soldiers
Whi cares about americans?
Anonymous
8/6/2025, 10:33:08 PM
No.96266052