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Anonymous No.721051201 [Report] >>721051247 >>721051250 >>721051290 >>721051297 >>721051304 >>721051635 >>721051689 >>721051704 >>721051945 >>721051978 >>721051995 >>721052042 >>721052164 >>721052247 >>721052254 >>721052328 >>721052357 >>721052419 >>721052454 >>721052689 >>721052743 >>721052852 >>721052909 >>721052928 >>721052960 >>721052998 >>721053254 >>721053476 >>721053584 >>721053643 >>721053704 >>721054083 >>721054089 >>721054119 >>721054268 >>721054340 >>721054347 >>721054564 >>721054571 >>721054631 >>721054718 >>721054790 >>721054794 >>721055242 >>721055249 >>721055821 >>721055882 >>721056138 >>721056158 >>721056342 >>721056970 >>721057009 >>721058271 >>721059109 >>721059140 >>721059203 >>721059218 >>721059301 >>721059318 >>721059534 >>721059750 >>721059785 >>721060176 >>721060391 >>721062428 >>721063346 >>721064107 >>721064692 >>721066635 >>721067917 >>721068023 >>721068063 >>721068462 >>721068504 >>721068827 >>721068867 >>721070374 >>721070935 >>721071919 >>721072102 >>721072137 >>721072306 >>721073046 >>721075045 >>721075819 >>721076883 >>721076995 >>721077169 >>721077298 >>721079934 >>721080319 >>721080743 >>721081115 >>721081978 >>721082406 >>721082426 >>721082587 >>721082679 >>721083203 >>721083721 >>721083806 >>721083962 >>721083976 >>721084328 >>721084342 >>721084438 >>721084759
Do game devs think the average gamer is stupid?
Anonymous No.721051247 [Report] >>721053942 >>721054286 >>721056061 >>721059534 >>721059976 >>721061667 >>721064682 >>721068461 >>721069373 >>721074248 >>721075004 >>721076876 >>721078068 >>721082884 >>721083686 >>721084572
>>721051201 (OP)
Anybody who refers to themself as a "gamer" is certifiably retarded.
Anonymous No.721051250 [Report] >>721054269 >>721075004
>>721051201 (OP)
>think
Anonymous No.721051261 [Report] >>721056158 >>721058956 >>721059708 >>721080987
DSP is the reason for this btw
Anonymous No.721051290 [Report] >>721051714 >>721069089 >>721071206
>>721051201 (OP)
the average gamer is a complete retard. go watch some normies play on youtube and you will learn quickly.
Anonymous No.721051297 [Report] >>721051714
>>721051201 (OP)
Yes, just look at Valve/Arkane playtesters.
Anonymous No.721051298 [Report] >>721051487 >>721051713 >>721051714 >>721051765 >>721053334 >>721053901 >>721054614 >>721054756 >>721054903 >>721056239 >>721056494 >>721056852 >>721057287 >>721057640 >>721058392 >>721065468 >>721065580 >>721068063 >>721070881 >>721071503 >>721071780 >>721072069 >>721076834 >>721082889 >>721084216 >>721084438 >>721084880
Anonymous No.721051302 [Report] >>721052901
Devs don't use testers any more so they just assume everyone else in the world is just as incompetent and retarded as they are.
Anonymous No.721051304 [Report]
>>721051201 (OP)
Because game journalists
Anonymous No.721051383 [Report]
I like dark souls ladders, can't fucking see em have the time.
Watching my friend play the new ff7 rehash blew my mind with how much shitty yellow paint was splattered on each rock.
Anonymous No.721051414 [Report]
I'm reminded of a post about someone not knowing in pokemon red/blue that they had a staircase to step onto so they never got past the first room
Anonymous No.721051487 [Report] >>721051670 >>721054753
>>721051298
They should honestly just make everything intractable have a little marker show up on your HUD like destiny. Then nobody would miss it. Make it neon too so it's obvious that it's not a normal part of the environment.
Anonymous No.721051526 [Report] >>721051724 >>721052182 >>721075257
someone get the cuphead gif, game devs are stupid, game reviewers are retarded, and one has to stoop to the other's level before a happy medium is reached.
Anonymous No.721051635 [Report]
>>721051201 (OP)
Because ever since the massive growth in the 6th and 7th gen, they are. During those generations developers repeatedly simplified their games to broaden their market.
Anonymous No.721051663 [Report] >>721062232
There are destructible things when you run by and trigger a little graphic that pops up, showing you can interact with it
was stuck for weeks after getting Gadwin because I never slowed down enough at pic related to trigger the "interact with this", bought the bradygames guide which didn't help at all
Anonymous No.721051670 [Report] >>721053042
>>721051487
It's almost like the game already has that AND a map showing a ladder icon there
Anonymous No.721051689 [Report] >>721053110 >>721053217 >>721054004 >>721054109 >>721062378 >>721064563 >>721068952 >>721074426 >>721077643
>>721051201 (OP)
The SH2 remake did a version of this very well. Usually it wasn't noticeable, and when it was it wasn't jarring. White cloth is far less obnoxious and immersion breaking than yellow paint.
Anonymous No.721051704 [Report]
>>721051201 (OP)
Because zoomers are actually retarded and need the yellow paint.
Anonymous No.721051713 [Report]
>>721051298
>2m ago
Thanks for sharing your account!
Anonymous No.721051714 [Report] >>721052449 >>721052606 >>721056369 >>721072470
>>721051290
>>721051297
>>721051298
>/v/ advocates for casuals now
what happened
Anonymous No.721051724 [Report] >>721051798 >>721051836 >>721053116 >>721054348 >>721058903 >>721062501 >>721063801 >>721063986 >>721065369 >>721075257 >>721076908 >>721078318 >>721080305
>>721051526
Anonymous No.721051749 [Report] >>721051849
For me it's how every game needs popups in the middle of the screen to remind you of the controls these days. R - RELOAD when you're low on ammo or E - KILL THAT GUY when you're behind an enemy whatever. I can remember how to fucking reload, you don't need to remind me.
Anonymous No.721051765 [Report]
>>721051298
>why would we want people to talk about our game online with other people for free publicity?
Interesting point. Now there are even less reasons to use yellow paint.
Anonymous No.721051798 [Report]
>>721051724
Never fails to make me laugh
Anonymous No.721051836 [Report]
>>721051724
Thank you anon
Anonymous No.721051849 [Report] >>721051918 >>721053842 >>721054373 >>721054423 >>721064584
>>721051749
For me, it’s hold to confirm. They act like every menu option is me deleting my save.
Anonymous No.721051918 [Report] >>721053842
>>721051849
Abiotic factor does this and it pisses me off.
Time-wasting bullshit
Anonymous No.721051945 [Report] >>721052016
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
yes.
it's less about they're stupid, and more about avoiding players getting stuck for hours on end just because they didn't see the tiny ladder in the copy pasted environment. it's also why audio queues are a thing. the goal here is that everyone can finish the game without opening a walkthrough when they inevitably get stuck.
Anonymous No.721051978 [Report]
>>721051201 (OP)
Yeah, we kinda are. For what it's worth the paint in RE4 is just okay, it's really not as bad as people make it out to be. But if you want a good example of good level design, surprisingly enough Dead Island 2 is really fucking good with how it lays out it's battle arenas and enviromental interactions, one of the really good things about it.
Anonymous No.721051995 [Report]
>>721051201 (OP)
Tbh, this is first and foremost an artstyle problem, when they aim for hyper realism and everything blends in, I tried to break a bunch of boxes just to realize I can because there's no yellow paint on them and I missed shitton of vases in the castle because I simply didn't see them
Anonymous No.721052016 [Report]
>>721051945
It's weird they do this when everybody who plays their game has the magic rectangle you can ask anything at any time in their pocket
Anonymous No.721052018 [Report]
play testing ruined games
Anonymous No.721052019 [Report] >>721052281 >>721070783
>Decide to explore the arena I just fought in for secrets
>Party member: WE SHOULD HURRY TO THE LEFT OF THE SCREEN
Fuck you don't tell me how to play my game.
And even worse
>Get stuck on a puzzle
>Party member: Gee, I sure wish we had SOME SORT OF <ABILITY YOU JUST UNLOCKED>
DON'T SPOIL THE FUCKING PUZZLE
Anonymous No.721052042 [Report]
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
They are anon.
Anonymous No.721052145 [Report]
>enter new area
>control is taken away
>camera pans over to >thing or person<
>finally regain control
>walk over to >thing or person<
>interact
>control is taken away again
i played my 3DS for maybe 4 hours total, an hour of it on pokemon moon before getting frustrated, an hour of picross 3d2 and two hours of worst smash bros (besides brawl)
Anonymous No.721052164 [Report] >>721052334 >>721063951 >>721069550 >>721076625 >>721084234
>>721051201 (OP)
yellow paint addresses "legibility." in an action adventure game, a player should generally be able to look at any given object and know what "verbs" they can execute with said object, certainly at least if they can climb or push/pull it. there's no fun to be had wondering "hey i wonder if i can climb this thing," running to said thing, and not being able to climb it.
it's easy to criticize yellow paint as a kind of low hanging fruit embodiment of gameyness, but i personally prefer a game to make its systems play well and not waste my time, even at the expense of some zoom zoom's immersion
Anonymous No.721052182 [Report] >>721052320 >>721064772
>>721051526
Don't have that but here's a "mature adult" getting filtered by Spongebob Squarepants
Anonymous No.721052247 [Report]
>>721051201 (OP)
No, they think the devs themselves are stupid

This is because they seemingly can't get environment artists to add ONLY interactive objects
If there were ONLY ladders you could climb, there would be no reason to paint them yellow, because you'd figure it out
But no, there are ladders you can't climb, so the ones that work have to be marked.
Same deal happened for literal decades with doors that can't be opened
Anonymous No.721052254 [Report]
>>721051201 (OP)
its really as simple as capcom copying naughty dog
Anonymous No.721052281 [Report] >>721052484
>>721052019
Honestly it's not even getting stuck on the puzzle, it's exploring since you don't know if the puzzle being solved will activate a point of no return so your explore first and you're being given the solution to the puzzle while doing so. It's just obnoxiously bad game design.
Anonymous No.721052298 [Report]
The real reason for this isn’t dumb gamers but devs being too lazy or inconsistent with their mechanics and level design. This ladder can be interacted with but not that million other you’ll see along the way.
Anonymous No.721052320 [Report] >>721052491 >>721070687
>>721052182
>getting filtered
>failing for ten seconds before succeeding
You don't know what filtered means, do you?
Anonymous No.721052328 [Report]
>>721051201 (OP)
Yes
However, incompetent devs and designers are just as much to blame who can't make their games properly "readable".
Take Serious Sam 4 for example where they plastered store-bought assets everywhere, including shit like bright red valves which stick out so much from the environment that probably everyone thought that they were interactable, only to find out nope - they're just props like everything else.
It's stuff like that where you almost yearn for some 90s/2000s "that wall can be blown up because the lighting on it is different and the seam around the crack is visible" or "this is important because the texture is high res" shit.
Anonymous No.721052334 [Report]
>>721052164
It's not about immersion it's about your hand being held more than in a game for toddlers
Anonymous No.721052357 [Report]
>>721051201 (OP)
probably for people who write run-on sentences
Anonymous No.721052419 [Report]
>>721051201 (OP)
They don't think they know.
Think of how stupid the average person is, and realize half of them are stupider than that
Anonymous No.721052449 [Report] >>721056206
>>721051714
silksong filtered so many casuals it's so funny to witness
Anonymous No.721052454 [Report] >>721052942
>>721051201 (OP)
The yellow paint isn't there because they don't trust you to notice it, exactly. It's there because the person making the ladder has no contact with any other part of the development (outsourcing) and wouldn't know how to make it naturally stand out of the environment even if he had been instructed that it needs to. The easiest solution in that kind of process is for someone to just quickly throw some yellow paint on an asset since that will stand out in virtually all environments.
Anonymous No.721052484 [Report]
>>721052281
I don't mind getting stuck on puzzles, it means the game is doing something right (or is obtuse as fuck I'll settle for either or at this point over STICK THE PURPLE THING IN THE PURPLE HOLE)
Anonymous No.721052491 [Report] >>721054120 >>721055360 >>721082260
>>721052320
>getting stuck in a game for 8 year olds as a grown adult that brags about how "mature" and "intelligent" he is and how he's "above gameplay"
Here's another faggot getting filtered by basic momentum physics. If they want to brag about how mature they are and how mature games should be then they'd better not be getting stuck in games for children.
Anonymous No.721052606 [Report]
>>721051714
None of those posts are advocating for nigger-paint. They are saying that because normalfags are the majority, AAA developers need to use it or else their game will score a 7/10 (abysmal)
Anonymous No.721052689 [Report]
>>721051201 (OP)
>think
know
Anonymous No.721052743 [Report]
>>721051201 (OP)
Games are made for people that were considered mentally retarded up to 50 years ago
Anonymous No.721052852 [Report]
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
Modern games are focus tested on women.
So.... yes.
Anonymous No.721052901 [Report] >>721053301
>>721051302
>Devs don't use testers any more
Devs used to test the games themselves. That's why they were so hard back in the NES days.
Now the publisher hires a third party testing company that focuses on making sure the games are easily playable by women.
Anonymous No.721052909 [Report]
>>721051201 (OP)
To be fair there's lots of games where neither is climbable or breakable
Anonymous No.721052928 [Report]
>>721051201 (OP)
Nah, yellow ladders on the construction areas of the castle and especially in the industrial island's facilities would have yellow ladders.
I touched up a ladder with yellow paint at a warehouse job during the summer. Inspection was coming up. So much shit has to be yellow or they get fined at Manufacturing plants, warehouses, construction zones, maintenance areas everywhere.
If you look around for yellow paint irl, you'll be surprised how much you start to notice it.
Anonymous No.721052942 [Report]
>>721052454
It doesn't have to fucking stand out even the dumbest 10 iq monkey nigger is not going to look at a fucking LADDER and go
>buhhhhhh what da hell... what is.... huh?????
Anonymous No.721052960 [Report]
>>721051201 (OP)
They aren’t stupid?
Anonymous No.721052998 [Report] >>721053208
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
You can blame publisher's corporate test groups for this. Corporates gather up the dummest people to play your game and if they are having trouble you need to cource correct. Publishers try to aim all games towards the lowest common denominator.
Anonymous No.721053009 [Report] >>721053175 >>721054318 >>721054365 >>721055136 >>721057734 >>721057882 >>721057986 >>721060247 >>721072135
>Play classic RE
>Items have a "LOOK LOOK THERE'S AN ITEM OVER HERE" flashy sparkle on them.
>No one cares

>Play TPS RE
>Items have a "LOOK LOOK THERE'S AN ITEM OVER HERE" pillar of light on them (Color-coded based on the item, even!)
>no one cares

>Play nu RE
>Barrels and crates have paint on them.
>"WHAT THE FUCK"
Anonymous No.721053042 [Report] >>721056946
>>721051670
Hmm. Perhaps make an arrow painted on the wall pointing towards the ladder also.
Anonymous No.721053107 [Report] >>721053702 >>721060381 >>721060735 >>721065405 >>721074936 >>721081198
I don't understand why every game doesn't just have the Dead Space system where you press a button and it tells you exactly where to go. We solved this shit in 2008 yet people are still harping on it with the worst alternatives
Anonymous No.721053110 [Report] >>721054092 >>721054109 >>721054468
>>721051689
Same, saw this thread and instantly thought of SH2 Remake, they also did a lot of other cooler indicators with lighting and sounds like chimes on a door.
I also noticed Silent Hill f doesn't have any yellow indicators too so its probably gonna be a Silent Hill franchise mainstay.
What's funny is looking at RE Requiem gameplay and realizing there's no yellow paint or indicators at all in that game too. Guess Capcom got the message.
Anonymous No.721053116 [Report] >>721075257
>>721051724
I was here when this happened. It is a miracle that this journo faggot did not kill himself. This is a human bean that gets paid to talk about videogames. THIS FAGGOT GOT PAID TO TALK ABOUT VIDEOGAMES!!!
Anonymous No.721053175 [Report]
>>721053009
Yellow paint disrupts the aesthetic and atmosphere. The flashy sparkles and pillars of light don't. That's just the way it is
Anonymous No.721053208 [Report]
>>721052998
This. Just think about what kind of person becomes a game tester.
https://www.youtube.com/watch?v=lGar7KC6Wiw
Anonymous No.721053217 [Report] >>721053397 >>721053570
>>721051689
the shitposting has gotten so bad that they're now pretending to like white rags all over because they're not yellow
Anonymous No.721053254 [Report] >>721053803
>>721051201 (OP)
>the average gamer is stupid?

They are, but regardless the yellow paint is the least elegant way to go about this.

You could just have a brighter texture in general, or more emissive so it stands out more, if you played old FPS games (like Quake), the pickups are brighter than their environment, there's a million better ways to do it than the yellow paint.
Anonymous No.721053301 [Report] >>721058736
>>721052901
>Devs used to test the games themselves. That's why they were so hard back in the NES days.
No, games were hard back then because the standard for gaming was arcade games, which were designed to be hard enough for people to die frequently, but also fun enough to keep those people putting coins in the machine. This is also why games back then usually had points (to compare yourself with other players) and time limits (so one person can't just stall and hog a machine forever).
Anonymous No.721053334 [Report] >>721053550
>>721051298
Theres a million ways to make a ladder noticeable, most notably with lighting and color design. Using yellow paint on everything is just a lazy decision.

Yellow paint only worked on Dying Light because it had lore behind it. The parkour supply runners marked the safe routes with yellow paint for easier future parkouring.
Anonymous No.721053397 [Report]
>>721053217
>because they're not yellow
Exactly, people don't know what to do with them
Anonymous No.721053476 [Report]
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
Yes, but that's not why they use yellow paint. They use it because they are lazy and unwilling to put the effort in to create a diegetic way of catching the player's attention.
Anonymous No.721053479 [Report] >>721064980
I'd like to see a dev taking the piss out of that.
Like the player trying to grab onto one of those ladders or rocks, slipping off, getting hurt and realizing that it's actually grease.
Anonymous No.721053550 [Report]
>>721053334
Tomb raider survivor trilogy did it better by just using white paint that makes the terrain look wasted instead
Anonymous No.721053570 [Report] >>721053614 >>721053671 >>721053932 >>721054109
>>721053217
That's only one of the more egregious looking ones because its the first one and wanted players to subconsciously look out for white esque things more.
Look at the screenshot and see how subtle they are, while you're playing the game you actually won't focus too much on the white cloth while you're searching the room for other items or interactables
it also fits the dilapidated look of Silent Hill in general.
Might not work as well in cleaner or newer environments
Anonymous No.721053584 [Report] >>721054217 >>721060773
>>721051201 (OP)
>puts an in-universe reason in game for why there is guiding yellow paint in some spots
this is all you need
either that or create another meta marker for where to go like in militsioner there are waving ribbons like the ones on fans to show they're working hanging off a lot of stuff that you can clamber up
Anonymous No.721053614 [Report] >>721053902
>>721053570
Wow I sure am glad those white rags were there to draw my attention to the giant fucking hole in the wall
Anonymous No.721053643 [Report]
>>721051201 (OP)
ppl blame uncharted for this but they only did it too show climables, they would of never done this cause its stupid
Anonymous No.721053671 [Report] >>721053902
>>721053570
It's amazing the sheer aversion they have to just putting a point light (even if less realistic) in order to draw the player's attention to where they need to go.

Honestly I'd probably be more inclined to get lost with the white cloths than the devs actually putting some fake lights in areas where you need to go.
Anonymous No.721053702 [Report] >>721060096
>>721053107
it works well with dead space because of how diegetic it is, its built into your suit or augmented reality thing
can't just have a character suddenly see lines on the ground that tell them where to go exactly in every game.
Anonymous No.721053704 [Report]
>>721051201 (OP)
Devs have always done yellow paint shit, the only difference is that they got fucking lazy. Why not make an ornate ladder with yellow crystal motifs? Or maybe some vines on the wall with yellow flowers? Fuck just make a dark/light contrast that makes the ladder stand out, it's as simple as placing a torch.

The problem isn't the paint, it's the destruction of immersion
Anonymous No.721053803 [Report] >>721053968 >>721058114
>>721053254
Left 4 Dead is also a really good example. You play the official campaigns in L4D and you never have to think about where to go, it always flows naturally. And then you play custom campaigns and it's way harder to figure out where you're going. And the thing is, both the official and custom campaigns look very similar. L4D official campaign design is so subtle you don't even notice you're being directed. And then there's modern game design which just has HEY COME HERE signs everywhere.
Anonymous No.721053842 [Report] >>721053935 >>721058075
>>721051849
>>721051918
Hold to confirm is a good thing, stop ADD rushing shit
Anonymous No.721053901 [Report] >>721054051 >>721054331
>>721051298
exploring your environment to figure out where to go is playing the game
you're not playing anything if the game is blatantly telling you where to go and what to do, might as well just watch a playthrough at that point
Anonymous No.721053902 [Report]
>>721053614
I was pointing out more to the window on the left there, again very subtle to the point you might think its just part of the environment.
>>721053671
>It's amazing the sheer aversion they have to just putting a point light
They actually do that too in the game.
Anonymous No.721053932 [Report] >>721054105
>>721053570
I switched all the white balls off from Options. And the game was much better for it. What happened to the good old survival horror trope of examining objects from rooms and character having their own thoughts about them? Thats something survival horror took from point and click adventure games and that was not a bad mechanic, it made environments more interesting.
Anonymous No.721053935 [Report]
>>721053842
fuck you
Anonymous No.721053942 [Report]
>>721051247
I refer to myself as a gamer in online circles. I’m known to be pretty cool, actually. The catch is that I am actually retarded.
Anonymous No.721053968 [Report]
>>721053803
i only play l4d1 or 2 drunk
but the maps change, and i didn't know that for a long time, thought i was just drunk
Anonymous No.721054004 [Report] >>721060116 >>721083443
>>721051689
Surely if you notice it as a tool t guide the player then it is exactly the same as yellow paint? Maybe you are retarded
Anonymous No.721054051 [Report]
>>721053901
>exploring your environment
i wouldn't mind exploration as much if everything wasn't copy pasted all over the place.
Anonymous No.721054083 [Report]
>>721051201 (OP)
Yes but the yellow paint is for the below average gamers, ie first time players and literal retarded npc morons that needed to be told what to do all the time.
Anonymous No.721054089 [Report]
>>721051201 (OP)
>Obviously
Neither of those are globally true for video games. However if you have a tutorial or guiding intro that makes it clear you can do so, and no cases where you can't, then no paint is needed. For this game besides I assume it's more just to catch the eye than to be "hey idiot you're meant to use this thing here to advance!!"
Anonymous No.721054092 [Report]
>>721053110
Fuck man is her head big because a joke mod or is it really that big.

Fucking square funk pop.
Anonymous No.721054105 [Report] >>721054592
>>721053932
>What happened to the good old survival horror trope of examining objects from rooms and character having their own thoughts about them
full voice acting
back then it was just a line of text which costs nothing, but every line of voice acting costs money
Anonymous No.721054109 [Report] >>721054151 >>721076707
>>721051689
>>721053110
>>721053570
I also really enjoyed how you can just turn off every UI thing in your hud and just rely on James head looking at things in the environment, that screenshot has him looking at something on the right too and its probably something you can examine.
Anonymous No.721054119 [Report]
>>721051201 (OP)
The average modern broccoli headed “key demo” consumer is a social media addicted phone zombie that would probably get confused by things like ladders and common tools, so yes, they are retarded.
Anonymous No.721054120 [Report]
>>721052491
you coul've just said "no I do not know what filtered means" instead of going on this autistic rant
Anonymous No.721054151 [Report] >>721054375
>>721054109
you mean like how it was in the original? wow revolutionary
Anonymous No.721054216 [Report]
>obviously a ladder is climbable obviously a crate is breakable
There are literally games where you will see ladders you can't interact with and crates that are indestructible though
Anonymous No.721054217 [Report]
>>721053584
The yellow paint IS wasn't an "in-universe explanation", it was just taking the piss.
Anonymous No.721054247 [Report] >>721059725
When will there be a game with deliberately painted non-interactable objects?
Anonymous No.721054268 [Report]
>>721051201 (OP)
They don't,
however, they might think their specific audience is.
That said, I believe this is all just an "accessibility" thing. You know, making the game for EVERYONE, and "everyone" mostly consists of
>game journalists
>handicaps
>tech illiterates
>old people
>people who don't know what a controller is
>3rd worlders

So, the goal is to make these games accessible to people who can't be trusted with the governance of their own body.

Literally all they need to do is add a tutorial,
if a player beats the tutorial and still doesn't realize that ladders are climbable, ledges/fences are vaultable, barrels explode, boxes are for pickups... then, we can safely say it was never a design flaw, but a user flaw.
Ironically, user flaws are what seems to be steering the design choices, since everything needs to be sterile, foolproof and accessible.
(So blame DEI, Woke and Blackrock jews, as usual)
Anonymous No.721054269 [Report]
>>721051250
/thread

Just take a look around yourself, OP. The only board with an IQ lower than /v/ is /x/, and those motherfuckers have literal brain damage.
Anonymous No.721054286 [Report]
>>721051247
>not saying it ironically
Anonymous No.721054318 [Report]
>>721053009
>collect item
>sparkles/lights disappear
>environment returns to normal
Anonymous No.721054331 [Report]
>>721053901
"CHAT I'M RETARDED WHAT THE FUCK AM I SUPPOSED TO DO"
>forced retard popup tutorials: here is what you are supposed to do
>"Oh my GAWD why didn't they just tell me that in the first place?"
>later somehow manages to do something easy by accident on the first time without being told what to do
>"OH SHIIIT I'M SO SMART, I'M SO GOOD"
Tiresome.
Anonymous No.721054340 [Report]
>>721051201 (OP)
I've been a game developer for over 20 years and yes, very much so.

Paint is still a dumb thing to abuse though. Lightbulbs are better.
Anonymous No.721054347 [Report] >>721054382
>>721051201 (OP)
Could this just be a toggleable option? It could be either a texture overlay or a shader, but either can be turned off or on.

On by default of course, as people who need this don't know settings options exist in a game
Anonymous No.721054348 [Report] >>721054374
>>721051724
me while playing with someone 6 thousand miles away through parsec
Anonymous No.721054365 [Report]
>>721053009
Resident Pinata is way worse than yellow paint. Enemies dropping items indicated by a light pillar is retarded.
Anonymous No.721054373 [Report]
>>721051849
Oh fuck's sake yeah, you just reminded me of a game I dropped because I couldn't so much as start playing it without two intro skips, a press to confirm to get to main menu, and hold to confirm to load my game
Anonymous No.721054374 [Report]
>>721054348
WE'RE GOING BACK TO POTATOS
ASSHOLE
Anonymous No.721054375 [Report]
>>721054151
Listen, we take what we can get considering the modern times we live in. Not even indie games nowadays doing the fixed camera angles thing is doing the character head turning to interactables thing.
They rely more on white circles
Anonymous No.721054382 [Report] >>721054515
>>721054347
it shouldn't be an option, it gives the devs an excuse to have lazy level design
Anonymous No.721054423 [Report] >>721084664
>>721051849
I FUCKING HATE THIS BRAINDEAD RETARD SHIT. Fuck every developer who does this shit.
Anonymous No.721054468 [Report]
>>721053110
shouldve painted his hand yellow
Anonymous No.721054515 [Report] >>721056154
>>721054382
Fair, thinking back I don't know of any game I recently played that had these yellow signposts, so guess I'm avoiding the right games.
Anonymous No.721054532 [Report] >>721055662 >>721056154
Anonymous No.721054564 [Report]
>>721051201 (OP)
>obviously
Not really, when you have "games" like TLoU where everything is just a prop.
Anonymous No.721054571 [Report]
>>721051201 (OP)
>this thread again
>blaming people for the retarded decisions of corporations
can you get new material?
Anonymous No.721054592 [Report] >>721054670
>>721054105
Silent Hill games had voice acting, all the examination comments didn't just have any, because they were thoughts in the characters mind.
Anonymous No.721054614 [Report] >>721054680 >>721054684 >>721057336 >>721058454
>>721051298
weird how old games didn't need to slather ridiculous yellow paint on shit in order to direct the player, they instead had actual level design and consistent aesthetic
Anonymous No.721054631 [Report]
>>721051201 (OP)
nice twitter post retard
Anonymous No.721054670 [Report]
>>721054592
yeah but nowadays it'd be the characters talking to themselves since they do that all the time
Anonymous No.721054680 [Report] >>721054713
>>721054614
People get lost all the fucking time in retro games
Anonymous No.721054684 [Report]
>>721054614
I mean, we had yellow coins and spinning bananas on ledges and stuff instead.

Which is better. Resident evil should adopt bananas.
Anonymous No.721054713 [Report]
>>721054680
>there's no games between the 80s and 2020
Anonymous No.721054718 [Report] >>721054760 >>721060831
>>721051201 (OP)
>obviously
ok what about all the games that have ladders and crates that are not breakable or climbable except for a select few?
Anonymous No.721054753 [Report] >>721054974
>>721051487
>destiny
the starcraft 2 streamer?
Anonymous No.721054756 [Report]
>>721051298
what an unimaginative and lazy "developer"
Anonymous No.721054760 [Report] >>721054830 >>721054879
>>721054718
why do they have those ladders and crates if they don't serve a purpose? why can those ladders and crates not be altered at all to clearly differentiate them from usable ones in a diegetic fashion?
Anonymous No.721054790 [Report]
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
It's almost as if normalfags are dumb as hell when it comes to video games
Anonymous No.721054794 [Report]
>>721051201 (OP)
Nintendo should patent this lel.
Anonymous No.721054809 [Report]
Man it's too bad ladders aren't usually painted a vivid colour for safety reasons normally.
Anonymous No.721054830 [Report] >>721054893
>>721054760
Who knows, but the point is that this guy talking like ladders and boxes are always useable is already swinging a fallacy around
Anonymous No.721054879 [Report] >>721054942
>>721054760
>don't serve a purpose?
why do you have a dick if its not serving a purpose?
because you would look pretty weird without one.
Anonymous No.721054893 [Report] >>721055007
>>721054830
>Who knows
The fucking game designer should know which is why he's asking the question. No shit there are other ladders and crates that aren't usable, fucking get rid of them.
Anonymous No.721054903 [Report] >>721055047
>>721051298
this could be easily fixed by only having the paint show up on the easiest difficulty
Anonymous No.721054942 [Report]
>>721054879
Nice argument, really simping hard for those shitty remakes with that ad hominem, high quality stuff
Anonymous No.721054974 [Report] >>721072213
>>721054753
I was about to make a joke about the hallucinated army but it was a different player
Anonymous No.721055007 [Report]
>>721054893
>fucking get rid of them.
wow this looks so fun!
they exist for set dressing
do you think every tree should be able to be cut down used too?
and if you cant then dont add any trees to the game?
Anonymous No.721055047 [Report] >>721084975
>>721054903
That's not really as easy as you think if the game requires caching of any environmental bake passes, or geo atlassing, which most do.

Like it's definitely doable and you'd do it any time something needed to change for an actual reason which makes it worthwhile, but it's not just a case of swapping out the textures unless you don't mind it looking wrong.
Anonymous No.721055049 [Report]
hmm
Anonymous No.721055136 [Report]
>>721053009
A sparkle on an item can symbolize it catching your eye, since there's not really a clean way for games to do that besides the obnoxious [game pauses as camera zooms in on object and pc says "huh, that could be useful!"] play. Bright yellow eye catching paint on everything is the ugly clash of YOU SHOULD LOOK HERE but still trying to look natural and environmental. Beams I can't say much for, but I'll add that the highlighted objects are important too. Imagine if ammo was bright red and heals bright green so you'd spot them, that's not so absurd. But if every ladder you saw was sparkly or had a beam on it you'd think that's very silly.
Anonymous No.721055183 [Report] >>721055404 >>721055796
The yellow paint argument is a solved argument. Anytime anyone defends yellow paint just post this comic.
Anonymous No.721055242 [Report] >>721056182
>>721051201 (OP)
the issue isn't yellow paint, games always had design queues to direct players' attention (hl2 colors every interactable thing red).
my issue is how nowdays it's always specifically yellow paint and how it's used along many other things.
i will never forget gow ragnarok:
>yellow paint
>objective marker
>button prompt
>npcs tell you where to go
Anonymous No.721055249 [Report] >>721055954
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
they are
Anonymous No.721055360 [Report] >>721055835
>>721052491
Anon is a kid...
Anonymous No.721055404 [Report]
>>721055183
i don't hate yellow paint inherently, i hate when it makes no fucking sense. yellow paint all over a ladder makes no fucking sense. yellow paint all over a locker makes no fucking sense. yellow paint used to tape up a switch box, or yellow tape used to bundle up wood scraps in a police station during a zombie apocalypse? makes perfect sense. they had the yellow tape on hand, and used it where they had to. yellow paint ON THE FUCKING FLOOR YOU WALK ON is fucking retarded. yellow lines leader the player through maintenance tunnels? perfectly logical. cracked yellow paint on a chain, or a yellow lock? i have those in my shed right now. it's all about context, but these fucking ultra niggers always fall back on
>oh, you were ok with resident evil 2 having yellow tape on a lock box, but suddenly you're mad at yellow paint all over a window?
it's so fucking stupid.
Anonymous No.721055662 [Report]
>>721054532
>Hm, I should look over this thread again, maybe there is something I missed.
Anonymous No.721055703 [Report] >>721056813
I think half the obnoxiousness of le yellow paint is that we had a BURST of games all utilizing the exact same idea at once, suddenly ALL games were using splashes of yellow paint SPECIFICALLY to do this
Anonymous No.721055796 [Report] >>721057918
>>721055183
Still laugh that one of the sbf guys posted this and thought it was pro-yellow paint.
Anonymous No.721055821 [Report]
>>721051201 (OP)
Game dev cycles are so incoherent and disorganized that the yellow paint was likely just a way to mark placeholder objects as interactable that made it into the final game. The likelihood that the outsourcing studio decides to just translate that kind of thing 1:1 is non-zero.
Anonymous No.721055835 [Report]
>>721055360
Look carefully at the bottom right of the webm. That says IGN. It's an IGN journo playing the game.
Anonymous No.721055882 [Report]
>>721051201 (OP)
i don't think /v/ really realize how dumb the average gamer is
especially the younger generations.
i have to deal with them regularly and holy fuck we are doomed
Anonymous No.721055954 [Report] >>721056562
>>721055249
That's a playtester through
playtesters are chosen from journos, boomers and the lowest denominator
Anonymous No.721056061 [Report] >>721056242 >>721059971
>>721051247
Go be someone else slave somewhere else
Anonymous No.721056071 [Report]
>borderlands 3 literally gives its final boss yellow paint
I can't think of a more embarrassing example than that. I guess I'll take it over "the lava's rising get to high ground!!!!!!” but god damn.
Anonymous No.721056138 [Report]
>>721051201 (OP)
Does the pope shit in the woods?
Anonymous No.721056154 [Report]
>>721054532
>pushes your post to the nearest wall so I can climb on top of it and reach the post above
Thanks anon
>>721054515
Anonymous No.721056158 [Report] >>721056331 >>721056424 >>721056983 >>721058635 >>721066502 >>721069941 >>721076905
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
You ARE stupid, stupid.
look at picrel. How many "subtle hints" did this scene even need? its a linear hallway with no actual player options to change the way you will proceed.
They STILL needed the UI arrow for the item that god forbid you miss, even with the light clearly highlighting the area. They still needed a massive arrow as if it were a youtube thumbnail. Why?
the average gamer is a fucking retard and the 'subtle' guidance of the past is no longer working. See the cuphead tutorial guy.

>>721051261
wrong, DSP is unironically better at games than the majority of /v/ and the zoomer race. Hes a retard and is pretty dumb but he has beaten more games than /v/ has even touched. You didnt fall for his acting, did you?
This is actually down to media journalists who want to use games media to make money but theyre total fucking tourists who know nothing about games and didnt grow up playing them, unaware of the 'subtle' tricks like lighting guiding them, theyre the ones needing UI pointing out to them, theyre the ones who need a map, theyre the ones failing every playtest behind closed doors.

someones bound to post that one picture/video of the devs explaining how bad the average play tester is at figuring out the basic, most obvious things. Yes, they needed the ladder painting yellow.
Anonymous No.721056182 [Report]
>>721055242
It is possible to get all of those in a one screen simultaneously?
Anonymous No.721056206 [Report] >>721056387 >>721058379
>>721052449
casuals?
the self proclaimed masters of gaming, the /v/ user, were sperging out over needing to equip the compass because they cant navigate without it.
Anonymous No.721056239 [Report]
>>721051298
assuming this retard isn't just OP larping to farm epin 4chan gold, the problem isn't helping the player, it's about how you do it. for 2 decades we could make intractable objects stand out, with simple highlighs, intelligent level design, and tutorials. The yellow paint is just a complete abandon of all form of efforts. The idea of "it's painted yellow so you can interact" isn't even a logical evidence, you need to teach your players wrongly on purpose to make it the new rule.
Anonymous No.721056242 [Report] >>721056313
>>721056061
alri' ranpreet dikshit
Anonymous No.721056264 [Report]
Anonymous No.721056313 [Report] >>721070592
>>721056242
see? your whole personality is about the others. You are nobody. merely you's school bullie's property. On your way to transition in less than 3 years
Anonymous No.721056331 [Report] >>721056381 >>721059971
>>721056158
Defending dumbing down your favorite games so it can be played by untermensch is about as cucked as it gets.
Anonymous No.721056342 [Report] >>721056893
>>721051201 (OP)
"ux designers" are arrogant, that's it.
>user don't understand what user experience should be
that what they think.
Anonymous No.721056369 [Report]
>>721051714
For how long I've been here (15 years), /v/ isn't actually anti-casual, /v/ is just contrarian
Anonymous No.721056381 [Report]
>>721056331
>Defending dumbing down your favorite games so it can be played by untermensch
No one did this though, youre being schizophrenic again.
Anonymous No.721056387 [Report] >>721057053
>>721056206
Are you saying that the game is easier if you put a combat useful item into that yellow slot instead of the compass, which is purely just an unneeded utility?
By that logic, doesn't that mean that people who used the compass are more hardcore because they played with a handicap?
Anonymous No.721056396 [Report] >>721056516 >>721058154 >>721058619
Pick up that can
Anonymous No.721056424 [Report]
>>721056158
bike cuck only needed 4 panels to get his message across, tl;dr
Anonymous No.721056481 [Report] >>721056815
I'm convinced this stuff only exists because bad game designers have conditioned players to assume that crates aren't breakable and ladders aren't climbable unless the game indicates they are
Anonymous No.721056494 [Report]
>>721051298
>games always have to cater to the lowest common denominator
is that why they are so shit nowadays?
Anonymous No.721056516 [Report] >>721056580
>>721056396
Anonymous No.721056538 [Report] >>721056595
the yellow paint stuff is only forgivable if you need it to work in the context of combat or an action sequence, if a player is exploring in downtime you really shouldn't need it.
Anonymous No.721056562 [Report]
>>721055954
nope, Valve for the longest time has usually been delegating playtesting to family members of staff and friends.
Anonymous No.721056580 [Report] >>721056757
>>721056516
It wouldn't make sense to put it on something you can't interact with retard
congrats on being too stupid to understand something that was invented for mongoloids
Anonymous No.721056595 [Report] >>721078202
>>721056538
>downtime
games are heavily trying to remove all downtime
the milisecond a zoomer gets bored they alt tab and watch a video
Anonymous No.721056709 [Report]
It's important to remember that even at their most immersive, video games are still video games. If you're playing, let's bullshit and say Dishonored, and you want to take it out a target by throwing your sword at them, you'd quickly realize you can't. Throughout some levels you can find more swords, unable to pick them up and certainly unable to throw them. Now let's imagine there's a moment where you're meant to throw a sword at a target. It doesn't matter if the kill is heavily set up, you'd have players look past it and be confused, because games are full of Cans and Can'ts. Paint isn't really needed for guidance, there's many other ways of assisting players in where they're going, at many different tiers of handholding. It's "needed" for letting design lean back and chill. You can have false doors all over the environment because the true doors are yellow. Your character can wall climb and you don't have to worry about skipping obstacles or story if you make sure only yellow walls are climbable. Hell you can have shambling thralls walk around as harmless unlikable set dressing and then make the hostile combat ones maliciously smoke yellow. It's fittingly enough just a lazy coat of paint slapped on so that you don't have to worry about teaching Cans and Can'ts. You can just make it dreadfully apparent when something is a Can and have as many fake ladders as your sick perverted mgs-afflicted mind can dream of.
Anonymous No.721056757 [Report] >>721056827
>>721056580
>you can't interact with
are you genuinely retarded?
>shooting yellow objects with guns = interacting
>throwing objects into yellow objects = not interacting
Anonymous No.721056813 [Report]
>>721055703
This is an issue too. Early on path markings were really only in games that necessitated it and tried to be immersive about it. But then devs only saw "oh cool we can just guide players with bright disgusting yellow everywhere" and never paused to consider alternatives or even if/when guidance was needed.
Anonymous No.721056815 [Report]
>>721056481
He problem is "game design schools" that invented books full of retarded bullshit so they had anything to teach to retarded rich kids in expensive private unitaskers schools.
Anonymous No.721056827 [Report] >>721056856
>>721056757
wow looks like you are retarded
put your helmet on buddy
Anonymous No.721056852 [Report] >>721056954 >>721058320
>>721051298
>ladder splattered with yellow paint
VERSUS
>ladder is painted entirely high vis yellow

One of these is the right answer, because it's what they do IRL.
Anonymous No.721056856 [Report]
>>721056827
ok, retard
Anonymous No.721056893 [Report]
>>721056342
the yellow cumshot strategy is a renouncement of anything UX related.
Anonymous No.721056895 [Report]
In a never-ending push to broaden any market, the last frontier are the disabled.
I say this without irony or ill intent.
Anonymous No.721056931 [Report]
Have you ever seen playtesting? You'd be surprised how many people need it.
Anonymous No.721056946 [Report]
>>721053042
I look like this, and I act like this
Anonymous No.721056954 [Report]
>>721056852
>Yo unc why can't I interact with the barrier I don't get it?
Anonymous No.721056970 [Report]
>>721051201 (OP)
the average gamer is fucking retarded
Anonymous No.721056983 [Report] >>721057198 >>721057507
>>721056158
>the average gamer is a fucking retard and the 'subtle' guidance of the past is no longer working. See the cuphead tutorial guy.
If Dean was "the average" he wouldn't have been universally shit on for his incompetence.
Anonymous No.721057001 [Report] >>721057230 >>721057967 >>721058893
Anonymous No.721057009 [Report]
>>721051201 (OP)
It's for the journalists
Anonymous No.721057053 [Report]
>>721056387
It's a utility slot. It's competing with traversal items like increasing run speed and increasing the quantity of loot.
Anonymous No.721057198 [Report]
>>721056983
I don't think he's the average but plenty of people are happy to shit on someone at or above their own tragic skill level. You think everyone who memes git gud beat dark souls? You think every "you didn't win the game" poster actually even played it?
Anonymous No.721057230 [Report]
>>721057001
at least he knows he's retarded
Anonymous No.721057287 [Report] >>721057649 >>721058383
>>721051298
He is right. Most of you faggots also never played a racing game where they signpost literally everything even telling you where the curves are
Anonymous No.721057336 [Report]
>>721054614
Most games would have benefited from such a feature.
Anonymous No.721057507 [Report] >>721057767 >>721057872 >>721069562
>>721056983
Chances are that kind of pathetic player IS the average. Gaming exploded in popularity with normalfags because it became popular, and it became infested with people who didnt grow up playing them, rather only jumped in because everyone else did.
Even so, its the average experience of a journalist or reviewer - and thats what matters. If you dont do this shit then you will lose score for it.
Just look at literally any "challenging" game and the fallout from them, recently normalfag popular games include Elden ring, its DLC, nightreign and Silksong. All of them got thousands of posts bitching about the difficulty. How many complaints to very easy games get? next to none.

its simply safer to appeal to the bottom feeders than the other way around, until we start throwing a fit at games being too easy and demanding hard modes, thats just how it is.

You cant use the fact people mocked him as proof of anything, the vast, vast, vast majority of people who mock you do so from a similar or lower position. Anyone bragging about how good they are 100% is both bad at the game and underage.
its like someone saying "youre a virgin, unlike me, I sleep with around 20 women a week"
you dont seriously fall for that sort of thing, do you?

insecure andys who are shit at the game behave like women, tearing each other down to pretend to be on top.
Anonymous No.721057532 [Report]
Anonymous No.721057640 [Report]
>>721051298
Maybe if they actually payed attention to the game instead of immediately going to social media to complain they'd find the ladder.
Anonymous No.721057649 [Report] >>721057864 >>721068031
>>721057287
that's because you have to anticipate turns while racing you dunce, even irl drivers either have the track memorized or they have navigators telling them what's coming
Anonymous No.721057671 [Report]
I think anons on /v/ forget that most people aren't too familiar with video game tropes. For example someone new to video games might not think about checking if there's something under a waterfall.
Anonymous No.721057734 [Report]
>>721053009
>anon discovers suspension of disbelief for the first time
It's the same reason gandolf can cast absurd magic with no one caring but if he was wearing sneakers and holding a basketball, everyone would rightfully call it out.
Anonymous No.721057767 [Report]
>>721057507
>from a similar or lower position
Citation fucking needed. The dumbshit literally couldn't follow the instructions that were written on the screen in plain English. There's being dumb, and then there's failing an open book test with the answers written in glittery ink.
Anonymous No.721057864 [Report] >>721057967 >>721067682
>>721057649
>Dude racing in bideogames is like real life I'm a fully functioning autist
Anonymous No.721057872 [Report]
>>721057507
>You cant use the fact people mocked him as proof of anything,
Counter-argument: Elden Ring. The idea that people are too stupid for challenge in games is an idea pushed by retards who don't want video games to begin with, they want glorified DVD menus that play like cutscene marathons. Ask a game journalist to climb a mountain and he asks where's the elevator.
Anonymous No.721057882 [Report]
>>721053009
One is a UI element separate to the game world that signifies a gameplay action. Imagine if, instead of the controller buttons appearing during a QTE, Leon loudly exclaimed "I need to press the A button right now!"
Anonymous No.721057918 [Report]
>>721055796
the exact kind of person the yellow paint is made for
stupid motherfucker that is too dumb to understand anything
Anonymous No.721057967 [Report] >>721058173
>>721057864
it's sad that you can't even admit that you said something incredibly stupid, you are literally dumber than >>721057001
Anonymous No.721057986 [Report] >>721059023 >>721065751
>>721053009
>Visit a californian game developers house.
>Everything in his living room and kitchen have yellow paint marks so he knows what to do with them.
>His toilet is a pile of empty yellow paint cans.
>When he masturbates to gay porn he spray paints his dick yellow so he knows how to grab it.
Anonymous No.721058075 [Report]
>>721053842
Based
Anonymous No.721058078 [Report] >>721058393 >>721058547
I improved this movie scene so that the audience knows where to look
Anonymous No.721058114 [Report]
>>721053803
Idk about that. When I was 8 I got lost easily in l4d
Anonymous No.721058154 [Report]
>>721056396
>Gordon: Fuck! I'd better do what he says and use the action button to pick up the can...God dammit!
Anonymous No.721058173 [Report] >>721058346
>>721057967
>Dude this is stupid just look at this other comment, bideogames are designed like real life
Anonymous No.721058271 [Report]
>>721051201 (OP)
See, with how much companies get away abusing gamers financially, it is a safe assumption to believe all your consumers are infact barely cognizant drooling retards.

Therefore yellow paint
Anonymous No.721058320 [Report]
>>721056852
The whole ladder painted would not make sense either in the RE setting. A huge metal yellow ladder in the middle of a Spanish castle? Same problem. The solution is better lighting and more contrast, everything in the game is grey and dark, that's why the ladder would be hard to be seen.
Anonymous No.721058346 [Report] >>721058459
>>721058173
explain to me why it's not important in a racing video game to know your next turn then
Anonymous No.721058379 [Report] >>721058503 >>721068923
>>721056206
It's useful to place markers when you explore areas before getting the map. Also exploration isn't a skill it's moviegame tier waste of time. Hollow knight and silksong only have good boss fights to offer, the rest is pointless filler kek. Play actual puzzle games like obra dinn or baba is you or void stranger instead of feeling proud for not equipping a convenient charm (replaced by the dice or double damage braces anyway)
Anonymous No.721058383 [Report] >>721058542
>>721057287
Isn't that the entire point? In terms of world rules, a race is design by people to be navigateable in a certain way. The analogy would mean that the villagers got together to build a course for Leon to make sure he knows where to go.
Anonymous No.721058392 [Report] >>721060621 >>721063765 >>721065684
>>721051298
This guy is a ghoul. Just checked his twittard account and he was retweeting stuff making fun of Charlie Kirk's assassination. No wonder he would be this stupid in other ways too.
Anonymous No.721058393 [Report]
>>721058078
Holy fuck, I never actually understood that scene until now. I always thought they fucked up and left in a scene where they dropped the camera. Thanks, Anon!
Anonymous No.721058454 [Report] >>721068934 >>721082926
>>721054614
>throw clutter like boxes and crates and ladders and doors in a level you can't interact with
>players can't figure out what they can interact with cause all the art assets were either done by dipshits who couldn't make the interactive objects stand out enough, or outsourced to pajeets who didn't care
>level designers are idiots who don't know how to make the way forward obvious by using shit like good lighting and color and contrast and shapes and...
>players get lost because what is the fucking way forward
>HURF DURF PLAYERS ARE STUPID

It's like no modern game dev has even played Half-Life 2. These issues were solved fucking decades ago.

inb4 hurf durf hl2 bad, I'm not even a huge Half-Life fan but the guys at Valve have good level designers who know how to use their tools effectively.
Anonymous No.721058459 [Report] >>721058716
>>721058346
Here is your made up shit no one said award
Anonymous No.721058503 [Report]
>>721058379
>Also exploration isn't a skill
Yes it is. It's the reason why people could navigate around no problem before GPS but now everyone needs GPS to get anywhere. Playing without the compass means you need to pay more attention to landmarks and keep track of previous rooms you've been in order to create a mental model of the map which you can then align with the real thing.
Anonymous No.721058542 [Report] >>721058708
>>721058383
>In terms of world rules,
I'm not talking about in-world street signs. I'm talking about holograms that tell you exactly where to go. There isn't any in-word explanation for it and they are often also yellow
Anonymous No.721058547 [Report] >>721058842
>>721058078
Anonymous No.721058619 [Report] >>721074385
>>721056396
Anonymous No.721058635 [Report]
>>721056158
>DSP is unironically better at games than the majority of /v/ and the zoomer race

True. Whenever DSP easily beats a boss like Isshin the average /v/-tard will claim it doesn't count or he used an overpowered build. The reality is, most gamers these days don't even play games and when they have a hard time in a level they just watch a playthrough. Proof of this is the percentage of game completion achievements. In the old days you'd see 80-90% of people beating the game. Now? You'd be lucky to see 50% of the playerbase beat the game.
Anonymous No.721058708 [Report] >>721058767
>>721058542
>holograms
holograms are fine because they're clearly a gameplay UI element and has zero baring on the game world. Nobody gave a shit about Resident Evil items shining or having beams of light because those are obviously not part of the world and are essentially UI elements. Same reason nobody's immersion is broken by a big HP meter in the corner.

The problem with yellow paint is that it's obviously a UI element but it's applied to the actual in-game world in an unbelievable way.
Anonymous No.721058716 [Report] >>721058815
>>721058459
>a racing game where they signpost literally everything even telling you where the curves are
Anonymous No.721058736 [Report]
>>721053301
>No, games were hard back then because the standard for gaming was arcade games
https://www.youtube.com/watch?v=hLt45QQEseo

A bit of column A, a bit of column B
Anonymous No.721058767 [Report] >>721058926
>>721058708
>holograms are fine because they're clearly a gameplay UI element
No they're not. They can actively hinder you from going off track. Have you ever even played a game like Burnout or Need for Speed
Anonymous No.721058815 [Report] >>721059296
>>721058716
Glad you see now that what I said was something different
Anonymous No.721058842 [Report] >>721064081
>>721058547
you're conflating some things being yellow with throwing obnoxious yellow paint on everything
Anonymous No.721058893 [Report]
>>721057001
>dumb faggot retard uses imageboard quotation marks to describe how much of a dumb faggot retard he is on twitter, the site exclusively used by dumb faggot retards
Anonymous No.721058903 [Report]
>>721051724
Lol players like this are really allowed to be paid to have a opinion on gaming crazy
Anonymous No.721058926 [Report] >>721059002
>>721058767
I mean in terms of immersion breaking. I am strictly talking about making a cohesive and believable world, not about the UI covering your view.
Anonymous No.721058956 [Report] >>721059708 >>721063142
>>721051261
I hope not. Streamers are a poor benchmark for this, because their eyes are usually glued to their chat window and not the game. This is why a lot of streamers constantly get lost, miss stuff hiding in plain sight and not know what to do. Normal people don't play like that.
Anonymous No.721059002 [Report] >>721059154
>>721058926
>I mean in terms of immersion breaking.
Then they are immersion breakers. It's would be easier to just close off the road than produce holograms you can drive into
Anonymous No.721059023 [Report]
>>721057986
Some text flashes before the dude's eyes like "grab your dick and shake it up and down to masturbate!".
Anonymous No.721059079 [Report]
It's all bait, everything
Anonymous No.721059109 [Report]
>>721051201 (OP)
They don't think, they know.
Anonymous No.721059140 [Report] >>721073805
>>721051201 (OP)
Globohomo is regularly colorcoding things for their debtcattle. Virtually every media (especially every instance of the telemarketed, regranded cold) between 20008 and 2022 features yellow and blue in the constellation of the Ukranian flag.
Anonymous No.721059154 [Report]
>>721059002
That would be better, yes. The only thing I'm saying is that putting hologram indicators in a modern racing game doesn't confuse people about the game world or its level of technology. At no point will someone see a racing hologram and think "Huh? Where did that hologram come from? I don't see any projectors! How did they invent holograms even though this is modern day? How would that even work? I thought this was supposed to be realistic"

Where you instantly get that with yellow paint: "Why the fuck is everything have messy yellow paint on it?"
Anonymous No.721059169 [Report]
in the 2000s I was 14 playing Paper Mario
there was some tree stumps that I jumped on, buttstomped, tried a bunch of shit
was stuck like almost a day on that section then I pressed the hammer buttom unintentionally...
Anonymous No.721059203 [Report]
>>721051201 (OP)
I've seen thousands of crates in games that can't be broken. What a stupid fucking zoomzoom.
Anonymous No.721059218 [Report] >>721059384
>>721051201 (OP)
to play devil's advocate, ladders specifically are quite often used as set dressing, so some sort of indication at a glance that it's interactive can be pretty useful if for whatever reason you can't use environmental clues or camera trickery to really make that clear - though, the fact that they're just resorting to splotches of yellow paint is kind of just lazy with that in mind
like as a level designer if you don't think the ladder's particularly obvious you have the tools to help draw the player's eye, especially considering all of these movie games tend to have quite controlled cameras / angles to allow for a more cinematographic flair - just seems like better designers would want to play to the "genre's" strengths, i guess
Anonymous No.721059296 [Report]
>>721058815
yeah turns out you were talking about giant holograms and not about signposts like you initially said, sorry for not reading your mind I lil buddy but maybe try to improve your communication skills a bit.
Anonymous No.721059301 [Report]
>>721051201 (OP)
The average gamer IS stupid. Try to get any gamer raised on the current gen to play stuff from the 80s and even the 90s and watch them seethe in rage over games not holding their hands throughout and actually testing their skills.
Anonymous No.721059318 [Report]
>>721051201 (OP)
They don't think, they proved it through numerous playtests.
Anonymous No.721059346 [Report]
the goal is that mentally retarded "people" can still purchase their game
a sale is a sale
Anonymous No.721059384 [Report]
>>721059218
The problem isn't that ladders aren't clearly indicated. I agree that they need to stand out and be obvious. The problem is simply that yellow paint is a very bad way to do it.
Anonymous No.721059534 [Report] >>721060530
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
Yes.
>>721051247
What's wrong with a descriptive word like that? I play games. I'm a gamer.
Maybe you bought too hard into the "gamers are dead" rhetoric.
Anonymous No.721059678 [Report]
Of course people are going to become more retarded if you don't expect them to use their thinking muscles.
Anonymous No.721059708 [Report]
>>721051261
Just one reason, but yeah they used him as an example.
>>721058956
This is very true, but if you've ever watched him you'll know that DSP is stunningly incompetent even with that factored in.
Anonymous No.721059725 [Report]
>>721054247
I had an idea for a 3D platformer where all the missions seem stereotypical and generic like going through rings or having to do escort missions, but then it does a bait and switch and does something unexpected. Like having an escort that keeps running into enemies and whining he's hurt so you just beat him up and take his reward cause he's annoying, or going through a ring course but the whole thing starts falling apart and breaking cause it's shittily built. It would be fun to throw in a level where everything is slippery because all the interactive objects are dripping with fresh yellow paint and it's your goal to clean it all or something.
Anonymous No.721059750 [Report] >>721059936 >>721060437 >>721065805 >>721069057
>>721051201 (OP)
>obviously a ladder is climbable
How do you know that? besides the ladder existing specifically for climbing, how does the average fucktarded normalfaggot know that's where he's supposed to go? There's plenty of ladders which are there just because, they're part of the map design, they lead nowhere, even if they're climbable.
>obviously a crate is breakable
Again, how does the average fucktarded normalfaggot know you're supposed to break shit and act like a vandal?
Just because you've played games for 20 years doesn't mean the average turbo normalfaggot the modern games industry is targeting also did that. These games aren't made for you anymore, it's time you realized that. The average fuck these days comes half dead tired from work and they have a few hours at best to play this slop. Think they want to use their heads and decipher your digital toy, or they want to press a few buttons and enjoy themselves?
Anonymous No.721059785 [Report] >>721059936 >>721060287
>>721051201 (OP)
>obviously a ladder is climbable
>obviously a crate is breakable
Are they, though?
Anonymous No.721059936 [Report]
>>721059750
>>721059785
Brainlet take. The problem is the implementation. The game had a clippy-style popup stating "You can break this barrel" literally every time you stood next to a barrel, you'd be rightfully calling it out. At best, you could argue that only the first area has obnoxious yellow paint everywhere but even then, that's only a bandaid solution.
Anonymous No.721059971 [Report] >>721069792
>>721056061
hopefully veronica and the rest of the gangweed gamers are reading this, incel
>>721056331
>trannies living inside his autistic brain 24/7
confirmed incel. cope and seethe
Anonymous No.721059976 [Report]
>>721051247
fpbp
Anonymous No.721060096 [Report]
>>721053702
>can't just have a character suddenly see lines on the ground that tell them where to go exactly in every game.
you can either with technology or magic, perhaphs just have a shadow figure of himself running into the right direction, as if he was imaginating himself.
Anonymous No.721060116 [Report]
>>721054004
Ok, some rags AT LEAST make "sense" in the world of SH, it's all messy and gone to shit but why the fuck would someone paint random objects in yellow?
Anonymous No.721060176 [Report] >>721065450
>>721051201 (OP)
Don't underestimate modern day retardation.

I've read a Gears of War Reloaded review where the reviewer got stuck and didn't know what to do or where to go multiple times.
He pointed out the dark alley scene with the bats where the NPC says that it's too dark and they can't get through, so he got stuck.

At the last paragraph he said that they should've made optional "quest markers" as a QoL feature.
Anonymous No.721060247 [Report]
>>721053009
Why didn't they just stick with the thing people didn't mind?
Anonymous No.721060287 [Report]
>>721059785
>>obviously a ladder is climbable
correct
>obviously a crate is breakable
it can be communicated, yes, let me give you an example
>barrels in half life 2 are brown
>explosive barrels in half life 2 are red with a clearly visible "flammable" sign
>this makes the player question whether they can be shot so they explode or not
>the "flammable" sign isn't as obnoxius and fits with the game style
see. people solved this years ago.
Anonymous No.721060381 [Report]
>>721053107
Because companies specifically sue you if you copy their good ideas. Look at the nemesis system or nintendos whole thing now.
Anonymous No.721060391 [Report] >>721060469
>>721051201 (OP)
the problem with modern devs is that they will add tons of ladders and boxes that arent climbable and breakable so they need to set the few that do work apart visually somehow.
its the result of muh realism clutter retard design when in the past games were more abstract which was objectively better.
Anonymous No.721060398 [Report]
Its big studios who want to make money not a good game. Literally nobody asked for any of the casual retard shit its 100% forced by the studios. Stop enabling retarded corpos and go do something about your government, stop the cyberpunk dystopia from happening.
Anonymous No.721060437 [Report]
>>721059750
maybe devs shouldn't fill the world with useless unclimbable ladders or with unbreakable wooden crates then.
Anonymous No.721060469 [Report] >>721060709
>>721060391
This is correct, they make shit and then paint the shit to not look like shit but it is still shit. I fucking hate AAA studios, the more you play games you realize how fucking shit every AAA game is like fucking skyrim
Anonymous No.721060473 [Report] >>721064848 >>721064990
I got stuck on A Link to the Past at Agahnim because I didn't know you had to cut the curtains in his room. I didn't bother trying that because I tried cutting the curtains in the hyrule throne room and nothing happened so I assumed all curtians were just uninteractable.

I wasted the whole fucking weekend I rented that shit from Blockbuster scouring every fucking square inch of the map tying to figure out what I was suppose to do next.
Anonymous No.721060530 [Report] >>721067845
>>721059534
>Maybe you bought too hard into the "gamers are dead" rhetoric.
The joke here is that /v/ unanimously thought that calling yourself a gamer was cringe and reddit, until this shit happened, incidentally bringing a bunch of redditors with it. Yeah, someone bought too hard into the rhetoric.
Anonymous No.721060621 [Report] >>721067927
>>721058392
these kind of animals are a hivemind of shit beliefs that just want to make everything worse and that applies to every venue, not just the political but also art and entertainment.
like an anti-compass that always leads away from good.
its impressive.
Anonymous No.721060709 [Report] >>721060769
>>721060469
at least in skyrim you can actually meaningfully interact with all the random bullshit instead of it just being pointless set dressing
Anonymous No.721060735 [Report]
>>721053107
because thats sad anti-game design.
Anonymous No.721060769 [Report]
>>721060709
skyrim is the opposite extreme where it feels like pointless bloat. its better but also bad.
Anonymous No.721060773 [Report]
>>721053584
anthropomorphizing the yellow paint was a funny way of doing it. i laughed when even the enemies in praetorium were confused about it
Anonymous No.721060831 [Report] >>721063729
>>721054718
Make the unbreakables out of steel or something, like half-life did 25 years ago.
Anonymous No.721060965 [Report] >>721061249
Graphics are so detailed these days that something subtle like climable bricks sticking out of a wall is really hard to notice. They should just give you the option to turn the yellow paint off like in Star Wars: Outlaws.
Anonymous No.721061249 [Report]
>>721060965
except graphics look like shit, hi-def shit, literal ue5 store assets

if a normalfag wants to run 2 hours in circles it's not my fucking problem and neither should be yours

kill youself stupid tranny mutt zoomer
Anonymous No.721061667 [Report] >>721061881 >>721066806
>>721051247
lol people like you are mindbroken. Literally no other hobby or interest is ashamed to be referred to as what they are other than video game players. Gamers truly are one of the most oppressed people. Decades of public abuse to the extent that even at it's popularity peak you're still afraid to be associated with it.
Anonymous No.721061881 [Report] >>721062923
>>721061667
You will never ever be a woman you vile freak.
Anonymous No.721061978 [Report]
Realistic level design dictates that you will have crates and ladders that are just props. Therefor there is a need to differentiate between interactive and non-interactive objects as the mere presence of the object is no longer enough (the map is filled with duds).

When imbeciles hopped on the train to criticize gamey level design - I remember half life being one of the primary targets - and demanding realistic offices and factories you faggots took their side. Now eat your yellow paint, read your prompts, and enjoy your realism untainted by gameyness.
Anonymous No.721062232 [Report]
>>721051663
I thought this was a Horse Race Tests map.
Anonymous No.721062378 [Report]
>>721051689
>Ugh...
Anonymous No.721062428 [Report]
>>721051201 (OP)
I know I walked into retard land by downloading the new skate. game, but do modern gaymers really need to be taught how to spin in a fucking circle? It wouldn't even let me skip it.

The games better than no skate and that jank as game Session at least.
Anonymous No.721062501 [Report] >>721075760
>>721051724
Souce on the retard?
Anonymous No.721062923 [Report] >>721063081
>>721061881
What an odd thing to say.
Anonymous No.721063081 [Report] >>721063202
>>721062923
Who do you think you're fooling? You're all mentally 12 years old.
Anonymous No.721063142 [Report]
>>721058956
DSP was retarded before he started streaming
if anything chat's handholding him through a lot of those games
Anonymous No.721063202 [Report]
>>721063081
Who are?
Anonymous No.721063346 [Report]
>>721051201 (OP)
the average gamer IS stupid, they have been conditioned for over a decade to not have to think
Anonymous No.721063576 [Report] >>721063740
how far will /v/ goblins go to not play videogames?
>I cant play a game because they have visual hints for interactables
>I must complain on /v/ instead all day
Anonymous No.721063721 [Report]
Hell is us came out and instead of supporting it, /v/ ignored it or shat on it and plenty of anons got filtered by its toddler puzzles despite the consensus being that they are too simple. this board has no right to complain about yellow paint anymore
Anonymous No.721063729 [Report]
>>721060831
steel crates in 15th century Europe?
Anonymous No.721063740 [Report]
>>721063576
you in fact do not have to play slop like this.
Anonymous No.721063765 [Report]
>>721058392
>2m ago
he's the same guy who posted this screenshot mind you
these are the people posting on /v/ and making slide threads all day
Anonymous No.721063801 [Report]
>>721051724
This one took me a few tries at first too because you don't expect to have to use the previous obstacle to overcome the next one, and the timing for the air dash is awkwardly specific. Still that guy's in a "league of his own".
Anonymous No.721063951 [Report]
>>721052164
>there's no fun to be had wondering "hey i wonder if i can climb this thing," running to said thing, and not being able to climb it.
WAT!
Anonymous No.721063986 [Report] >>721071898
>>721051724
The fact that people ever believed this was real keks me. The guy was obviously pretending to be retarded for clicks.
>merely pretending
No offence but you're stupid yourself if you believed this. So blinded by your hatred for journos and desire to believe yourself superior to [something] that you fell hook, line, and sinker for obvious bait.
Anonymous No.721064081 [Report]
>>721058842
You're mistaking my dumb joke image reply as some effort to make a point.
Anonymous No.721064107 [Report]
>>721051201 (OP)
It is a good thing Dying Light the Beast doesn't do this yellow paint crap.
Anonymous No.721064129 [Report] >>721082574
This wouldn't be a problem if video games didn't litter their worlds with non-interactive items that break immersion
Anonymous No.721064256 [Report]
>fill your game with unbreakable crates and unclimbable ladders for "immersion", and then have to do bullshit like this
It's an entirely self-created problem, that doesn't need to exist.

At the absolute most, you may have to highlight key interactables with framing and use of lighting.
Put the ladder in the middle of the room, instead of awkwardly at the side, surrounded by clutter, for example.
This isn't hard to do. You should design your game like this anyway, because it's less annoying.
Anonymous No.721064286 [Report] >>721064371 >>721068630
>Oh, and before I forget, I think you dropped this back in Black Mesa!
Anonymous No.721064371 [Report]
>>721064286
yellow crowbar magically creating the way forward would be a kino parody of this.
Anonymous No.721064461 [Report]
>LOOK AT THESE CRACKS
So unnecessary. Took out the soul of the pavement cracks.
Anonymous No.721064563 [Report]
>>721051689
This is just what 2013 did, in fact that game is one of the earliest versions of "yellow paint".
Anonymous No.721064584 [Report]
>>721051849
I hate that shit so much. Who decided that was a good idea?
I know it must have come from mobile games, but I'm playing with a controller here. I'm not going to accidentally press a button.
Anonymous No.721064682 [Report]
>>721051247
>a friendless anonymous loser on the internet said the word "gamer" is "retarded"
Okay. I'll be sure to replace it with "videogame-player" just incase you're ever lurking (who am I kidding, of course you will be) when I post on here.
Anonymous No.721064692 [Report]
>>721051201 (OP)
Gamers are the original fanbase who built this industry with their money, the wider bandwagon audience that allow these games to sell millions are not "gamers". They are retards, the kind of fucktard that bought borderlands4.

This is why you have yellow paint, the wider audience that allows them to sell millions are stupid and need these things that "gamers" do not need.

The budget of AAA games is insane now, so they simply CANNOT be made for "gamers"a lone. Play indie games if you're a gamer.
Anonymous No.721064772 [Report]
>>721052182
See if had a problem with this back when I was 5 to the point that I just used the missile launcher to push the button. Now as an adult i see how stupid I was and the basic solution.
Anonymous No.721064812 [Report] >>721065082
Just make it a toggle
There, all you incels and trannies can stop arguing now.
Anonymous No.721064848 [Report]
>>721060473
You're supposed to get stuck there, and it feels cool when you figure it out.
>wait, can I just cut the curtain?
>oh shit, it worked!
If you get nothing out of that, you need to just not be playing games. They're not for you.
Anonymous No.721064980 [Report]
>>721053479
Better yet put a normal climbable ladder with no paint on it right next to the rocky vertical cliff face covered in yellow paint. It'd make for some good youtube clips.
Anonymous No.721064990 [Report]
>>721060473
you can cut the curtains in the throne room though.
there's just nothing behind them.
Anonymous No.721065082 [Report] >>721065218 >>721067240
>>721064812
design your game right, and it doesn't need to be a toggle.
Why is the player struggling to find a ladder? This never happened in Ocarina of Time or Half Life.
Did you fuck up designing your environment, by making it a visual clusterfuck? Probably, yes.
Should you take the murky grey filter off the game, make the ladder a slightly lighter tone of brown, and get rid of that distracting foliage? Probably, yes.
Anonymous No.721065218 [Report]
>>721065082
umpteenth post best post
/thread
Anonymous No.721065369 [Report]
>>721051724
I still can't watch it
Anonymous No.721065405 [Report]
>>721053107
That's not a solution at all, it's an abject failure of game design.
Anonymous No.721065450 [Report]
>>721060176
Link it, I want to laugh
Anonymous No.721065468 [Report]
>>721051298
if you can't get stuck in a game, it's not worth playing. being able to overcome a difficult section make me feel good because I know I'm better than others that have failed/used a guide
Anonymous No.721065580 [Report] >>721068869
>>721051298
>tranime avatar
>retarded opinion
every time
Anonymous No.721065684 [Report]
>>721058392
What a monster
Anonymous No.721065751 [Report]
>>721057986
>>When he masturbates to gay porn he spray paints his dick yellow so he knows how to grab it.
kek'd and wheeze'd
that retarded anon really got btfo
Anonymous No.721065805 [Report]
>>721059750
>There's plenty of ladders which are there just because, they're part of the map design, they lead nowhere, even if they're climbable.
Consider that maybe that's part of the problem, you dumb cunt.
>Again, how does the average fucktarded normalfaggot know you're supposed to break shit and act like a vandal?
The game gives you an attack button, yet you don't go around attacking people in real life, either. Put two and two together.
Anonymous No.721066502 [Report]
>>721056158
>wrong, DSP is unironically better at games than the majority of /v/ and the zoomer race
I watched him play Donkey Kong
Despite the game making it clear on several occasions and being a fucking children's game he didn't know the Kong Bananza could break concrete until the end game.
Anonymous No.721066635 [Report] >>721070294
>>721051201 (OP)
>follow yellow paint
>it leads to an instant death trap
>ignore yellow paint and walk a bit further past it
>one of the enemies is holding a bucket and a brush with yellow paint on it
Anonymous No.721066806 [Report] >>721067001
>>721061667
I know what these fucking threads were about you degenerate.
Anonymous No.721067001 [Report]
>>721066806
it was some kinda gay thing, ye?
Anonymous No.721067045 [Report]
There are no yellow objects in mobas and arena shooters, there's not even a tutorial.
Anonymous No.721067240 [Report] >>721067417 >>721069185
>>721065082
>or Half Life
Holy dumb ass. There is literal in game developer commentary detailing how they had to rework entire sections because play testers got lost.
Anonymous No.721067417 [Report] >>721072083
>>721067240
>redesign the level, instead of smearing yellow paint on the walls
Wow. It's like that's what I said.
Anonymous No.721067682 [Report]
>>721057864
Nigger, the point is the turn signals in racing games are both a good mechanic and accurate to actual racing, making it more immersive. It's a win/win
God damn monkey retard
Anonymous No.721067845 [Report]
>>721060530
Okay, I'll admit I used to find it cringe too. But the anti-gamer journos legitimately made me re-examine it and now I think I was wrong before.
I'm not a labels kind of guy in the first place, but it's a descriptive word and it's a way to identify with a subculture where people share a passion and a sense of community. Nothing wrong with that.
Anonymous No.721067917 [Report] >>721068060 >>721068065 >>721068257 >>721068394 >>721068451 >>721075091
>>721051201 (OP)
avowed didn't have a single yellow paint moment and the levels were so thoughtfully designed you didn't need none

but 4ch is not ready to have that discussion
Anonymous No.721067927 [Report]
>>721060621
>like an anti-compass that always leads away from good.
This is a good turn of phrase because it's completely fucking true. These people find purpose in inverting good whenever they can. Literally saying good is bad and bad is good at every opportunity.
Anonymous No.721068023 [Report]
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
Products are designed to appeal to the lowest common denominator for profit maximization, so yes, the average consumer is indeed a fucking retard.
Anonymous No.721068031 [Report]
>>721057649
>navigators
they are called co-drivers/co-pilots my esl fren
Anonymous No.721068060 [Report] >>721068371
>>721067917
the only discussion we needed was the lack of RPG elements and environment interractions
Anonymous No.721068063 [Report]
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
No, of course no-
>>721051298
I guess they do?
Anonymous No.721068065 [Report]
>>721067917
That's an aqueduct, bro
Anonymous No.721068257 [Report]
>>721067917
Vid unrelated, but I do agree. There are obvious spits where you need to use fire/ice/Yatzli's magic, and they don't pop out super unnaturally at you.
Anonymous No.721068371 [Report]
>>721068060
let's have some of that
there is plenty of RPG elements for an action RPG
>environment interractions
climbable towers, ledges, rocks and shit is the fun type of environment interactions, and there is plenty of that
items not being pinned in place is the not fun type of environment interactions, so I'm glad they are mostly pinned unless thye forgot to pin it [picrel from the early release build]
Anonymous No.721068394 [Report] >>721068782
>>721067917
everything about this webm looks like an AI hallucination
Anonymous No.721068451 [Report] >>721068782
>>721067917
not gonna play gay propaganda.
not sorry.
Anonymous No.721068461 [Report] >>721078350
>>721051247
I play video games, that makes me a gamer. Not my problem you’re so insecure about your own hobby.
Anonymous No.721068462 [Report]
>>721051201 (OP)
And they are right. >>721065402
Anonymous No.721068504 [Report]
>>721051201 (OP)
>why did they do this
Playtesters.
The answer is always playtesters.
Anonymous No.721068630 [Report]
>>721064286
>tfw it's new year and you started new smod playthrough
:)
Anonymous No.721068709 [Report] >>721080050
>varmint rifle
>.22 caliber
>round about the side of the head of a pen
>can't kill large animals, made for killing birds and squirrels
>kills bandits in one shot because devs realized players wouldn't be able to understand the difference between a hunting rifle for small animals
>can't kill foxes in one shot

>game equips your weapons for you before every mission and choses the weapons it thinks are more appropriate
Anonymous No.721068782 [Report]
>>721068394
well I'm sorry anon, I don't know how to compress webms into the 4mb limit and have them not look like ass
>>721068451
it's OK anon, I'm just gonna snap my fingers, and you will forget you were ever gay
*snap*
Anonymous No.721068827 [Report]
>>721051201 (OP)
Think?
Anonymous No.721068867 [Report]
>>721051201 (OP)
Todays average gamer is barley sentient.
Anonymous No.721068869 [Report]
>>721065580
It's funny how being clinically retarded coincides with being an animefag.
This phenomenon ought to be studied.
Anonymous No.721068923 [Report]
>>721058379
>Also exploration isn't a skill
is this the current nu-/v/ cope?
Anonymous No.721068934 [Report]
>>721058454
This is the problem, but I think it fails to highlight the stupidity of yellow paint. Even if you insist on using yellow colour coding as lazy aesthetic shorthand, why would you default to out of place yellow paint splashes instead of just MAKING THE OBJECT YELLOW IN THE FUCKING FIRST PLACE?
Anonymous No.721068952 [Report]
>>721051689
I think it's still not good enough for the modern audience, like do you guys think it's just missing that extra thing to make it standout just a little bit more? the devil is in the details you know, imagine sh2 remake is getting its own remake somewhere in 2035, I would assume it would go like this
>screen fades black and focuses on the white cloth that starts to pulsate in light
>james quitely mutters "This cloth huh.... I wonder if I should approach it"
>an on-screen prompt appears "Find the white cloth, it indicates objects with which you can interact" that doesn't go away until you interact with it
>a mini-map with a marker indicating the position of the cloth suddenly appears with a big arrow over your head showing the way if you feel lost
>as soon as you approach the cloth three achievements pop-up, ai-based game assitant prompt activates asking you "According to my database only 5.5% of players successfully completed this achievement, If you are stuck, say 'Help me' out loud so I can do a search on Goygle for you" starting a count-down of 3 minutes (the average reaction time of people in 2035) at the end of which it will automatically teleport you to the exact location of the cloth
>while you are finishing this procedure five 25-second advertisement of the latest products are getting shown to you in a seperate small window
Anonymous No.721069057 [Report]
>>721059750
>How do you know that? besides the ladder existing specifically for climbing, how does the average fucktarded normalfaggot know that's where he's supposed to go? There's plenty of ladders which are there just because, they're part of the map design, they lead nowhere, even if they're climbable.
Maybe that's part of the problem? You're in this dead-end, with a bunch of ladders around you, you climb some but they lead to nothing but cheap loot, maybe you have to check the others? At least for the cheap loot?

Or making it easier, the devs can just make 6 ladders, 5 and clearly broken in half and your character can't reach, and one ladders that isn't broken. When you character approaches one broken ladder, they say
>broken, can't reach that
So maybe we should check the not broken one?

>>obviously a crate is breakable
Again, how does the average fucktarded normalfaggot know you're supposed to break shit and act like a vandal?
Either make everything breakable so they develop the idea of trying to break things, or put in the level design ONLY the crates you can break.
Anonymous No.721069089 [Report]
>>721051290
'ULA ON THE 'LOG
Anonymous No.721069185 [Report]
>>721067240
>valve takes the time to fix their levels instead of slapping yellow paint on top of things and going "here you go it's fixed now, we just can't do it any other way"

Listening to Valve's commentaries is always a treat. Even though I think they can take it too far (removing that maze part in HL2 because some dipshit kept going right for an hour), I can't deny their games are as polished as can be.
Anonymous No.721069373 [Report] >>721069435
>>721051247
But I am a gamer.
Anonymous No.721069435 [Report]
>>721069373
You only say that because you hate women and minorities.
Anonymous No.721069550 [Report]
>>721052164
>there's no fun to be had wondering "hey i wonder if i can climb this thing," running to said thing, and not being able to climb it.
There is no fun in playing videogames, the fun is having watching it be played, like a movie
Decisions don't matter, experience is irrelevant, just put me in the treadmill
Anonymous No.721069562 [Report]
>>721057507
>Just look at literally any "challenging" game and the fallout from them, recently normalfag popular games include Elden ring, its DLC, nightreign and Silksong. All of them got thousands of posts bitching about the difficulty. How many complaints to very easy games get? next to none.

Well, yes, why do you think Elden Ring has so many "rollslop" and Silksong so many "jumpslop" posts? Compare and contrast, 2014 git gud lol, with /v/ nowadays "i can't beat this game it's too hard it's hardslop"
Anonymous No.721069792 [Report]
>>721059971
?
You think untermensch mean trans?
Anonymous No.721069941 [Report]
>>721056158
His chat literally handholds him trhoughout the entire game duration nigger, and he still fails, most of the time he beats the game due pure luck or looking up guides online and pretending he did it all by himself
Anonymous No.721070294 [Report]
>>721066635
I thought about making a quest like that in my game
Drunkass bandits would make an elaborate obstacle course all over the rooftops overnight. You can use logic and find them near one of the bars with a buttload of empty paint cans or follow the whole thing like a moron for absolutely zero extra reward and have them mock you for it.
Anonymous No.721070374 [Report]
>>721051201 (OP)
Yes, gamers are retarded
Anonymous No.721070592 [Report]
>>721056313
>SAR DO NOT REDEEM
Anonymous No.721070687 [Report]
>>721052320
>>failing for ten seconds before succeeding
He succeeded by mere mistake, not because he managed to grasp what his error was.
Anonymous No.721070746 [Report]
It took me this long to realize...this fairy is named Navi because she helps you navigate
Anonymous No.721070783 [Report]
>>721052019
>See puzzle
>Instantly know the solution, but executing it will take a minute or two
>While I'm solving the puzzle, party member starts beaking off "GEE, WHAT IF WE DID [EXACTLY WHAT YOU'RE DOING RIGHT NOW]"
Anonymous No.721070793 [Report] >>721070915 >>721071261 >>721071968 >>721073684
The discussion about Silksong difficulty over the recent weeks has convinced me that the average "gamer" is either terminally fucking retarded or just impatient as fuck and incapable of dealing with any pushback or difficulty in a videogame, given the intensity of the bitching about how hard Silksong supposedly is.
Anonymous No.721070881 [Report]
>>721051298
The RE4 remake is the best / worst example of this possible. The original game makes interactable stand out by using a flat shader which makes them subtly look different from their surroundings - just enough that you see them clearly without needing to be neon yellow. Any ammo or items get a glowing indicator that something is on the ground, color coded for quick reference, and some key interactables (like a gem or jewelry "hidden") will have small starbursts of light when you look in their direction.

Then you have the remake, where everything is covered in yellow spray paint. Truly abhorrent and completely unnecessary.
Anonymous No.721070915 [Report] >>721071180
>>721070793
Yep. Apparently dying 10 times to a harder boss is an unnacteptable level of difficulty these days. Gotta beat everything first try to feel special.
Anonymous No.721070935 [Report]
>>721051201 (OP)
Horizon was weird about this where climbable objects that naturally stuck out like pieces of metal or wooden beams had very clear additional markings but slight crevices in natural rock formations barely had any indication despite looking no different than their surroundings.
Anonymous No.721071180 [Report] >>721071650
>>721070915
Yeah, I wonder if it is just the younger demographic that is not used to difficult bosses etc. I got no issues with grinding against bosses until I finally beat them, even if it took hours of time from me a couple of times, because that sort of difficult shit was more common in the games I played when I grew up.
Anonymous No.721071206 [Report]
>>721051290
ze merula stickee
Anonymous No.721071261 [Report]
>>721070793
this thread makes me sad because I remember back in the day when I used to get lost in pokemon and that whole thing was part of the experience that made it all good
Anonymous No.721071503 [Report]
>>721051298
Thanks for exposing yourself retard, have a you, i am gonna bully you for eternity
Anonymous No.721071548 [Report]
>been playtesting levels
>levels have a powerup that appears when you use your shield
>keep hearing windows errors sounds and getting errors in unity about saving
>wtf
>eventually realize cause the shield was recently remapped to ctrl by default
>and it only happens when i walk south (on wasd)
>it keeps trying to save even though the game is focused in full-screen

fucking unity sometimes
Anonymous No.721071650 [Report]
>>721071180
It is 100% this. The first game my son really started playing was Mario Odyssey, a game in which you can't really "lose" in any meaningful way and honestly it really made it hard for him when he got older and wanted to try Elden Ring, Pizza Tower, etc. He eventually got gud but he would become incredibly frustrated and early on he even had a few crying fits about some games "Not being fair!". He got over it, and I was proud to see it. Now he only gets mad when he misses a P-rank by one combo, and it isn't a scream and throw things mad its a normal "Well fuck..." kind of mad, which is justified.
Anonymous No.721071780 [Report]
>>721051298
that's bullshit, if a retard is stuck on a game he can just see the youtube walkthrough and realize how retarded he was to not notice the ladder
Anonymous No.721071898 [Report]
>>721063986
Shit bait
Anonymous No.721071919 [Report] >>721072089
>>721051201 (OP)
Modern games are so full of detail, vegetation, etc. that you need some form of contrast to point out what is interactable.
Anonymous No.721071968 [Report]
>>721070793
silksongs difficulty curve just builds up on the previous game and expects players to have finished it.
most didnt most just mashed early in it and then dropped it, so they entered the sequel unprepared.
and then there's also journoloid subhumans who feel forced to play it to make reviews but dont want to put actual effort in so its easier for them to shit and cry and demand the whole medium to be made easier.
Anonymous No.721072069 [Report]
>>721051298
People weren't able to play games before yellow paint?
Anonymous No.721072083 [Report]
>>721067417
>design your game right
>except you didn't design it right because retards will still get lost regardless
>resort to butchering the experience for non retards
>this is better than a toggle
Not a good look lil bro
Anonymous No.721072089 [Report] >>721072646
>>721071919
yeah that's a fair point, on old games like the ps1/ps2 era, the contrast between interactive objects and the environment was pretty high due to the low polycount and the simplistic shader/lightning effects
Anonymous No.721072102 [Report]
>>721051201 (OP)
They must be if they keep buying these shitty remakes.
Anonymous No.721072135 [Report]
>>721053009
Subtle v. in-your-face

Is this hard to comprehend?
Anonymous No.721072137 [Report]
>>721051201 (OP)
Well they are. Its been proven over and over.

And people on /v/ are also super terrible at videogames, so why is it surprising here?
Anonymous No.721072195 [Report]
No game worth playing has this shit. Stop playing AAA interactive movie slop.
Anonymous No.721072208 [Report]
I miss nuTomb Raider's white paint.
Anonymous No.721072213 [Report]
>>721054974
He's the "retard magnet" guy
Anonymous No.721072306 [Report]
>>721051201 (OP)
No, but they aren't doing this for the average gamer, they're doing it for the retarded gamer.
Corporations NEED to pander to the lowest common denominator.
Anonymous No.721072405 [Report]
old games used to have items glow and giant arrows pointing you where to go tho
Anonymous No.721072470 [Report] >>721072582
>>721051714
There's a very vocal minority pushing for every game to have a 'tell me a story' difficulty mode so that nobody has to feel left out.
They're the people saying Margit was too hard and Silksong is unfair.
To them 'get good' is ableist hate speech.
Anonymous No.721072582 [Report]
>>721072470
Are these people in the room with us right now?
Anonymous No.721072646 [Report]
>>721072089
Exactly. It's a very simple answer to the problem but everyone just ignores it.
Anonymous No.721072735 [Report]
I remember replaying OoT on an emulator, being impressed at all the shit I had figured out to beat the game as a kid
Anonymous No.721072773 [Report]
Alright anon, you've been given a brush and yellow paint, what do you do with it?
Anonymous No.721072849 [Report] >>721073121
I just don't understand why can't they make it a toggle in the settings?
Do you want giving yellow paint everywhere? Yes. There it is. No? It doesn't show up.
Especially in games which have another mechanic for finding clues like Stellar Blade with the scanning drone.
Anonymous No.721073046 [Report]
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
just look the state of current video games
Anonymous No.721073121 [Report] >>721073951 >>721074739 >>721081753 >>721082212
>>721072849
Once you remove the eye-catching yellow paint / HUD arrow you tend to realize those games can't actually lead you smoothly from one area to the other. Graphical realism comes at a cost, and that cost involves putting ladders in place where ladders would logically go, but you still can't allow the player to actually climb those ladders because they're just setpieces. So you make the one interactable ladder unique in some way.

Playing a lot of modern games with no HUD feels like a fool's errand because the devs simply expect the player to follow non-diegetic hints. The yellow paint is a happy middle ground but only work for immediate obstacles
Anonymous No.721073684 [Report]
>>721070793
Its the former, people don't have patience, i blame smarthphones
Anonymous No.721073805 [Report]
>>721059140
go off sis
Anonymous No.721073946 [Report]
Unironically if parkour elements in the dying light games weren't marked in some way some of the challenges would be confusing to the average player
They would blend into the world and sometimes the player just needs a marker for "hey, climb here, stupid"
It's not really immersion breaking imo
Anonymous No.721073951 [Report]
>>721073121
Make the game less realistic, and accept that it's a game.
Anonymous No.721074248 [Report]
>>721051247
Kys dumb tr00n
Anonymous No.721074385 [Report]
>>721058619
This is still pretty vague could could you make this easier to understand?
Anonymous No.721074426 [Report]
>>721051689
vgh....
Anonymous No.721074589 [Report]
Anonymous No.721074603 [Report]
Step aside, heretics!
Anonymous No.721074739 [Report]
>>721073121
Ok but then why is a separate mechanic in game which tells you the same thing (highlights the ladder that you can climb)?
Anonymous No.721074936 [Report]
>>721053107
Because Arin Hanson thinks it's stupid and unecessaary and for some reason game devs listen to him.
Anonymous No.721075004 [Report]
>>721051247
This is correct.
>>721051250
Also correct.
Anonymous No.721075045 [Report] >>721075142
>>721051201 (OP)
Resident Evil 4 Remake
>makes the story more believable
>removes the nonsensical sequences
>the HUD disappears to make the game even more immersive
>...
>throws the fucking yellow paint everywhere
Anonymous No.721075091 [Report] >>721081486
>>721067917
>avowed didn't have a single yellow paint moment
Every town door was also locked in Avowed and you were only allowed to jump from high places to a water by using a scripted prompt. It didn't need yellow paint because the whole open sandbox was an illusion and your movement was severely limited with invisible walls.
Anonymous No.721075142 [Report]
>>721075045
Nobody said the developers were smart.
Anonymous No.721075257 [Report] >>721075890 >>721078380
>>721051526
>>721051724
>>721053116
Funniest shit about this was the journo was actually a retard even before this.
When Space Marine 1 was in development the devs brought in some journos to check out the game and this guy made an article about how it's a rip off of Gears of War because they're big military dudes, they fight aliens, and they have chainsaws. Then he says that they also ripped off LOTR because they have orcs. When the devs say that the 40k IP with their space marines, orks and chainswords have been a thing since the 80s so if anything Gears and some other games have taken inspiration from 40k, he then deflects to "that's suspicious that they have that info prepared and researched like they're expecting people to call them out".
Anonymous No.721075760 [Report]
>>721062501
Dean Takahashi
Anonymous No.721075819 [Report]
>>721051201 (OP)
Anonymous No.721075890 [Report]
>>721075257
Wish I had the balls to troll the W40ktroons like that...
Anonymous No.721076625 [Report]
>>721052164
>i personally prefer
Nobody cares what YOU prefer since you're clearly a room temperature retardo
Anonymous No.721076631 [Report]
Game devs created the situation because every new game uses a soulless grey color pallet thanks to unreal engine so everything blends in together.
Anonymous No.721076707 [Report]
>>721054109
Yeah, that was great. I play like this. Based polacos
Anonymous No.721076834 [Report]
>>721051298
God forbid somebody is forced to learn. That frustration you feel when you don’t “get” something is the push to learn or “get good.” It’s the catalyst for catharsis.
Anonymous No.721076876 [Report]
>>721051247
fpbp /thread. I’ve been playing games since 1993 and have never once referred to myself as one
Anonymous No.721076883 [Report]
>>721051201 (OP)
They are
Anonymous No.721076905 [Report]
>>721056158
>a massive arrow
I unironically thought you added that for comedic value. That shit is IN THE GAME?
Fuck me dude... Holy fuck. Capcom can go fuck themselves.
Anonymous No.721076908 [Report]
>>721051724
thank you anon
Anonymous No.721076995 [Report]
>>721051201 (OP)
The people whining about Silksong's difficulty proves that they are stupid
Anonymous No.721077169 [Report]
>>721051201 (OP)
Community level creators tought me that no, they are not stupid. That i just need get my head out of my own ass and never expect hundred of players to somehow see the vision of this challenging level i had on my head. Anyone can create an impossible puzzle, doesnt mean it would be fun or rewarding to solve.
Anonymous No.721077298 [Report]
>>721051201 (OP)
The yellow paint is necessary because EVERYTHING IS BROWN AND BOOM BLACK AND WHITE AND YOU CANT SEE FUCKING SHIT
Anonymous No.721077643 [Report]
>>721051689
looks like toilet paper
Anonymous No.721078068 [Report]
>>721051247
Anybody who refers to himself as "themself" is certifiably retarded.
Anonymous No.721078202 [Report]
>>721056595
>be me
>zoomer
>playing far cry 5
>alt-tab the millisecond i got bored during downtime
>open /V/
>read this post
You win this time.
Anonymous No.721078318 [Report]
>>721051724
So did the journalist keep his job after this
Anonymous No.721078350 [Report]
>>721068461
>hobby
Playing with toys isn't a hobby.
Anonymous No.721078380 [Report] >>721084582
>>721075257
well, that's just classic dean
Anonymous No.721079209 [Report]
Reminder that Portal had these arrows and graffitis to guide you through the game and it also popularized it.
Thanks Gabe :)
Anonymous No.721079934 [Report]
>>721051201 (OP)
Because there's ladders that are not climbable and crates that you cannot break. They cornered themselves with stupid shit so now they have to advertise what works.
>Hey this way! This one is not useless eye candy
Anonymous No.721080050 [Report]
>>721068709
.22 caliber in your brain is never a good time
Anonymous No.721080305 [Report]
>>721051724
https://www.youtube.com/watch?v=OOjXaAZHEQE
Anonymous No.721080319 [Report]
>>721051201 (OP)
all of this can be solved by devs taking the time to make yellow paint a setting you can turn off
that's it
Anonymous No.721080614 [Report]
Because making the game completable by the game testers is on the checklist of things they need to do as part of development.
Making the game engaging to play is not on the checklist, because it's not something measurable.
I can validate that the most retarded tester ape is able to walk from the start to the end of a level by covering it in pavlovian response causing yellow paint.
I can't validate that a person of average intelligence found the level engaging and interesting.

It's part of the pattern of organizations emphasizing things which are measurable and treating things that are fuzzy as though they don't exist.
It's why game spend so much money on assets, but spend fuck all on game system design. The middle management can validate the assets are made, they can't validate that a game system is more interesting and offers more interesting builds.
Anonymous No.721080743 [Report]
>>721051201 (OP)
Why couldnt they just make the ladder completely yellow?
Anonymous No.721080798 [Report] >>721081213
They had to paint it yellow so you could see it through all of the TAA & upscaling blur on stock settings.
Anonymous No.721080987 [Report]
>>721051261
>bugged jumping mechanic
Anonymous No.721081115 [Report]
>>721051201 (OP)
the average gamer IS stupid
but that's partly because they keep dumbing down games so every retard feels welcome
in the past all the gamers were white and asian males with above average IQ
Anonymous No.721081198 [Report]
>>721053107
Or do what Neverwinter Nights did and have it so when you hold tab it shows what objects can be interacted with.
Anonymous No.721081213 [Report]
>>721080798
kek best answer
Anonymous No.721081486 [Report]
>>721075091
is this what you really believe?
this is entirely made up
like not partially made up with some grain of truth, not a misunderstanding
it's just entirely made up
Anonymous No.721081753 [Report]
>>721073121
>Graphical realism comes at a cost, and that cost involves putting ladders in place where ladders would logically go

You can just not do that. Or make them broken.

There's a million other ways to solve this without putting obnoxious hand holding markers everywhere.
Anonymous No.721081978 [Report]
>>721051201 (OP)
Modern game devs are morons who heard how people enjoy subtle player guidance techniques and diegetic UI in video games and all decided they wanted to do it too to look smart, but misunderstood how to implement them to the point that they somehow took concepts designed to increase immersion and made them completely unimmersive.
Anonymous No.721082212 [Report]
>>721073121
Or better design your maps to catch your eye. Unique visual landmarks, earmark it in some manner, or if able, use light sources naturally in the environment to draw your eye towards something of interest.
Anonymous No.721082260 [Report] >>721082652
>>721052491
How were you supposed to know you had to go fast before the internet?
Anonymous No.721082406 [Report]
>>721051201 (OP)
Yellow paint wouldn't be so necessary if games just had better contrast and color theory, alongside consistency on when certain types of objects are usable.
Anonymous No.721082426 [Report]
>>721051201 (OP)
average gamer is very retarded
average female gamer is super duper very retarded
Anonymous No.721082574 [Report]
>>721064129
agreed
Anonymous No.721082587 [Report]
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
gamers are fine and will figure out where to go as long as they like the game. the problem is the average video game reviewer is literally retarded and wants to play the game as little as humanly possible with as many assists as possible to ensure they never have to use their brain.
Anonymous No.721082652 [Report]
>>721082260
Anonymous No.721082679 [Report]
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
Unfortunately, the average gamer is indeed stupid.
Anonymous No.721082884 [Report]
>>721051247
I'll use the term when it's convenient. I think actively avoiding the word "gamer" is more retarded.
Anonymous No.721082889 [Report]
>>721051298
I've seen enough Twitch streamers that solidify why they still do yellow paint.

I think differentiating Main vs Optional content with yellow paint is the best way to do it. Now if that is actual paint, or just main path has lit torches and optional stuff doesn't that also works.
Anonymous No.721082926 [Report]
>>721058454
This

Its really easy to fuck this up. Its why so many older games were confusing as hell. You would have low rez wall images of fucking spaghetti and you would just have to know to press square at the right pixel because it was actually a door.
Modern developers have the same issue but instead of shit images, shit is everywhere and its often wildly inconsistent.
Anonymous No.721083203 [Report]
>>721051201 (OP)
>Do game devs think the average gamer is stupid?
Anon, take a few minutes to read the quality comments on this thread. Yes, the game devs KNOW the average gamer is this stupid. Take a moment to consider how it only took one YouTuber pointing out yellow paint for the entire herd here to start bleating about it when we've been gaming tropes like explosive barrels for over four decades now. It's almost like today's gamers don't actually play games. They just want a cinematic experience with photo realistic textures. They want their games to look exactly like movies. These are the mouthbreathers "outraged" over a convenient interface.
Anonymous No.721083443 [Report]
>>721054004
>that racist ass yellow mini on the right
a marketing genius commissioned that art
Anonymous No.721083686 [Report] >>721084027
>>721051247
these are the ""people"" that have the gall to say gamers ARENT the most oppressed group of all
thrash all you want, our sturdy bones and superior blood will ensure that it's us gamers that will come out on top
Anonymous No.721083721 [Report]
>>721051201 (OP)
It's not so show that it's climbable but to have it stand out to avoid playing getting confused about where to go while progressing in a large or stressful area. You should be able to see the ladder and recognize it from a distance

They really should have just used different primary colors for them. Have some fully yellow or red latter's or whatever sticks out for the general palette of the area. Same for boxes. It's not to show they can be used, the color just shows that they are there.
Anonymous No.721083806 [Report]
>>721051201 (OP)
They are absolutely correct
Anonymous No.721083962 [Report]
>>721051201 (OP)
Yes.
Anonymous No.721083976 [Report]
>>721051201 (OP)
I don't get... why devs keep doing this?
Anonymous No.721084027 [Report]
>>721083686
Yes, Rise Up!
Anonymous No.721084137 [Report]
I don't remember what it was, whether it was particlular to a certain company, and if it was part of DEI or something, but I recall there being some kind of mandate to make games appeal to the most retarded.
Anonymous No.721084216 [Report]
>>721051298
Not possible. If you are that dumb you should be watching hollywood slop instead of playing videogames.
Anonymous No.721084234 [Report]
>>721052164
>text adventure have the unique benefit of clever opaque interactions by not just giving out every valid permutation of verbs and nouns on demand, forcing the player to try and think up a solution
>action games are still so rigidly confined to abstract lock-and-key designs that even the most basic mechanics like jumping and shooting are not supposed to be used in problem-solving
really not the justification you think it is
Anonymous No.721084249 [Report] >>721084406
Roblox
Anonymous No.721084328 [Report]
>>721051201 (OP)
back when they used pre-rendered backgrounds, the interactable 3D objects were inherently obvious and stuck out from them like a sore thumb; it was basically unintentional yellow paint for boomers and you never even realized it. when they switch to everything being 3D all of those interactables blended in and they found that, yes, most players were lacking the curiosity (or the autism) to hump every surface of the game while smashing the interact button.
Anonymous No.721084342 [Report]
>>721051201 (OP)
>average gamer is stupid
your average anon is fucking retarded but even the dumbest of us is miles ahead of the average gamer.
Anonymous No.721084406 [Report] >>721084518
>>721084249
why do third worlders love roblox so much?
Anonymous No.721084438 [Report] >>721085237
>>721051201 (OP)
The yellow paint is actually necessary, because gamers are fucking retarded.

>>721051298
This.

We can't blame retards from gaming, so we have to live with it.
Anonymous No.721084495 [Report]
Anonymous No.721084518 [Report]
>>721084406
free game; free to do mostly everything other games do.
You can buy Robux cards in convenience stores for cheap.
Anonymous No.721084572 [Report]
>>721051247
I'm a player.
Anonymous No.721084582 [Report]
>>721078380
>use self deprecating humor
>get upset when others call you retarded
Anonymous No.721084664 [Report]
>>721054423
it's to make things work on controllers and kb+m
if every button press is terrible, then you've established a standard
Anonymous No.721084759 [Report] >>721085061
>>721051201 (OP)
>for years /v/ agrees with thr valve dev commentary that proves without a doubt that, yes, gamers are retarded
>now they shit their pants at the sight of yellow
Don't open or it will scare the average /v/dumbfuck retard
Anonymous No.721084880 [Report] >>721085339
>>721051298
>play the game for a while
>piece together what you can and can't do based on the first hours or so of the game and the tutorial
it's literally that simple. If you're not a turbo ultra normalfag who never touched a game before (on top of being retarded) then sure. Otherwise you can simply test shit
>inb4 waaaah people are gonna be stuck
good, they'll get stuck once or twice then they'll learn. Take off the training wheel and stop underestimating the mental capacity of people. If you genuinely get stuck then the game is simply not for you, you don't have fuck up the experience for a few mouth breathing drooling retards. People played games before the yellow paint just fine
Anonymous No.721084975 [Report]
>>721055047
can't you just add a yellow paint texture on top of the ladder texture
Anonymous No.721085061 [Report]
>>721084759
jew
Anonymous No.721085162 [Report]
We need games that are targetted at the non retarded, perhaps a mandate to make companies not actively dumb their games down, but maybe have duel releases or release their games with proper non retarded trainingwheels merry go round versions.

Dumb games actively dumb YOU DOWN. They atrophy the brains of the player. Few games challenge me.
Anonymous No.721085237 [Report]
>>721084438
>blame
ban
Anonymous No.721085339 [Report]
>>721084880
>I NEVER GOT STUCK AND OR WISHED I HAD A POINTER I SWEAR IT IM SO MUXH BETTER THAN EVERYONE
sure retard, sure
lmao