>>717262910Expedition was retarded for multiple reasons. Yeah, some builds are dealing damage in Shapers per second. On tradecore. With 2k health. And hardlocked 0% exp at level 95. No one gives a flying fuck. A lot of skills are absolute dogshit that struggle to break 500k DPS past the first week unless you want to, again, have 2k life and 50000+ deaths. MAYBE if you go tradecore (again, might as well just admit the build is shit) and push that damage to 2m-3m a second. Whoops, uber bosses have 70% damage reduction. Sorry! Looks like you're just playing a ShitBuild(TM) and have learned your lesson. Next league, you will be a stinking metanigger jew and play one of 4 fair and balanced abilities abusing the same fair and balanced mechanics that deal 1-2 million damage on day fucking one and scale exponentially even in HCSSF.
Now, what is the answer to the latter problem of over preforming builds? Is it, perhaps, deal with the problematic scaling vectors, like multiplicative damage through traps or mines or totems? The handful of absolute cancerous triple dipping projectile abilities? Those skills that just have in-built 200%+ more damage multipliers for no fucking reason?
Nah. Lets just take every single fucking support gem and nuke them by half.
Oh, whoops. Looks like those builds that were dealing 5m+ damage on day 2 of a new league are now dealing 2.5m. Meanwhile, the 200k damage build is now literally dead as opposed to figuratively dead.
Thats okay, we can fix this issue in PoE2.
>Oh, wait.