>>724785097
Item growth has been reworked, now making 1 LP = 1% kept. This allows up to 90% kept each gen with Mao (78% without), making items have a hair short of 10x stats when maxed (42 or 45 143 consecutive perfect reincarnations, slows dramatically after 68 or so). Previously, this was around 2.3x
Item Kill Bonus is now 1000 (from 400).
Items can now choose to stay the same item or go up to four generations backward, on top of the Origin option. There's also a new option to force gold traits rolls for the next gen (and it works with the reroll).
Create-a-Treasure: Any unit can choose from any Hell Mode on your team (effect and gain type are linked), attach it to any weapon type they want, and then choose a model for it. So if you wanted Fuji to have Higan's Hell Mode on an Axe, you can!
Aptitudes now cap at 500 base, with an unknown way to hit 999. Requires over 250 reincarnations per unit.
Base cap 50M, Extract Cap 50M, Seal Cap 90M, new HP/SP caps for each are 3B (you'll never reach Base HP cap, though).
Overall unit stat cap is now 10x what it was before.
EX Baal maps added. Good luck.
+1 Unique Evility Slot, +6 Generic Evility slots. Likely tied to EX Baal fights.
Enemies in Item Worlds now have a cheat shop toggle to break old stat caps.
New Netherworld Tournament enemies.
Gacha increased to 999 pulls, kinda chugs slightly on Switch.
Wickedhancement count increased to 999
More PvP maps/topics added to the rotation.
Numerous QoL changes, example include units already having an evility greyed out in selection, and item IP spending now removing options when maxed allowing for spam. Some UI has been reworked or added for this.
0-HP bug fixed, Shogi Equip bug fixed, Lonely allowing Lifting bug fixed. Other bugs fixed in WW were also finally brought to the JP version.