>>724499910
>He has no threatening attacks
The only part of this I disagree with. Groal has six attacks:
>Spit explosive globs
>Inhale
>Fly slowly towards the other side of the arena
>Dive into the water
>Emerge out of the water
>Blast 3 soul blasts forward
Summoning Stilkin and the giant spiky ball are enviornmental hazards, Groal dives in the water when this happens, and the Stilkin fuck off after attacking once. And of all these attacks only three are actually dangerous:
>Spit explosive globs
If you're staying far away from him these can hit you, and often combo you or knock you into the water. Stay relatively close to him and they can't hit you.
>Inhale
Where a lot of people fuck this up, because if you're too close (like what his previous attack would encourage you to do) you'll get sucked in. You can easily pogo him during this, intentionally get inhaled to attack while you're inside him, or just throw an explosive tool like a Pimpillo or a bola-form Voltvessel, he'll eat that instead and stop his attack, taking damage.
>Fly slowly towards the other side of the arena
This is the killer one. It has no telegraph, if he does it he just invades your space and deals contact damage and often you can't get out because he's so massive or you wind up in the water. So you can't be too close too often or he'll get you with this.
So most often with Groal it's about recognizing proper spacing, and if you don't he'll juggle you to death, and for many players it's very easy to not recognize what you have to do since the arena is complex and he's very mobile and he comes at the end of a long trek upwards and a gauntlet, so the player is tense, tired, and prone to screwing up.