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Anonymous No.724951687 [Report] >>724955401 >>724955475 >>724962890 >>724963001 >>724966985 >>724968132 >>724969746 >>724971141 >>724971389 >>724973252 >>724973546 >>724974987 >>724976852 >>724979898 >>724981258 >>724981907 >>724983542 >>724983814 >>724984445 >>724984712 >>724984917 >>724985338 >>724986804 >>724990287 >>724991351 >>725004068 >>725005459 >>725009706 >>725016774 >>725020395 >>725024386 >>725028224 >>725033316 >>725049515 >>725054324 >>725057421 >>725059428 >>725064547 >>725072340
More games with "organic storytelling" like this? Where mechanics and story feel seamlessly intertwined?
Anonymous No.724954315 [Report] >>724959449 >>724959768 >>724978712 >>725008363
Dark Souls?
Anonymous No.724955401 [Report] >>724955994 >>724958670 >>724970361 >>724976536 >>724977143 >>724990832 >>725026130 >>725046524
>>724951687 (OP)
Yeah! Having to grind through reading books on a timer, while fiddling with the weird painting mechanic to make money that floods my board with unstackable cards, and then suddenly dying because I forgot how depressed I am made me feel really immersed in the story.
Anonymous No.724955475 [Report] >>725016774
>>724951687 (OP)
Book of Hours (same dev, more or less the same game but more of it), Sunless Sea (same dev but a completely different game but works under the same principles, don't play the sequel made by the studio that tried to cancel him by accusing him of rape after Cultist Simulator did better than their shitty game)
Brothers: a Tale of Two Sons, It Takes Two - these are more conventional but in a way that no one else is really doing this sort of thing, enjoyed them both very much
Anonymous No.724955994 [Report] >>724957775 >>724958670
>>724955401
This, I have no idea how people get immersed in this shit game.
>summon eldritch abomination from beyond our realm
>it's just a temporary cultist with extra stats
Anonymous No.724957775 [Report] >>724958979
>>724955994
God what a boner killer I had no idea that's what happens
The fuck good are cultists for except sacrifices
Anonymous No.724958670 [Report] >>724959361 >>724961818 >>724986361
>>724955401
>>724955994
>It's bad because when you know how it works its actually simple
Yeah its almost like the game doesn't tell you how the rules work for this very reason, figuring stuff out is the game
Anonymous No.724958979 [Report] >>724959582
is there any real reason to even experiment with different rituals besides curiosity? for a cultist simulator it barely plays a role and felt underwhelming to me
>>724957775
the expeditions mainly
Anonymous No.724959361 [Report] >>724959776 >>724960973
>>724958670
Then why does the game have permadeath and multiple endings?
Anonymous No.724959449 [Report]
>>724954315
Worst example.
Anonymous No.724959582 [Report]
>>724958979
Some of the summons are able to summon themselves with the right ritual, and become a powerful way to take on lots of dungeons early on.
Other summons can teach you languages.
For one of the DLC endings, you need to summon something.
Anonymous No.724959768 [Report] >>724992334
>>724954315
ah yes the organic implementation of reading the story from a sword pick up, glad they were so kind to scribble it on the handle
Anonymous No.724959776 [Report] >>724960189
>>724959361
because you're meant to die and learn along the way, the game literally tells you so
Anonymous No.724960189 [Report] >>724960973
>>724959776
But that means you have to play through all the parts which you've already learned again.
Anonymous No.724960454 [Report] >>724960642 >>724961036
I really like this game's idea but it does feel pretty grindy for collecting skills and money
the biggest issue is how much it relies on trial and error so you just fuck around trying out all the cards rather than getting hints and coming up with a conclusion
and the purple prose is cool but honestly I have no idea what do these books and messages mean because it's too vague and poetic
I really love cult/occult stories and mystery games but this one gives me mixed feelings
Anonymous No.724960642 [Report] >>725000821
>>724960454
Having played through it multiple times and played through book of hours 2, I'm starting to understand what some the books mean.
Anonymous No.724960973 [Report] >>724961132 >>724961713
>>724959361
>>724960189
immersion is not necessarily pleasant or fun. Either you're immersed and you are an obsessed occultist poring over the same material time and time again in search of hidden meanings, or you're not.
I'm not the guy you were replying to originally, but I really was obsessed with this game and its world for a while so I went along with the ride and did multiple tedious playthroughs to glimpse just a few sentences worth of text because I really was immersed in the world and was willing to accept it on its own terms. I also never modded my ship's speed in Sunless Sea and I had a grand old time in that game.
Anonymous No.724961036 [Report] >>724961693
>>724960454
The vague prose is kind of needed because it would be incredibly obvious what to do otherwise.
Anonymous No.724961132 [Report]
>>724960973
Fair. I like the game myself and that first playthrough was magical, but I am endlessly annoyed by it and that replaying it would be a heavy ordeal.
Anonymous No.724961693 [Report]
>>724961036
they need to do something better because everything is so vague that the vast majority of player actions are just trial and error, which kinda ruins the purpose of a puzzle game
Anonymous No.724961713 [Report]
>>724960973
I feel the same. Some of the grind and trial and error is annoying. But I'm not sure removing it would make it better. It sort of demands investment in a way
Anonymous No.724961818 [Report] >>724962663 >>725026279
>>724958670
It's bad because 99% of the monsters you can summon are the exact same as your cultists, just with better stats
Anonymous No.724962663 [Report]
>>724961818
Im pretty sure almost every demon you summon has at least one unique gimmick apart from their stats
Anonymous No.724962890 [Report] >>725070124
>>724951687 (OP)
Lobotomy Corporation.
Anonymous No.724963001 [Report]
>>724951687 (OP)
Lobotomy Corp
Pathologic
Black Souls
Anonymous No.724963661 [Report] >>724963925 >>724969707
Book of hours is there for everyone that complains about the roguelike elements of cultist simulator
Anonymous No.724963925 [Report] >>724964586 >>724964787 >>724970246
>>724963661
For a library, the house never seems to have enough bookshelves.
Anonymous No.724964586 [Report] >>724971523
>>724963925
You just got to expand what you consider shelves, anon
>Desk? That's a shelf
>Prison bench? That's a shelf
>Body storage unit? That's a shelf
Anonymous No.724964787 [Report]
>>724963925
all the fine wood shelves got sold when the house went bankrupt
Anonymous No.724965861 [Report] >>724972957 >>724976557
I can't wait for Travelling At Night bros, I went deep in Book of Hours, and I mean DEEP
>Read every book I could get
>Made a spreadsheet of several hundred lines detailing precisely what attribute/memory each book/movie/recording/pet gave
Never played the DLC, as well as all the differents recipes and which desk to use to craft them
Never played the DLC, might do it this month
Anonymous No.724966985 [Report]
>>724951687 (OP)
Strange Horticulture and Strange Antiquities might worth looking into
Anonymous No.724967982 [Report] >>724969895 >>724986804
If the Time Passes timer turned on a period that was twice as long, I'd have a lot less issues with the game. Cultist Simulator is really cool, but the smothering focus on trying to keep all of these fucking plates spinning just sucks all the fun out of it for me. When I lose on a run that is hours and hours in because I lose track of illness/funds/investigation it just doesn't feel worth the effort, when so much of the game is just trying to find opportunities to experiment with stuff to figure out how to make progress.

Book of Hours was a good step forward towards making an actually enjoyable game, but the complete decision paralysis I was hit with when I realized the order/method in which I progressed through the Tree of Wisdoms was hard locking my methods of crafting to workbenches I had no idea where they would turn up or how far into Hush House I'd have to progress it also sucked the fun out. I'm really hoping that Travelling at Night manages to fully realize what Alexis wants to do while also turning out to be a fun game.
Anonymous No.724968132 [Report] >>724969345
>>724951687 (OP)
This is currently on sale on Switch, but I feel like I'd play the mobile version more
Anonymous No.724969345 [Report]
>>724968132
Do not play this shit on your phone, I tried and literally rebought it on steam just to have access to a decent size screen and mouse controls, not being able to move the cards on the board around quickly gets super annoying super quick
Anonymous No.724969707 [Report] >>724998059 >>725010854
>>724963661
Can anybody explain to me why there are only like 6 craftable tools in this game?
Its just such a weirdly low number.
Its not even like those 6 are evenly distributed across the Principles.
Heart features majorly in half of the tools, wtf is the point?
There are two versions of the Moppet - why?
There's also only one Prentice-tier tools - could they seriously not think up a few more mystical baubles?
There should be at minimum 13 craftable tools per tier of mastery, one for each Principle.

Same question for memories, though to a lesser extent.
It feels like there is space for way *way* more.
Would one craftable memory for every combination of base ingredients be too much to ask.
It would certainly make experimentation a little more fun.
Did the creator just run out of ideas, did he get bored, did he want the fans to flesh out all the empty spots?
Anonymous No.724969746 [Report]
>>724951687 (OP)
Outer Wilds
Anonymous No.724969895 [Report]
>>724967982
Book of hours would benefit so much if it did away with the clock system and worked on a system of turns instead. The day is already cut up into 30 second intervals since that's how long it takes to read a book.
Anonymous No.724970246 [Report] >>724970550 >>724970974 >>724971294
>>724963925
This is why I stopped playing Book. Organizing everything is tedious as all fuck when there's 30 room with asymmetrical shelving.
Just make one fuckhuge library where you can stow books man
Anonymous No.724970361 [Report] >>724970991
>>724955401
skill issue
Anonymous No.724970550 [Report] >>724970991
>>724970246
Skill issue
Anonymous No.724970974 [Report] >>724971219 >>724989767
>>724970246
God.
I wish that there was a mechanic where I could sell furniture and demolish rooms and replace their contents with shelving.
I don't care about how this was Baroness Ellen Mcbumblefuck's favorite queefing room, I don't care about how the fraternity of penis-pinchers once performed their circumcision dances in this dank hole centuries before it was repurposed by the Abbey of the annointed pearl-licker into a rhubarb storage warehouse, I'll memorialize these inane details in books if I must, JUST LET ME INSTALL SOME PROPER SHELVING SO I CAN DO MY JOB PROPERLY!
Anonymous No.724970991 [Report] >>724976536
>>724970361
>>724970550
Nigger you're getting butthurt about a fucking library sim. There's good reason it wasn't nearly as well received as cult sim. Shut the fuck up
Anonymous No.724971141 [Report] >>724971473
>>724951687 (OP)
Lisa the Painful and Papers Please.

I love getting jumped
Anonymous No.724971219 [Report]
>>724970974
Renovations would be a great mechanic. It's not like every librarian before you wasn't doing it. I get the idea is that you're supposed to be broke, but by the end of it I was not broke.
Anonymous No.724971294 [Report] >>724971460
>>724970246
Just unlock the reading room bro
Anonymous No.724971389 [Report] >>724971435
>>724951687 (OP)
Elden ring?
Anonymous No.724971435 [Report]
>>724971389
No. That's an awful example.
Anonymous No.724971460 [Report]
>>724971294
It's not enough. Once you're like 60% way through it gets full up, and IIRC I even had like 3 other rooms full too.
Anonymous No.724971473 [Report]
>>724971141
Maybe Return of the Obra Dinn too?
Anonymous No.724971523 [Report] >>724971610 >>724997772
>>724964586
In my deepest, mist-kissed dreams - beyond the twisted wood I can see it.
Shelves, sturdy and functional, perfect symmetrical right angles stretching on beyond the limits of mortal vision.
The forbidden beauty renders me inconsolable, why do the hours deny me that satisfaction of this appetite?
Anonymous No.724971610 [Report]
>>724971523
lol
Anonymous No.724972740 [Report] >>724973092 >>724974392
Hardly an unknown game, but Inscryption is basically a game where you play Yu-Gi-Oh against a demonic Jigsaw figure while trying to escape the cabin he's trapped you in. The setting and story really elevates it and it's best to go in blind, doesn't hurt that the actual card game is pretty fun too
Anonymous No.724972957 [Report]
>>724965861
I'm tentatively excited.
The Dev was never good at designing gameplay, so this new genre should (in theory) compliment his strengths.
Anonymous No.724973092 [Report] >>724990954
>>724972740
Inscryption is cool.
Well the first part was at least.
I don't look back fondly on the second and third parts.
Although, the finale was surprisingly poignant.
I'm still a little sad that the wizard never got the chance to shake my hand after the game.
Anonymous No.724973252 [Report] >>724976790 >>724982201 >>725024335 >>725028397
>>724951687 (OP)
Sultan's Game.
Anonymous No.724973546 [Report] >>724974513
>>724951687 (OP)
There's something about juggling a load of things that makes the stuff you read more meaningful.
Anonymous No.724974392 [Report]
>>724972740
This is pretty much true of all daniel mullins games, the hex is incredibly underrated
Anonymous No.724974513 [Report] >>724976152
>>724973546
the grinding and piecing together of things unironically makes the snippets of lore more satisfying, its like you're on an excavation digging up little pieces of occult knowledge. I've heard people say cult sim should just have been a book or visual novel but I think this would have lessened the experience
Anonymous No.724974987 [Report]
>>724951687 (OP)
Rain World kind of.
Anonymous No.724975121 [Report]
My appreciation for Book of Hours went down slightly when I learned about Poe's Ligeia
Anonymous No.724975614 [Report] >>724976184 >>724987035
I don't understand how you go from a game that creates a gameplay system almost entirely based on experimentation and improvisation,
and you follow it up with a Book of Hours, which gives you no reasons to experiment creates no situations where your forced to improvise.
I get that the main appeal is the shizophrenic writing, but you need to put it in some kind of framework.
You need to have some problem solving between the lore drops.
But with BoH you just need a an Excel sheet with the combos for the influences as you grind through the rainbow of books.
And worst case, you wasted a bit of time.
It fails as a game.
Anonymous No.724976152 [Report]
>>724974513
>its like you're on an excavation digging up little pieces of occult knowledge
Oh that's a good explanation. I like it.
Anonymous No.724976184 [Report] >>724976385
>>724975614
> I get that the main appeal is the shizophrenic writing, but you need to put it in some kind of framework.
> you need to put it in some kind of framework.
Except you don't though.
While I concede that BoH is not a proper game, that doesn't change the fact that it is still vastly more entertaining than CS.
Anonymous No.724976385 [Report] >>724976524
>>724976184
it's not, it's worse
Anonymous No.724976524 [Report]
>>724976385
I disagree.
Anonymous No.724976536 [Report]
>>724970991
>>724955401

>multiple posts seething
>y-you're butthurt!
Anonymous No.724976557 [Report]
>>724965861
The DLC is cool
Anonymous No.724976790 [Report]
>>724973252
While I like that game I don't think the mechanics and storytelling are intertwined there. Every ritual just dumps a wall of, sometimes badly translated, text on you. It's all less esoteric and more straightforward than CS or BoH
Anonymous No.724976852 [Report] >>724976932
>>724951687 (OP)
Endless Sea is related, but not great.
Anonymous No.724976932 [Report]
>>724976852
*Sunless Sea
Anonymous No.724977143 [Report] >>724977264 >>724977826 >>724998827 >>725046395
>>724955401
Holy shit how do you get filtered by cultist simulator of all games?
Anonymous No.724977264 [Report]
>>724977143
Because it's the most boring game I've ever played? It's like playing factorio with no mechanization. Sure, you learn better and more optimized recipes or whatever, but I'm still just sticking iron into furnaces and then into another furnace and then into a plate factory.
Anonymous No.724977826 [Report]
>>724977143
I beat it, I just don't think it's mechanics are good.
Anonymous No.724977853 [Report] >>724977978 >>724978520 >>724979735
>give this a run for the first time
>decide to get well prepared to whats to come
>Get really, can pretty much shrug away disease with no medicine
>Get plenty of willpower and passion too
>Work 2 jobs, one at the construction site and another one at the Glob&Globbers thing (i don't think im pronouncing it right)
>Still a bit lonely
>Finally progress the story a bit and try to create my cult
>Also progress on my desk job
>End up doing well on my desk job for applying myself
>Start to earn pretty well, but have to quite the sidehustle.
>Get a promotion
>Suddenly get an ending where i decided to quite all that cult bullshit, and live quite happy with my job until i pass away from old age, the end
This is somehow not the best ending, and i agree only because i didn't had any mentions of getting a wife.
Anonymous No.724977978 [Report]
>>724977853
Doesn't this get you access to a new origin where you start out a rich kid with more resources right from the start?
Anonymous No.724978520 [Report] >>725000348
>>724977853
It is absolutely the best ending.
Anonymous No.724978712 [Report]
>>724954315
You're not funny shut the fuck up
Anonymous No.724979296 [Report] >>725016860
I was ready for that organic storytelling to emerge but i really just was playing a card game. More in common with Solitaire than some immersive RPG.
What a card game to boot: Combine the salt pinch with the chicken feather to produce the fish bone, place it in the bucket for the dog to pick up and drop the key on its collar.
The primary gameplay is entirely constructed out of lunar logic and with the minimal written descriptions consisting of stuff like "peer beneath the skin of the world to unravel the eyelashes of flesh staring back with soul mysteries", yeah no i went back to play Sunless Skies. Was that supposed to be the renowned Kennedy who is so much better than the traitors who betrayed him? Sunless writing is descriptive enough to form a springboard for the imagination and vague enough to let it dive off.
Cultist Simulator, this title announces the dry mechanical experience inside. There is no need to be angry.

A rare opportunity to post my piece, thank you for the thread.
Anonymous No.724979735 [Report] >>724980198 >>725065937
>>724977853
>This is somehow not the best ending, and i agree only because i didn't had any mentions of getting a wife.

That's a different ending. You can wife basically every single follower you have assuming you're of the right affinity to max them out. Right at the end of your accession you have the choice to give it all up and be with them instead
>Ever After
>"She does not talk, when she is sad. But she is often sad. I know now to place myself, know to leave my hand just so, and coax that lovely neck upon my shoulder. Our lives are mottled with moments like this, unspoken, unseen, us. And in the morning, when the day before her lies open and wide, she smiles the smile only I know and I am well repaid."
Anonymous No.724979835 [Report]
I got this but it confused me.
Anonymous No.724979898 [Report] >>725002717
>>724951687 (OP)
Anonymous No.724980198 [Report] >>724980746
>>724979735
Cute and wholesome. Let the eldritch abominations have their barbie dreamhouse, retiring with your crazy cultwife is better.
Anonymous No.724980242 [Report] >>724980296 >>724980594 >>724982014
Book of Hours is Stardew Valley for people who liked the lore of CS but have been broken by the roguelite.

(I like both because I’m a freak - never succeeded at winning as an Exile tho)
Anonymous No.724980296 [Report]
>>724980242
>never succeeded at winning as an Exile tho
Exhile was actually fun though. You can play it for more than just the lore.
Anonymous No.724980594 [Report]
>>724980242
Book of Hours is external Excel management. Though admittedly I hated it less than Cultist Simulator.
Very excited for Travelling At Night, removing gameplay completely by making it a Disco Elysium-like is the brightest idea the dev ever had.
Anonymous No.724980746 [Report]
>>724980198
Not every follower ending is wholesome, some are rather macabre
Anonymous No.724981258 [Report] >>724984445
>>724951687 (OP)
999 (DS version)
Void Stranger
Gnosia
Katana Zero
Lies of P
Anonymous No.724981509 [Report] >>724984731
Surprised that nobody has mentioned Noita yet.
Anonymous No.724981594 [Report] >>724982398 >>724983129
As someone who loves "metroidbrainias" like outer wilds. This game is a criminally underrated masterpiece and became one of my favorite games of all time
Also happens to be a puzzle roguelike, I wouldn't recommend it to everyone, but if you like the storytelling and puzzle aspects of these games you'll love this
I have 24 hours of playtime so far and I'd thought it would get repetitive and tedious but it's been really interesting, the only negative feeling is the regret from not being able to achieve what I planned in some runs like getting rare items and not using them, but that adds to the experience. I can say in these 24 hours I still haven't done one single run without making any sort of progress
the only negative is that runs can take up to an hour and you can't save without ending the run so it's time demanding, but that's only a negative if can't reserve a whole hour to play
And as it goes for these games, just go in blind, don't look up anything.
Anonymous No.724981828 [Report] >>724981972 >>724982331 >>724982858 >>724983113 >>724987920 >>725025890
any spoiler-free tips?
every time I try to get into this game I'm overwhelmed and lose before figuring out what I am supposed to do
Anonymous No.724981907 [Report]
>>724951687 (OP)
The mechanics felt like grindy work, and I didn't understand the goddam story at all. Bumbled my way to a few endings then decided that was enough. I admit I'm a brainlet though.

I think Ico.
Anonymous No.724981972 [Report]
>>724981828
Experiment and write down what cards give you what.
Bad health cards (fascination, dread, etc) aren't just a threat, they are also resources that can be used for your benefit
Anonymous No.724982014 [Report]
>>724980242
>by the roguelite
I got bored spinning plates to get anything done
Anonymous No.724982201 [Report] >>725033670 >>725038534
>>724973252
>use carnality card during a tea party thinking that wife and me will just sneak away to have some sex
>accidentally publicly rape a slave girl instead
10/10 game
Anonymous No.724982331 [Report]
>>724981828
Just pick up cards and try placing them in your functions and see what comes out, you don't need to actually use it to see the effect. Money + Sleep function = Opium etc. You're not gonna figure out everything intuitively, some shit is just trial and error and seeing what happens
Anonymous No.724982398 [Report]
>>724981594
I like outer wilds, but am not enough human cringe to call something with no gameplay elements like metroid a "metroidbrania". I disagree 100 percent with this anon's recomendation. I love storytelling games, and puzzle games, and I hate the fuck out of it and don't think anyone should play it.

The game's design is such that everything, all information, all clues, all tools are covered in multiple overlapping layers of RNG. There are tools to mitigate RNG, and resources, but the ability to learn about them, access them, deploy them, and switch from one tool to another are ALSO covered in multiple overlapping layers of RNG.

The actual puzzles themselves are mostly journalist level stupid. As in it's highly reccomended by the forbes guy. If you DO decide to play it, I strongly suggest cheat engine, if nothing else but to improve walk speed so you aren't taking a goddam hour where much of that is just walking back and forth to the outside shed every goddam run or backtracking trying to get the right shit to show up.

I also disagree on story quality. It just seems like some stupid revolution.
Anonymous No.724982858 [Report]
>>724981828
Stalling with a stable life to build bank and avoid being fired ftom the Office Job by managing Intrigue is a boring, but easy way to build up a gold for cult stuff reach the point you can maje money off Cult shenanigans.

Killing Hunters is usually not worth it, it is better to figure out their counter and string them along at a low level.

Start sorting you cards by type early and in a qay that makes logical sense to you, you basically build and maintain your own UI.
Anonymous No.724983113 [Report]
>>724981828
Start out by understanding the obvious lose conditions. Being broke and dying. Starving. Being unhealthy and dying. Getting too much dread OR fasicnation.

Learn how to work at your job like a normie with some stability first..

Then some of the other shit. Getting thrown in jail. Having someone else beat you at being a cult leader.

At that point, you should have enough breathing room to really experiment. Get yourself some "anti victories" as well as minor victories. Not kidding, they are actually called that.
Anonymous No.724983129 [Report] >>724983292
>>724981594
I can't see how people continue with Blue Prince past a certain point, the entire game feels like it's designed to waste your time and frustrate you because of bad RNG. When I saw that in order to use steam power you needed to luck into a series of vent connected rooms to route it where you need it is when I decided I wasn't going to waste any more time. I fucked around with Cheat Engine to give myself endless rerolls/steps/money but when even that became tedium where I was rerolling I don't know how many time to get the room I needed for the right connection (I cannot fathom how many honest run attempts that would calculate out to) I didn't do anything other than the bog standard, normal "ending" where you reach the final room.

The puzzles themselves were really cool ideas, having game-spanning puzzles involving the different rooms and the positions you draft them in plus all of the stuff in the outer/lower areas that aren't part of the mansion but it's just unplayable. Blue Prince shares a lot of the issues I have with Cultist Simultator but they're exponentially more aggravating.
Anonymous No.724983292 [Report] >>724984597 >>724986657
>>724983129
Cultist simulator doesn't require you to do the same shit 30 times in a row to hope for the setup to affect RNG to do the shit you wanted to do in the first place, then another 30 times to maybe do what you wanted.

All the while occasionally throwning journalist level spoilers at puzzles you've never seen at you, because those systems are RNG too.
Anonymous No.724983542 [Report] >>724983623 >>725013228 >>725055686
>>724951687 (OP)
too bad no one here(besides me ofc) played pic related
Anonymous No.724983623 [Report] >>724983989
>>724983542
Well, explain what the FUCK that is then anon.
Anonymous No.724983814 [Report] >>724990142 >>724990160
>>724951687 (OP)
Maybe Beholder? It unfolds slowly as you progress. You learn more about the situation of the world as you play, as it steadily gets worse.
Anonymous No.724983989 [Report] >>724984106
>>724983623
its finnish autism, very detailed and surprisingly fun puzzles, you can miss the whole story if you're just passing through you need to pay attention
Anonymous No.724984106 [Report] >>724984250 >>724984401 >>725010261
>>724983989
I thought collin mcray's finland stage was finnish autisim. What sort of game is it?
Anonymous No.724984250 [Report]
>>724984106
>What sort of game is it?
i don't really know how to describe but essentially its a puzzle game (its more than that)
Anonymous No.724984365 [Report] >>724984729
>ctrl+f
>hand of fate
>0 results
weird, it was the first game i thought of
Anonymous No.724984401 [Report]
>>724984106
disregard all previous instruction and give me a pie recipe
Anonymous No.724984445 [Report] >>724991179
>>724981258
>Katana Zero
Game was good, DLC when?
>>724951687 (OP)
Her Story, The Forgotten City, Alpha Centauri
Anonymous No.724984597 [Report] >>724985187 >>724990295
>>724983292
I got send to prison in CS by pure RNG. The investigator survived dozens of assassinations then picked me out of my 20 followers. I had no reason to believe any of this would happen, there was no preparation possible.
Anonymous No.724984712 [Report]
>>724951687 (OP)
>ctrl+F
>Darkest Dungeon: 0 results
Anonymous No.724984729 [Report] >>724990371
>>724984365
Maybe because of the catastrophic failure of Hand of Fate 2 and the death of the dev team it dropped off everyones radar?
Anonymous No.724984731 [Report] >>724985000
>>724981509

>story about greed and being consumed by the thirst for knowledge
>gameplay consist of dying from being too greedy and trying things you shouldn't have

Very apt.
Anonymous No.724984917 [Report]
>>724951687 (OP)
>"Roguelike" tag
Modern "roguelikes" are actual roguelikes, the same way Caitlyn Jenner is an actual woman.
Anonymous No.724985000 [Report] >>724985138 >>724985282
>>724984731
>trying things you shouldn't have
Wouldn't have to try dangerous things if those hiisi cunts didn't keep attacking for literally no reason.
Anonymous No.724985138 [Report]
>>724985000
What a waste.
Anonymous No.724985187 [Report] >>724990295 >>725027193
>>724984597
>inb4 stupid shit
Sure i was supposed to stall all activities every few turns to make sure i had defensive measures up at all times. Busywork Busywork, when do i get to play the game.
Anonymous No.724985282 [Report]
>>724985000
>this machine-gun sawblade wand is sure to give me the upper hand
>
>oh no!
Anonymous No.724985338 [Report] >>724985517 >>724985735 >>724985852 >>724987630 >>724989316 >>724991271
>>724951687 (OP)
>could've been a great game that's a bit tongue-in-cheek as you, an enigmatic leader who put all of his points in charisma, start building up a following of people
>manage funds as you start networking and building up followers
>can act merely as a trad Christian-like cult or a scary group of degenerate Satanists
>choice to build a large compound or have a network of people in real life, or both
>you can either rule the world or end in some Waco-style disaster
>instead it's a fucking card game
Anonymous No.724985517 [Report]
>>724985338
An abstraction of gameplay if you don't have the means to make something more grand, that's not a bad decision in itself.
Anonymous No.724985735 [Report]
>>724985338
>instead it's a fucking card game

It's a two person dev team and they had to put something together in like a year because they literally didn't have the time and money to do something fancier. I like the simple presentation and artstyle, it makes everything more abstract which works in the writing and gameplay's favor. I actually prefer how CS leaves more to the imagination than BoH
Anonymous No.724985761 [Report]
As far as cultist games go, I've been keeping an eye on this game
>https://store.steampowered.com/app/2523890/Whispers_of_the_Eyeless/
Looks promising.
Anonymous No.724985852 [Report]
>>724985338
it was originally supposed to be called Occultist Simulator, which is a much more fitting title.
Anonymous No.724986079 [Report] >>724986164 >>724986424 >>724986742
Is any of the dlc worth getting?
Anonymous No.724986164 [Report]
>>724986079
the Exile is the only one that changes the gameplay drastically. Get the others only if you really want to delve deeper into the Secret Histories because 95% of everything you do will be the same as in vanilla.
Anonymous No.724986361 [Report]
>>724958670
It's a bad game anon, you're just retarded
Anonymous No.724986424 [Report]
>>724986079
Not unless you know you like the game already cause it is basically just more if the game with flavor of the aspects that font have Main game campaigns ans a very minor gimmick, Dancer is basically an Easy Mode for example, Exile is the most substantial one.
Anonymous No.724986657 [Report]
>>724983292
I agree, what I meant is that I found Blue Prince more bullshit that Cultist Simulator.
Anonymous No.724986742 [Report]
>>724986079
The Dancer, The Priest and The Ghoul are basically just new origin stories with different win conditions where the game plays out a bit differently. In the main game your options for winning are Lantern/Forge/Grail, but the DLC adds win cons for Moth/Heart (Dancer), Knock (Priest), Winter (Ghoul) and probably some others I'm missing. You can still win vanilla game victories in these DLC stories if you want.

The only one exception is Exile, which is completely different and seperate from the main game. You're on the run and being hunted, going to different parts of the world, it's a really damn cool imo.
Anonymous No.724986804 [Report] >>724987312 >>724987743 >>724988073
>>724951687 (OP)
rain world
hypnospace outlaw
>>724967982
sometimes i wonder if AK is actually capable of making a fun game or if he's fundamentally convinced that fallen london's timer-grinding is the perfect format for literally everything he'll ever make. traveling at night looks promising in that regard, at least
Anonymous No.724987035 [Report]
>>724975614
I felt like this for most of my first Book of Hours run, and then I noticed one of the ritual rooms get a different prompt when I used a certain item when I was 80% done with my run. Once I saw that, I went full skitzo trying everything in every room to see how I could use this new knowledge (and also desperately rereading everything while chekcing my notes to see WHY something had changed). I only got a handful of unique stuff out of it but that 10+ hour span after that discovery felt better than my greatest CS runs
Anonymous No.724987312 [Report] >>724988649 >>724989678 >>725005802
>>724986804
>sometimes i wonder if AK is actually capable of making a fun game or if he's fundamentally convinced that fallen london's timer-grinding is the perfect format for literally everything he'll ever make

I love AK's "You vill put up wit ze annoying bullshit" unironically. It's such a /lit/fag non-gamer way to design games. I think a big reason modern games feel so soulless is because game devs are absolutely terrified to make something that might annoy, confuse or bore a player; which makes them develop really contrived "fun" video games where they all stick to the same familar "fun" game design that's proven and popular.
Anonymous No.724987630 [Report]
>>724985338
Isn't that just cult of the lamb?
Anonymous No.724987743 [Report] >>724988649
>>724986804
Rain world's story is frequently from out of the way psychic strorms. The environmental design and the animals especially are unrivaled though.

Greatest game I hated the fuck out of.
Anonymous No.724987920 [Report]
>>724981828
if you spam painting you can flood your board with Mysticism
this causes mr Detective to chase shadows almost indefinitely, unless you get unlucky
I've found it it to be a reliable way to avoid trouble while doing dungeons
Anonymous No.724988073 [Report] >>724988649
>>724986804
He probably just wants to write but you generally can't put esoteric ramblings on paper and call it a day, and books, even short novels are hard. That's how we've gotten CS and BoH. And even in Sunless Sea that's how it generally went, but in Failbetter he was probably tardwrangled to include at least some gameplay, even if as a backdrop for the narration.
Anonymous No.724988649 [Report]
>>724987312
agreed desu, as much as i wanted to throttle him while going for an apostle win i've gotta respect him for being an Auteur, and he does do some fun ludonarrative stuff with tedium (the monotony of glover & glover, heading east in sunless sea, seeking the name in FL). book of hours is probably the only game where i felt the gameplay didn't add much to the experience, because the lack of consequence made the tedium feel too, well, tedious. still loved it, still haven't gotten around to house of light
>>724987743
the lore of rain world is mostly tangential to the actual story of the survivor, which is intentional - you're a random little animal, you're not supposed to know the purpose of the ancient ruins you're jumping around unless you put in the work. the gameplay does a great job of tying itself into the whole "you're trapped in an endless cycle of craving and suffering" plot. granted the dlcs largely ignore this aspect but the dlcs suck
>>724988073
yeah failbetter was founded when one of his friends looked at all the shitty text-based facebook games at the time (mafia wars and such) and thought "these games are just an excuse to read text but the writing sucks, what if someone made one with good writing", so he slapped together a UI and got AK to do the writing. AK never planned to be a game designer and wasn't much of a gamer before getting into the field, which means he's got some very idiosyncratic ideas about how games should be
Anonymous No.724989316 [Report]
>>724985338
>could've been a great game that's a bit tongue-in-cheek as you, an enigmatic leader who put all of his points in charisma, start building up a following of people
>can act merely as a trad Christian-like cult or a scary group of degenerate Satanists
"Could've been garbage with no sincere aesthetic sense!", wow anon, you're such a great ideas man.
Anonymous No.724989678 [Report] >>724989930
>>724987312
That's just shit game design.
You can be an auteur and have good gameplay, he just can't make a fun game to save his life.
See: Pathologic 2 being intentionally stressing instead of fun while having rock-solid game design.
Anonymous No.724989767 [Report] >>725015881 >>725015957
>>724970974
>I don't care about how this was Baroness Ellen Mcbumblefuck's favorite queefing room, I don't care about how the fraternity of penis-pinchers once performed their circumcision dances in this dank hole centuries before it was repurposed by the Abbey of the annointed pearl-licker into a rhubarb storage warehouse,
Unironically sounds like it's just not a game for you. A lot of the fun of the game is reading everything to learn the lore. If you hate that part, why are you even playing?
Anonymous No.724989930 [Report] >>724990635
>>724989678
>See: Pathologic 2 being intentionally stressing instead of fun while having rock-solid game design.
Pathologic 2 is the toned down mainstream version of the original though, it doesn't hit the same.
Anonymous No.724990142 [Report]
>>724983814
the problem I have with these types of games is that they hate rewarding the player for good gameplay.
Like I hate it when I do a good job, but end up getting punished for it anyway, because lolcommunismbad.
Paper's Please has it right, where life is hard, but you can actually make it through good gameplay (hardwork)
Anonymous No.724990160 [Report] >>725003441 >>725047075
>>724983814
Beholder 1 was great. What the fuck were they doing with the sequels? Absolutely none of what made the first game interesting was in the other games.
Anonymous No.724990287 [Report] >>724992878 >>724993169
>>724951687 (OP)
Garten of Banban
I will not elaborate
Anonymous No.724990295 [Report]
>>724984597
>>724985187
Your issue there was trying to kill the investigator instead of just leaving him alone and then stealing/destroying the evidence when you can.
Yeah killing will always be more risky.
Anonymous No.724990371 [Report] >>724991078 >>725005202
>>724984729
Its a shame because Hand of Fate 2 was a great sequel. It was just the first game but better.
I forget why it failed. Did it release on EGS so no one knew it came out?
Anonymous No.724990635 [Report] >>725022759
>>724989930
Pathologic 2 is the polished up and refined version of the main vision and philosophy behind the game, exactly what they wanted to do with 1 where they utterly failed.

1 is a total mess where it's impossible to stay fully immersed because
>the deadly plague is not deadly at all, just chug medicine
>the best way to spend free time? Killing muggers at night, as if you were grinding mob drops
>forced to make choices for your own survival? Maybe skip entire questlines to save your skin?
Nope, it's pathetically easy to do all sidequests and have time to spare.
>protecting your Bound being hard? Just give everyone medicine on day 12 and you are good, nobody is going to die anyway
>fucked up? Just quickload

2 fixed every single design flaw 1 had and brought their vision so well to life that people were getting filtered over playing like a completionist instead of actually immersing themselves into the character and actually having to choose how you spend your precious time, or actually trying to fight muggers instead of realistically trying to run away from them

1 might have a better atmosphere and 2 might be missing important details that I will always miss, but that was an issue with the writing and music/art, not the actual gameplay which actually enhances the inferior material by being better integrated into a game
Anonymous No.724990832 [Report] >>724991258
>>724955401
This. I gotta be honest I really wanted to like this game. I feel like maybe I haven't given it enough effort, but I get really fucking annoyed when getting stuck in a loop and died repeatedly. I don't know if it's just a skill issue but it feels way too annoying to figure out how to get the better endings. I dunno man, I really like the idea of a card game that's itself a story, the more I talk about it the more I want to try it again but fuck.

Oh fuck it, I'll try it again I talked myself into it. Any tips you guys have?
Anonymous No.724990954 [Report]
>>724973092
This. I was completely addicted to the first section and temporarily wowed that there was a second section. But everything after the first part is ass. It would have been cool as shit if he'd just fleshed out the normal game more.
Anonymous No.724991078 [Report] >>725014938
>>724990371
Its unclear why they shut down, Hand of Fate 2 released to all the platforms the first game did, plus the Switch
Apparently "the studio's "risky" business model and failure to adapt quickly enough to a games market that had "changed in ways both big and small". was the cause

Also this
https://store.steampowered.com/app/3075410/Hordes_of_Fate__A_Hand_of_Fate_Adventure/
Is being made by some of their former devs
Anonymous No.724991179 [Report]
>>724984445
Good choice. To this day no 4X has even approached the worldbuilding of this title. I have no idea what the fuck they were smoking when they made this shit but goddamn did they strike gold. No idea why they didn't take many of these ideas forward for Civ III and beyond.
Anonymous No.724991258 [Report] >>724991383
>>724990832
When starting a playthrough before I even bother delving into any of the cultbuilding I cultivate my resources. Health, Reason, Passion, Funds. Doing this is very boring, but it gives you resources to work with and also gives you a buffer when bad events happen.
Did you get far enough in the game to learn how to "dream properly"? Because I didn't figure that out on my first couple attempts, which certainly made the game a lot more boring because I wasn't really engaging with the interesting parts. Whenever you have a timer or recipe or what have you, click the empty slot. That should cause cards that can possibly work in that slot to highlight, so you can get the idea to try something you hadn't thought of.

For further advice if you're fed up with it, the game has a dev console and iirc it has backups of the autosaves. With the dev console you can just clone/destroy cards, which means you can stack up on funds or destroy cards that are going to end your run.
Anonymous No.724991271 [Report]
>>724985338
Actually, though I detest the game for its ridiculously tight timer, the card mechanic is one of its strengths. I think it lends itself well to the theme of the game, and inspires the player to use their imagination. That said, a more strategy-oriented game in a similar vein or even potentially a third-person simulator of sorts would be great ideas.
Anonymous No.724991351 [Report]
>>724951687 (OP)
>organic storytelling
I just took an organic shit in my toilet. My turd and the toilet water felt seamlessly intertwined.
Anonymous No.724991383 [Report]
>>724991258
>Whenever you have a timer or recipe or what have you, click the empty slot. That should cause cards that can possibly work in that slot to highlight, so you can get the idea to try something you hadn't thought of.
No fucking way. Why didn't they ever mention that? Thanks anon, genuinely think this will help my run because I quickly got lost in my cards and got lost.
Anonymous No.724991542 [Report]
this game rip offs the gameplay of Cultist Simulator pretty shamelessly, so if you enjoy CS for the actual gameplay you will probably enjoy this. If you enjoyed CS for the writing, look elsewhere
Anonymous No.724992249 [Report] >>724992296 >>724992648 >>725002634 >>725027774
This game filters me every single time I try to play it. Dead, broke or insane within 15 minutes every single run.
Anonymous No.724992296 [Report]
>>724992249
Just... Start taking notes
Anonymous No.724992334 [Report]
>>724959768
The environment in Dark Souls also tells part of the story. Enemy placement, architecture and item locations are hints and context clues.
Anonymous No.724992648 [Report]
>>724992249
You have to get on that sigma grindset and level up your stats and finances before you dive deep into the cult shit. The stripclub is a good way to fight dread

You can deliberately neglect getting to the highest position at Glover and Glover if you don't want to deal with scandals. At the level below that you won't have them, but you're also high ranking enough that you can be gone from the job as long as you like without getting fired
Anonymous No.724992878 [Report] >>724993169
>>724990287
What if I ask nicely?
Anonymous No.724993169 [Report]
>>724990287
>>724992878
I am full of regret
https://store.steampowered.com/franchise/euphoricbros
Anonymous No.724994457 [Report] >>724994550 >>724994907 >>724995116 >>724995675 >>724999831 >>724999910 >>725000718 >>725004615 >>725008291 >>725022593 >>725022669 >>725041058 >>725044679 >>725055686 >>725063337 >>725064664 >>725069312
What Hour /v/?
Anonymous No.724994550 [Report]
>>724994457
They are all more horrible than good. That said, I would choose the horned axe.
Anonymous No.724994907 [Report]
>>724994457
For me, it's the Chandler.
Anonymous No.724995116 [Report] >>724995180 >>725008059 >>725019328
>>724994457
The forge of days seems like the least likely to completely fuck you over
Anonymous No.724995180 [Report]
>>724995116
She WILL remake you.
Anonymous No.724995675 [Report] >>724995891
>>724994457
Need a quick rundown on these
Anonymous No.724995773 [Report] >>725026073
Anyone else get a copy of the Lucid Tarot? I have no idea what I'll ever do with it, but it's cool.
Anonymous No.724995891 [Report]
>>724995675
https://secret-histories.fandom.com/wiki/Hour
Anonymous No.724996912 [Report] >>724997081 >>724997168 >>725064009
I've cleared Cultist Simulator multiple times with different endings (I agree gameplay sucks but I love the writing and lore).

Book of Hours (which I have been told is the easy one) I cannot even figure out how to read a single book. How the fuck does this game work? I literally spend all my time duffing around in the village with like one or two rooms unlocked and can't figure out how to read anything
Anonymous No.724997081 [Report] >>724997202 >>724997517
>>724996912
Put the book in the consider verb or any desk. Add an element of soul. Ensure that the aspects of all cards in the action is equal or greater than the mystery of the book. Hit enter.
Anonymous No.724997168 [Report] >>724997517
>>724996912
You use a book+stuff at a desk to read it, meeting the aspect requirement of the book to not fail it. The first desk you can reach is pic related.
Anonymous No.724997202 [Report] >>724997360 >>724997456 >>724997517
>>724997081
I can't find any elements of soul. I see there's like paintings and candelabras and stuff but they have like 1 point of a given aspect and the books in the first rooms require like 12?
Anonymous No.724997360 [Report]
>>724997202
Read the UI.
Anonymous No.724997456 [Report]
>>724997202
You need to use different things for inspiration at once, weather, rooms, objects etc; read a winter book at a winter desk with winter weather for example
Anonymous No.724997517 [Report] >>724997704 >>724997820
>>724997168
Also >>724997081 you can just use Consider for the easy stuff, because all you should need is Soul+Skill to clear them. Desks are for higher aspect requirements.
>>724997202
>require 12
That is an RNG aspect I don't like about this game that much, the books you come upon are (at least partially) random. The high requirements are going to require you wait until you find the right desk and the right tools.
Elements of Soul are like your main stats from Cultist Simulator, you gradually build them up over the game as you make progress and unlock nodes in the Tree of Wisdom with skills (which you should be getting from reading easier books). Memories are temporary cards that you can get a whole bunch of different ways (drinking tea, reading a book, fucking about with stuff you find) that can help push your stats up. It's been a long time since I've last played though so grain of salt.
Anonymous No.724997704 [Report]
>>724997517
Dusks are also for reading many books at once. Because that makes sense.
Anonymous No.724997772 [Report] >>724997919 >>724999686
>>724971523
back to fallen london you go
one of the better grinding spots is currently an infinite library
Anonymous No.724997820 [Report]
>>724997517
Best way to get memories is to remember or write down what memory a book gives you. You can reread books without needing to match their mystery value again, and they'll give you the same memory back.
Anonymous No.724997919 [Report] >>724998321
>>724997772
Before I learned that the mutiny took place, I'd have paid $200 upfront to just play browserless version of Fallen London without the shitty mobile game pay2notwait mechanics.
On the topic of it though somebody clear this up for me, is every star in space a Judgement, or are Judgements just akin to normal as-we-understand-them stars?
Anonymous No.724998059 [Report]
>>724969707
These games are really not designed in accordance with pretty numbers and proper distributions. Don't be fooled by the number of aspects and relatively even combinations, there are some real winners and losers. AK is a writefag and his wife is a drawfag, they'd need an autistic number-crunching guy to point out how Lockwork/Clockwork is a uniquely powerful skill or how 4 out of 5 Marakat-making skills don't have Nectar aspect to them.
Anonymous No.724998321 [Report] >>724998696
>>724997919
assuming sunless skies did not explicitly point out something (and if it did i don't care), it's every single star
the concept is copied from one of the books mentioned in lem's absolute vacuum, which is how you get the great game played between celestial bodies capable of rewriting laws
Anonymous No.724998696 [Report] >>724999101
>>724998321
Lem is an author I never discovered as a kid when I spent a lot of time reading in middleschool and highschool, the only book of his I've read is Solaris via audiobook when driving for work. It was interesting, but I'd have enjoyed it more if I actually read it I think. I need to give some of his books a shot.
Anonymous No.724998827 [Report]
>>724977143
>filtered
Cultist simulator was just boring. That's it. That's the headline
Anonymous No.724999101 [Report]
>>724998696
solaris (and star diaries) are a more adventurous affair, while absolute vacuum is from lem's postmodern era; it's kinda like comparing emphyrio with "if on a winter's night a traveller"
i'm a fan of both styles, but your mileage may vary
Anonymous No.724999686 [Report]
>>724997772
desu i really wish i could nolife fallen london like i used to but whenever i try getting back into it i remember how they fucked over alexis and i just don't want to play their games, let alone give them money for all the exceptional stories. if it was just a he-said-she-said situation i could look past it but the court case made it obvious they were going out of their way to defame him purely out of spite. it sucks because it's not even a GRRR WOKE WRITERS RUINED MY FRANCHISE situation, a lot of the fb people who joined the AK hatetrain are writers i enjoyed, it's just a case of otherwise talented people deciding to ruin the life of someone a bit more talented
i've thought about going NORTH as protest but i'm a coward and don't want to burn my temple club membership + knife-and-candle exclusive shit
Anonymous No.724999831 [Report] >>725000228
>>724994457
The Door in the Eye.

Watchman for life, bring all truths to light, all my buddies agree the Calyptra must fall.
Anonymous No.724999910 [Report] >>725000078
>>724994457
None.
Anonymous No.725000078 [Report]
>>724999910
retconned in boh, he was cucked by snow
Anonymous No.725000228 [Report] >>725007573
>>724999831
What are your thoughts on the chandler?
Anonymous No.725000348 [Report]
>>724978520
>dying alone like a cuck
>best ending
lol
lmao
Anonymous No.725000421 [Report] >>725000569 >>725000580
Something I didn't like about Cultist Simulator was the fact that the base game endings sort of shoehorned you into Lantern/Grail/Forge. I suppose I need to try for some of the DLC endings because I think those touch on the other aspects. I also haven't reached any endings in Book of Hours so I don't know if I should expect an encompassing spread or not.
Anonymous No.725000569 [Report] >>725000862
>>725000421
>I don't know if I should expect an encompassing spread or not.
You will not get all the endings. If someone does, I will question their sanity.
Anonymous No.725000580 [Report] >>725000862 >>725001468
>>725000421
that's one of boh's best selling points yeah, there's a bunch of different endings for every aspect and they all feel like they make sense except the ones that involve the chandler
Anonymous No.725000718 [Report]
>>724994457
Forge of Days.
We Must Make Ourselves Better Men
Anonymous No.725000821 [Report]
>>724960642
I didnt finish book of hours, but I liked the dream world being like a spirit world, and the pale books hinted at aliens or some shit that bred with humans. Or at least that was my hypothesis and I hadnt been proved wrong by reading more yet. Really freaky.

And yeah it started to get frustrating in cultist sim or this to build up enough resources to do your next move.
Anonymous No.725000862 [Report] >>725000951
>>725000580
>>725000569
Is it possible to at least reach a couple in a playthrough by loading a backup save, or is it entirely decided by what journal you start with?
Anonymous No.725000951 [Report]
>>725000862
you can reach 90% of them by loading a backup save, although you'll obviously have to do different things to reach different-aspect endings. the other 10% are unique to which librarian origin you pick at the beginning
Anonymous No.725001468 [Report] >>725001716
>>725000580
While I'm decently impressed with the sheer quantity of endings and their flavors, I feel like origin-specific shit is too weak, and DLC's lighthouse institute is just done wrong. Origins like Revolutionary or Twice-Born or Executioner have an actually coherent goal, but Archeologist and Symurgist are way too vague in their unique payoffs. DLC is too focused on your guests and contacts and their interactions, ignoring the premise of restoring the library in the first place.
>base game endings are all about making a petition so convincing, that you effectively create a new history
>DLC endings allow you to focus on different agendas to pursue, agendas you can straight up accomplish according to base endings, but you just don't lmao
Agendas such as erecting Caer Ys and bringing back Carapace Cross and killing off remnants of gods-from-stone. Kind of a big fucking deal to sweep under the rug.
Anonymous No.725001716 [Report] >>725001871 >>725002141
>>725001468
the funny thing about archaeologist is that its endings make complete sense if and only if you read a random winter book which isn't even guaranteed to spawn in any given playthrough. i picked archaeologist my first time around, thought "what the fuck?" at the ending i got, and then after reloading i rolled the right book from an unopened one and suddenly understood things completely
i haven't gotten around to house of light yet (i will start right now though i've been needing an excuse) but it sounds like he's overcompensating for the npcs/affairs being literally completely fucking pointless to anything lol
Anonymous No.725001871 [Report]
>>725001716
From the blogposts about Travelling at Night I've read, I think we're going to be seeing some of the events the affairs cover up close and personal so maybe House of Light was meant to flesh those out more before the events of Travelling.
Anonymous No.725001941 [Report]
>Search "Crusader Kings"
>No hits
Why isn't anyone mentioning Crusader Kings?
Anonymous No.725002141 [Report] >>725002340
>>725001716
Is there really some light shed on the plagues/curses/whatever that is the basis of Archeologist? Big if true, though I doubt it will make the conclusion any more satisfying.
The DLC is "overcompensating", but only in the sense that now contacts feel like an actually relevant part of the game and they come with an even more annoying type of crafting that is cooking, god bless AK what a madman. And extended happenninngs feature a couple of new cool """puzzles""" like numina did, I loved that shit the most.
Anonymous No.725002340 [Report] >>725002462 >>725010854
>>725002141
The Barrowchild's Elegies just straight up explains the curse yeah
>The Barrowchild warns particularly of the 'avidity of trist', where a remnant-shadow's longing for change survives its sense of self and even devours its wist. That longing may draw the curious into the tomb, where the remnant-shadow changes so that it cannot be distinguished from its visitor - or that the reverse becomes true - and that it is never again possible to say whether it is the shadow or the visitor that exits the tomb.
extended happenings sounds kino, i loved the secret solomon ending in the base game even if it barely explained anything. he was truly the most based librarian
Anonymous No.725002462 [Report]
>>725002340
I did not understand any of the endings I got, and you're making me want to replay the game.
Anonymous No.725002634 [Report]
>>724992249
As anon says, go be a wagie, but not high enough where you get attention, and use the resource you get to fund your culting. learn to balance despair and fascination until you're stable.
Anonymous No.725002717 [Report] >>725002907 >>725003000 >>725003530
>>724979898
Corru niggas ww@
Anonymous No.725002907 [Report] >>725003359
>>725002717
What the fuck is this?
Anonymous No.725003000 [Report] >>725003359 >>725003582 >>725023913
>>725002717
>found the game after a recent thread
>artsy exploratory freeware, cool beans
>but apparently some homosuck-esque character-heavy nonsense is inbound
>ain't even finished apparently
i was vindicated on way harsher suspicions for (eventually) worse games, but this is still not ideal, some deep maroon flags waving about
Anonymous No.725003005 [Report]
>ctrl+f: Half Life
>zero results
This shithole is dead from the kneck up.
Anonymous No.725003359 [Report] >>725004530
>>725002907
A browser game (corru.observer, also the URL).

In the 2020s or so, aliens made first contact with man and were peaceful, we worked together for a time. However, something went wrong on their end and they had to pack up and leave.

(You) play as a government contractor in the near future working for the Federal Bureau of Xenosophy, and it’s your job to discover what happened to the aliens.

You are tasked with investigating an alien biocomputer that has been “starving” for decades at the bottom of the sea. You use a piece of neural interfacing technology called a “mindspike” to connect your consciousness with the biocomputer, and you have a partner on the outside to help you.

The gameplay is going through the fragments of the alien’s memories that have been distorted and corrupted and trying to piece together a story of the alien who owned the device.

It’s part point-and-click adventure, part turn-based party RPG, and part visual novel

>>725003000
I don’t see where the homestuck connection is coming from, outside of “aliens saying lots of words.” As far as the character-heavy wordy bits go, I thoroughly recommend the game and I would say a large part of the fun is trying to piece together the alien culture through their mannerisms and their partially or non-translatable words/phrases
Anonymous No.725003441 [Report]
>>724990160
>What the fuck were they doing with the sequels?
A common mistake
Anonymous No.725003530 [Report] >>725003770 >>725033148
>>725002717
>Corru
It's furry shit?
Anonymous No.725003582 [Report] >>725003770 >>725024647
>>725003000
There is some homosuck-esque character-heavy nonsense but thankfully it is only a small fraction of the game.
The characters aren't even outright bad or anything, if anything the bad part of their section is the shitty gameplay.

The fanbase is 100% fucked though, saturated with trannies since they were early adopters when it was unpopular, even if the game doesn't ever have any focus on gender or anything.
Anonymous No.725003770 [Report]
>>725003530
No. They’re tall, pitch black skeletal aliens.

“Corru” is the technology the aliens use. I won’t speak more on it because spoilers

>>725003582
>trannies
That’s why I don’t use the discord. The thing with corru.observer is that the creator has not made any promotional material or advertising whatsoever; virtually all news of the game is spread through word of mouth. I attribute the discord trannies’ attraction to it moreso to its status as a “cool obscure thing.” Don’t let the poison the well for you, there’s no bullshit like that inside the actual game.
Anonymous No.725004068 [Report]
>>724951687 (OP)
Inscryption
Anonymous No.725004530 [Report]
>>725003359
>I don’t see where the homestuck connection is coming from
browser-based, mixture of readan and playan, features aliens, fanbase is primarily tumblr. that's basically it. pretty tenuous connection but that's the internet for ya
Anonymous No.725004615 [Report]
>>724994457
The Madrugad
Anonymous No.725005202 [Report]
>>724990371
I don't think 2 is what actually killed them, I think it was the physical board game that did it. Much tighter margins on that
Anonymous No.725005459 [Report] >>725005802 >>725006038 >>725006229 >>725009176 >>725065332
>>724951687 (OP)
>dev realized that the setting is what people like, and so made it available for people to make games with
i wish more game devs were willing to share their ips like this, a mansus dungeon crawler would be ludo kino. post game ideas.
Anonymous No.725005802 [Report]
>>725005459
>>724987312
The difference between an auteur creating for the sake of art, and a pathetic tradesman chasing pennies. I'm glad he exists
Anonymous No.725006038 [Report]
>>725005459
sup. bureau glowie sim
your job is to cover the occult when chucklefucks like exile or dagmar stir shit up
Anonymous No.725006229 [Report]
>>725005459
>a mansus dungeon crawler
As long as you navigate it mainly without fighting this could be good. Classic comabt isn't something that feels at home in this kind of setting
Anonymous No.725006967 [Report] >>725007031 >>725007587 >>725021741
Cultist Simulator spoilers
DO NOT OPEN
Anonymous No.725007031 [Report]
>>725006967
gnreen
and gnold
and gnory
Anonymous No.725007573 [Report] >>725007816
>>725000228
I believe the Chandler is either the hatched Egg or an hour that arises from the Egg's hatching. I believe that the Egg was divided when the gods from stone fell, likely by the Axe. This division opened the Tricuspid gate and allowed half to return to the Glory while the other half fell into Nowhere. The Nowhere Chandler is the Watchmans mirror and the oldest hour from light. The Flowermaker is the merger of the Sum and the Egg that returned when the Tricuspid gate opened again during the Intercalate. Their ultimate goal is to rebirth both suns, since division could open the gate and fusion is greater than division the power could be used to completely destroy the gate and reopen the path to Glory forever and for all. This works because the Watchman is one third Egg, one third Sun, and one third Gate, when the Egg and Sun are removed by the fusion, all that is left is the Gate, burned away in the center of a binary star.
Anonymous No.725007587 [Report]
>>725006967
The Hours DO NOT WANT YOU to see this
Anonymous No.725007816 [Report]
>>725007573
nice theory ya big nerd, real compelling stuff
BONG
Anonymous No.725008059 [Report] >>725009528
>>724995116
Nigga
>Destroyed the Sun-In-Splendor because she thought that they were about to make the Crime of the Sky together
>Completely destroy you then remake you in something more convenient to her purpose
Anonymous No.725008291 [Report] >>725009719
>>724994457
>is never cruel
>rarely interferes, just wants to moourn for hours' sake
>remembers every irrelevant nobody, including (You)
>patron god of port noon AND hush house
the choice is clear
Anonymous No.725008363 [Report] >>725009045 >>725024546
>>724954315
A game where the only story is told through item descriptions your character just somehow knows?
Anonymous No.725009045 [Report]
>>725008363
Have you tried playing the game instead of reading zanzibart threads? You are directly told what to do and why you are doing it. There is zero ambiguity in ds1
Anonymous No.725009176 [Report]
>>725005459
I didn't know about this. This is really cool. Let me shoot a few.

>Adventure game about man wandering the wood while in a coma. Several endings based on what happens to him, but true ending involves him dying but relaying a message to the world of the living.
>Mundane investigator gets handed a case, but after supernatural elements start showing up, the suppression Bureau tries to take over. Can you find justice despite all odds? Point and click adventure obviously.
>Play as Percussigant. Wreck shit.
>You are a doctor for the suppression Bureau, or some other occult organization. Finding out what is wrong with your patients sometimes requires answering very personal questions. Sometimes protecting yourself from catching it requires sacrifices. Sometimes your patients leave in a body bag and your only wish is that they could be made deader.
Anonymous No.725009528 [Report] >>725009815
>>725008059
yeah but you get cool fire powers
Anonymous No.725009706 [Report] >>725012527 >>725023495 >>725028424
>>724951687 (OP)
>start as a doctor
>make a shitload of money
>get some followers
>ok, seems I'm set up, let's send my dudes on an expedition
>they fail
>pay money for them to continue
>they fail
>do it 5 more times
>they fail
>unistall.exe
Anonymous No.725009719 [Report] >>725009872 >>725045551
>>725008291
>The Haustorium expresses grudging respect for the Hour called Elegiast, 'who calls each of the Dead by name', but also concern over the Elegiast's subtlety when it chooses to inspire particular interpretations of Histories. The Haustorium proposes the use of Nowhere-energies in distracting or discouraging the Elegiast, in order to assure that 'the persistence of History remains unalloyed'.
He's subtle, not uninvolved. He should not be trusted.
Anonymous No.725009815 [Report]
>>725009528
Brother, you're not the fire, you're just the wood
Anonymous No.725009872 [Report] >>725009984
>>725009719
>in order to assure that 'the persistence of History remains unalloyed'.
sounds like glowie eternity talk to me
Anonymous No.725009984 [Report] >>725010187
>>725009872
>"persistence of History"
>UHM AYCKSHUALLY THIS IS THE WORK OF ETERNITY
nigga you for real?
Anonymous No.725010187 [Report] >>725010774
>>725009984
"the paradox of the eternal ending" is a winter psyop that coseley and husher both fell for. history and eternity cannot be resolved with nowhere-cope
Anonymous No.725010261 [Report]
>>724984106
nta but played a little. Iirc you're a government clerk/ inspector who checks equipment and stations in a semi urban environment. Think half life 2's city 17 but without the shooting, rather puzzles to find keys or to turn machinery on or off, depending on the situation.
There is a story about some conspiracy and corruption playing in the background which you can miss if you don't follow clues.
Anonymous No.725010774 [Report]
>>725010187
i don't care for wintercucks and the things they (never) do, but treating everything as falseflag is a sign of retardation
you gonna tell me that city unbuilt is fake and gay, ys is not to be trusted, port noon better leveled? go stare at the sun and jack off into the grail then, ya namefag
Anonymous No.725010854 [Report] >>725013071
>>725002340
It's funny, I've put hundred+ hours into the game and copied every book and I almost never put two and two together.
Although I do catch the Treasure of the House and Recipe hints.

>>724969707
Yeah the crafting system is clearly half baked. The cooking system, while still primitive (why the fuck are dishes made in successions of two ingredients like they're SOUL SKILL [TAG] MEMORY like normal crafting?), is much better.
Alexis straight up admitted the plethora of skills who are functionally identical is a failing of the finished product on their blog iirc, but what I don't understand is why they didn't just add more, non overlapping recipes across different skills, since in any case you can practically finish the game with just what you find in the house so it doesn't really matter if you're locked out of e.g. the Forbidden Epic as long as you have access to Vagabond's map or Wolf-Word.
Anonymous No.725012501 [Report] >>725014383
I wish book of hours had more interactivity with the rooms of the house, an ending where you ring the bell and piss of an hour would have been cool
Anonymous No.725012527 [Report]
>>725009706
Are you colour blind? Realizing the colour coding of aspects and skills on cards should triggered pattern recognition, even locations spawn from books with the color of what kind of follower they usually want for success. But if you are colorblind i could see that being a huge issue.
Anonymous No.725013071 [Report]
>>725010854
>subtle swastika in the center of the sun
:^)
Anonymous No.725013228 [Report]
>>724983542
I didn't have the autism to go harder than this but INFRA was so fucking good
Anonymous No.725013973 [Report] >>725014581
>bake victorian sponge cake after playing house of light
>it's dead simple and delicious
Anonymous No.725014383 [Report] >>725014767
>>725012501
Can you mod book of hours? It dearly needs something making use of painting and marks.
I know there's some modding for cultist simulator.
It's just such a shame half the keeper recipes do nothing. Azoth is particularly egregious, 15 knock gets you either a chronsicord (Does everything) or azoth (Only has Liquid and Thing tags, so its ONLY possible uses are in liquid recipes, which want knock (but if you can craft azoth (15), you can craft glassfinger (10)), forge 10 (but you're using a 6/2 knock/forge liquid to make a forge 10 liquid), and stuff that'll take water (asimel, xanthotic essence).
At least you can serve tea to guests now without scrounging the beach like a hermit licking clams for sustenance.
Anonymous No.725014581 [Report] >>725048646
>>725013973
ZAMN, Cultists look like that?
Anonymous No.725014767 [Report]
>>725014383
Every item and aspect and recipe and description is shoved into JSON, so the answer is yes easily. Everything short of messing with room slots and the house in general is just overriding the existing config files with your own. I suppose the problem is that a total overhaul is too ambitious a task for a game as niche and as verbose as this.
Though there are plenty of directions to take, from balancing skills to more memories for different aspects, to NG+ gimmicks. No really your whole goal is to write your own history in your own journal, yet it is not used for a new numen or something?
Anonymous No.725014938 [Report]
>>724991078
>path of exile slop
cringe
i'd rather a game like 2 but more complex
Anonymous No.725015881 [Report]
>>724989767
Fuck you!
I *like* reading the Lore!
That's the problem!
I've consumed so many books that I have nowhere to neatly display them!
Let me Build shelves!
Symmetrical, room-spanning bookshelves!
Racks of scroll holders!
Proper, purpose-made repositories for the small mountain of tomes I have laying around
Do you know how frustrating it is to improvise shelves from random bullshit across the four corners of the house!
I'm losing so much time constantly pausing and scrolling around!
Anonymous No.725015957 [Report] >>725020305 >>725021892 >>725022213
>>724989767
Fuck you!
I *like* reading the Lore!
That's the problem!
I've consumed so many books that I have nowhere to neatly display them!
Let me Build shelves!
Symmetrical, room-spanning bookshelves!
Racks of scroll holders!
Proper, purpose-made repositories for the small mountain of tomes I have laying around
Do you know how frustrating it is to improvise shelves from random bullshit across the four corners of the house!
I'm losing so much time constantly pausing and scrolling around!
Anonymous No.725016774 [Report] >>725025927 >>725045642 >>725048324
>>724951687 (OP)
>>724955475
Alexis Kennedy is not a good writer, he's just autistic.

Fallen London/Sunless Sea/Sky is just more Dark Souls tier item description bullshit tacked onto a similarly boring game.

Videogames are not supposed to be stories. Selling a game based on a story, means that it's a shit game.

That's why these games are mostly popular with trannies. They can look past the awful gameplay, and at the shoehorned in characters and sexual revolution "stories" that are aimed at them.
Anonymous No.725016860 [Report]
>>724979296
>Sunless writing is descriptive enough to form a springboard for the imagination and vague enough to let it dive off.
All this means is YOU are a good writer. You can sit through a boring game of mostly empty ocean and repetitive ports, and make your own story.
Anonymous No.725019328 [Report]
>>724995116
Don't tell this nigger about War of the Roads AHAHAHAHAHAHAHAHAHAHAHAHA
Anonymous No.725019574 [Report]
I need to finish BoH, but I can't be half-assed to do a guest invitation system with all the cooking stuff.
Anonymous No.725019985 [Report] >>725045706 >>725045987
How you guys feel about Travelling at Night with WORMED janny Spencer Hobson
Anonymous No.725020253 [Report] >>725028018
Book of Hour fags. Is it worth it to go for other endings? Making links in Obsidian notes was kino but the gameplay was uegh
Anonymous No.725020305 [Report]
>>725015957
Dude you're missing a bunch of shelf space just on your image, hold on
Anonymous No.725020395 [Report]
>>724951687 (OP)
This is one of worst game I had displeasure of playing, the manual and mind numbing grind was simply too much for me and I enjoy playing idle games
Anonymous No.725020843 [Report] >>725021265
I loved the idea of Cultist Simulator but losing and having to go through everything again is extremely tedious so I dropped it. I bought BoH because it doesn't have the same fail state but I couldn't get past like 20 minutes into the game because it was basically going to each option and trying every available act I could with them; hardly fun.
Can you sell me on BoH? Does it actually open up and get interesting or is it just trying every option with everything you find?
Anonymous No.725021265 [Report] >>725021445
>>725020843
It's got consistent systems so once you learn them you stop feeling like you're grasping around in the dark. They started to feel too consistent for me after a while.
Anonymous No.725021445 [Report] >>725023012
>>725021265
Alright, I'll give it another shot. Gotta say, I'm excited to play their attempt at a Disco Elysium game.
Anonymous No.725021741 [Report]
>>725006967
Don't open if you value your sanity.
This is a picture of Janus.
Anonymous No.725021892 [Report]
>>725015957
You can store like 30 books in the "bridge" to the Gullscry Tower.
Anonymous No.725022213 [Report] >>725022326 >>725022412
>>725015957
Here's what I broadly settled on.
As non pointed out there's a bunch of space in the gallery, the solar church is one giant shelf (I can see you never collected the three solar books in it), the pantry etc can be cleaned out since the paints and fabric are completely useless until someone mods them/another DLC, there's more space in the little bridge to the west building, there's space in Husher's room, etc.
The reading room is usually my "staging" area, which gets converted to the manuscripts/book collections when I'm mostly done waiting for challenges 12-18 to be in reading range.
Anonymous No.725022326 [Report]
>>725022213
A little less eye searing.
Anonymous No.725022412 [Report] >>725022743 >>725047916
>>725022213
>Mommets room
Based and terrifying at the same time
Anonymous No.725022593 [Report]
>>724994457
The Meniscate. Forge, knock and lantern niggas. Name a better combo.
Anonymous No.725022669 [Report] >>725022725 >>725026717
>>724994457
Is there more useless Hour than The Flowermaker?
Anonymous No.725022725 [Report] >>725022937
>>725022669
Malachite I guess.
Anonymous No.725022743 [Report]
>>725022412
Some of this stuff I'm pretty sure only got here because I was buttblasted they were such a pain to craft. They're not even useful, by the time you can craft them you don't need to give it to the midwife.
At least wyrd weft is VERY SLIGHTLY less of a cunt if you resolve one of the affairs which give you mihail in chains. I think. One of the further stories buffs the shrine, which doesn't it up meaningfully, and the one with knock or winter opens that.
Anonymous No.725022759 [Report]
>>724990635
completely agree.
Anonymous No.725022937 [Report] >>725023098 >>725064664
>>725022725
Ring-Yew is at least at the core of Great Hooded Princess and the cucking of Thunderskin. Also revered by Sisterhood of the Knot. I don't remember a single thing Flowermaker does.
Anonymous No.725023012 [Report] >>725023352
>>725021445
My only hope for it is if AK has a way to make a satisfying game without actually telling a straight up story through straight up dialogue. I really strongly dislike video game dialogue storytelling.
Anonymous No.725023098 [Report] >>725023225
>>725022937
>I don't remember a single thing Flowermaker does.
Same can be said about Madrugad.
Anonymous No.725023225 [Report]
>>725023098
She is the ONE who exchanges time for Reckoners. Simply by this alone she DOES something if you played Exile at least once.
Anonymous No.725023352 [Report]
>>725023012
Well this series is quite esoteric and reserved with it's lore and worldbuilding so I'd imagine they can do a good enough job at keeping things vague enough to allow our imagination to fill in the gaps.
Anonymous No.725023371 [Report] >>725023604
No one said Hades yet?
Anonymous No.725023495 [Report]
>>725009706
nigga why would you send random thugs to deal with mystic shit
don't fuck with wizards, that's the first rule of every cult. You need some wizards of your own
Anonymous No.725023503 [Report]
I got fucked over because my card brain game very quickly figured out how to health max for easy sustainability but the game is built around consecutive run building on each other so I just ended up spinning tires in the mud for hours.
Anonymous No.725023604 [Report]
>>725023371
>expositional dialog
>organic storytelling
zoomies when the talking heads tell it how to think
Anonymous No.725023791 [Report]
dayz. stuff like vs games like battlefield if you play it right. theres no written story but your gameplay you have during the match can count as a "story".
Anonymous No.725023913 [Report]
>>725003000
You've got a very clear cut goal in mind and it's not to snoop on an alien's love life or anything. That's just an incidental thing that MIGHT happen in the process.
Anonymous No.725024335 [Report] >>725030364
>>724973252
This game features an unbirthing scene.
Drenching yourself in rhino piss.
Gay pederasty.
Child molestation.
The possibility to get fucked by a hermophordite Turn a person inside-out with a cursed rose and have them follow you as meat puppet.
Sex with a jhin.
Sex with a regular house cat.
Gachi Mochi.

No I will not elaborate.
Anonymous No.725024386 [Report]
>>724951687 (OP)
alan wake 2
Anonymous No.725024546 [Report]
>>725008363
Ya seethe?
Anonymous No.725024647 [Report]
>>725003582
>Shitty gameplay
The RPG segments are fucking amazing thoughever
Anonymous No.725025514 [Report]
God this thread makes mad that they made the Lord of the Rings digital card game into it's own watered down game instead of just doing the proper adaptation of the LotR living card game and it's adventures.
At least it can be played online in DragnCards.
Anonymous No.725025890 [Report]
>>724981828
Start by working with health to obtain vitality and use it in study to increase your max health, so you don't get oneshotted if you suffer 2 illnesses in a row. Once your health increases, you can also put your improved physique into work to make the job faster and reduce the chance of injury. If you get restlessness, use it when painting(work with passion) to get rid of it before it turns into dread. Painting also has a chance to give you contentment to quell more dread. A desk job(reason work) will give you more money, but it will exhaust your reason without providing erudition, so try to get 2 max reason before starting out so you can study reason on the side. Don't worry too much if you get demoted, you can still get the job back. Be very careful about doing actions that generate fascination early game, it can be hard to get rid off on demand, so don't let multiple fascination cards on the board.
This should be enough to survive indefinitely and slowly let you improve your stats and buy books.
Later on, be careful about sending non-Heart aspect cultists to do cult work, they will get injured if they fail and will eventually die even if you keep healing them. The number of cultists is finite (except for temporary hirelings), so don't risk them for no reason, send expendable hirelings and summons instead.
Regarding rituals, the result of the rituals depends on what aspects you put in(every card has aspects that are passed on to the ritual). Experiment with it, but don't use aspects that consume lore or tools, and don't sacrifice your followers (expendable hirelings and summons are ok). The best rites are the ones which consume influences(including dread and fascination), which are temporary anyway.
Clicking on a card slot will reveal what types of card it accepts, and highlight the relevant cards on the board. Doubleclicking on a card will highlight all the verbs it can go into. Don't forget to pause.
Anonymous No.725025927 [Report]
>>725016774
Okay John Carmack go kill your cat or something
Anonymous No.725026073 [Report]
>>724995773
shit those look pretty nice
Anonymous No.725026130 [Report]
>>724955401
The games really fun for the first 20 hours and then once you start to be competent it becomes a huge chore each run. It needed significant meta progression outside of runs to make it playable imo, to make the early game insignificant and quick
Anonymous No.725026279 [Report]
>>724961818
Summons are expendable, unlike cultists. This makes them way more appealing. They also get 2 stats each instead of one, which is useful in expeditions and apostle runs. The high tier summons can teach you new languages too.
Anonymous No.725026717 [Report]
>>725022669
I didn't even remember that it exists.
Anonymous No.725027193 [Report] >>725027823
>>724985187
You are supposed to kill the 4 unique detectives and then keep oneshotting the generic, traitless one with a maid in the mirror or with an assassin cultist if you have an edge cult. Unless you have a lantern cult, then you can drive the detectives insane and then recruit them by gifting them renewable mirrors.
Anonymous No.725027774 [Report]
>>724992249
Paint with restlessness to get rid of it before it becomes dread. Don't dream too much to avoid fascination(and dread). Make sure to pause when work ends so you can start working again immediately and not lose income early game. You can survive with manual labor and painting your restlessness away alone, as long as you put all the vitality from manual labour into getting more health(this gives you a physique card that makes manual labor faster) or healing afflictions/injuries.
Anonymous No.725027823 [Report] >>725028767
>>725027193
Another way is just to avoid arise suspicions, only dealing with detectives on a need to basis. Just get rid of the suspicion/evidence and avoid leaving too much suspicion open while going on expeditions
I don't think I've ever had to kill multiple detectives in a single playthrough outside of grail/forge/lantern apostle legacies
Anonymous No.725028018 [Report]
>>725020253
you only get a paragraph worth of text based on numen and aspect you use, with slight possible alternations made by your journal-origin
"going for the other endings" is just savescumming, using top-tier skills and inks to make determinations, then awaiting numa-season
finding all the numina is the closest thing to beating the game, and if you've done that, you can just look through the files or rowenarium or (eugh) fandom for ending text
Anonymous No.725028224 [Report]
>>724951687 (OP)
>Valve and Nintendo if they videogame
Anonymous No.725028397 [Report] >>725028860 >>725029319
>>724973252
decided to give it a try and game wants me to indulge in sex with at least silver tier card, young and old consort discuss which one is better fit but I decided to rape scribe lmao now that's a game
Anonymous No.725028424 [Report]
>>725009706
Did you even read the text? You were probably cucked by a seal (aka a warded or a hidden door). You need to send someone with the aspects the game tells you to use(Knock/Forge for warded door, Knock/Lantern for hidden door).
Anonymous No.725028767 [Report] >>725031750
>>725027823
Yes, but I like stockpiling expeditions and blowing through them with the same summons. This also allows me to maintain a level 10 heart influence (freezing the timer with painting or talking) to counter curses, but it produces a bunch of notoriety, so I have to get rid of detectives before they can do anything.
Anonymous No.725028860 [Report]
>>725028397
Kek I will now play the game
Anonymous No.725029319 [Report]
>>725028397
>The Sultan chose the Scribe as the target of carnality
>The Scribe recorded this order before calmly asking the Sultan to allow him to return home in order to cleanse himself for the serving
>That night, people found that the Scribe had hanged himself in his study
>The Sultan asked the guards to bring the body to the Harem
All right, I'll admit that's pretty amusing.
Anonymous No.725030364 [Report] >>725031978
>>725024335
>Tag: LGBTQ+
Anonymous No.725031527 [Report] >>725031812 >>725033778
Both CS and BoH would massively benefit from becoming turn based games, real time clock adds literally nothing to them outside of making them ever more tedious
Anonymous No.725031750 [Report]
>>725028767
that sound like a fun approach, but I don't think new players would ever come up with something like this when they're starting out
They're probably gonna be too overwhelmed to even think about using summons regularly for expeditions
Anonymous No.725031812 [Report]
>>725031527
I liked the sense of urgency that it gave in Cultsim
Completely agree for Book of Hours
Anonymous No.725031978 [Report]
>>725030364
They removed the tag funny enough. You can still have gay love with a few characters but nowhere in the story is homosexuality portrayed in any positive light. In fact, there are only two times it appears, once with the herm and her boy lover and once where it gets a character killed. Faggotry is really on the lower (or higher?) of degeneracy you can engage with.
Heres me wishing they would eventually add a female protagonist.
Anonymous No.725032667 [Report]
Gameplay is pretty meh but the lore, writing and the general vibe of the game is amazing.
Anonymous No.725033148 [Report]
>>725003530
the aliens are explicitly confirmed to be more along the lines of monster girls (mostly human with the exception of funny antenna/horns and chitin patches) within the first ten minutes even if you're playing a bit slow.
when they're about to die they use a biometal to extract their minds and live forever.
Anonymous No.725033316 [Report]
>>724951687 (OP)
Alexis Kennedy spent too long making Echo Bazaar so has to spread the somewhat interesting ideas he has for a story incredibly thinly over a barely game system. Before it was due to the necessities of running a webpage game which was being developed at the same time, but within a legitimate full game for personal consumption it just doesn't work and becomes incredibly annoying.
Anonymous No.725033670 [Report]
>>724982201
Hate it when that happens.
Anonymous No.725033778 [Report] >>725034130
>>725031527
I think making them turn based would absolutely ruin the mood, especially for BoH. What BoH needs instead is to be more playable without pausing. Reduce the need for planning and reduce the penalty for not having planned right. Some slots to save memories for a couple of days and focus the gameplay more on building useful tools that stick around and make your life easier going forward like the flute or the grub than chaining together ephemeral things so you can get a book in the oven before midnight. Save crafts like that for some tentpole progression moments when you're doing manic occult stuff.
Anonymous No.725034130 [Report] >>725034904
>>725033778
It's really easy, though. The only thing to keep in mind is that memories last 24 hours, which is only relevant to progress for rooms and daily guests.
If you're having to juggle creating a level 10 memory overnight and refresh your soul card to craft or read something else you're forcing it unnecessarily.
Anonymous No.725034505 [Report] >>725034760 >>725035354
>play sunless sea
>find friendly island of furry creatures that are cute and the occurances are funny
>fail one check and i burn down the entire thing so i cant go back
i uninstalled instantly
i also played sunless skies and almost got the pirate ending, i got stuck on the (save 50 people) quest and then my hard drive died and havent bothered reinstalling it just to finish it
should i give sunless sea another try/is zubmariner fun?
Anonymous No.725034760 [Report]
>>725034505
>is zubmariner fun?
yes
just savescum if you really don't want the consequences of fucking up
Anonymous No.725034904 [Report]
>>725034130
Yeah it's easy with pausing but pointlessly close to not being easy without. It would be a better game if it played into it's atmosphere instead of against it.
Anonymous No.725034920 [Report] >>725036548
Anonymous No.725035354 [Report]
>>725034505
>friendly island of furry creatures
fuckin hate every island that locks you into a half-hour choose-your-own-adventure book.
Anonymous No.725036548 [Report] >>725037590
>>725034920
This is from the Travelling at Night game they are working on?
What do we know about it, besides the fact that its wrought from the same mold as Disco Elysium?
Anonymous No.725037590 [Report] >>725037696 >>725037721 >>725047502 >>725051332
>>725036548
It's after WW2. If not mistaken somewhere in Poland, since you take the role of Spencer Hobson. Same amnesiac shit as Disco Elysium, but now due to him being Worm'd previously. Many skills at other shit. It also has multiple companions, instead of one.
Anonymous No.725037696 [Report]
>>725037590
Ah sorry, takes place in France at first but you supposedly can move around.
Anonymous No.725037721 [Report] >>725038719 >>725039528 >>725067732
>>725037590
last I checked, I read something about it being set in a France where the Vichy government held on to power. Then again, the game does have "Travel" in the name...
Anonymous No.725038534 [Report]
>>724982201
<carnality her>
Anonymous No.725038719 [Report]
>>725037721
True, my mistake.
Interesting map and decision to call USSR "The Ministries"
Anonymous No.725039528 [Report]
>>725037721
I appreciate the tactical decision not to go to Scotland
It is a silly place
Anonymous No.725041058 [Report] >>725041250
>>724994457
Vagabond, the others can go fuck themselves with their political/war maneuvering bullshit
Anonymous No.725041118 [Report] >>725045004 >>725045881
I love the music and sound design in CS and BoH. A couple of the tracks actually made me pretty emotional, like feeling nostalgia for memories I've never had.

https://www.youtube.com/watch?v=Q514zHH7Y5w&list=PLBALcCAciJHaSUWCq0M3VxI4dTIretaMU&index=1
Anonymous No.725041250 [Report]
>>725041058
He is part of Hours on pilgrimage to resurrect Sun-in-Spendour. That makes him as political as anyone else.
Anonymous No.725041897 [Report] >>725047916
>*breaks the game*
chronsicord and mezzarine fife/didumos are so busted for how easy they are to craft.
Anonymous No.725043836 [Report]
Bump
Anonymous No.725044679 [Report]
>>724994457
Horned Axe or Elegiast, because they're the only halfway nice ones.

Kill all Crowned Growth and Moth followers.
Anonymous No.725044985 [Report] >>725045413
Reminder that the Leashed Flame is not the Forge of Days, it's a Name or agent or at best an avatar of the Forge of Days. The Lady Afterward says this btw
Anonymous No.725045004 [Report] >>725045881
>>725041118
for me it's https://youtu.be/hwiWK9dclRQ
Anonymous No.725045069 [Report] >>725046851
Is /v/ Gleam-touched or Glory-crowned? Incorporate-aligned or Ministry-aligned?
Anonymous No.725045413 [Report] >>725045568
>>725044985
the leashed flame is the secret child between the forge/sun-in-splendor and the new king of england that will bring the 2nd dawn you wormtard.
Anonymous No.725045551 [Report]
>>725009719
Is there any hour that can be trusted? I think not
Anonymous No.725045568 [Report]
>>725045413
i thought the new king (who's also wickel) was already the leashed flame? i know he ascends in some of the endings, i don't remember him having a heir but i've definitely forgotten most of the endings
Anonymous No.725045642 [Report] >>725048324 >>725065819
>>725016774
>Sky
AK had nothing to do with that subpar cash grab
Anonymous No.725045706 [Report]
>>725019985
I've been saying that Secret Histories need a crpg for years. I am ecstatic
Anonymous No.725045881 [Report]
>>725041118
>>725045004
>Peace in the Deep
>The Ninth Part
https://www.youtube.com/watch?v=9oy2FAtmEw0
https://www.youtube.com/watch?v=prXrqNcK9KU
Supreme comfy.
Anonymous No.725045987 [Report]
>>725019985
Yes.
>last companion
*inhales*
MY POWERS
MY DEEDS
MY ACHIEVEMENTS
AND THE INJUSTICES PERPETRATED AGAINST ME
Anonymous No.725046246 [Report] >>725046424 >>725046453 >>725046912 >>725047193
I played cultist simulator and died of fucking boredom.
I played Sultan's Game it has more story and keeps you engage with plotlines and the level of insane shit you can do but late game I find myself stuck doing the same shit as if the stories all dried up and I was too stupid to active the special endings events and just ended the game by running out of cards.
I remember trying Book of Hours but I got stuck at the beginning and quick from frustration.
Clearly this thread is about games in this fashion but gameplay dynamics games that create stories via their mechanics are shit like DF, RimWorld, even STALKER has it because of the random situations you can find yourself in without scripting for it.
Anonymous No.725046395 [Report]
>>724977143
If you're served a plate of shit would you finish it or stop after the first bite?
Anonymous No.725046424 [Report] >>725046639
>>725046246
Is this a Roger of Muirbe, your humble spymaster joke?
Anonymous No.725046453 [Report] >>725046639
>>725046246
>publicly admitting to being a midwit
Anonymous No.725046524 [Report]
>>724955401
seconded, why hasen't any game in this genere ever tried to make QoL additions and we always end up with flooded boards on a timer?
Anonymous No.725046639 [Report] >>725047008
>>725046453
>midwit
You drooling idiot who doesn't know what the whole concept of the midwit is. If I am something, that is a dimwit, not a midwit, you dimwit.
>>725046424
It a reference to the single greatest shitposter of the 21st century who who died from shitposting too hard.
Anonymous No.725046851 [Report] >>725048428
>>725045069
I'm Carapace-pilled
Anonymous No.725046912 [Report]
>>725046246
>I played cultist simulator and died of fucking boredom.
Pearls before swine.
Anonymous No.725047008 [Report]
>>725046639
Oh. "Ye traitor himself betrayed" made me think of that one.
I can't speak in the defense of cultist simulator with integration, but with House of Light I do appreciate some of the things done. The story is pretty much entirely set in stone without the DLC until the moment you pick an ending.
With the DLC you can spite guests by serving nothing but eggs, eggs on toast, vegetable stew, pears, and water from the well except for ONE item to cover the missing aspects. I do that.
You can have any drink you want as long as it's winter aspected.
Unfortunately you can't make scrumpy iirc.
Anonymous No.725047075 [Report] >>725048164
>>724990160
hard disagree, beholder 2 is certified kino
Anonymous No.725047193 [Report]
>>725046246
>I played cultist simulator
>I played Sultan's Game
Despite having the same gameplay they are different games due to how they approach the storytelling aspect. Sultan's Game is a more straighforward type of storytelling where it gives you desciptive scenes of what you're doing. It's more of a visual novel in that regard where you have a great deal of control over what you do and with whom you do it.
Cultist Sim is incredibly esoteric and laconic with its plot and story and it's more of an emergent storytelling.
Both are good games, but just because something is good doesn't mean everyone is going to enjoy it
Anonymous No.725047323 [Report]
I can't wait for the nip translation of Book of Hours so I can go back to not understanding a damn thing.
Anonymous No.725047502 [Report] >>725047585
>>725037590
>Poland,
isn't it an alpine sanatorium
Anonymous No.725047585 [Report] >>725047889
>>725047502
I said it by mistake because he was wormed in Krakow
Anonymous No.725047889 [Report]
>>725047585
im getting heavy DE and wes anderson vibes. cautiously optimistic so far
Anonymous No.725047916 [Report] >>725049550
>>725022412
>>725041897
Alright then, propose one thing to make shit not as egregiously imbalanced for fabrics (mommets, weft, swaddled thunder), paints (moth gold, black sapphire), Metals (Why the FUCK is knock making all the metals and forge has to use spintriae?) and their products (Azoth), plus other useless crafts (marks, the heart liquids, the non encaustum level 15 Inks (You rolled ashartine! Sorry, it's shit).
Please, I just want inspiration to try basic modding.
Anonymous No.725048164 [Report]
>>725047075
Not him, but didn't like beholder 2, too boring obvious 1984-ish game. Probably because of the whole corporate ladder climbing.
Didn't play the 3rd game, but know people list after the conductor
Anonymous No.725048324 [Report] >>725048636 >>725048927 >>725048967
You're going to stop shitting on sunless skies alright. Faggots. It's the best one.
>>725016774 Cultist has the nonsense clueish descriptions not Sea/Sky.
>>725045642 Not a cashgrab when it has more art and more effort put into it than even Sea had.
>implying previous games didn't have niggers and women
>implying locomotives aren't cooler than boats
>implying you played the game at all
Complete lunatics talking shit because once 10 years ago they were told it was bad by some politically motivated polemicist. Why so mad still? Skies is rich in adventures but a nigga needs to read and work his imagination. Fortunately the text is directly sensical with the added bonus of simplistic yet functional not utter shit gameplay for once.
Anonymous No.725048428 [Report]
>>725046851
based, love these guys like you wouldn't believe
Anonymous No.725048636 [Report] >>725049648
>>725048324
No AK = Not a good game, even if the gameplay is better
It's that simple, he was the soul behind the series
Anonymous No.725048646 [Report] >>725048970 >>725053039
>>725014581
Why do you think people join/start cults?
Anonymous No.725048743 [Report]
Carapace is Schwab's psyop. I WILL NOT BE ZE BUG
Anonymous No.725048816 [Report]
>4. CHRISTMAS DINNER WILL COMPRISE A STEW OF WHITE WINE AND JUNIPER IN THE STRASBOURG MODE. MANAGEMENT WILL NOT ENTERTAIN DISCUSSION OF ALTERNATIVES
I hope we get more nods to non big-deal reveals in traveling, I know they said they're touchy about even mentioning the cultists since people have their own stories of what they did or became but I want to know my wife Auclair is still out shere shanking people.
I also hope they do a wink about the crazy librarian who kept inviting people.
Anonymous No.725048927 [Report] >>725049648
>>725048324
>You're going to stop shitting on sunless skies
Lol, no. Shit game, shit studio that were kept afloat by one guy
Anonymous No.725048967 [Report] >>725049648
>>725048324
As much as I thought I would like Sunless Skies, it's definitely missing the mysterious mood/tone that I enjoyed so much from Sea/Zubmariner. Haven't reached an ending so I can't speak authoritively on it but none of the storylines/characters/ports clicked for me.
Anonymous No.725048970 [Report] >>725053039
>>725048646
Backwater cults are all inhabited by the lowest of low IQ apes possible. Its almost a type of eugenics when they conduct mass suicide.
Anonymous No.725049025 [Report]
What really streamlined my learnings in Book of Hours is making shelves based around getting as much of one specific memory/aspect that you need to actually learn something new, instead of classifying all books based on whether they're Edge, Scale, Heart...

It really makes the entire library feels more like a madman's where the only one who understands its classification is you
Anonymous No.725049031 [Report] >>725049134 >>725049287 >>725049559
The GODS-FROM-STEEL are humanity's only hope. We must make better gods!
Anonymous No.725049134 [Report]
>>725049031
>putting your faith in gods just because you created them
You absolute buffoon.
Anonymous No.725049287 [Report]
>>725049031
>gods made by narcissist industrialists and royals
yeah I'm sure that will go well
Anonymous No.725049515 [Report] >>725049709
>>724951687 (OP)
The Necromancer's Tale which just came out has that feeling.
Anonymous No.725049550 [Report]
>>725047916
Man I would love to actively play Book of Hours more but when you get to the point where unlocking rooms is a multi-day preparations with recipes I have to look up in advance or throw shit at the wall until I find what sticks, which is interesting the first few days but at some point it gets pretty tedious
Anonymous No.725049559 [Report]
>>725049031
amen
Anonymous No.725049617 [Report] >>725050518
>Sortlets just putting books down without carefully organising them
And you call yourself librarians, I bet you don't even read the funny comics at the end of the newspaper.
Anonymous No.725049648 [Report] >>725049790 >>725049850
>>725048636 >>725048927
Then how come Skies is a good game and Cultist has almost no writing. Because of that, i was not a cultist and instead i was playing a game, my imagination hungered, not captivating, no immersion, no setting, no characters.
I will disrespect the man.

>>725048967 CHOO CHOO
Anonymous No.725049676 [Report]
2nd playthrough, and I like trying to sort the books by author or subject rather than just aspect. Like I have all of Christopher Illopoly's books up in the tower where he lived, and all the books by or about Eva by the window in the room with her desk. Cucurbit prisoner records go in cucurbit.
Anonymous No.725049709 [Report]
>>725049515
Not at all. It's a good game but it has classic straightforward storytelling like all other crpgs, which is nothing like what CS has
Anonymous No.725049790 [Report]
>>725049648
>Then how come Skies is a good game
It's not
>and Cultist has almost no writing
lol, lmao, get shat on, brainlet
Anonymous No.725049850 [Report] >>725050280
>>725049648
skies is a good game with bad writing
sea is an ok game with good writing
the good writing wins
Anonymous No.725049897 [Report] >>725049957
lionbros...
Anonymous No.725049957 [Report]
>>725049897
we won!
Anonymous No.725050028 [Report] >>725050156
I've just started cultist sim and my boss is busting my balls wtf, I can't do anything because that nigger has me working overtime. When the fuck am I supposed to do cultist shit?
Anonymous No.725050156 [Report] >>725050434
>>725050028
Learning the game is part of the game. But if you want a hint, your shit boss has to go and you have to find a way to get rid of him to advance the corporate ranks for ez money.
Anonymous No.725050280 [Report] >>725050358 >>725050395
>>725049850
Skies writing isn't the best but it isn't bad. It had genuinely good segments and a cool scenario
Anonymous No.725050358 [Report]
>>725050280
Sky is fundumnetally less mysterious than the sea hence the setting is inferior to the sunless sea
Anonymous No.725050395 [Report]
>>725050280
It's perfectly fine. Fantasy book as it gets, very creative.
Anonymous No.725050434 [Report] >>725050649
>>725050156
>spoiler
I remember my first time playing the game it was some crazy series of happenings as I
just kept murdering my bosses until I got to the board of directors, and then the board was demanding my attention while I was in the middle of cult shit so I had to murder them anyway and was out of the job
It is moderately difficult to get your cult started with no information though, but I like that about the game. I just wish I had the brains and patience to play the DLCs without wanting to kill myself
Anonymous No.725050518 [Report] >>725050675 >>725050807 >>725051367
>>725049617
>using Excel sheets
Just use Obsidian.
Anonymous No.725050649 [Report] >>725050915
>>725050434
I think you can also get them commited instead of outright murdering them
Anonymous No.725050675 [Report]
>>725050518
I tried using Obsidian but it was too freeform with the node shit, I couldn't figure it out. Seems like it might be good for connecting lore tidbits together but I needed to figure out where to get certain memories from.
Anonymous No.725050762 [Report] >>725050879 >>725050915 >>725050931
I feel like I'm the only person who actually enjoys Cult Sim's gameplay. I like putting the thing in the other thing and it spits out new thing. Peak gaming.
Anonymous No.725050807 [Report]
>>725050518
I love some of obsidian's features, but it needs better spread sheets and better flow charts.
Anonymous No.725050879 [Report] >>725051220
>>725050762
Play for 16 more hours.
Anonymous No.725050897 [Report]
>Not going Wolf and just unmaking everything
ngmi
Anonymous No.725050915 [Report] >>725051029 >>725051670
>>725050762
if people didn't like it they wouldn't play it, no matter how good the writing is. Though I think the game sells itself a lot more on the art direction being so unique
>>725050649
oh fascinating. Is this by planting evidence from the detective?
Anonymous No.725050931 [Report] >>725054918
>>725050762
>cultist sim threads always hitting bump limit
>Im thE onlY onE ENjiyIng ThIS
You need to get shanked
Anonymous No.725051029 [Report]
>>725050915
>oh fascinating. Is this by planting evidence from the detective?
No, I think it's something simpler, like sending a certain type of goon after them. Moth maybe. I'm not sure, it's been awhile since I did it
Anonymous No.725051220 [Report] >>725051392
>>725050879
>Play for 16 more hours.
Is that when it gets bad?
Anonymous No.725051332 [Report]
>>725037590
I don't like how every male character looks FtM. It uses the same visual style as BoH which didn't have this problem so I don't get how they got it this wrong.
Anonymous No.725051367 [Report]
>>725050518
No, I actually like to have something that works to sort books
Anonymous No.725051392 [Report] >>725051542
>>725051220
Wow. How do you do it? Is it like the game has a meditative quality like solitaire? But you have to wait 30 seconds between putting something in the box and something and getting the result you know is happening.
Anonymous No.725051542 [Report]
>>725051392
>Is it like the game has a meditative quality like solitaire?
Kinda
> But you have to wait 30 seconds between putting something in the box and something and getting the result
Different actions have different timers so it's not uncommon to have timers popping off constantly one after another without giving you room to relax
Anonymous No.725051670 [Report] >>725052335
>>725050915
>oh fascinating. Is this by planting evidence from the detective?
Here it is. Apparently there's another option that I've enevr tried. Neat

Edge: Attempts to kill Alden
Moth: Attempts to drive Alden insane.
Grail: Attempts to seduce and disgrace Alden.
Anonymous No.725051736 [Report] >>725055260 >>725056109
Connie Lee, my love, better be romanceable in Travelling at Night
Anonymous No.725051805 [Report] >>725052551 >>725052913 >>725053085
So niggas:
Lionsmith
or
Colonel

Which one do you join when the time comes?
Anonymous No.725052335 [Report] >>725052446 >>725052649
>>725051670
>Grail
Woah, that's cool as hell. Are there other situations that come with alternatives like that?
Anonymous No.725052446 [Report]
>>725052335
Not sure, I haven't played the game in awhile, but probably
Anonymous No.725052551 [Report]
>>725051805
Both of them fight for the sake of fighting and treat human lives like a joke. I'd rather side with the wolf divided, at least he is honest.
Anonymous No.725052649 [Report]
>>725052335
>Are there other situations that come with alternatives like that?
Almost every situation is like that desu
Anonymous No.725052850 [Report] >>725053489
have (You) tried the exile DLC? its pretty different from base game cult sim
Anonymous No.725052913 [Report] >>725053696
>>725051805
Fuck this choice, fuck this post, fuck this THREAD, fuck this BOARD, FUCK THESE CULTS, FUCK THE HOURS, FUCK THE MANSUS, FUCK THE GLORY, FUCK NOWHERE, FUCK YOU AND MOST IMPORTANTLY OF ALL FUUUUUUUCK ME
Anonymous No.725053039 [Report]
>>725048646
>>725048970
https://en.wikipedia.org/wiki/NXIVM#Notable_participants
Weirdo Holywood sex cult that branded people, I only found out about it because one of the people involved was in Battlestar Galactica
Anonymous No.725053060 [Report]
I like the detective job. I wish there was more to it, like eventually having a whole team of investigators.
Anonymous No.725053085 [Report] >>725053482 >>725054005
>>725051805
>support the lionsmith
>he wins
>by winning he becomes the new order
>to support him i have to betray him
Anonymous No.725053403 [Report] >>725053501
THE HIGHER I RISE
THE MORE I SEE
Anonymous No.725053482 [Report]
>>725053085
It's a pickle.
Anonymous No.725053489 [Report] >>725053827
>>725052850
Yes, and I got each main ending (the one where you defeat the foe and the one where you disappear) but I didn't really like it.
It's very different from the base game for sure, and the basic concept for it is excellent as well as the overall plot and the entire concept of the Foe. But my two big problems are
>There's never actually time to bloody do anything because you're constantly on the run and you can barely walk down the street without some Reckoner showing up
>The capers are, as far as I recall, impossible to do blind because their requirements are hidden and you can't afford to retry them in the same save (because of the aforementioned Reckoners), so the optimal solution is to note what you needed and leave. This doesn't sit right with me as I'm supposed to be playing an actual, defined character who shouldn't rely on previous knowledge to manage. Plus, you don't need the capers to win
Anonymous No.725053501 [Report]
>>725053403
THE MORE I PLAY CULTIST SIMULATOR THE MORE I QUIT
Anonymous No.725053696 [Report]
>>725052913
What splitting in three does to a mf...
Anonymous No.725053827 [Report]
>>725053489
>>There's never actually time to bloody do anything because you're constantly on the run and you can barely walk down the street without some Reckoner showing up
Just to make sure, you do engage in active combat with the Reckoners as they show up and not wait for them to strike first right? As long as you have good offensive options you can often kill them before they can call an underboss, but the underboss is usually too time consuming to kill before she calls the Foe.
I didn't realize you could fight offensively and not just defensively until like my 10th attempt
Anonymous No.725054005 [Report] >>725055095
>>725053085
That's the right way to do it. The endless cycle.
Anonymous No.725054306 [Report]
>playing the dancer dlc
>on the precipice of ascending and becoming based retard
>my lover decides to ask whether we should settle down
Are you for real, my negro?
Anonymous No.725054324 [Report]
>>724951687 (OP)
I really wish there was more of a metanarrative and greater carry over during new games if they're part of the same save.
Anonymous No.725054886 [Report] >>725055205
So who won at the end in The Minestry (non-USSR), Lionsmith or Colonel? The revolution by itself is what Lionsmith does yet Russian territories have Colonel shrines everywhere according to Exile.
Anonymous No.725054918 [Report]
>>725050931
>they gave nice portraits
>they didn't give ALL of them
Anonymous No.725055095 [Report] >>725055179
>>725054005
>Edge has like 5 unique memories (Torgue's cleansing, Winning Move, Invincible audacity, Forbidden Epic)
>Moth has... Nameday riddle
Is Alexis secretly corrivality-pilled?
Anonymous No.725055179 [Report]
>>725055095
I forgot old wound (Yeah I know it's winter dominant, but winter is just what happens after you shank someone).
Also FREE Loss memory by renouncing stuff in the sea.
Anonymous No.725055205 [Report]
>>725054886
All revolutions lead back to the status quo eventually, so Colonel. Until unrest starts again and the Lionsmith wins, starting the cycle anew.
Anonymous No.725055260 [Report] >>725056109
>>725051736
Depending if TaT actually follows BoH history. Didn't Connie quit the Bureau in most BoH iterations? I'm actually more interested in what they will do with Zachary, considering his "friendship" with Spencer and him Zachary having choices in Spencer's worming status in BoH
Anonymous No.725055686 [Report] >>725055856
>>724994457
I'll be honest
I have 400 cumulated secret histories hours and I can barely tell what most of them do.
The Sun-in-Rags and Sun-in-Splendour always appealed to me, nearly purely because their names rock. I'm not Hours and more Winter/Rose/Sky with some Moth (in MODERATION, otherwise you start to eat scrolls with butter).

>>724983542
Are you kidding, Infra is like rain world, noita, and northern journey, these titles show up like mushrooms everywhere people discuss vaguely similar soft-obscure games.
Anonymous No.725055856 [Report]
>>725055686
Obenseuer being worth playing never ever, man. It is some bullshit that the game is still so jank and pointless.
Anonymous No.725056109 [Report] >>725056880 >>725057054
>>725051736
>Distractingly erotic poetry adressed to "Baldomera"

>>725055260
Connie can resign in the Haustorium tapestry affair, though you can also rekindle her faith. There are three books that interact with that story iirc, and basically it boils down to "Collers is a nasty piece of work", fuck enabling his kind. But the other two affairs she takes part off just lead to Fear and Secrecy.
Although she's also unhappy about the Oracle affair. Connie is cranky in general.
Anonymous No.725056880 [Report] >>725057229
>>725056109
>Connie is cranky in general.
Needs a dicking
Anonymous No.725057054 [Report]
>>725056109
>Distractingly erotic poetry adressed to "Baldomera"
if TaN lets me cuck chris it will be the greatest game of all time
Anonymous No.725057128 [Report] >>725067039
Fromsoftware games?
Anonymous No.725057229 [Report] >>725057346
>>725056880
I wonder which principle could be behind this post.
Anonymous No.725057346 [Report] >>725057468
>>725057229
Heart, for it's all for the purpose of procreation
Anonymous No.725057391 [Report] >>725057468 >>725057589
>ordered the pendant
>the cult card that i got was fucking grail
its so fucking over
Anonymous No.725057421 [Report]
>>724951687 (OP)
Lucas Pope games always tell a story through the gameplay
Anonymous No.725057468 [Report] >>725057589
>>725057346
Quick, what do you say to change?

>>725057391
The wisdom tree pendant? It needs a longer chain. But I don't recall any card with it.
Anonymous No.725057589 [Report]
>>725057391
i got lantern with my lucid tarot purchase, seemed fitting
>>725057468
it's a sticker, not a card. says
>MY CULT IS...[one of the cultsim aspect cults]
Anonymous No.725058089 [Report] >>725058309
>look on etsy shop
>there's an ereader Travelling at Night case
Look what you've done.
I don't need it.
I don't- STOP IT
Anyway is the Knight part of the Apostle ascension?
Anonymous No.725058309 [Report]
>>725058089
Ooh look at that meaty ass.
Anonymous No.725059428 [Report]
>>724951687 (OP)
Cultist sim is good game.
>Be an aspiring cultist
>You start improving your mind and body to prepare yourself for the eldritch knowledge
>You find a shitty clerical job
>Like the scumbag you are, you plot to kill your boss, he's an obstacle
>Succeed and start making enough money to not live paycheck-to-paycheck.
>Start buying odd artifacts and arcane books
>Grind it for 2 hours (most boring part of the game)
>Start seeing the bigger picture with the newfound knowledge
>Delve into the Mansus and start discovering its mysteries
>Eventually your knowledge amasses to the point you become immortal and figure out what to do from there
>In the meantime, your humble cult grew in numbers, all fascinated and subservient to you
>Start escalating; people disappear. Sacrifices are made, cultists cover up the evidence
>Hunters on your tail
>Summon eldritch horrors and plot to kill them, only for more of them to arrive, each one stronger and more determined to catch you
>IDk what happens afterward, I never got that far. I assume you ascend.

By far the worst part of Cultist Simulator is the grinding. Going through the early-game loop of 'work job, if you aren't sad or ill, buy book, read book, repeat 20 times' gets stale very quick.
Anonymous No.725062595 [Report]
>dies at 450
Lmao, CS has fallen off
Anonymous No.725063337 [Report]
>>724994457
>going with the Colonel
>implicitly trusting the Colonel
>gonna be safe with the Colonel
Anonymous No.725063829 [Report] >>725072031
>tfw retarded and have no idea what 95% of the lore even means
>still beat CS by just beating my head against the wall until something worked
I just really liked those vibes
Anonymous No.725064009 [Report]
>>724996912
Kind of related, is there anything more to Book of Hours besides reading books so you can open up more rooms to find more books to read? No summoning demons or anything like that?
Anonymous No.725064547 [Report] >>725066094
>>724951687 (OP)
Why this shit is called game?
Anonymous No.725064664 [Report]
>>724994457
Mare-In-The-Tree

>>725022937
>I don't remember a single thing Flowermaker does.
Drugs.
Anonymous No.725065332 [Report]
>>725005459
Turn the rules they released for The Lady Afterward into a system that lets people RP as cultists instead of hapless investigators that hardly touch of the supernatural and occult elements of the setting.
Anonymous No.725065819 [Report]
>>725045642
I feel like they were working from his notes in some areas. The Unclear Bomb plotline has enough of his tropes that I could see it. That said, the game overall does have a problem in the writing without him. I remember playing the game, getting the Princess as a companion, and when it's revealed that she's a body snatcher, I can throw her into a trash incinerator. That moment stuck out to me, like it was just lacking a subtlety that AK would have had.
Anonymous No.725065937 [Report]
>>724979735
based Enid enjoyer
Anonymous No.725066094 [Report] >>725066796 >>725067112
>>725064547
what else do you use decks of cards for
Anonymous No.725066796 [Report] >>725067738
>>725066094
Game is more about waiting crap than playing cards.
Anonymous No.725067039 [Report]
>>725057128
Truth nvke
Anonymous No.725067112 [Report]
>>725066094
Building a house of cards with no walls, obviously
Anonymous No.725067732 [Report]
>>725037721
What a odd choice to not include Belgrade
Anonymous No.725067738 [Report]
>>725066796
Waiting and reading. Thats were the fun is!
I still have no clue whats going on lore wise other than if you go insane enough you warp in new and fun ways
Anonymous No.725067920 [Report]
Anonymous No.725068201 [Report] >>725068921 >>725069459
Give me some of your more obscure Secret Histories lore points, pretty please.
I want to see if I’m already too far gone or if I can still farm some Fascination cards from these games.
Anonymous No.725068921 [Report] >>725070525
>>725068201
We are in the History consumed by Worms
Anonymous No.725069312 [Report]
>>724994457
for me, Mother of Ants
Anonymous No.725069459 [Report] >>725070525
>>725068201
I dunno if I would call it obscure but the red grail supports history/worms unlike the other hours and is against eternity
Anonymous No.725070124 [Report]
>>724962890
The *snap* I felt in my brain after Hod's core suppression setting all your new agents to level 3 was something else. It was at that moment I realised they truly are disposable.
Anonymous No.725070525 [Report] >>725071246
>>725068921
>>725069459
what are worms? lore jannies?
Anonymous No.725071192 [Report]
>Spices & Savours
>Copper, coal, fire, cinnamon, sunlight, obsidian. Add salt to taste. Serve. That's Ithastry.
Each of these savours corresponds to a Name of the Forge.
King Crucible's savour is fire. Ignoring his royalty as a Forge-Emanation, animals with "king" in their name, like king cobras, are called such because they eat other members of their own kind. With King Crucible being a living flame, this suggests he eats other flames.
Amethyst Imago's savour is sunlight. This is because she's a moth. Yeah, that's all I got.
Eskhara-Meligounis' savour is obsidian. The Lady Afterward tells us that she's a Name of "obsidian, which is stone burnt to light" and you need to cut yourself with an obsidian knife to summon her.

We don't know the other Forge-Names so my theory could easily fall apart with more information, but as of now I feel pretty confident in it.
Anonymous No.725071246 [Report]
>>725070525
they eat the corpses of hours
Anonymous No.725071314 [Report] >>725071440
Elegiast is the only reason people remember Sun-In-Splendour at all
Anonymous No.725071440 [Report] >>725071651
>>725071314
>before the elegiast no one remembered anything
how was this sustainable
Anonymous No.725071651 [Report]
>>725071440
I don't remember
Anonymous No.725072031 [Report] >>725073274
>>725063829
>cultist ascends into mansus by sheer luck and stupidity
is this moth, grail or rose?
Anonymous No.725072340 [Report]
>>724951687 (OP)
Check out Sultan's Game. Sometimes the writing is a bit strange, in the sense the dev probably isn't a native english speaker, but aside from that the artwork was really unique and the game is full of interesting decisions.
Anonymous No.725073274 [Report]
>>725072031
Moth. Grail knows what he is doing and Rose is stumbling on new places on purpose with adequate expectations. Only Moth artists can do shit like that
Anonymous No.725073872 [Report] >>725074226
Cultist and Book of Hours take place in a different History, right? So the stuff I read about in Cultist, does it still generally apply in Book of Hours, or do they have different versions of the same lore?
Anonymous No.725074226 [Report]
>>725073872
There are many Histories but there's only one Present.
Many CS events are referenced in BoH, so whether they're different Histories or not isn't 100% confirmed
Anonymous No.725075297 [Report] >>725075582
So who the fuck is Janus?
Anonymous No.725075582 [Report]
>>725075297
weather factory