>>724523093
Remember the quest in World where you have to follow around a wagon full of researchers in Wildspire Waste which ends with the Barroth fight? The one they jokingly titled "The Best Kind of Quest" because they know how unpopular escort quests are?
They went and made an entire game around that idea. Except, it's worse in every way. In that quest in World, you could fuck off and collect bugs or mushrooms or fight things. You could run across to the other side of the map. You could optionally kill a Rathian. Occasionally you'd have to run back to the escort wagon when it would stop while Handler kept pinging you but otherwise you could do whatever you wanted.
In Wilds's story you get no freedom. If you try to fuck off, you get told you are going too far away from the objective. If you try to kill something before the game wants you to, your guild babysitter tells you that you're not approved to fight that monster.
And that's not touching on the stupid auto-ride to the monster default on your not-chocobo that entails tracking now, the bizarre co-op decisions, the increasingly brown groups of people you have to save in each town while babysitting some annoying orphan for some reason, the lackluster map design which doesn't matter anyway because you auto-ride, the lack of challenge, the terrible wounds mechanic, the dropped inputs, or the piss-poor PC performance. Oh, and everybody has voice acting now, but not in Monster Hunter language.