>>719775597
Zelda games are supposed to have good over worlds, the problem with BOTW/TOTK is the rest of the fucking game being a complete shitshow thanks to breakable weapons and the fact they give you all your equipment and movement options at the very start of the game
Instead of getting stronger, you feel like you're getting weaker as the red and blue base mobs get replaced by silver versions of the same mobs with 10x more health, while your weapons are getting stronger too, they still break in 40 hits. For reference one of the best weapons in the game has 40 damage and 54 hits of durability, thats 2160 damage, thats just enough to kill 3 Silver Bokoblins, which at the point you get this weapon will spawn in packs of 5-10
Then of course you have the lack of item progression, because everything is generic weapons with shit durability, and not only that because they give you all your stuff at the start of the game, instead of opening up more and more of the game to you by you exploring, finding a new thing, and opening new paths to find new stuff, you instead explore to find a shrine, which you will then enter, and either have to play a minigame based on something you've been doing since the first 5 minutes of the game, or you will have your abilities stripped from you to pretend like you're playing a the first 5 minutes of a different zelda game, kind of like the no fludd stages in Super Mario Sunshine.