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Anonymous No.720114741 >>720116181 >>720116731 >>720118196 >>720118796 >>720119213 >>720120067 >>720120685 >>720120889 >>720121271 >>720122081 >>720122461 >>720123095 >>720123820 >>720124059 >>720124156 >>720124439 >>720124723 >>720125251 >>720125264 >>720125936 >>720126171 >>720126856 >>720127359 >>720128151 >>720132935 >>720133070 >>720136041 >>720136304 >>720136658 >>720136689 >>720136851 >>720137956 >>720141032 >>720141581 >>720141590 >>720141932 >>720141946 >>720142601 >>720147929 >>720148658 >>720148710 >>720149642 >>720150430 >>720150674
The game is getting a nerf patch, isnt it?
I might be misremembering but didnt the same thing happen with the original HK?
Anonymous No.720116181 >>720116764 >>720117143 >>720121464 >>720122697 >>720122768 >>720123095 >>720124165 >>720124268 >>720125427 >>720128151 >>720128752 >>720128924 >>720131004 >>720134725 >>720140745 >>720141385 >>720141590 >>720147680
>>720114741 (OP)
I hope it gets balanced rather than nerfed
No more 2 damage (except for some attacks) and ads spam but change the boss moveset to make it more challenging and fun
Anonymous No.720116523
I hope not, but I haven't really run into anything that grueling yet
Anonymous No.720116652 >>720117289 >>720133480
I think geo got rebalanced and hitboxes changed. The game doesn't need it, it is not too hard, bosses are extremely fair
Anonymous No.720116731 >>720126948
>>720114741 (OP)
>mfw they make it harder
Anonymous No.720116764 >>720121989 >>720134853
>>720116181
It is balanced, you're just bad at the game. Boss movesets are fine as it is.
Anonymous No.720117143 >>720117163 >>720122086 >>720150067
>>720116181
I'm mostly fine with the bosses as they are. But why do we need contact damage that deals 2 damage? Especially with as little iframes as we have.
Anonymous No.720117163 >>720117213 >>720117298 >>720122086 >>720122126 >>720122457 >>720122475 >>720124528 >>720135570 >>720142235 >>720142289 >>720143442
>>720117143
Why are you touching enemies?
Anonymous No.720117189 >>720118574 >>720139508
Hornet's hurtbox is slightly more forgiving than in HK
I dislike that
(a) every boss, many enemies, and even world hazards do 2 damage. I thought it was funny to start with 5 masks, then unlock another mask, and it makes no real difference in boss fights since I still die in 3 hits anyway. Come to think of it I'm well into Act 2 and I don't think I've unlocked a second mask, though I have several silk upgrade levels.
(b) every boss has multiple phases - I just generally don't like how this has proliferated in soulsclones recently. I don't remember it being that common before Sekiro, then Lies of P had tons and tons of multiphase bosses - not just the "two lifebars" type, but also the "at about 60% health he just unlocks new moves" type. Silksong bosses often/usually/always? have multiple phases, and to me it just sucks. It means the process for fighting a boss goes like this
>new boss, get obliterated quickly
>go back and keep fighting
>gradually learn more of his moves
>finally just barely get to second phase
>die instantly to new bullshit attacks
>still struggling with first phase, and now know there's a whole new phase 2 to learn as well
I guess it works out in the end, but it makes bosses much more of an ordeal. To me it's fun to fight a boss, learn his moves and come to crush him. I really enjoyed the cogwork dancers boss, specifically because it's a very classical "boss telegraphs his moves, you react correctly, you win" kind of fight with no bullshit, and even that boss has 3 or 4 phases lol - but it was a fun fight, where each phase doesn't grant new moves, it just makes the boss slightly faster
Anyway, fuck nerf patches that's gay
Anonymous No.720117213 >>720117315
>>720117163
Why are you touching yourself?
Anonymous No.720117289 >>720117720 >>720118107 >>720125103 >>720128816
>>720116652
Currency balancing is something Silksong definitely needs.
Anonymous No.720117298 >>720117603 >>720119056 >>720120932 >>720122086 >>720122132 >>720122136 >>720122917 >>720147816
>>720117163
Not him but sometimes you just get fucked by an enemy or boss doing a random diagonal jump that passes through you when you're next to them
These jumps don't have telegraphs the way normal attacks do, so you can't dodge it specifically, and if you're attacking the enemy waiting to dodge the next telegraphed attack you can just get hit on the spot
Imho contact being 1 damage and attacks being 2 damage would have been fair, but that should have been decided during playtesting, not after release because shitters are whining on the steam forums
Anonymous No.720117315 >>720117371
>>720117213
Your mom hasn't shown up yet
Anonymous No.720117371
>>720117315
That was my dad in drag you idiot.
Anonymous No.720117603 >>720117694 >>720126684
>>720117298
Yeah pretty much this. There's also a few bosses that you can get trapped in and take a lot of damage with little counterplay. Yeah yeah, git gud and all that but no one's dodging stuff perfectly first time around.
Anonymous No.720117694
>>720117603
>no one's dodging stuff perfectly first time around.
yeah I think that's the point anon
Anonymous No.720117720 >>720119359
>>720117289
In what way?
In act 1 you're rosary starved and shard heavy
In act 2 you get way more rosaries
I haven't been buying every tool in the shops but I have bought every map, bench and fast travel point with minimum or no farming
I even lost like 800 rosaries dying on the way to a boss arena in act 2 and haven't struggled to buy things since (I already bought the charm from bellheart that costs ~800)
Anonymous No.720117941
Reminder that if you don't beat it before the nerf patch then you will NEVER be able to beat it.
Anonymous No.720117976 >>720122150
As if TC will ever nerf anything lmao
Anonymous No.720118107 >>720122009
>>720117289
No it doesn't. Currency farming is needed to pad the playtime to not look like a clownshow after 7 years of wait.
Anonymous No.720118196 >>720118279
>>720114741 (OP)

It better not
Anonymous No.720118279 >>720119084
>>720118196
or what?
Anonymous No.720118574
>>720117189
you know, I'm not too annoyed with the multiple phases. at first I was like "oh man, gotta learn another pattern" but the boss patterns are so well-telegraphed and easy to read that you get the hang of it pretty fast
it really leans into the "easy to learn tough to master" kind of idea which I think works really well
Anonymous No.720118727 >>720118939
My friend makes fun of me because Im bad with bosses and refuse to learn, silksong bosses are alright. My problem is with regular enemies, my ass is not fighting hordes of mini mini bosses
Anonymous No.720118796 >>720118879
>>720114741 (OP)
I hope it gets a difficulty increase just to spite casualnggers who all already bought it anyway
Anonymous No.720118856 >>720118990 >>720121918
People think Silksong is hard? What's so fucking hard about it? Hit the enemies, don't get hit. It's that basic.
Anonymous No.720118879
>>720118796
>I hope it gets a difficulty increase
Yes anon, this will totally happen.
Anonymous No.720118939 >>720118983 >>720141374
>>720118727
I started skipping enemies almost instantly, which is something I haven't done in a game until now. This is BAD honestly
Anonymous No.720118983 >>720141374
>>720118939
There's no reason to fight them anyway.
Anonymous No.720118990
>>720118856
It's just harder than what people expected. HK was easy apart from the hidden optional stuff. SS is sort of hard straight away
Anonymous No.720119056
>>720117298
>sometimes you just get fucked by an enemy or boss
literally a skill issue. git gud
Anonymous No.720119084
>>720118279
I'm gonna do something about it
Anonymous No.720119175 >>720119514
I'm not finding combat hard enough to bitch about it but I do hate the new pogoing
Anonymous No.720119213
>>720114741 (OP)
I'm fine with bosses being difficult, but it's shit like the scissor cunts that are frustrating me. They're regular enemies but you have to approach them like bosses, and their movement is specifically tied to yours.
Anonymous No.720119359 >>720119431
>>720117720
I already dropped the game in act 1 because of the retarded currency system
Anonymous No.720119431 >>720141882
>>720119359
git gud
skill issue
Anonymous No.720119514 >>720119552
>>720119175
You get a downwards pogo like an hour into the game
Anonymous No.720119552 >>720120592
>>720119514
It takes way longer than that.
Anonymous No.720120067 >>720122401 >>720122658
>>720114741 (OP)
I'm only at the end of act 1, but the toughest fight for me so far was the big ant + flying ant at the top of Hunter's March. All that for a few rosaries? Fucking hell. Also fuck the long trident centipede in Greymoor
Anonymous No.720120590 >>720120764 >>720135990
there's no reason contact damage with a boss needs to be 2 masks, its literally artificial difficulty
Anonymous No.720120592 >>720120645
>>720119552
You can get Wanderer as soon as you hit Bone Bottom
Anonymous No.720120610
filtered /v/
Anonymous No.720120645 >>720120686
>>720120592
Not everyone plays with a guide like you do.
Anonymous No.720120685
>>720114741 (OP)
I hate Diablo "go get your body" bullshit.
Anonymous No.720120686 >>720120834 >>720121017
>>720120645
you mean not everyone sees the big ass locked door and decides to buy the key? don't be a retard and get curious for once in your miserable life
Anonymous No.720120764
>>720120590
Don't touch the boss. Problem solved.
Anonymous No.720120783 >>720120896 >>720121241 >>720129134 >>720136967
>Rebalance contact damage
>Slightly larger hitboxes for some flying enemies
>Slight increase to rosaries dropped by none beast enemies
>Slight increase to iframe/recovery time after getting hit
>Don't make the Greymore Bench disappear after the map vendor moves on

Thats all i can think to change.
Anonymous No.720120834
>>720120686
No one has enough beads to buy that key after just 1 hour unless you're farming.
Anonymous No.720120889
>>720114741 (OP)
all the hard areas can be avoided and ounce you get tools and upgrade your tools many encounters become pretty tame
Anonymous No.720120896
>>720120783
Here's a list of what Team Cherry will do instead:
Anonymous No.720120932
>>720117298
that's why you need to lean how to use your sprint always after attacking to create distance
Anonymous No.720121017
>>720120686
why do you have to be like this
there's tons of different ways you can go and progress before stumbling on that door, including other keyed doors
you're a cunt for fun or is it just your nature?
Anonymous No.720121241 >>720121294 >>720121859 >>720129134 >>720133378 >>720136734
>>720120783
>Don't make the Greymore Bench disappear after the map vendor moves on
wtf for real? When does she move on? I'm currently repeatedly dying to the bird gauntlet room just east of there
Anonymous No.720121271
>>720114741 (OP)
Hollow knight is like sonic. Instead of rushing for rings when you get hit, you bash the bad guy until you get enough hits to heal. Because you are invincible you die in two hits like sonic.
Anonymous No.720121294 >>720133378
>>720121241
>for real?
Yeah.
Anonymous No.720121464 >>720122656
>>720116181
Oh yeah they were hand animating the moves for 7 years and now they're gonna fix'em real quick.
Anonymous No.720121497 >>720121828 >>720121942
I only just now got my first silk upgrade. Are they really this rare?
Anonymous No.720121653 >>720136223
When the hell do i finally get the ability to craft things?
Anonymous No.720121697
>environmental stuff deals 2 hp
Bow pair it with enemies that stunlock you for 2 damage too, why
Anonymous No.720121828
>>720121497
The silk bar? I think there were fragments in the green area above the start, and the lava docks area.
Anonymous No.720121859 >>720129134 >>720133378
>>720121241
yep, better finish the arena before moving on to a new area or she leaves or you will be walking from the center of greymoor
Anonymous No.720121918
>>720118856
silksong is a piss easy game for real for real. just dont get hit lol. Easiest game of my life!
Anonymous No.720121942
>>720121497
they get really common
Anonymous No.720121989 >>720122884 >>720123869
>>720116764
>You can't critique my favorite game because it is.......LE HARD
Anonymous No.720122009
>>720118107
I spent maybe 20 minutes total farming beads in this game out of 45 hours of playtime
Anonymous No.720122069
every boss and every encounter in this game is easy as fuck and if you say otherwise its just a skill issue lol I beat the game with my toes its the easiest game of my life!
Anonymous No.720122081 >>720122181 >>720133046
>>720114741 (OP)
Give it one more week and most people will realize the game is only hard for the first 5-10 hours, after that it becomes easier than hollow knight
The bosses are especially easy because healing is too strong
Anonymous No.720122086 >>720125386
>>720117143
>>720117163
>>720117298
they gave you better movement youre supposed to use it to dodge
Anonymous No.720122126
>>720117163
not an argument.
Anonymous No.720122132 >>720122283 >>720122417
>>720117298
>NOOOO YOU CAN'T FIX CLEAR MISTAKES IN THE GAME DESIGN AFTER RELEASE because... you just can't!

The game sucks. It either gets patched or it dies.

The sad part is that even though nerfing all enemy HP and damage by half would improve the game, it still wouldn't make Silksong fun. To be fun, they'd need to add to Silksong the proper metroidvania style progression of power where you get substantial upgrades over the course of the game and as you backtrack through early areas, enemies in them get atomized if you even look at them. That is what good balance looks like in a metroidvania. Silksong's biggest sin is that enemies never really get easier so every shitty trash mob remains a threat till the end of the game. That is deeply unsatisfying.
Anonymous No.720122136
>>720117298
>every boss is the shield niggas of hit-dash-away from 1
U rike?
Anonymous No.720122150
>>720117976
>Flukenest
They nerf stuff, but it's the fun stuff
Anonymous No.720122181
>>720122081
>Give it one more week and most people will realize the game is only hard for the first 5-10 hours

People will quit long before the 10 hour mark.
Anonymous No.720122217 >>720122331 >>720138598
my streamer has been shitting on the game while doing fetch quests for 100% completion
Anonymous No.720122283 >>720122730
>>720122132
Not sure why the devs would pander to people who are going to hate the game anyway
If I were them I would double down
Anonymous No.720122331 >>720122372
>>720122217
Tell me what streamer
Anonymous No.720122372 >>720122450 >>720141618
>>720122331
singsing
Anonymous No.720122401
>>720120067
Killed the ant fuckbuddies with pimpillo. Big dude takes up half the room so you never miss the throw. Flying twink is always hugging his ass so he takes explosive damage
The long dudes in greymoor are easy, you have to play super aggro and chase them down when they go underground
Anonymous No.720122417 >>720122970 >>720137645
>>720122132
no joke went back to the ant faggot area and the soldier ones were still more difficult to deal with than some endgame mobs. Balancing definitely just sucks
Anonymous No.720122450
>>720122372
Is being a long, long time that didn't watch anything from him ever since he left dota2 might actually check out now
Anonymous No.720122457
>>720117163
Because the games default attack is a melee attack with the range of a kick from Friday the 13th on the NES?
Anonymous No.720122461
>>720114741 (OP)
They nerfed Markoth and another boss in Godhome, but I can't remember which. I think it might have been the Jellyfish. Umumu or whatever. I don't think the main game bosses got nerfed in any way - IIRC it was just Godhome variants. An HP nerf to Flukemarm rings a bell but that could be the second Godhome nerf I'm thinking of or I could be hallucinating. I doubt they would apply a Flukemarm nerf to the main game. A lot of people complained about Flukemarm on release but that boss was easily solved by upgrading your nail so the Flukes took one less hit to kill.
Anonymous No.720122475
>>720117163
couple things. one some enemies may fall on you once you put them in a stagger state. two the boss's animation is a little to fast sometimes when they are getting out of the stagger state and you dont have enough time to get out of the way
Anonymous No.720122558
The only thing that has annoyed me difficulty wise is contact damage. Hitboxes vary wildly so on some bosses you can stand practically inside of them but on others if a single pixel crosses over you get hit. I ran into the back of The Unravelled so many fucking times man.
Anonymous No.720122656
>>720121464
>they were hand animating the moves for 7 years
lol
lmao
Anonymous No.720122658
>>720120067
The trident's hitbox is removed if you strike it, anon. You don't have to dodge a thrown trident only to be hit by follow up melee attacks. You can just smack it and keep on smacking.
Anonymous No.720122697
>>720116181
>you can heal mid air and 3 at a time
>but also stuff should do 1 hit of damage only
You can face tank HARD with Wanderer crest
Anonymous No.720122730 >>720122819
>>720122283
>Making a game good is "pandering"

You are the worst fucking fanbase in the world, did you know that? Every retarded choice those aussie homos make, you defend.
Anonymous No.720122768
>>720116181
FILTERED LMFAO
Anonymous No.720122810 >>720123027 >>720124625 >>720141806
Everyone is talking about the difficulty when they should instead be talking about how much the map sucks compared to the first one. Where's the interconnectedness? Where's the cool items that I'm exploring for? Fuck my life.
Anonymous No.720122819 >>720123046
>>720122730
>Every retarded choice those aussie homos make
No such thing. Their games are perfect.
Anonymous No.720122884
>>720121989
No, you're absolutely allowed to be wrong if you want to be. Just don't cry when people call you out.
Anonymous No.720122917 >>720123186
>>720117298
contact damage was one of the worst parts of HK. mind boggling that they not only chose to double down on it, but that they didnt reflect on that decision at all during the 7 years they spent working on the game
Anonymous No.720122970 >>720123335 >>720125992 >>720126304 >>720147979 >>720148125
>>720122417

Team Cherry legitimately doesn't understand game design in metroidvanias. They treated the fact that early game enemies stop being threats in every metroidvania as a bug that needed to be fixed, instead of what it is, a feature that makes the game fun. The whole reason backtracking feels good in SotN and SM is because when you come back, nothing threatens you anymore and you can just blast through everything in seconds. That is satisfying, that is fun. Dark Souls also has this, and given how much TC sucks the Souls dick you'd think they'd have picked up on that fact. But no.

I hope they don't make any games after Silksong. They don't learn.
Anonymous No.720123027
>>720122810
Play a metroidvania if you want an interconnected map. This is a soulslike.
Anonymous No.720123046
>>720122819
Their games are deeply fucking flawed but you mistake the fact that you like the cartoon bug designs for the game being good. The game is shit, it just has a good artstyle. If it had any other artstyle everyone would recognize it for the amateurish broken mess it is.
Anonymous No.720123095
>>720114741 (OP)
>>720116181
I hope they nerf Hornet and make the bosses harder
Anonymous No.720123186 >>720123260 >>720123561 >>720123581 >>720124085 >>720124332 >>720125273
>>720122917

They didn't reflect on anything at all. Not even clear mistakes like the compass taking a slot. There's no way anyone can seriously claim the player knowing where he's on the map without an attached cost would make the game worse instead of better, but they just don't learn.

And why would they? They have a loud army of dicklickers who praise them unconditionally. Why would you learn from your mistakes when you have these retards telling you there's nothing to learn and you're already perfect?
Anonymous No.720123260 >>720125747
>>720123186
oh noooo why would one be required to make interesting gameplay decisions
go fuck yourself bro
Anonymous No.720123335
>>720122970
>Team Cherry legitimately doesn't understand game design in metroidvanias
i remember seeing that they always tried to avoid calling HK an metroidvania, because they didnt want to be constrained by genre (which i think is generally fair). i always thought that was weird though, since HK was *such a metroidvania*. Like, it fell into almost every trope of the genre; the biggest praise of it was just that it was a really polished example of a metroidvania.

Seeing Silksong, I think TC's actual deal is that their paramount concern in games is story and they're happiest operating as pseudo-snoy-moviegame devs. I think what happened with HK being so exploration-centric was that they decided the knight had to be mute because of lore reasons and so the story had to be woven throughout the world, with you uncovering it through exploration (personally i do not give a single fuck about "lore" and hated my reward for going off the beaten track being three lines of dialogue on a sign i have to watch a mossbag video to understand, but i get that lots of people like it and i respect it as a design choice).

i don't think it's a coincidence that now they have a protagonist who can talk, the game is substantially more linear and feels far less rewarding - there's not even a lore "reward" for exploring or taking down an enemy half the time; there's just nothing. The care first and foremost about their vision for the world, its lore, and the story, and everything else has to be in line with that. Hornet is canonically weakened in this game, so everything hits for double damage. The Citadel canonically hogs all the money, so no one outside it has any. In case you can't tell i think this is a really retarded way to develop a game because the paramount concern when making a game should be if it's fun or not.
Anonymous No.720123561 >>720124194 >>720126976
>>720123186
you're spot on. people have spent 7 years making hollow knight (and the fact they've beaten it because its a Hard Game (TM) making them Pro Gamers (TM) and everyone who dares criticise it is just a Bad Hater who can be dismissed with "Git Gud") their personality. I'm not sure of the exact demographic but I think there's a lot of twitchfaggotry involved; streamers hype up the game and their mindless fans extend their mindless worship to the game.

i say this because of a fascinating interaction with my friend yesterday. he's a HK die hard but hasn't got around to silksong yet and was asking me about my experiences with the game. i was talking about how i'd just reached hunters march, and while i hadn't had the issues with pogoing people seem to be complaining about, the combat room and its long runback were miserable. in particular i described how the combination of the enemies, their projectiles, shakra, and her projectiles, just make the screen way too cluttered and impossible to tell what's going on, so you die not due to any actual difficulty but just because you cant see hornet amid the shit zipping all over the screen, which feels cheap.

my friend responded "thats so dope, team cherry are so cracked at coming up with new ways to make the game even harder"

the game could brick your computer and its fanboys would rationalise as being good game design
Anonymous No.720123581
>>720123186
I know where I am on the map without the compass even before I learn areas properly by virtue of entry/exit points. I think most people do. I agree there is no reason to obfuscate the player's position behind a charm or crest item that no one will ever use, but come on. We know where we are. We are not lost without the map icon, and acting like it costs you to know where you are on the map is disingenuous.
Anonymous No.720123602
FUCK BILEWATER
I HATE THIS PLACE SO MUCH
Anonymous No.720123667
>try to jump dash over enemy
>enemy instantly jumps backwards or upwards
>collision damage
Anonymous No.720123820
>>720114741 (OP)
I hope they nerf normie access to the game so we can play it without idiots spouting "its too hard"
Anonymous No.720123869 >>720142227
>>720121989
You can absolutely critique it, but it needs to be constructive.
These half-baked arguments sound like a tourist that never played the original HK or has grown out of its target demographic.

It's only frustrating because it's you tourists trying to turn the game into something the original never was.... and you're pretending to be fans at the same time.
It's exhausting, game journos, just get a new hobby.
Anonymous No.720124059
>>720114741 (OP)
Lmao
Anonymous No.720124085 >>720125268
>>720123186
as any normal 3-digit IQ person, I can mentally track my whereabouts within a 2d representation of a 2d territory easily and keep that in mind while I press the few buttons this electronic toy requires me to work with

if this is something you cannot do, by all means slot the compass, its there to assist people like you

if slotting the compass removes you from a precious trinket that you just NEEDED to complete the game, its a skill issue and you should practice to overcome it

else just move on, not every game is for every person
Anonymous No.720124156
>>720114741 (OP)
wish theyd stop doing this shit.
they nerfed Helldivers 2 and i couldn't stay interested after. felt like I was playing bitch mode
Anonymous No.720124165
>>720116181
>No more 2 damage
I really hope they stick to their guns on this, i would litteraly never update the game if they didn't
Anonymous No.720124194 >>720124304 >>720124405 >>720124432 >>720124879
>>720123561
Visual clutter is a problem both in Silksong and Nine Sols, and I hope it's not a trend which continues in the genre. I have ragequit Nine Sols multiple times because of foreground bullshit or overlapping attacks causing me to mistime parries, and in the fight alongside Shakra you're talking about I couldn't tell what was happening there either. That said, I cleared that arena the first time by just running away and allowing Shakra to kill everything. Visually it's poorly designed, but it shouldn't be a roadblock in terms of difficulty. Just run away and allow Shakra to do her thing and you won't have to do a runback. Is it satisfying? Of course not, but it's not difficult to pass. I almost wonder if that room was designed to demonstrate that Shakra is as capable as she says she is, and it just didn't work as intended. Like how Quirrel assists against Uumuu in HK for story more than anything.
Anonymous No.720124268 >>720124570
>>720116181
they've spent 7 years on this, they clearly dont understand how to make it fun
Anonymous No.720124304
>>720124194
Shakra only shows up if you haven't unlocked the dash at that point, it's a crutch.
Anonymous No.720124332
>>720123186
Simply
>chart out your route from the bench
>pay attention to how the ingame level design matches with the map
Compass is a crutch that hinders exploration.
Anonymous No.720124405
>>720124194
yeah, i think the intended design is probably to just let shakra do all the work. i think i was jobbing because
A) i went there very early; i didnt even have dash yet which made dodging harder
B) visual clutter is my fucking kryptonite. at a certain point the amount of things on screen hits a threshold and my brain genuinely just shuts down. idk if its adhd or what but my brain cannot process lots of small moving things. i had to drop dead cells like 3 times before finally beating it for this reason lol
C) im a jobber

went and got dash and came back and got it first try
Anonymous No.720124432 >>720125984
>>720124194
>I hope it's not a trend which continues in the genre
Anything Team Cherry does will be copied by everyone else.
Anonymous No.720124439
>>720114741 (OP)
if it was an AAA, yes, it would get nerfed, and we would all get an apology letter with in game items as a gift
however, it isn't an AAA
Anonymous No.720124528
>>720117163
Holy cope in reply to this simple question
Anonymous No.720124570
>>720124268
trvke
all that needs to be said about this game tbdesu
Anonymous No.720124610 >>720124745 >>720129593
This is a dev integrity check.

Nerf? No integrity.
No nerf? Big integrity, big dick, big Aussie energy.

Personally? I don't care, fully beat it already. I've got my pride satisfied. Nerfing it now would actually give me a reason to gloat forevermore afterwards.
Anonymous No.720124625
>>720122810
Only opens up after Shellwood, sadly.
Anonymous No.720124635
For me it's the beast crest
Anonymous No.720124723
>>720114741 (OP)
id only update for content releases, if they nerf anything im not updating
Anonymous No.720124745 >>720124878
>>720124610
>pride
Yeah, anyone who likes this game is gay.
Anonymous No.720124817 >>720139017 >>720148124
Seeing /v/ talk about this game really shows how bad most of them are at video games. Silksong has some issues but most of the complaints are just boild down to seething because they died a couple times and making up whatever excuse about how it's not their fault.
Anonymous No.720124878
>>720124745
That's right, now raise your ass lil' bitch I'm claiming it. Gonna slam on that bussy like a savage beastfly and you're going to be playing with your tiny needolin while I make you sing.
Anonymous No.720124879
>>720124194
After trying 10+ times, I gave up trying to kill things myself and just made sure I was full mask before the projectile and teleporting bullshittery began and ran away from anything moving. Beat it soon after changing my approach
Anonymous No.720125103
>>720117289
Not really. There are plenty of rosaries laying around, losing rosaries rarely happens since cocoons are generally easily accessible, and it takes like 5 min to farm them if you really need some.
Anonymous No.720125251 >>720125282 >>720125348 >>720125973 >>720126425 >>720136651 >>720142526
>>720114741 (OP)
On of the only changes I hope for is like 5-10% more rosery drops from enemies. Like everything late game cost a fortune and you end up having to grind just to get one or two things. God knows how long you'd have to grind to get everything
Anonymous No.720125264
>>720114741 (OP)
No. Overpowered equipment got nerfed in the original. They don't kneel to casual trannies.
Anonymous No.720125268
>>720124085
>dude just spend time reading a map and tracking your movement instead of playing the game
Anonymous No.720125273 >>720125367
>>720123186
I don't get why people defend the compass thing so much. Outside of misplaced gamer pride it doesn't do anything positive for the game, it literally just takes a well established gameplay system and makes it worse for no apparent reason. Everything about the map system is just layers of obfuscation over the very basic stuff that Super Metroid was doing 30 years ago.
Anonymous No.720125282
>>720125251
Do yourself a favor and purchase the + rosaries from enemies charm ASAP.
Anonymous No.720125293
The only thing I see potentially getting nerfed is damage values; everything else seems fine
Anonymous No.720125348
>>720125251
I just installed the mod to give myself 1000 rosaries whenever
I don't care about cheating if it's just skipping tedious time-padding grind like this
Anonymous No.720125367 >>720125642 >>720125643
>>720125273
Because it feels good to get the compass and finally know with certainty where you are? Why do you want everything spoonfed? Fucking hell, that's not even difficulty, that's just you being fucking needy.
Anonymous No.720125386 >>720125581 >>720125637
>>720122086
Hornet being more mobile makes her more likely to bump enemies, not less.
Anonymous No.720125427
>>720116181
>2 damage
You get 3 whole hits before you die. Significantly more if you heal mid-battle, since you recover 3 health every 9 hits. The game is fairly balanced around this.
>adds
Use your tools or let the bosses kill them themselves.
Anonymous No.720125581 >>720125796
>>720125386
Is that not your fault for not taking advantage of being given more control in positioning?
Anonymous No.720125637 >>720126024 >>720148148
>>720125386
>Using a car means I crash more often, rather than getting to places faster.

I don't know what to say about that, anon.
Anonymous No.720125642 >>720125797 >>720132990
>>720125367
Seeing where you are on the map is the default expectation when playing a game, especially a metroidvania, as is having it fill out from the moment you enter the area. This isn't some baby mode stuff added later this is literally the default. You're having basic features taken away from you then drip fed back.
And you're right it's not difficulty, it's inconvenience. It's an inconvenient system that offers zero actual value to the game
Anonymous No.720125643 >>720125797
>>720125367
unlocking the compass and compass taking an item slot are two separate issues
Anonymous No.720125747 >>720125898 >>720125902
>>720123260
THAT IS NOT AN INTERESTING GAMEPLAY DECISION. Jesus christ you fucking dickriders have no brain activity at all. An "upgrade" that does nothing other than make the GUI more useful is not a fucking valid upgrade. GUI should be at maximum usefulness at all times or your design is ass.
Anonymous No.720125796 >>720126342
>>720125581
>given more control in positioning
Not only does faster not equal more control, it pretty much always means the opposite. And that is the case here as well.
And you have to exploit Hornet's greater speed because enemies are designed around it and you'll never catch them if you try to play like the Knight.
Anonymous No.720125797 >>720126743
>>720125642
You're taking things for granted for no reason. I really enjoy this system because it feels really fucking good to sit on a bench and to see what you've found rather than being spoonfed by some magical contrivance where you just know.

>>720125643
It's a yellow slot, it's for convenience charms and most of them barely affect gameplay, which is for blue slots. You might as well complain that you need to use the shard charm to get more shards. Think of what you're missing out before you spout random shit.
Anonymous No.720125898
>>720125747
Yes and the game should always display health bars for enemies, damage numbers for every skill, upgrade, charm, tool and enemy attack. It should also have quest markers always on the map, as well as tell me when there is a significant event somewhere at all times. This is all just common sense.
Anonymous No.720125902 >>720126034
>>720125747
filtered lmao
Anonymous No.720125936
>>720114741 (OP)
HK only got QoL patches most of which were with the DLC. I expect some things to change like bosses dropping currency
Anonymous No.720125973 >>720126945
>>720125251
>5-10% more rosery drops
It wouldn't change anything. It should be at least 50% more.
Anonymous No.720125984
>>720124432
To be clear I think Nine Sols and Silksong are both great games and would be happy to see more like either of them. I just think the biggest issue with both is visual clutter and I hope it gets nipped in the bud before more Metroidvanias follow the same path.
Anonymous No.720125992
>>720122970
>They treated the fact that early game enemies stop being threats in every metroidvania as a bug that needed to be fixed
I mean, this is not a metroidvania thing exclusively, everyone with a functional brain expects this because it makes sense.
Anonymous No.720126024 >>720126154 >>720126260 >>720136203
>>720125637
Are you fucking retarded? Or 12? A car is perfect example of what I'm talking about.
Try making a 90 degree turn at 70mph and see how that works out for you.
Anonymous No.720126034 >>720126152
>>720125902
It's a fucking geriatric boomer that thinks technology means you need to spoonfeed the player and that lacking convenience means you're "missing features".
Anonymous No.720126152 >>720126284 >>720126902
>>720126034
I don't expect a spoonfed entitled zoomer to understand the satisfaction of unlocking a full moveset, your brain has already been rotted to the point of no return
Anonymous No.720126154
>>720126024
I know your fat fucking American legs can only dream of moving your corpulent body, but try to imagine that you are not trying to flip your fucking car and that it's actually not indended to crash and burn like the last attempt you had at trying to take the stairs down when the elevator was broken due to excessive fucking load.
Anonymous No.720126171 >>720126710
>>720114741 (OP)
I am the best metroidvania player on the planet and my cock is 12 inches long and 6 inches in girth. I'm 6'5 with full head of hair and white then any of you chuds will ever hope to be. I bang more women than all of you could ever hope, COMBINED
I beat this game in 3 hours and that was while dicking around eating filet mignon and lobster.
You faggot chuds could never be me.
Rope yourselves and end it.
Anonymous No.720126260
>>720126024
fukin retard LMAO
Anonymous No.720126284 >>720126875
>>720126152
Seems like I fucking nailed it.
Hey man, get some cream for those arthritic joints and chill. Maybe the price is right is on the telly? You love the telly, don't you? Yes you do, yes you do!
Anonymous No.720126304 >>720126396
>>720122970
Hell, remember when you first played Dark Souls, and saw Capra and Taurus Demon in Lost Izalith and you killed them easily. Very easy way for the dev to show the player how strong he is now.
Anonymous No.720126342 >>720126912
>>720125796
Being more mobile =/= just being faster.
Runnings on walls is being more mobile.
Anonymous No.720126396 >>720126547
>>720126304
>recycled content is good
Anonymous No.720126425
>>720125251
This. The moment the game expects me to grind the same shit over and over again to progress, it instantly drops by 5 points in my eyes. That shit was reviled 15 years, it hadn't become any more fun now. Leave that in late 2000s korean MMOs.
Anonymous No.720126547
>>720126396
Weak bait.
Anonymous No.720126684
>>720117603
>There's also a few bosses that you can get trapped in and take a lot of damage
Don't let yourself get put in a position where you get trapped then. "Checkmate" situations aren't unfair game design.
Anonymous No.720126710
>>720126171
Andy, you really need to stop getting butthurt about me stating that I'm taller, better looking, more skilled at Smash, and of better hair than any of your supposedly "best Smash players ever" friends from Queensland. I HAVE beaten Abadango before. Don't start with me anonymously on 4chan just because I said at dinner tonight that I'd also make your friends look shit at Castlevania and that none of them could finish the Hall of Gods in HK as quickly as I did.
Anonymous No.720126743 >>720126859 >>720126891 >>720127980 >>720136813
>>720125797
>for no reason
I gave you the reason. It's the genre standard, and has been for decades. You're still mapping the world out yourself, the just aren't a bunch of arbitrary roadblocks stopping you for no reason
>ooh sorry you didn't buy the quill, you can't make your own maps
>ooh sorry you didn't buy the map for this area, you can't make your own
>ooh sorry you don't have the compass on, you can't see where you are
It's the same system as every other game just done worse and more obtuse
Anonymous No.720126856 >>720126982
>>720114741 (OP)
things i expect will happen:
>hornet's hit box may be shrunk a little bit
>longer i-frame window after being hit once
>touching a boss's hitbox will only cause one damage but the attacks will remain 2 damage
>some enemy atacks will cause 1 damage
>nail upgrade may slighly improve damage
>slight health nerf in a few bosses
things i want to happen:
>charms to increase attack or deffence
>a charm or crest that modifies the "silk-cost / health-charge / animation-speed" equation back to HK1 settings
>switching crests on the fly at the push of a button instead of the benches

>health nerf to all bosses and flying enemies
>a couple extra save benches
Anonymous No.720126859 >>720126938
>>720126743
>It's different than what my casual ass likes so it's bad.

We get it already, go take a fucking snooze. This is an adventure game where you're exploring, so the features match that.

Nothing's stopping you from just drawing the fucking map on your own either. Just grab a pen and some paper. But that's cheating, right?
Anonymous No.720126875 >>720126927
>>720126284
NTA but I fucking love the Price is Right
Anonymous No.720126891
>>720126743
>It's the genre standard, and has been for decades.
Not anymore. Team Cherry decides what other metroidvanias do now.
Anonymous No.720126902
>>720126152
Maybe if the movesets didn't suck so much dick people would be more interested in them, it only really takes so much for people to realize wanderer is goated and everything else sucks dicks because lmao pogo.

On the side of passives it's usually filled with basic qol shit like map marker, negaring the retarded knockback and having a decent run speed. It's really not that interesting, check a game like Ender Magnolia for a recent game with satisfying upgrades.
Anonymous No.720126912 >>720127321 >>720128341
>>720126342
Hornet is mostly just faster. And in some cases very clearly at the cost of precision.
The dash turnaround animation is the most obvious example. But the hunter pogo allowing you to quickly dive at enemies from farther away at the cost of being a lot more awkward for repeatedly bouncing on enemies is another, more combat relevant example. And the pogo alternatives are wanderer giving you the precise knight pogo in exchange for range that is shorter in the context of this game than the Knight's was. Or the slower reaper. Or whatever the fuck beast is doing.
Anonymous No.720126927
>>720126875
Nothing against it anon.
Anonymous No.720126938
>>720126859
>it's different so it's good
Anonymous No.720126940
where
the
fuck
is
the
bench
in
blighttown
fuck team cherry
fuck these respawning explosive pieces of shit
fuck this zone
Anonymous No.720126945
>>720125973
I'm saying 10% because that shit would add up over the entire course of the game. Also 50% is way too much nothing is worse in a game than an over abundance of currency that you don't need. Like you'd just be running around all the time with like 3000 in your pocket
Anonymous No.720126948
>>720116731
I want to believe but devs these days are cucks
Anonymous No.720126976 >>720127076
>>720123561
Your friend is a moron, I loved Hollow Knight and the fight you described was the first moment I realized this game didnt have 7 years of polish, the visual clutter is unacceptable. There are a bunch of easy fixes to the problem but the devs dont know there's a problem because the last time someone normal playtested the game was 4 years ago.
Anonymous No.720126982
>>720126856
>things i expect will happen
Nothing.
https://hollowknight.fandom.com/wiki/Updates_(Hollow_Knight)
Anonymous No.720127076
>>720126976
Honestly that room is piss easy without Shakra there, her existence just adds a ton of clutter. Come back with the spike traps after finding Shakra elsewhere so she doesn't spawn and the entire combat room becomes a joke. I did die but only once total.
Anonymous No.720127321
>>720126912
>And the pogo alternatives are wanderer giving you the precise knight pogo
The annoying part is that despite it being hornet's game, the precise pogo is what you need 90% of the game. The other variants are too fucking slow and hunter having range is irrelevant because it's also slow at startup and a whiff is not only likely but also deadly because of the mobs high damage output and constant backstepping
Anonymous No.720127359 >>720127541 >>720127567
>>720114741 (OP)
Reducing the blast damage radius of those exploding fucks in deep docks would really help make that bit more fun. I don't think the explosions even damage them so you're stuck just hitting and running because if they have the explosion out you'll just eat damage if they're holding it. Even that I don't really mind if they reduce the damage radius.
Anonymous No.720127464 >>720127552
How the fuck are you supposed to deal with the double fatties in the gauntlet in High Halls? All it takes is one of them doing the AoE jump into the other doing literally anything but the ground wave and you're fucking dead, they cover the entire arena.
Anonymous No.720127541 >>720127564
>>720127359
Bilewater makes exploding enemies fun!
Anonymous No.720127552 >>720128221
>>720127464
Stack them together in a corner and then kite to the other corner as safely as you can. Save all your tools for this part and DPS at least one down ASAP.
Anonymous No.720127564
>>720127541
fuck you
Anonymous No.720127567 >>720127623
>>720127359
If you're talking about the guys with the grenades, they do at least stun themselves. But yeah, fighting them is a chore since they turn the entire screen into two mask damage. And the lava charm doesn't even reduce it.
Anonymous No.720127623 >>720127801
>>720127567
Pretty sure the charm reduces it, are you sure you didn't get hit during the cooldown period of the charm? It needs to recharge a bit after every fire hit.
Anonymous No.720127801
>>720127623
That might have been it. The time I'm thinking of was a clusterfuck, so I could have gotten hit before then and not realized it. And I didn't try it again after that.
Anonymous No.720127980
>>720126743
This game does very weird bizarre decisions like marker+losing currency on death but you can get it back from durk souls. It triggers the gamedesign in oneself, triggering the progame response etc. Why no map markers? Is it weird or...a high iq move. It makes one think. We take for granted maps in video games. Yet there've been NES games without it. There were games with no map. I don't like game design too much myself as focusing on that can lead to boring games. Which is why, the ephemeral nature of value is evident. Is there more value in gamedesign, or in progaming? There's a clash of philosophies and it's a matter that begets thought.
Anonymous No.720128151
>>720114741 (OP)
>>720116181
I'm kinda mixed on this. On the one hand i find the challenge of the game to be really fun and rewarding so I don't really want them to change anything.
But on the other hand there stuff like 2 damage for contact (even when the boss is stunned) can feel really obnoxious sometimes. I did Last Judge last night and one of my runs I ended up dying because I bumped into her knees when she wasnt even doing an attack kek
Anonymous No.720128221
>>720127552
>Save all your tools for this part
I don't think I can reliably get through all the flying waves without burning most of my traps and javelins, though I guess it's a moot point since the four attempts I made burned through all my shards and left me tool-less anyway.
Anonymous No.720128341
>>720126912
H-Pogo being awkward to use is meant for opening multiple other options to use that aren't just mimicking the unga bunga pogo from hk. And if it is awkward(at some point, you can get 5 pogos in a row safely), you can use float to give yourself more time, at the cost of making yourself open, of course. But also just means you need to decide which avenue is better for attacking /evade in the best way. Not even mentioning tools.
It's all options
Anonymous No.720128752
>>720116181
Just download a mod to force 1 damage instead of 2. You'll be a bitch for doing it, but you can just do it now.
Personally I installed a movement speed mod because holy fuck is this game slow, even with the sprint.
Anonymous No.720128753 >>720128842 >>720128843 >>720129454 >>720130568 >>720132548 >>720133623 >>720133806 >>720146435
i legit refuse to believe this isnt some kind of a troll fight
after exhausting 5 minut arena fight in the middle of it you are supposed to fight 2 boss enemies that are too big to fit in the arena, and can cover the entire screen with an aoe attack

ofc all of them do 2 mask dmg and i still sit at 5 masks
Anonymous No.720128816 >>720137951
>>720117289
>Currency balancing is something Silksong definitely needs.
retarded shills will say it dosnt, but it takes hours of farming to fucking buy anything
Anonymous No.720128842 >>720129319
>>720128753
>i still sit at 5 masks
go find more mask fragments then?
I found enough to get an extra heart by shellwood
Anonymous No.720128843
>>720128753
Just come back later then, dude.
Anonymous No.720128894
Hahahahahhaa love how every fucking poser and faggot who call himself a gamer is getting filtered by this
Shouldn't have tried to get into that "popular game" trend but thanks for your money lmao
Anonymous No.720128924
>>720116181
i'm not good at the game and i'm at the end. Just get good shitter
Anonymous No.720129085 >>720129478 >>720130908
Learn the difference between more difficult and punishing. They aren't the same thing.

For example if I take hollow knight and put a mod that makes all damage double, I've made the game more punishing, but nothing else really changed.

The game would improve by making enemies deal less damage. Platforming and gameplay is already more challenging without considering damage.
Anonymous No.720129134 >>720129350 >>720133378
>>720121241
>>720120783
>>720121859
who you talkking about, halfway home?
i had no extra vendors in greymoor
Anonymous No.720129319 >>720132349
>>720128842
>go find more mask fragments then?
shit is probably hidden in the walls or some shit
no guides i cant finish almost any quests or find any items, juts bought out what vendors had
Anonymous No.720129350
>>720129134
Shakra has a bench on the east side of greymoor. But she eventually packs up and leaves. That said, there's another one not too far from there, so it isn't a big deal.
Anonymous No.720129454 >>720129669
>>720128753
Being at 6 masks doesn't make a difference anyway since >2 damage
I bashed my head against it three or four times, ran out of shards and now I guess I have to either waste a cocoon consumable, die somewhere else or go in again and purposefully die near the door so I can get my full silk bar back before going off to grind shards, I don't know why that bar decreases on death.
Anonymous No.720129478
>>720129085
>The game would improve by making enemies deal less damage. Platforming and gameplay is already more challenging without considering damage.
i dont get why enviromental obstacles later in game take 2 mask of dmg when you are expected to do insanely complex minutes long jumping around, and usually benches are intentionally put as far away as possible from them

what would help is putting shitty fodder enemies in those places so you can recover silk and heal, since late in citadel they add flying enemies that can parry your attack on top of platforming above spikes and fighting in air is pure aids when enemies block attacks and gein dash back move
Anonymous No.720129589 >>720138843
With the weird fucking radio silence work ethic TC decided to take on during the development of this game I really wonder what post game support could be like. I wouldn't be surprised if they just bugfix shit and then vanish into the ether.
Anonymous No.720129593
>>720124610
Boss deals 3 damage after patch? Omega dick energy
Anonymous No.720129669
>>720129454
Anon, you can quit out to go back to a bench. Just grab your cocoon and do that.
Anonymous No.720130568
>>720128753
I had 7 masks at this point what the fuck are you doing nigga
Anonymous No.720130908 >>720131119 >>720132019 >>720139161
>>720129085
>but nothing else really changed
That's not true in practice at all.
>heal is 3
>enemies do 1 mask per hit
>takes FOUR hits before you traded negatively
>can easily facetank and trade favorably by just spamming attack
>enemies do 2 masks per hit
>if they hit you more than once, you're already at a negative trade
>3 hits is death for half of the game
2 mask hits requires you to respect enemies and their moveset, unlike HK where skipping past almost everything is trivial.
Anonymous No.720131004
>>720116181
make projectiles 1 hit in boss rooms. everything else 2 hit
Anonymous No.720131119 >>720131993 >>720148297
>>720130908
People don't understand that because you can essentially lifeleech that nerfing damage will break fights.
Anonymous No.720131993
>>720131119
The knight can lifeleach too and his game didn't have as much 2 mask damage.
Anonymous No.720132019 >>720132635
>>720130908
A full Soul meter in Hollow Knight also can heal you for 3. The Silksong one is arguably worse because you NEED a full meter.
Anonymous No.720132095
What I want changed/have issue with:
>mobs need less health, I dont want to have to hit every mob 8+ fucking times...
>More roseries, money is fucking none existant in this game and every fucking bench costs money 10x of what I have on me...

Everything else to me is ok. I havent struggled with bosses. They are much faster then in HK, but they are very telegraphed, maybe a few benches can be closer to the bosses. But I would say those 2 things are my biggest issues.
Anonymous No.720132349
>>720129319
you didn't start autistically attacking every wall in every room after you found the first hidden one?
ngmi
Anonymous No.720132383
>harpoon costs mana
>Dash jump has delay
...why? This only harms platforming without any benefits
Anonymous No.720132548
>>720128753
get through the every other wave with abuse of your spells and them spam your favorite poison tool at a singular member of the duo till it dies, afterwards fight the other like regular
Anonymous No.720132635 >>720133871
>>720132019
Hornet's is faster than the Knight healing for 3. I think their idea was that it would make fights faster since you spend less time healing. And I guess that's kind of true. But it makes it worse in basically every other way.
And the heal is still slow enough that you can only do it when the boss gives you an opening. And the omnipresent double damage often means you have to be even more careful when waiting to heal. So it doesn't even speed things up that much.
Anonymous No.720132724
silksong becomes playable once you get this game's version of quick focus and deep focus
Anonymous No.720132935 >>720133556
>>720114741 (OP)
Was the first game nerfed in difficulty? As it is Silksong is a huge spike in difficulty compared to the first, so bringing it more in line would feel appropriate. That you get MUCH less health in this game yet enemies do much more damage faster is the main issue. Finding mask fragments feels pointless since they are so rare and 6 masks still means you die in 3 hits to most things.
Anonymous No.720132990
>>720125642
>You're having basic features taken away from you then drip fed back.
Staple of metroid
Anonymous No.720133046
>>720122081
im still in act one and the healing trivilizes the game a lot for me. in hollow knight healing multiple times in a row would punish me so hard
Anonymous No.720133070 >>720133404
>>720114741 (OP)
We need a buff patch, not a nerf. If you can’t get gud, then this game simply isn’t for you. Let’s raise the difficulty even higher. You scared? Time to get gud.
Anonymous No.720133378 >>720133440 >>720133459
>>720129134
>>720121859
>>720121294
>>720121241

The bench is broken by default and you have to repair it (by completing a gauntlet hidden behind a breakable wall at the top of the wall behind her) to be able to rest there. It doesn't matter if she's in the area or not
Anonymous No.720133404
>>720133070
>Due to an oversight, skull tyrant's health was half the intended value.
>This has been corrected.
Anonymous No.720133440 >>720133569
>>720133378
When she is there you can rest right next to her
Anonymous No.720133459 >>720133569
>>720133378
That's prisoner's road. The greymoor one just disappears along with her when she decides to leave.
Anonymous No.720133480
>>720116652
I can 100% see them altering the default down strike to have a massive hitbox just to help the absolute shitters.
Anonymous No.720133493
>Bilewater enemy placement is RNG
>zone is absolute cancer until the game randomly decides to place the enemies in the least annoying positions
Who fucking designed this zone
Anonymous No.720133515 >>720136867
Erm bros? What is happening to my save file?
Anonymous No.720133556
>>720132935
it had many balancing changes, like buffing nail arts and some charms, but i don't remember if they nerfed hazards per se.
Anonymous No.720133569 >>720139414
>>720133440
>>720133459

You're right, I mixed it up with the one in Sinner's Road. Damn, I didn't even know you can rest near her when she's working (she even mentions that in a conversation but it didn't clue me in that's an actual mechanic)
Anonymous No.720133623
>>720128753
>currently at 8 masks+ fractured mask
>2 sets of spools away from having a full 2x silk bar
>haven't fought this yet
I fucking love how open this game is
Anonymous No.720133684
I'm not one to gloat about difficulty but these compass complaints are hilarious.
Reminder the "men don't ask for directions" meme is from women who become enraged when seeing a man analyze a map instead of immediately bothering someone for help.
Anonymous No.720133731
what are the reqs to fight shakra in act 3
Anonymous No.720133806
>>720128753
>and i still sit at 5 masks
bro what? when i got to act 2 and started exploring around i felt like every other fucking secret room/side quest was shitting mask shards and spool fragments for me. in a day i got 10 shards.
Anonymous No.720133871 >>720133996
>>720132635
>Equips fast healing charm
What now?
Anonymous No.720133948 >>720135451
This game hasn't been playtested at all and it shows
Anonymous No.720133996 >>720134059
>>720133871
I haven't found that yet. How fast is it?
Anonymous No.720134052 >>720134319 >>720134480 >>720134489 >>720134593 >>720135421 >>720140964 >>720142028
only balance change it needs is starting with the wanderers crest instead of hornets dogshit pogo. no reason to make people play a worse version of the game for x amount of hours
Anonymous No.720134059
>>720133996
Halves the healing speed, pretty much. Real fucking good.
Anonymous No.720134319 >>720134483
>>720134052
>"why does this new character feel so different!?"
Anonymous No.720134480
>>720134052
Wanderer is great, but I like hunter too. It's harder to use. But it feels really good when you get in a good rhythm with it.
Anonymous No.720134483
>>720134319
it's great that they spent 8 years making a bad new character. i'm glad they understood that they did that and added a way to get the original games moveset in the first 2 hours
Anonymous No.720134489
>>720134052
Unironically a skill issue. I have used Hunter all game and now vastly prefer the diagonal pogo due to the momentum after.
Anonymous No.720134593 >>720134719
>>720134052
the amount of people getting filtered by the way that hornet is different from the knight in a slightly more skill intensive way is hilarious. it is precisely this difference that helps to make the game a better combat experience than its predecessor. get good. try learning something new instead of relying on the old thing.
Anonymous No.720134719 >>720136140 >>720136392
>>720134593
I wish every person that says git gud gets cancer and dies. I'm not even kidding, I hope you get aids. Unironically.
Anonymous No.720134725 >>720135186 >>720135420
>>720116181
There is no hitbox difference between contact and attack. You're essentially asking them to go back, implement attack hitboxes and body hitboxes separately, and then change them all for every single enemy in the game.
This is NOT happening.
Anonymous No.720134853
>>720116764
mobs in boss fights is never balanced, it's just lazy shit design.
Anonymous No.720135186 >>720135319
>>720134725
Having different hitboxes for attacks is pretty normal. And it's already present in silksong.
Savage beastfly can dive right through its adds, but they die if they're near the ground smash. So that's two different hitboxes with different properties. Enemies with weapons are the same way, which is how you clash with their attacks.
Anonymous No.720135280
Ok what the fuck is that mob room in coral chambers? This is dark souls II shit all over again but worse, I don't have any more shards, now I have to farm.
Anonymous No.720135319
>>720135186
Savage beastfly doesn't have hitboxes on it's charge.
you just take 2 damage any time you make contact with its bounding box.
Anonymous No.720135420 >>720135510
>>720134725
that sound like their fault for not programming the game properly.
Anonymous No.720135421 >>720135596
>>720134052
there are legitimate issues with this game. you not getting used to a base movement mechanic is not one of them.
Anonymous No.720135451 >>720135951 >>720135976 >>720138123
>>720133948
silksong is actually the rare case of the opposite. it has been playtested to death. the game you're playing is 8 years of survivorship bias development
Anonymous No.720135510
>>720135420
>not programming the game properly
Its programmed properly to me though?
Anonymous No.720135570 >>720142289
>>720117163
Why are the enemies touching me?
Anonymous No.720135596 >>720135782 >>720135971
>>720135421
it isn't a base movement mechanic because the wanderers crest can do all of the same content. it's just a bad movement mechanic they start you with.
Anonymous No.720135782
>>720135596
that doesn't change what i said. this is literally a "you control the buttons you press" situation.
Anonymous No.720135951
>>720135451
actually so based
Anonymous No.720135971
>>720135596
"It's bad because it's different"
No, you're bad. Plenty of people in this thread itself have said they like Hunter including the angled pogo, whether it be because of the momentum, the horizontal motion, the easier repositioning window afterwards, etc.

You are the shitter if you are so fucking shit that you can't adapt to anything new and can only play with the same moveset as a near decade old game
Anonymous No.720135976 >>720136519
>>720135451
>the game you're playing is 8 years of survivorship bias development
what do you mean?
Anonymous No.720135990 >>720136134
>>720120590
I think there is argument for it. If if was just 1 mask, you could just facetank some bosses, and hammer them with fast attacks after which you healed, and repeated. So two mask contact damage can be reasonable, especially on slower enemies.
BUT. Whenever boss staggers, all contact damage should be reduced to one mask. It fucking sucks when boss falls on you, and deals two masks, potentially killing you.
Anonymous No.720136041 >>720136451 >>720136530 >>720139489
>>720114741 (OP)
I just reached Greymoor, nail upgrade soon?
Anonymous No.720136096 >>720136254
What is the reward for defeating the Whiteward boss? It seems like I didn't get anything.
Anonymous No.720136134
>>720135990
yeah the ways an enemy or environmental hazard can deal 2 masks of damage feels arbitrary 90% of the time. there's no reason to expect a small little mob who slashes a lot to do double damage because not even big ass enemies who did lots of slashes in HK did double damage. buzzsaws didn't do double damage in HK either. it feels pretty artificial.
Anonymous No.720136140 >>720136257
>>720134719
I hope you git gud, unironically.
Anonymous No.720136203 >>720136974
>>720126024
So your issue is with the momentum ?
Anonymous No.720136223
>>720121653
You don't unlock some kind of crafting mechanism, 95% of time only thing Hornet crafts herself is ammo for your tools, which is done automatically.
There are some edge cases of you coming across parts and blueprints in map, but then you'll get prompt like "create a new weapon?" on the spot.
For most part you'll have to find NPCs who will do most of crafting for you. One is in Deepdocks, another is in Citadel.
Anonymous No.720136254
>>720136096
a silk heart
you regen up to 3 silk bars from 0 now
Anonymous No.720136257 >>720136591
>>720136140
I hope you die. Unironically. Kys.
Anonymous No.720136304
>>720114741 (OP)
They will unfortunately listen to Reddit because they're not gonna stop whining about it until they get what they want.
Anonymous No.720136392 >>720136649
>>720134719
does it vex you that your best is simply not enough? are you incapable of surpassing your limits? don't let the game beat you
Anonymous No.720136451
>>720136041
Anonymous No.720136519 >>720136764
>>720135976
It's like the NES days, when devs were the ones playtesting their games. "Hmm, this part is too easy, we could make it a bit harder." Stuff like that.
Silksong was tested by people who Team Cherry knew they could trust, and who got extremely good at the game.
Anonymous No.720136530
>>720136041
kiiinda.
Anonymous No.720136562
Someone will have to save a pre nerf version of the game.
Anonymous No.720136591
>>720136257
die mad
Anonymous No.720136649 >>720136774 >>720136837
>>720136392
I'm just tired of everything being an ego fight, I'm sure you are overweight in real life.
Anonymous No.720136651 >>720136748 >>720136917 >>720142526
>>720125251
The easiest fix for this is to just have enemies in gauntlets/locked rooms drop rosaries as normal. Its kind of insulting retrying the high halls gauntlet over and over and enemies don't drop rosaries because....uh... fuck you.
Anonymous No.720136658 >>720136787 >>720136790
>>720114741 (OP)
>the game that turned /v/ into review babies begging for easy mode
disgusting.
Anonymous No.720136689
>>720114741 (OP)
Fucking wage slaves nerfed it because they don't have the time to practice it and learn it.

I felt so called out with this character.
Anonymous No.720136734
>>720121241
There's one right above that one.
Anonymous No.720136748
>>720136651
you WILL mmo grind out rosaries and if you complain you're a little reddit faggot hahaha!!!
Anonymous No.720136764
>>720136519
well, that's what i assumed that anon meant with "lack of playtesting". of course the devs must have tested it extensively but it's an extremely biased perspective, that's why playtesting is done using other people.
Anonymous No.720136774
>>720136649
>I'm just tired of everything being an ego fight
only because yours is bruised, I'm having fun, wish you were too
Anonymous No.720136787
>>720136658
This wtf is this babby shit, pissing all over the catalog
Anonymous No.720136790
>>720136658
>it was real in my head
There's one autist that thinks everything should be his way, the rest have said:
>ffs don't starscourge this
Anonymous No.720136813 >>720138029
>>720126743
So you wont mind the quill taking a slot? And the map of course. And the basic nail pogo should also take a red slot. And your rosary wallet a blue slot? Whats the problem?
Anonymous No.720136837
>>720136649
not him but i get why people say that. at some point it's just obvious that people suck at things but want to blame the thing entirely instead of realizing they suck.
Anonymous No.720136851 >>720137031
>>720114741 (OP)
these new "hard" games are actually just designed to be frustrating, some people are okay with that, most aren't

despite the very vocal community saying "git gud" most people never do and typically abuse gimmicks or brute force their way past these skill checks, they just don't seem well designed for someone who actually wants to enjoy a game

every time I think of the worst thing that could happen to me, the game will typically do that, because i know it's going to be the most retarded and tedious thing, that's the fucking genre now and it's extremely obvious at this point because EVERY action game is becoming "hardcore"
Anonymous No.720136867
>>720133515
Censored by the Australian government for lewd hornets.
Anonymous No.720136917 >>720137107 >>720137161
>>720136651
So then people would just die on the last wave of a gauntlet and farm the shit that way?
Anonymous No.720136967
>>720120783
>Don't make the Greymore Bench disappear
Except there's another bench one room to the left above that area.
Anonymous No.720136974
>>720136203
Well, first of all, I never described it as an issue or problem. I just said her mobility makes you more likely to bump into enemies in response to the anon who responded to complaints about contact damage by bringing up Hornet's mobility.
Anyway, it's not so much momentum as the overall pace of the game. Enemies are also more mobile to go along with Hornet. This means that trying to play slow and precise is way less viable. There's plenty of enemies that will just zone you out if you try that. So you're mechanically encouraged to dart around a lot more in this game. That means you're more likely to be off in your positioning enough to bump into enemies.
Anonymous No.720137031 >>720137178
>>720136851
>every time I think of the worst thing that could happen to me, the game will typically do that
You clearly don't play enough games.
The worst thing is things like deleting your pc from your drive while selling your private data.

Those do exist. They don't even want the money, they just like causing you grief.
Anonymous No.720137107
>>720136917
Would that really be that much of a problem? People are grinding anyway.
Anonymous No.720137161
>>720136917
>players would kill enemies for rosaries!

Uh...yeah?
Anonymous No.720137178
>>720137031
>goes on about shit I didn't say
Look, I'm just saying, they purposefully make these levels, decide the most bullshit thing they can do and then add it, I can clearly see it coming from a mile away, I've played enough gay ass 1-hit games and other custom content to realize some developers fetish for abusing their players.
Anonymous No.720137291
The cogfly tool is broken. Their durability resets when yoo load a new room. You can kill an infinite amount of enemies with a single swarm of them.
Anonymous No.720137401
Oh wait that's just the Australian Government. They will install things that will delete your data silently while they sell your data to the highest bidder.
I remember that time they tried to get rid of Humphrey Bear because he didn't have pants on.
Then they tried to memory hole it.
Anonymous No.720137645 >>720138672 >>720140318
>>720122417
Hunter's March is a pure troll area and its biggest sin is being accessible so early with no way to tell it's fucking filler (aside from the trinket that prevents your death one time per bench sit).

You're better off if you ignore both the trash mobs and the red pogo fruits as much as you can. That might be the norm for speedrunning, but for a "normal" run, that's a clear sign of dogshit design.
Anonymous No.720137665 >>720137752
I'm of kind of split opinion on rosary/money situation.
On one hand, you really don't need to farm to progress. Just having the magnet charm equipped at all times get you enough money to buy maps, benches and some extra items along the way with no farming at all.
Yeah, you won't be able to get everything the moment you see new shop, but this is about making choices, and figuring what you need.
There were just two times I faced money issues, and one was when I ended in Underworks with zero money on hand due to dying on Last Judge runback. Most farming I have done so far has been running to kill one or two groups of enemies to get some extra that I needed to empty my pockets.
But. I'm at endgame now, with three bosses (maybe more?) left, and there's at least 2k worth of stuff left in shops.
Unless the final areas are very generous with rosaries, I foresee some pretty annoying farming in the future. And that will not be fun, it'll just be tedious.
tl;dr: At the very least, on Act 3 enemies should be dropping more rosaries, to minimize the clean-up farming that players have to do.
Anonymous No.720137752
>>720137665
you will farm hundreds of mobs for anal beads
Anonymous No.720137951 >>720138846
>>720128816
i think the game is banking on players dying all the time in any of the filter arenas, then staking beads as they kill enemies in the 5 rooms in between the nearest savepoint and whatever killed you
i spent so much fucking time trying to kill those god damned birds in the greymoore house that by the time i succeeded i +900 extra beads after purchasing every single available item so far
and i would still have them if only those fucking flyes hadn't taken them from me when they caged me
Anonymous No.720137956 >>720138225
>>720114741 (OP)
I don't know how far into the game I am. I haven't reached the citadel yet. Because I'm obsessively trying to finish every possible thing I can before advancing. I'm 14 hours in, and I just got the wall climbing ability and ability to play my needle like an instrument.. So now I have to go back and get into places I couldn't before. I've revisited most of the lower areas so far. Now I need to revisit graymore and wormwood. As well as complete all of the new wishes I got from bellheart.

Anyway, the point is that I don't think I'm far enough to make a judgement call on the difficulty yet. But if there's one thing I would change, it would be fewer flying enemies. I hated flying enemies in the first game. The way they read your inputs, and sway just outside of your reach. And then you have to manipulate them by moving back, to pull the invisible tether toward you, before rushing back to get a single hit in. And then they sway out of your range again. It's infuriating. In Silk Song, there are way more flying enemies. So they increased the worst aspect of the first game. Thus, so far, I have to say that the game is slightly worse than the first game.

The one thing I want to see changed, is the removal of flying enemies. But I suppose that's an unrealistic demand.
Anonymous No.720138029
>>720136813
You're making up situations, the game exists as it is already. Your options are to adapt or cope you've chosen the latter option.
Anonymous No.720138043
What's annoying is that the bosses don't have challenging patterns, its literally just the low damage output you do and high amount of damage you can take, so even minor mistakes are punished extremely hard and relatively simple boss fights go on for way longer then they deserve to.
I have yet to encounter even a single boss that I haven't been able to instantly spot the pattern for once I see the moves for it, its just I get so worn out fighting them because they drag on, that I slip up. At this point I'm tempted to install a double damage mod to make fights not take forever.
Anonymous No.720138069 >>720138554
Git Gud
Anonymous No.720138123
>>720135451
no, the first poster is right. the credits have two whole people listed as playtesters kek
Anonymous No.720138197
everyone is talking about nerfs... I want hornet to be buffed like picrel
Anonymous No.720138225
>>720137956
You will be impressed with how much worse the flying enemy design gets in act 2.
Anonymous No.720138554
>>720138069
i dont play shit games on hard
Anonymous No.720138598 >>720138660
>>720122217
>my streamer
The state of this generation of gamers.
Anonymous No.720138660
>>720138598
zoomers don't play games, they spend all their money on twitch coins to give to streamers to do it for them
Anonymous No.720138672
>>720137645
Boomerang is good too. It's just beast crest that is totally not worth the effort.
Anonymous No.720138843 >>720139075
>>720129589
>With the weird fucking radio silence work ethic TC decided to take on during the development of this game I really wonder what post game support could be like. I wouldn't be surprised if they just bugfix shit and then vanish into the ether.

They've already made tens of millions each from HK. And probably some more from SS, judging by its initial sales. They could easily vanish and don't give a fuck at any given point.
Anonymous No.720138846
>>720137951
The fact that shards have a cap and rosaries don't suggests that you're right.
Anonymous No.720139017
>>720124817
Seeing /v/ talk about this game really shows that nobody cares about anything other than game difficulty these days. Hard game. Easy game. It doesn't matter. No serious discussion can ever be had here or anywhere else.
Anonymous No.720139075
>>720138843
They already said they plan to support this game for a long time so I'm guessing they will address stuff.
Anonymous No.720139153 >>720139493
>poison cogflies
You didn’t beat the game.
Anonymous No.720139161 >>720139490 >>720139980 >>720140894
>>720130908
Hollow Knight:
>in 1 second you heal 1hp and spend 1/3mp
>cast 1 powerfull range attack by spending all mp
>can recover 3hp in 3 second but doesn't need full mana to recover just 1
>very few bosses do 2hp damage
>you get at least 1 second of i-frame after being hit
>player character has a small hitbox and movement is focused on precicion
Silk Song:
>in 3 seconds you heal 3hp and spend all mp
>cast mediocre damage spells with low reach by spending 1/2mp
>almost everything hits for 2hp and kills you in 3 hits
>cannot heal unless you have full mp
>player character has a medium size hitbox and movement is focused on speed

The mechanics actually discourage wasting silk on anything but the heal charge, silk storm is kinda usefull sometimes to finish off a damage sponge quicker but is not worth the risk of using it mid fight, it doesn't even clear most flying enemies out of the way or even give you any I-frames
The magic system is totally busted
The level and movement was designed with speedrunner in mind but the tanky damage sponge bosses that kill you as soon as the fight started were designed for iron soul challengers

suposedly the fucked up the heal charge cus everyone complained that stopping the fight to charg health killed momentum, but that's was the git gud risk reward system that allowed speed runner to nuke bosses with powerfull spells, but Hornet's spells are absolute ass
Anonymous No.720139258 >>720139295
I died at the same time I killed the big flying boss in Greymoor, and when I went back it was still dead and replaced by regular enemies, did I miss out on any drops or anything or is that boss just there to be annoying?
Anonymous No.720139295
>>720139258
no drops as far as i'm aware.
Anonymous No.720139348 >>720139516
>You can meet Lace for the first time in Sinner's Road or Blasted Path and just skip her first fight entirely
Anonymous No.720139414 >>720139563
>>720133569
You can't in most locations but for some reason she has a portable bench with her in Greymoor
Anonymous No.720139489
>>720136041

Bellhart, next one after Citadel
Anonymous No.720139490 >>720140913
>>720139161
Silk storm is good for killing adds. I think it's better for that than shriek and would be better than dive if not for the i-frames.
I don't much care for silk spear.
Anonymous No.720139493
>>720139153
They are absolutely busted for clearing areas. The hp reset exploit is just silly.
Anonymous No.720139508
>>720117189
The original Hollow Knight was literally trivial compared to the challenge presented in Godmaster DLC. You are going to look back at this post and be ashamed of how stupid you sound complaining about how hard the Silksong "story mode" is.
Anonymous No.720139516
>>720139348
think i would've uninstalled if i somehow skipped the first lace fight. can't imagine how boring the early game would've been without it. just nothing but random flying bugs and two normal ant enemies.
Anonymous No.720139563 >>720139780
>>720139414
Snow mountain too
Anonymous No.720139773 >>720139826
Can you lock yourself out of doing wishes if you progress too far into the game? Or once you accept it you'll always have it?
Anonymous No.720139780
>>720139563
Ah right and a warm lamp, thank god for that
Anonymous No.720139826 >>720139843
>>720139773
You can't get locked out of wishes period because you need them for Act 3
Anonymous No.720139843
>>720139826
thanks
Anonymous No.720139960 >>720140114 >>720140530
Man, I hope they don't nerf anything. I'm currently going through the first game and doing it really fucking slowly. So far the only parts that gave me some trouble were the mimic spider fucker and rollin' bros, and even that is probably because I neglected upgrading my nail.
Anonymous No.720139980
>>720139161
i find myself switching between silkspear silkstorm and magic parry depending on what the boss is asking from me. ideally you want to be using your spells when your bar is nearly full so that you can pull a heal shortly but not immediately after you make a mistake.
Anonymous No.720139985 >>720148203
found pale oils so far are
>one found in Citadel
>reward for Taste of Pharloom quest
>reward for finding all fleas
is there a final 4th one? maybe in act 3?
Anonymous No.720140114
>>720139960
They nerfed a few things in the first game but more importantly added a shitton of QoL updates with the DLC. I expect us to get the same in this game eventually
Anonymous No.720140318 >>720140698
>>720137645
I just assumed it was a higher level area because the enemies were red and slightly more challenging that other areas. I don't get why people assume this is the right way to go. It's basic Dark Souls area gating through enemy placement.
Anonymous No.720140331
They should buff the beast crest. No blue slots is too much of a downside.
Anonymous No.720140530
>>720139960

Is wanting more weapon upgrades a nerf? At first glance it is but I just want my exploration to pay off instead of giving me vaguely useful items or, at best, sidegrades to what I'm currently using...
Anonymous No.720140698
>>720140318
Because HK didn't have anything like that. Going out of your way to sneak into kingdom's edge early before even getting dash is still easier than hunter's march.
Anonymous No.720140745
>>720116181
I would rather have them add different difficulty modes and let me play as it is now
Anonymous No.720140894 >>720141449 >>720142203
>>720139161
> >in 3 seconds you heal 3hp and spend all mp

The important part is that with pretty much everything doing two damage, it takes way longer to heal for higher cost. It's a heavy nerf to healing.

HK: 3 health + 1 heal for 4 hits - 1s, 1/3 bar
SS: (5 + 3)/2 = 4 hits - 3s, full bar

It also makes the first health upgrade in SS completely useless unless you heal, in which case you can take an extra hit.
Anonymous No.720140913 >>720141313
>>720139490
silk storm is nowhere near as good as shriek
maybe it does less damage, maybe it does the same but enemies are tankier
it still is an inferior skill by every measure
the hitbox is a little bigger than Shriek before the abyss upgrade, but it surrounds hornets while the knight's just strikes above him, gaining a small i-frame and you can move away immediatelly but silk storm freezes you in place hitting many weaker slashes instead of one single heavy hit and gives you no i frames so if a big guy walks on you he'll tank a couple of hits before interrupting your damage spell (and taking 2 damage)
you wanna nuke a boss with the Shriek? just spam 3 abyss shrieks in less than a second and dash outta the way
wanna try the same with Silk Storm? tough shit you can only cast one per 1 leaving you vulnerable while casting
Anonymous No.720140964
>>720134052
The diagonal pogo is far easier to chain together and gives you better momentum to reorient yourself after a hit.
Anonymous No.720141032 >>720141218 >>720142069
>>720114741 (OP)
The only thing I thought was unfair in this game so far was the hitbox of some bosses changing immediately after recovering from stagger and dealing damage to the player, everything else is fine and people should get good.
Anonymous No.720141218 >>720141316
>>720141032
If you are fine with flying enemies being hp sponges, you have garbage taste.
Anonymous No.720141313 >>720141935
>>720140913
>you wanna nuke a boss with the Shriek?
That's all shriek is good for, though. And only because it does crazy damage. The fact that it's aimed above you makes it very inconvenient for clearing out groups of enemies.
Silk storm is really good for that. Weaker enemies do die to it. And even ones that don't usually only require one or two more hits. With all the gauntlets and add spamming bosses, it is extremely helpful.
Anonymous No.720141316 >>720141496
>>720141218
>he can't fight in the air
ngmi
Anonymous No.720141374
>>720118939
>>720118983
These are the people complaining about bead grinding btw
Anonymous No.720141385
>>720116181
Just add an easy difficulty.
No need to touch the current modes.
Anonymous No.720141402 >>720149470
I dropped Hollow Knight because I was just bored to tears. All the complaints about Silksong actually make me think this one may be worth playing. It seems to have angered the right people.
Anonymous No.720141449 >>720142431
>>720140894
you actuall start with 5hp in HK so the math goes like:

HK: 5hp + 1hp = 6 hits - 1s x 1/3mp
SS: 5hp + 3hp = 4 hits - 3s x 1mp

to say there's more than 3 times the margin of error would be an understatement
Anonymous No.720141496
>>720141316
Killing them takes forever. Or at least used to, now i just use the cogfly exploit.
Anonymous No.720141581 >>720141807 >>720142052
>>720114741 (OP)
Imagine Castlevania 1 coming out in the age of the internet. Everyone would ask Konami to nerf death or some shit. Grim times.
Anonymous No.720141590
>>720116181
>>720114741 (OP)
the only nerf I want is that enemy contact damage for big fellas shouldn't be 2-mask by default. Yeah if they're charging at you or slamming down from above that makes sense, but if you just walk into them taking 2 damage is stupid.
Anonymous No.720141618
>>720122372
Literally who?
Anonymous No.720141682
This forum arena fight is fucking dogshit. The last fat guy has ten million health.
Anonymous No.720141806
>>720122810
>Where's the interconnectedness?
Its not much different from the first game. Plenty of bell stations sprinkled around and the areas have connects to eachother about as much as they did in the HK. The games just fuckin huge thats really it
Where's the cool items that I'm exploring for? Fuck my life.
Theres plenty of them. Explore harder. Plus hk doesnt even have items to explore for.
Anonymous No.720141807
>>720141581
Konami did nerf those old ones but for Japanese only.
Anonymous No.720141847
I feel act 1 needs to be tuned down in difficulty a lot more to ease people into the game. Act 2 is absolutely fine once you get more movement options where it's your fault if you die.
Anonymous No.720141848 >>720142205 >>720142372 >>720142456
>make bosses really difficult and you have to spend a lot of deaths learning their pattern
that's fine on its own but
>using the tools against the bosses will slowly deplete your shard supply as you aren't getting anymore, making it so you don't dare use the tools unless you're certain you'll win
what is this conflicting game design? you can't be extremely difficult and have big consequences for failure. i know everyone's said it before but why do these tools even need a special currency? they're already limited by uses without resting
Anonymous No.720141882
>>720119431
Yeah, Team Cherry went full retard this time.
Anonymous No.720141932 >>720141957
>>720114741 (OP)
If ANYONE beats Silksong after the nerfs they are NOT real gamers!
Anonymous No.720141935
>>720141313
Shrieks hits right above the midget knight's head hitting almost everything at ground level near you and it upward hitbox is especially good for clearing any annoying flying enemy pestering you with projectiles

the only enemies Silk Storm clear are the less annoying one i can easily deal with the nail, anything with more than 2 attacks or a projectile not only tanks the spell and survive but can all interrupt it by hitting you as you have to get dangerously close to airborne enemies to hit them with
There isn't a single category in wich silk storm surpasses or even matches shriek, even without the abyss upgrade
not the hit box
not the i-frame
not the mp cost
not the hp damage
not to clean up flying pests
not to nuke bosses
not to avoid damage
Anonymous No.720141946
>>720114741 (OP)
Pirate the GOG version you fucking retards. That way you will always have the untainted version you pretend to care so much.
Anonymous No.720141957 >>720142026
>>720141932
What nerfs?
Anonymous No.720142026 >>720142150
>>720141957
the inevitable ones born of scrubs whining
Anonymous No.720142028 >>720142452
>>720134052
it's not even the pogo on enemies i have issue with, why did they make the game have the same kind of pogo puzzles that HK had while also making several crests struggle at handling those? how am i supposed to get through those areas with the beast crest? i can't switch on the fly so i guess i just won't use that crest at all
Anonymous No.720142052
>>720141581
It is part of why new games don't have a lasting identity. Any rough edge that could give a game interesting texture/character is sanded out in the name of balance or other ill minded pursuots.
Anonymous No.720142069
>>720141032
I can't agree. The checkpoints are generous enough because benches are everywhere but the whole game was designed to troll players and it's clear form the noise that it worked.
Anonymous No.720142150
>>720142026
Two more weeks.
Anonymous No.720142203 >>720142552
>>720140894
>HK: 3 health + 1 heal for 4 hits - 1s, 1/3 bar
>SS: (5 + 3)/2 = 4 hits - 3s, full bar
On paper this makes it seem like healing is worse in SS until you realize you can heal in the air which gives you way more opportunities to do it compared to the first game. Coming from someone that binged HK and went right into SS, I find waaaay more opportunities to hela mid-fight compared to the first game.
Anonymous No.720142205 >>720142372 >>720142583 >>720142701
>>720141848
not like tools do that big a difference
there's maybe a couple that may ocationally come in handy and the poison pouch can certainly improve them a tinny little bit but most of the time i just use them to clear some flying mook tossing me spears from across the screen, against bosses they only help scoring a couple of hits on any minion they summon
Anonymous No.720142227
>>720123869
>sure, critique it
>UH BUT YOUR CRITIQUE IS NOT CONSTRUCTIVE BECAUSE YOU'RE NOT A REAL FAN
Excellent logic.

The only defense I see for critiques of the game are the typical cultist replies. If you want folks to admit they're game journos then it is only reasonable you admit you're a knob-slobber for people who make meme """difficulty""" games.
Anonymous No.720142235
>>720117163
I kept on falling on mosswing after it got stunned
Anonymous No.720142289
>>720117163
This here is the proper answer >>720135570
Hornet is considerably slower than the enemies and have random and inconsistent movement, meaning they will throw their body into the player with no real counterplay besides hoping Lady Luck is smiling upon you.
Anonymous No.720142372 >>720142695 >>720146885
>>720141848
How are you not swimming in shards? I'm pretty much always maxed out even when I use them liberally. Are you just running past every enemy?

>>720142205
>not like tools do that big a difference
I've literally nuked bosses with the needle trap and having a ranged weapon that's as strong as your normal attack definitely helps a lot.
Anonymous No.720142431 >>720142559
>>720141449
> you actuall start with 5hp in HK

I misremembered it then. It's been way too many years since I've played HK.

That's even way worse than. No wonder it feels so dogshit.

The whole 2 damage deal makes exploration also less exciting since it now effectively takes 8 mask shards (instead of 4) to get an effective health upgrade.

I'm fine with certain attacks doing more damage (like special boss attacks), but using double damage as standard on pretty much everything breaks the game design in half. Like

> stagger a flying Savage Beastfly in the corner since the room is filled with swirly bois that didn't get killed from stomps thanks to TC's quality design
> it sinks down and instantly deletes 80% of your max health WHILE STAGGERED because 2x double contact damage and i-frames being luxury
Anonymous No.720142452
>>720142028
I've been using the beast crest for the past 20 hours and only encounter one instance where it was impossible to platform with it, everything else has been easy. You can just hit things horizontally with it, no need to land on top.
Anonymous No.720142456
>>720141848
you should respawn next to the boss desu
Anonymous No.720142526 >>720142748 >>720143079
>>720125251
>>720136651
>gaunlet enemies drop money
>bosses drop money
>money no longer fucking explodes into mist when touching spikes
>MAKE THE CHARGE ATTACK GENERATE SILK WTF TEAM CHERRY FUCK YOU
There i fixed the only actual issues i have with the game
Anonymous No.720142552
>>720142203
it's still not nearly a good enough trade off and staying still 3 seconds floating in the middle of the screen is practically suicide when most bosses have huge hitboxes aoe attacks and minions with i-frame attacks
Anonymous No.720142559 >>720143182
>>720142431
not to mention those retarded swirly attacks that deal 2 damage and are almost unparriable
Anonymous No.720142583
>>720142205
Several tools do way more dps than your sword. tacks and cogflies to really high damage per use, and boomerang does a lot of damage for how many you can carry.
Anonymous No.720142601
>>720114741 (OP)
The only thing I can see actually needing to be patched is making it so you can't cheese Moorwing, other than that everything is just designed to force you to adapt to the game instead of unga bunga why I no facetank
Anonymous No.720142695
>>720142372
wich ones, the only time those shits even came in handy for me was during a couple of arena rooms where i needed to clear annoying ranged flying enemies, of cource it did not clear them but i weakened them enough so that could kill them in 1 or 2 less hits
Anonymous No.720142701
>>720142205
>not like tools do that big a difference
Anon... i dont know how to tell you youre wrong without just calling you retarded so im going to do that.
Youre fucking retarded
Anonymous No.720142748
>>720142526
>spoiler
I really don't get that. They're not even as good as nail arts. There's no need to nerf them even further.
Anonymous No.720142813 >>720143356 >>720143846 >>720143884
>Make bosses drop rosaries
>Make enemies in gauntlet drop rosaries
>remove contact damage
>make earlier bosses do less damage

Fixed the game.
Anonymous No.720142947 >>720143043 >>720143335
the people crying about how hard it is never played hollow knight right? I'm no pro gamer and have gotten mad a boss here or there but I never felt too challenged
Anonymous No.720142982
>Me, someone who doesn't like metroidvania platformer games or the sort of die and do better games like this
>Still not going to complain the game should be easier because the game isn't made for me.

I hate people that think every game they decide to purchase must abide by their personal standards of what a game should be. Especially when it's a sequel and you should know what you're getting into
Anonymous No.720143043
>>720142947
Hollow knight is way easier.
Anonymous No.720143079
>>720142526
The charge attack not generating silk malded me a little as well, I tend to just not use it as a result.
Anonymous No.720143182 >>720143451 >>720143752
>>720142559
a yes the fucking bussaw attacks
the hit once and take 1 damage but hold you in place to hit you again for 2 damage, and since there are no i frames after taking damage anything else can damage your right afterwards
the vine plant boss killed me this way
landed the claw on me -2hp and knocked me back into the spinning minion that took -2hp more and held me in place long enough for the boss to stick a thorny vine up my ass
you couldn't get killed so fast in the first game even if you tried
Anonymous No.720143335
>>720142947
act 1 (the tutorial) of silksong is harder than the hardest content in Hollow knight.
Anonymous No.720143356 >>720143393
>>720142813
removing contact damage breaks the game.
Anonymous No.720143393
>>720143356
Wrong.
Anonymous No.720143412 >>720143598 >>720144507 >>720147907
>last enemy in gauntlet drops money equal to what the whole gauntlet would have dropped
There. Helps with the money issues, but doesn't make gauntlets abuseable. And the shower of rosaries would look cool and be super satisfying.
Anonymous No.720143442
>>720117163
I'm a pervert, can't help it.
Anonymous No.720143451 >>720145508
>>720143182
>there are no i frames after taking damage
Why do people just tell outright lies that take one second to check ingame?
Anonymous No.720143518 >>720143541
*rapes you*
Anonymous No.720143541 >>720143848
>>720143518
that guy is easy
Anonymous No.720143598 >>720143795
>>720143412
Rosaries are scarce because the devs want to force you to kill their hp spongerinos instead of running past them. Don't excpect them to fix this.
Anonymous No.720143614 >>720143983
I can't beat this fat fuck roach butcher
Anonymous No.720143752
>>720143182
i find it easier to just be done with those harder enemies by using the assigned skill and healing when the boss changes phases
Anonymous No.720143795
>>720143598
I do kill them. There have still been points where I've been broke. And I've only lost my cocoon one time for like 100 rosaries in hunter's path.
There are some areas where killing enemies doesn't even matter. In shellwood almost nothing drops rosaries.
Anonymous No.720143846 >>720145707
>>720142813
>remove contact damage
>make earlier bosses do less damage
dumb
Anonymous No.720143848
>>720143541
Shut the fuck up, the gauntlet itself is brutal
Anonymous No.720143863 >>720144173 >>720144296 >>720149413 >>720149625
I think Silksong makes you a better gamer. The game takes you out of your comfort zone because you aren't used to dealing with more than one enemy at a time. Dark Souls introduced this sort of thing way back with the likes of Ornstein and Smough, but you always treated them as two separate guys that you try to isolate. Silksong forces you to interact with 2+ guys at a time and there's no use trying to isolate them.

This is going to be the new standard. Expect Silksong-likes that will make you think about more than one boss at a time. Your brain can't handle it now, but in years to come you'll adapt to it and then this will be quaint and easy.
Anonymous No.720143884 >>720143978
>>720142813
Just make contact damage only 1 unless the boss has spikes
Anonymous No.720143978 >>720144582
>>720143884
This. Contact damage shouldnt be hitting for multiple hearts just for accidentally touching them mid air when the boss spazzes out.
Anonymous No.720143983
>>720143614
Dash past him from underneath every chance you get, it gives you good attack windows. The only attack you need to worry about is thee ass charge, but he never does that while floating so high that you could go for the pass. Never pogo, as you will eventually eat a jump attack.
Anonymous No.720144173
>>720143863
Shirt the fuck up fsggot fuck Silksong fuxk fagsong duck this fuaggot arena in high halls i want to rape you
Anonymous No.720144296
>>720143863
Those two faggots frame trap you on the regular.
Anonymous No.720144507
>>720143412
Team cherry, murder and make an example out of this man
Anonymous No.720144582
>>720143978
There are people beating the game how it is now, thoughbeit? Why would you not want to also rise to the occasion?
Anonymous No.720144837 >>720145350
Does the poison dot stack? I'm guessing no
Anonymous No.720145084 >>720148713
Filtered /v/ begging for journo mode
Anonymous No.720145350 >>720145431
>>720144837
No. Tools that hit at slow intervals benefit more from it.
Anonymous No.720145431
>>720145350
Cool, thank you
Anonymous No.720145508
>>720143451
how else am i supposed to interpret the fact that i got comboed for -5hp in less than a second by a boss and his minion?
you quite literally cannot die so fast in the first game, each the first attack knocked me into the second wich held me still just long enough for another attack to land
i do not know hos long the i-frames lasted in the first game but i can tell it was clearly longer than in this one
Anonymous No.720145707 >>720145953
>>720143846
>nerf contact damage by 1hp unless it's an attack
>either nerf boss health or have it summon weaker minions
fixed
Anonymous No.720145760 >>720146196 >>720146394
You know what would be a good feature instead of pronouns? Being able to switch to older versions of the game. Or at least go back to the balancing of older revisions
Anonymous No.720145953
>>720145707
contact damage 1 makes sense
the bosses are all fine and pretty easy honestly, you have a lot of opportunity to heal and it heals a lot. if you want to cheese the game just use poison tacks or any of the poison tools
Anonymous No.720146005
I have no trouble progressing, why would anything need to be nerfed? Maybe you retards should instead just stop playing like shit.
Anonymous No.720146196
>>720145760
You'll have to look it up, but Steam allows you to do this already. It's how speedrunners play specific versions of games. They're able to play earlier versions that had certain glitches, notable example being Dark Souls 3.
Anonymous No.720146394
>>720145760
you can already do that with every game in your steam library retard
https://github.com/SteamRE/DepotDownloader
Anonymous No.720146435
>>720128753
Git gud faggot.
If you don't get hit, you don't need extra health
Anonymous No.720146573 >>720147037
>invisible plateforme
This game is a bugged mess. 2/10 would refund.
Anonymous No.720146696 >>720146941 >>720147053
So going by screenshots of the game, literally every single person is using the last chance thing

Which frankly begs the question: what was the point of including it, it's such a no brainer every crest functionally have 1 less blue slot, if everyone is using something then either remove it or make it part of the default package

no joke but I think more people are using that tool and people used longnail during HK
Anonymous No.720146885 >>720147243
>>720142372
I am maxed out but if you try to use them against a boss and die a few times suddenly you're in debt
Anonymous No.720146941 >>720147235
>>720146696
>last chance thing
what's that? I'm not using it, I don't know what it is
Anonymous No.720147037
>>720146573
Well, it's a game about bugs you jagoff
Anonymous No.720147053 >>720147235
>>720146696
The one that protects you while healing is my never remove. I do use fractured mask a lot. But I will sometimes swap it for poison. But I never take off the other one.
Anonymous No.720147235 >>720147430
>>720146941
fractured mask

>>720147053
I would use that one more if it also prevent the enemy from interrupting your heal and taking away your silk, but alas it doesn't
Anonymous No.720147243 >>720147739 >>720148049
>>720146885
I used a full stack of throwing knives and boomerangs in a gauntlet once and it was over a hundred shards to replace them. I'd never used that many at once before, so I never realized how expensive they were. If you went all out against bosses like that you'd never have any shards.
Anonymous No.720147247 >>720147390 >>720148743 >>720149110 >>720150848 >>720151530
Someone please explain the appeal of this game.
It looks like a standard generic 2d platformer. But it has 360k players right now on steam. What am I missing? What's the secret sauce?
Anonymous No.720147390 >>720147817
>>720147247
Heart and soul
Anonymous No.720147396
Just add an actual bench on the path to the gauntlet in bilewatet
Anonymous No.720147430
>>720147235
>interrupting your heal and taking away your silk
That is annoying. But at least you don't die. I've managed to get enough silk to try again because of it many times. And sometimes you actually get the heal off and still nuke everything around.
Anonymous No.720147516
pollen heart was pretty weak, the coral tower has it beat by far as combat-only heart
Anonymous No.720147680
>>720116181
Most of the issues is you being able to get damaged by two different sources at once completely ignoring invincibility time
Anonymous No.720147739 >>720148049
>>720147243
cheat engine in shards, makes the game more fun
Anonymous No.720147816
>>720117298
while fighting the thing above bell town I somehow kept getting pulled into the boss while trying to hit it from the ground, it's like my swing somehow propelled me into it
Anonymous No.720147817
>>720147390
that's cool i guess. I'm probably overthinking it
Anonymous No.720147907
>>720143412
this but also bosses
Anonymous No.720147929
>>720114741 (OP)
>ninja dog & master ninja modes
Anonymous No.720147979 >>720148309
>>720122970
>They don't learn.
They would have learned if only they released things in intervals smaller than 7 years, I predicted that this would happen and I was right
Anonymous No.720148032
I'll be extremely sad if they nerf this game's difficulty to the ground. Despite how frustrating it can be sometimes, it's at just the right spot for me.
Anonymous No.720148049 >>720148134
>>720147243
>>720147739
If they were insistent on shards being a consumable, bosses should drop shards when hit
Did they seriously not notice that problem? Either they were content to go farm shards for an hour after running out, or they just beat the boss easily because they've been playing this game for seven years
Anonymous No.720148124
>>720124817
99% of /v/ don't even play games so it's no surprise they're bad at them.
Anonymous No.720148125 >>720148291
>>720122970
>They treated the fact that early game enemies stop being threats in every metroidvania as a bug that needed to be fixed, instead of what it is, a feature that makes the game fun. The whole reason backtracking feels good in SotN and SM is because when you come back, nothing threatens you anymore and you can just blast through everything in seconds.
But Infected Crossroads is an awesome moment
Anonymous No.720148134 >>720148445
>>720148049
It's because tools are so strong, just save them for when you are comfortable with the boss and then go for the real attempt.
Anonymous No.720148146
they better not make this game easier for people who suck at videogames. there's thousands of easier metroidvanias, go play one of those.
Anonymous No.720148148
>>720125637
I mean, you crash more when outside of cars?
Anonymous No.720148203
>>720139985
No, after you upgrade the needle with all 3 pale oils the game basically tells you it’s in its ultimate form
Anonymous No.720148208 >>720148356 >>720148364 >>720148956 >>720148961 >>720149086 >>720152208
Did anyone playing Silksong ever play Hollow Knight before? Or any game?
Anonymous No.720148217
I unironically hope they do the following
>increase HP Damage to 4 for all enemies
>increase the speed of all enemy attacks
>nerf the speed of player attacks
>nerf the healing so that you need a full bar to heal instead of half of a bar
Anonymous No.720148291
>>720148125
The difference there is that it's the first area corrupted to become the final area. If you move one area over to greenpath the enemy strength is still the same and you can blast through everything.
Anonymous No.720148297
>>720131119
They don't care. They'd rather kill the game out of spite than just accept that they're shit at vidya.
Anonymous No.720148309
>>720147979
You predicted theyd release a great game and make millions? Based hipeful anon
Anonymous No.720148356
>>720148208
I"ve played HK, NG games, HL1, UK, Doom games, etc.
Why wouldn't I?
Anonymous No.720148364
>>720148208
Any difficultly in Hollow Knight was entirely optional
Anonymous No.720148445
>>720148134
or I can just tell them to go fuck themselves, cheat engine in shards and actually have fun trying out different tools instead of just sticking to the 2 I know are most powerful
Anonymous No.720148473 >>720148561
This game just doesn't understand the importance of progression in making you feel powerful
The fact that I upgraded my sword in Bellhart and I literally cannot notice a difference is just horrible design.
Anonymous No.720148547 >>720148583
I am trying to play HK but it is so fucking boring and slow. I am four hours in and have beaten, mantis lords, hornet, and false knight but I am bored to fucking tears from everything between the bosses. It takes fucking forever to traverse the map. Does it get better or should I just give up and find something better to play?
Anonymous No.720148561 >>720149010
>>720148473
don't forget how everything deals 2 masks worth of damage so the first health upgrade literally does not matter
Anonymous No.720148583
>>720148547
SS is just objectively so much better.
Anonymous No.720148595 >>720148653 >>720148669
>Sherma's song isn't as happy after you rescue her in the Whiteward
Bros...
Anonymous No.720148653
>>720148595
the voice acting changing is kino
Anonymous No.720148658
>>720114741 (OP)
I just hope they fix the fucking hitboxes on Beastfly, that piece of shit literally ignores the mobs he spawns half the time.
Anonymous No.720148669
>>720148595
>her
Anonymous No.720148710
>>720114741 (OP)
they should add a stamina bar. spamming attacks is too OP.
Anonymous No.720148713
>>720145084
/v/ proving they're just as bad as the people they complain about is always funny.
Anonymous No.720148743
>>720147247
It's really well designed and looks and plays amazingly well. That's literally it. The bar is so low.
Anonymous No.720148956
>>720148208
The only thing I didn't beat in HK was pantheon of hallownest. I'm enjoying Silksong, but it's definitely kicking my ass.
Anonymous No.720148961
>>720148208
never played hollow knight but I played lost of OG side scrollers like Rockmans, Ninja Gaidens, Metroidvanias, Metroid, Shinobis etc.
I'm just playing SS because of the hype and its supposedly gay porn hard.
Anonymous No.720149010 >>720149537
>>720148561
It does when you consider you can heal. And the shitter enemies that deal 1 damage.
Anonymous No.720149069 >>720149352 >>720149440 >>720149641
Cry all you like, but you faggots still fell for the hype and a lot of you propably already boughted and are unable to refund and that thought is funny to me lmao.
Anonymous No.720149086
>>720148208
>HK
No. Played a lot of other games ranging from life force on the NES all the way to stuff like factorio.
Anonymous No.720149110
>>720147247
lots of idiots swept up by the hype. me included.
Anonymous No.720149287 >>720150048
is the cavern the pinstress mentions something new that requires the soar skill?
Anonymous No.720149352
>>720149069
>tranima
Anonymous No.720149413
>>720143863
This fight is fucking gay
>finally manage to get the spinning queer down
>random lava in the center of the arena now because fuck you
>if you end up on the same side of the center lava as the spearchucker and he does the ground pound there's zero room to avoid it and the knockback hits you into the lava which ignores post-damage protection for a 4 health combo
Anonymous No.720149440
>>720149069
>bought
But me pirate
Anonymous No.720149470 >>720150280
>>720141402
I thought HK was boring dogshit, Silksong is much better and engaging but is still brought down by the team's obsession with backtracking and padding. They actually have a mmo style collect bear ass quest but it's bug meat instead
Anonymous No.720149537 >>720150998
>>720149010
there's several shitter enemies that deal 2 masks worth of damage
Anonymous No.720149563
all action games are bad and people who believe they enjoy them are chasing an endorphin high rather than a well designed experience.
Anonymous No.720149625
>>720143863
2 fags trying to fuck you in the ass isnt new anon. Even mult-phase bosses arent new.
Anonymous No.720149641
>>720149069
I told myself that if I won the powerball I'd buy a copy for real
Unfortunately for Team Cherry I lost
Anonymous No.720149642
>>720114741 (OP)
The game is harder but Hornet is stronger
Anonymous No.720149872
Ngl, those bird enemies relying on contact suck ass to deal with
>don't die in 1 hit
>meaning even if you smack them during an attack, you're gonna get hit if you're in their attack trajectory
It's such a weird design decision after playing mmz where the enemies that rely on contact damage go down in 1 zsaber strike
Anonymous No.720149894 >>720150637
This entire game needs to be rebalanced and practically remade at some points, and if they're going to stick to their guns and keep it unfun then I'll just happily never beat their game. I have no idea how team Cherry failed this hard, it was so simple all they had to do was make hollow Knight but with a bigger map
Anonymous No.720150048
>>720149287
Yes
Anonymous No.720150067
>>720117143
Contact damage shouldn't even exist.
Anonymous No.720150280
>>720149470
yeah I was shocked they put collecting bare asses in the game.
Anonymous No.720150430
>>720114741 (OP)
they can add an active stalker enemy that follows you around the map.
Anonymous No.720150637 >>720150827
>>720149894
Sorry they didn't make the game for retards.
Anonymous No.720150674
>>720114741 (OP)
Rosary grinding needs to get toned down. Too many vendors charging 300-800 per item is fucking insane for a game where the currency is rare as shit and the one decent grind spot gets nerfed when entering end game.
the first few Act 1 bosses I believe shouldn't be dealing 2 masks per hit, and I'm someone who got the Act 3 ending.
Excessive flying enemies who just flap away from your needles range. Irritating beyond belief how often these fuckers show up.
anti climatic final bosses. Act 2s is piss easy and Act 3 is just another rematch.
I assume they kept Acts 4 and 5 tucked away for DLC patches in the coming months.
No fucking way Acts 1-3 took them this long to make.
Anonymous No.720150725 >>720151050
When did 4chan and Reddit trade places? I'm seeing genuine feedback and criticism here but on Reddit all you're seeing is:
>The game is perfectly fair and balanced, plz no nerfs
>Git gud
>Skill issue
>Adapt
>Its not for you
Well I freaking loved the first game so if the sequel isn't for me then I wonder who it is for, cuckolds who love torture?
Anonymous No.720150827
>>720150637
But they did cause here you are
Anonymous No.720150848
>>720147247
It's cheap and much better than all the other indie metroidvania slop out there
Not an amazing game though, a solid 7/10 but well worth the price
Anonymous No.720150998 >>720151519
>>720149537
That doesn't take away the ones that don't.
>see: Bile water
Anonymous No.720151050
>>720150725
Reddit worships brands and have an obsession with toxic positivity. To them, the devs couldn't possibly have made an error, no its your fault for being too bad
Anonymous No.720151519
>>720150998
Ah yes, the area that does an effective 3 damage if you touch the water as opposed to 2.
Anonymous No.720151530
>>720147247
hey, I like 2d platformers. lots of good ones
Anonymous No.720152208
>>720148208

Act 1 encounters/levels are harder than the carnival/trial of the gods shit