I love Felicia with all my heart.
>>717942934
Well, played a few hours of a couple different things...
Foundry is on surface, pretty much a mid-point between Satisfactory and Factorio. Resources deplete, buildings require a loader between themselves and the belts to work. World is cube-voxels like a minecraft, though I haven't gotten far enough in its tech tree to find anything to do with the world-blocks.
Big twist seems to be assembling certain things to sell from a space station. Which will probably become a larger part, as the resource pockets seem to be quite spread out, and they can be bought off the space-station's market with enough advancement. (I'd just gotten to that being an option when I took a break.
Raft's been out a while, but its alright. Early game is building up a raft from collected garbage, while fending off a shark who's hunger for your ass only just beats out his hunger for your wood and plastic raft. Perhaps even the other way around, since it takes 3 spear pokes to get him to stop eating your raft, while it takes only 1 to get him to not bite you on a charge in the water.
And you have to deal with him, because to break out of the early game, you need resources that only spawn under-water. Clay, sand, iron, and copper.
Combat is, honestly, absolute trash. Melee isn't terrible, but the bow (and only ranged weapon) is attrocious to get used to. And the bird enemy is very annoying.
Can't really recommend it, but its fun enough if you get it cheap.
Abiotic Factor: Restarted for 1.0, but man I hate redoing content. Having the same issue with raft, but ABF is a bit more fun. Pre1.0 weapons were a bit on the weak side, but the exploration and concept were fun enough to carry it.