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Thread 720030670

169 posts 164 images /v/
Anonymous No.720030670 >>720030713 >>720030763 >>720030940 >>720031537 >>720034296 >>720034393 >>720037939 >>720042581 >>720044548 >>720051281 >>720052757 >>720065350 >>720071642 >>720076583
Post vidya aesthetics you want to make a comeback
Anonymous No.720030713 >>720030813 >>720065215 >>720082079
>>720030670 (OP)
Anonymous No.720030763 >>720083552
>>720030670 (OP)
Anonymous No.720030813
>>720030713
i fucking loved this game. split screen online support, me and my brother would play the Infection mode so much.
There was also a defender vs attacker mode I can't remember the name of, that was cool too.
Anonymous No.720030882
Anonymous No.720030938 >>720035107 >>720046124 >>720048364 >>720064402
Anonymous No.720030940 >>720034848 >>720073263
>>720030670 (OP)
Anonymous No.720031026 >>720045873
Anonymous No.720031537 >>720034527 >>720042872
>>720030670 (OP)
I wish there was a good open world rpg that is made entirely of layers of scaling sprites
Anonymous No.720031603 >>720035249 >>720037683 >>720047193
I miss old Japanese-influenced western aesthetics. They had their own charm, too. Nowadays you just don't get that. Japan used to be very mysterious to people, and what came out of it was heavily filtered and largely gatekept by the people invested in these things. Most of it had to deal with mecha or guys with swords, unlike now where most of it is idol or just kawaii uguu~ shit. Oni and Jet Force Gemini are the two examples that come to mind.
Anonymous No.720031771 >>720031815
Anonymous No.720031815
>>720031771
SOMETHING SPICY!
Anonymous No.720032304
Anonymous No.720032512 >>720047269
Dreamcast era 3D low-mid poly count games. Brightly colored, well animated, but still retaining video-game blockiness.
Anonymous No.720032587 >>720033208 >>720034668
"vidya aesthetics" and it's just phong shading
Anonymous No.720033208 >>720045759 >>720083179
>>720032587
BRING BACK PHONG SHADERS, VERTEX ROUNDING, AND BAKED LIGHTING
Anonymous No.720034296
>>720030670 (OP)
I want bright colors and "life" to come back to video games. I hate that everything is desaturated and tries to be grey,oppressive and "realistic" nowadays. Fucking WoW's darkshore was amazing in vanilla and it was gloomy as shit without looking like a dark souls reference
Anonymous No.720034393 >>720037214
>>720030670 (OP)
Don't we have a resident schizo game dev (that you all hate) that is literally making a game that looks like this?
Anonymous No.720034478
The Xeno series was killer. I don't know what the fuck happened with Blade onward. They dropped the cyberpunk, gritty, mecha vibes and replaced it with suffocating kitsch.
Anonymous No.720034527 >>720034667
>>720031537
What's this? Looks kinda like inscrpition
Anonymous No.720034667
>>720034527
Shroom and gloom. It's free on itch
Anonymous No.720034668
>>720032587
Suck my fat phong.
Anonymous No.720034848
>>720030940
YEEEEEEEEEEEEEEEEEEEOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWW!!!!!!!!!!!!!!!!!!!!!!!!!!!
LOOK AT THE SIZE OF THOSE TIDDIES!
Anonymous No.720035107
>>720030938
holy soul
Milds could never
Anonymous No.720035249 >>720035873
>>720031603
Oni in the modern day would be some lazy thing like a 2d sidescrooller pixel art with chibi mecha and safely curated anime art style that appeals to people that like seasonals and gacha
Anonymous No.720035873
>>720035249
The issue is that the vast majority of artists these days aren't inspired by anything that occurs to them in real life, because most of them never leave their house and only interact with other people online. Nowadays everyone just gets inspired by each other, which has led to everything looking and feeling the exact same. Like, I know it's become a meme answer at this point, but it really is the truth.
Anonymous No.720037214
>>720034393
Not exactly, they're both just primitive 3D but there's a difference in how the models are styled
Anonymous No.720037683
>>720031603
Isn't it just the style of contemporary anime?
Anonymous No.720037939 >>720039135
>>720030670 (OP)
Nostalgia is a hell of a drug.
Anonymous No.720039135
>>720037939
Anything else?
Anonymous No.720040550 >>720071205
it were a better times
Anonymous No.720041623
I guess I gotta play Abiotic Factor one day. Funny how the main thing GoldSrc is known for outside of Half-Life is horror. A lot of custom CS maps are pretty comfy even without bots, just exploring.
Anonymous No.720042581 >>720044139
>>720030670 (OP)
I know it's impossible since Yoshitaka Tamaki is dead, but still.
Anonymous No.720042872 >>720043273
>>720031537
Ever since playing the 1994 Jurassic Park arcade game I'm wishing there were more faux-3D super scaler games.
The way it creates those dense jungle areas using layered sprites is super fascinating to me.

https://www.youtube.com/watch?v=ZXZOw0lwnKI
Anonymous No.720043273 >>720043449
>>720042872
Am I nuts, or was there a 3D version of this game?
Anonymous No.720043449 >>720043615
>>720043273
There's the 1997 Lost World arcade game that's pretty much the same thing but in 3D, yeah.

https://www.youtube.com/watch?v=A-Xbw0DJV5A
Anonymous No.720043615
>>720043449
That's what it was. I saw the T-Rex scene, and remembered playing something similar at an arcade.
Anonymous No.720043794 >>720044391
Anonymous No.720044139 >>720045031 >>720045231 >>720045242
>>720042581
What was it with game artists in the '80's putting the hero in a tunic with no pants?
Anonymous No.720044391 >>720045826
>>720043794
>The fucked up GLIDE version
REEEEE
I hate GOG and LGR for misrepresenting the game like that.
Slave Zero actually looks like pic related in D3D mode and was one of the first games that supported bump mapping.
Anonymous No.720044461 >>720065215
fygoon bro chill
Anonymous No.720044548 >>720061657 >>720064402
>>720030670 (OP)
Anonymous No.720044765
low poly but without the MML flat shading artstyle
Anonymous No.720044938 >>720045154 >>720057709
Anonymous No.720045031
>>720044139
It gives things a more classical, antiquated look. Trousers weren't widely worn among Europeans until the Fourth Century, and the Anglo-Saxons didn't start wearing them until the Fifth.
Anonymous No.720045154 >>720045593
>>720044938
You only think that because you want more werecat, anon.
Anonymous No.720045231
>>720044139
Nerds back then were influenced by the nerd media they grew up with. Some things never change.
Anonymous No.720045242
>>720044139
Depends on the hero.
Anonymous No.720045407 >>720045815 >>720052589
I really want those stylised, bedroom poster like track designs and atmosphere that the early NFS games had to return in a racing game. Closed tracks that are selling you the mental image of what something should look like (the future city of steel and glass, the rural burger town street race, the sun-kissed ivory coast etc etc).
Anonymous No.720045593
>>720045154
based werecat enjoyer
Anonymous No.720045759 >>720082537
>>720033208
Anonymous No.720045815 >>720046205 >>720052589
>>720045407
>Playing Hot Pursuit mode
>Having lots of fun
>Trying to actually unlock shit in tournament mode
>Absolutely get my ass kicked a few races in
Damn. I don't even remember that game being so fucking hard.
Anonymous No.720045826
>>720044391
That goodness for DGvoodoo2 eh?
Anonymous No.720045873
>>720031026
uh oh, the advertisers aren't gonna like this
Anonymous No.720046124
>>720030938
which monster hunter is this?
Anonymous No.720046205 >>720046603
>>720045815
The first four games have pretty unforgiving a.i on all platforms. Same time though the first three do have unlock everything cheat codes.
Anonymous No.720046603 >>720047475
>>720046205
And thank god for that. Hometown and Atlantica, alongside Porsche's Black Forest, are still some of my favorite NSF tracks of all time.
Anonymous No.720047193 >>720080456
>>720031603
i love japanese-influenced western aesthetics and western-influenced japanese aesthetics so much
Anonymous No.720047269
>>720032512
me too brother
Anonymous No.720047475
>>720046603
You are an anon of impeccable taste.
Anonymous No.720048364
>>720030938
oh BABY
Anonymous No.720050027 >>720051151
There seems to be a grittiness in some retro games that isn't allowed today because some diaper-wearer with athsma who has been on meds all his non-binary life might get slightly perturbed by the aesthetic and whine about it on reddit 24/7 for years.
Anonymous No.720051151
>>720050027
Vidya lost something when it stopped being by white/asian men, for white/asian men and started targeting literally everyone
Anonymous No.720051281 >>720051459 >>720051524 >>720052240
>>720030670 (OP)
Anonymous No.720051459 >>720051556
>>720051281
wot gaym
Anonymous No.720051524 >>720051556 >>720052240
>>720051281
What's this? Brightis? Does it finally have a fan translation?
Anonymous No.720051556 >>720052240
>>720051459
>>720051524
yeah it's Brightis. No translation yet, but the repo has recent commits so I'm optimistic about it
Anonymous No.720051843 >>720052236 >>720052354
What is the rawket lawnchair aesthetic?
Anonymous No.720051895
I love the look of the original animal crossing
Anonymous No.720052236
Did MML perfect low poly 3D graphics?
>>720051843
Really good sprite work with lots of moving parts on a single entity?
Anonymous No.720052240 >>720052330
>>720051281
>>720051524
>>720051556
>Brighttits
>no tits
Anonymous No.720052330
>>720052240
Anonymous No.720052354 >>720077198
>>720051843
90s arcade pixel art was its own thing. Neo Geo MVS, Capcom's CPS hardware, and Irem M-92 were the kings of 2D arcade games during that era.
Anonymous No.720052589 >>720052917
>>720045407
>>720045815
the last tournament in nfs4(ps1) is literally impossible, you're racing a mclaren gtr on a tight corridor with 15 fps and have to win 3 of the hardest courses ever in a row, it's insane
Anonymous No.720052757 >>720087015
>>720030670 (OP)
It would be fun to see actual game that imitates those very old 3D cgi graphics.
Anonymous No.720052892 >>720055576
Anonymous No.720052917 >>720053229
>>720052589
I beat it back in the day and did it again a few months ago on my playstation. The real trick is that the clk is better than the F1 and you will vastly out corner the a.i.

Now doing it on a dpad (as opposed to analog controls), that is some real pain but 13 year old me did it.
Anonymous No.720053229 >>720053446
>>720052917
Getting a neGcon a few years back really helped me beat a lot of PS1 racing games as well as Ace Combat 2.
Ridge Racer 5 was even supported as well. No GT3 and 4 support, though..
Anonymous No.720053446 >>720053724
>>720053229
>Ace Combat 2
Never heard of it.
Anonymous No.720053724 >>720054010
>>720053446
50Hz gang assemble
Anonymous No.720054010 >>720054217
>>720053724
>wipeout 2097
>using a negcon
OW MY WRISTS
Anonymous No.720054217 >>720054295 >>720056398
>>720054010
To be honest, I have more problems resting my right index finger on the controller without it hurting after a couple of minutes. Guess I'm just holding it wrong.
Anonymous No.720054295
>>720054217
*middle finger
Anonymous No.720055576 >>720075121
>>720052892
Is that some kind of space fighter simulator? I haven't played a lot of the good ones.
Anonymous No.720056398
>>720054217
Nah it is just really hard and has a surprisingly aggressive curve on the top.
Anonymous No.720057156 >>720059847
I guess it is a groovy outlier but the way Giants went for style and clarity really sold me on the vibe.
you could see out across all the islands in the mission and they just knew how to let the texture colours blend into eachother that gave every surface the feel of it reflecting the late summer's light.

Black&White 1 did the terrain in a similar sense but was older and smudgier.
Anonymous No.720057709 >>720059871
>>720044938
I don't know why this game, of all things, had such nice low-poly designs.
Anonymous No.720059847 >>720061041
>>720057156
Love how clear this game looks
Anonymous No.720059871
>>720057709
They really wanted to get their money's worth out of that 64-bit processor.
Anonymous No.720060924
If only actual cel shading took more of a hold. Cel Damage could've been the trailblazer we needed.
Anonymous No.720061041
>>720059847
>looking at the enemy through the zoomlens about a hundred meters out
>shoot at it and miss
>the startled enemy pops out an egg that grows and hatches with in ten seconds spawning a second enemy

I feel like there aren't many games that do this kind of silly business
Anonymous No.720061657
>>720044548
It's a shame that modern games don't attempt to look like the detailed FMVs of old despite the fact they could easily do that look for the whole game instead of the modern gay realism and calculated lighting designed to satisfy shareholders
Anonymous No.720062891
Man i've had giants citizen kabuto on my backlog for nearly 2 decades now.
Anonymous No.720064402
>>720030938
>>720044548
gaming vibes peaked with 3rd-4th gen MH
Anonymous No.720065215 >>720068293
I just got here and >>720044461 was already expecting me.
Freaky.
>>720030713
Smash, but her original PD design is frankly the hottest. The NURBS somehow tickled my brain when I was little and I realized redhead girls with short hair can actually look good.
Anonymous No.720065350
>>720030670 (OP)
Anonymous No.720065632 >>720066845
Anonymous No.720066845
>>720065632
No, we don't do good skyboxes anymore. If the FoV is greater than 60 it is NOT allowed.
Anonymous No.720068293
>>720065215
What mental illness is it, and how does it rank against Cris's?
Anonymous No.720070974 >>720071114 >>720073124
Anonymous No.720071114 >>720073573
>>720070974
I still say Warcraft peaked here and 3 was cartoony garbage
Anonymous No.720071205
>>720040550
I miss the environments of PSO so much. What a great aesthetic.
thatoneanon No.720071339 >>720071739
i love the look of the ds ff 3 game :)
Anonymous No.720071642 >>720075749
>>720030670 (OP)
The UT99 low poly + "high" res texture look is my jam that I will never get enough of.
Anonymous No.720071739 >>720072054
>>720071339
i hate same face syndrome so fucking much
Anonymous No.720071757 >>720071893 >>720072196 >>720077274
This is a stupid question but can you still find and download the programs used for early 3D and enough tutorials on how to use them? It must be difficult since all of these kids keep trying to replicate it in like, Blender and Unity and it always looks faux and gross. Or they're just, well, retarded
Anonymous No.720071893
>>720071757
>It must be difficult since all of these kids keep trying to replicate it in like, Blender and Unity and it always looks faux and gross. Or they're just, well, retarded
It's the latter, just think how few people managed to replicate good pixel art (very simple style) and apply that to early 3D
thatoneanon No.720072054 >>720072353
>>720071739

I'm sorry :(
Anonymous No.720072196
>>720071757
I think the issue would be converting those models into a usable format. It's probably just way easier to do it with a modern modeling program and try the old aesthetic.
Anonymous No.720072353 >>720072928
>>720072054
if it makes you feel better everything other than that looks nice
thatoneanon No.720072928
>>720072353

Oh ok I hope you have a good day
Anonymous No.720073124
>>720070974
yes please
Anonymous No.720073263
>>720030940
I LIKE FOOD
Anonymous No.720073573 >>720073876 >>720074138
>>720071114
wc2's style is pretty fucking cartoony. but pretty.
Anonymous No.720073876 >>720074390 >>720074603
>>720073573
2 was darker and edgier
3 was more goofy and rounded
I can't explain it better than that but I played WC2 non-stop and when 3 came out I couldn't stand it longer than an hour
Anonymous No.720074138 >>720074723
>>720073573
Not really. It looks closer to a painting. WC3 looks like it's straight from a toy store.
Anonymous No.720074390 >>720074656
>>720073876
You should check out Loria if you haven't already, it is a spiritual sequel to WC2.
Anonymous No.720074603 >>720074723
>>720073876
this was a pretty common opinion even at the time, the wc3 models were super low poly and bulky
Anonymous No.720074656 >>720074723 >>720074902
>>720074390
Also the Warwind games. They use the WC2 engine.
Anonymous No.720074723 >>720075202
>>720074603
surprised, all my friends loved it and though I was just being a hipster (or whatever the 2002 version of that was)

>>720074138
Looks cool but I wish it was more polished

>>720074656
>Warwind
Holy fuck now that looks cool
Anonymous No.720074902 >>720075202 >>720075650
>>720074656
Oh damn all their games look cool
Anonymous No.720075121 >>720075650
>>720055576
That would be Privateer. Freelancer was the closest we ever got a successor.
Anonymous No.720075202
>>720074723
>>720074902
Yeah, they went under most people's radar. War Wind 1 is free on GOG. War Wind 2 is more of the same if you can't get enough of 'em.
Anonymous No.720075650 >>720075774
>>720074902
Is this inspired by an older Warlords game?

>>720075121
Figures. I don't think I've even tried all of the original Descents. At least the backlog barely keeps growing nowadays.
I've seen anons talk a lot about games like that and I have at least some of them downloaded.
Anonymous No.720075749 >>720076370
>>720071642
I just realised that one of the reasons Xonotic and whatever is the name of the fork that succeeded it didn't quite grab me is because of the visuals. The new game looks good but not the way I want it to.
Anonymous No.720075774 >>720076383
>>720075650
>Is this inspired by an older Warlords game?
It's Warlods 3 so I guess
Anonymous No.720075815
I DEMAND STENCIL SHADOWS
Anonymous No.720075871 >>720075956
gimme my demos back
Anonymous No.720075956 >>720076165 >>720077639
>>720075871
>Magazines used to have CDs with demos
Take me back...
Anonymous No.720076165
>>720075956
"no"
Anonymous No.720076370 >>720076853 >>720076993
>>720075749
UT99, or games in general from that era had that grungy texture work that modern devs simply can't get right.
There are a few exceptions like Zortch, but those are few and far between.
Anonymous No.720076383
>>720075774
Oh. I remembered it looking much better. Been a long time.
Anonymous No.720076583
>>720030670 (OP)
Anonymous No.720076853
>>720076370
And now I'm aware that Zortch 2 is in the works. Sweet.
Anonymous No.720076993 >>720077239
>>720076370
>Zortch
Wow. I had no idea something like that can be still made in 2023.
Anonymous No.720077198 >>720077360 >>720077506 >>720077860 >>720077942
>>720052354
Man the CPS Boards(& Capcom in general), I feel, are somewhat underrated in their spritework.
Anonymous No.720077239
>>720076993
Dude wrote his own engine to make it as close to the old games as possible. Both in visuals and gameplay. It genuinely feels like some lost game from 2001.
Anonymous No.720077274 >>720077561
>>720071757
>Blender and Unity and it always looks faux and gross

You do not want to use the old 3D programs.
You think you do, but you do not realize just how much quality of life difference there is between then and now.

Inverse Kinematics (IK) lets you grab the end point of a finger, and every bone in the skeleton structure will automatically rotate and slide to where the computer thinks is most efficient to put that part of the limb.

Old 3d modeling programs don't have that. They have forward kinematics (FK) where you have to start at the shoulder, then the elbow, then the wrist, then every subsequent joint in the fingers... To make a pointing gesture.
Oh, you moved the character? Or changed the rotation of a joint that's at the base of the bone structure? Do it *all* over again!
This, assuming the program has vertex deformation linked to the bone animation system to make the model look nice. No vertex deformation? No weight painting? You get to look like an early PS1 model where each body part is just deformed geometry moving around its origin point.

Some of the earliest 3D modeling programs don't have bone animation features either. They were just intended to create 3D text displays.
Now, let me tell you about floating point errors in hardware...
Anonymous No.720077360 >>720077506
>>720077198
Anonymous No.720077506 >>720077612
>>720077360
>>720077198
Anonymous No.720077561
>>720077274
>floating point errors in hardware
There was something else beside the P I bug?
Anonymous No.720077612 >>720078108
>>720077506
Anonymous No.720077639
>>720075956
Used to have CDs with full fucking games on them.
Anonymous No.720077860 >>720078108
>>720077198
When Capcom released CPS 2 they dumped a lot of money into some of their games just to dunk on SNK.
They added a shit ton of extra RAM to their SF3 boards just for the flex that they don't have to mirror sprites.
Gotta love how petty the Japanese can get.
Anonymous No.720077942 >>720078472
>>720077198
>underrated
Bitch please. Nothing stacks up to SNK/Irem's opulent voodoo magic, but Capcom's sprite work was legendary even in its own time.
Anonymous No.720078108 >>720078472
>>720077860
>>720077612
>Capcom & SNK basically pushed their hardwares just to flex on each other.
Ha! I wouldn't be surprised if that's also partially why some PS1/Saturn games(MM8, X4, Breath of Fire 3/4) look so good.
Anonymous No.720078472 >>720079038
>>720078108
>>720077942
That's why I said SOMEWHAT underrated. I'm complimentary to 90s Capcom and SNK's magic.
Anonymous No.720079038 >>720079390
>>720078472
Anonymous No.720079390 >>720079670
>>720079038
Anonymous No.720079670 >>720080161
>>720079390
From Fatal Fury 3
Anonymous No.720080161
>>720079670
Anonymous No.720080456
>>720047193
They're good because they're made by people whose cultures are so alien in comparison, that the only someone who surrounds themselves with that aesthetic actually gets what they're making. Like Earthbound. No game today has managed to capture its feel.
Anonymous No.720081784
Anonymous No.720081967
Anonymous No.720082079
>>720030713
Faggot
Anonymous No.720082297 >>720083364
BallisticNG is carrying the wipeout cyberpunk aesthetic on its back.
Anonymous No.720082387 >>720085152
Anonymous No.720082537 >>720083668
>>720045759
Keep raping pigs, faggot
Anonymous No.720083179
>>720033208
Mat_phong_1
Anonymous No.720083364
>>720082297
I recently bought this for $2, huge Wipeout fan but I'm scared of playing this after the bullshit like Formula Fusion and Redout. BNG looks faithful almost to a tee but it looks like "Wipeout but ,,,fan mod,,,"
Anonymous No.720083552
>>720030763
the dragon looks like 50s godzilla
Anonymous No.720083668
>>720082537
Anonymous No.720085152 >>720085256 >>720085341 >>720086569
>>720082387
Which game? Looks Square made.
Anonymous No.720085256 >>720085341
>>720085152
Ridge Racer
Anonymous No.720085341 >>720086513
>>720085256
>>720085152
Sorry, I lied, Racing Lagoon
Anonymous No.720086513 >>720086569
>>720085341
That's a squaresoft ass name a racing game
Anonymous No.720086569
>>720086513
>>720085152
Somoeone give anon a cookie
Anonymous No.720086896
Anonymous No.720087015
>>720052757
There are a ton of indie games like that, tourist