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Thread 1914009

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Anonymous No.1914009 >>1914012 >>1914360 >>1914875 >>1917731 >>1928218 >>1932384
Project Zomboid
Why does the game start in early summer? You get overheated and can't wear a lot of gear without needing even more water so it's not like it's easier. Most players don't even make it to winter before dying or getting bored.

The only season that actually provides a change in visuals or gameplay
Anonymous No.1914012
>>1914009 (OP)
When I play, my "goal" is to reach winter. In my 200 hours of single player time I've done this exactly once
Anonymous No.1914022 >>1914079 >>1916302
Is this game worth getting back into? Haven't played since b42 first dropped
Anonymous No.1914079
>>1914022
no they're been shitting out tiny bug fixes since it released since Indie Stone is fucking terrified that they promised NPCs the next build and they know they have zero progress on them like they said they did.
(Reminder that they said they had over 9-10 years of work on NPCS but they just had to connect it all lmao)
Anonymous No.1914121 >>1914129 >>1929515
>feeling the urge to play again
>know I'll just do the same gameplay loop and get bored. They really need to add some content that isn't a new green bar
Anonymous No.1914129
>>1914121
every time you bring this up some retard starts screeching about
>"no bro it doesnt need NPCs"
despite there being literally zero reason to play the game without them, no multiplayer is not a good substitution real people are playing a game not living in the game
Anonymous No.1914131
The game at it's foundation is flawed.
You can't make a long-term game who's core principle is that you will die often and quickly from everything.
You also can't make a long term game without long-term goals and milestones.
The developers have no fucking clue how game design works.
Anonymous No.1914176
thread is going to get deleted again
Anonymous No.1914339 >>1914440 >>1914567
Is it normal to spawn on a bunch of zombies? That is what happened to my 2nd character and I almost immediately died as I was not expecting that to happen
Anonymous No.1914360
>>1914009 (OP)
Stop posting porn in the OPs you retarded faggot.
Anonymous No.1914440 >>1914477
>>1914339
There's a completely random spawn mod that spawns you just about anywhere from inside a skyscraper, to a food warehouse to a shitty cabin. That one, to my memory, does not remove zombies in your spawn point so you will start the game surrounded. Same goes for multiplayer iirc.
Anonymous No.1914444 >>1915019
Just boughted Survivalist Invisible Strain. Will report back when I've played it a little bit. The first game had a cool concept but the execution was kinda ass.
Anonymous No.1914477 >>1914521 >>1914564 >>1914565 >>1914567
>>1914440
So it's not normal because I have not installed any mods at all
Just installed it yesterday
Anonymous No.1914512
>>1914080
Calm down I did it because I wanted to do it. I then proceeded to fuck up and get bit in the groin by a conga line gone wrong lol.
Next character will live in the middle of the forest and build his/her house from scratch.
Anonymous No.1914521 >>1914543
>>1914477
Yeah probably, I'm pretty sure that the player's starting spawn should be empty.
Anonymous No.1914543 >>1915455
>>1914521
Cool game though
My 4th character is now the longest living one
Currently trying to craft a fishing rod because there's a pond near my main house.
Anonymous No.1914564
>>1914477
It used to be that whatever building you spawned in was completely empty of zombies, even larger buildings if you happened to spawn there. I assume they probably fucked something up when they added an extra layer of RNG to zombies spawns because the heatmap wasn't enough.
Anonymous No.1914565 >>1914817
>>1914477
did you respawn in the same world? I don't think respawned characters have the same spawn protection as fresh ones
Anonymous No.1914567
>>1914339
>>1914477
You can rarely spawn in any of the "story" houses, and they can have zombies inside.
New characters in the same world will also not be affected by spawn protection, and can spawn next to a zombie.
Anonymous No.1914817 >>1914930
>>1914565
Yeah I just clicked on the create new character prompt
Should have I created a new Save/World instead?
Anonymous No.1914875
>>1914009 (OP)
zombie chads are fucking back
Anonymous No.1914930
>>1914817
if you wanted to start from the beginning then yeah, but this way you can go find your zombified character and get your gear back
the reason why you got attacked upon spawning is because zombies migrated into your spawn zone over time, it would be empty otherwise
Anonymous No.1915019 >>1915710
>>1914444
It's really good for what it is, but the developer isn't going to work on it anymore after it leaves early access, which should be soon. That's good or bad depending on how you look at it I guess. Also the modding scene is almost non-existent. Never played the first game but it looks too jank for me tbdesu.
Anonymous No.1915455
>>1914543
Honestly, I kind of like the chance of starting in a house full of zombies. I like to imagine my guy is that dude from 28 weeks later and making it to the woods in a mad dash is enough to make him break into a manic glee. No sheet bindle? No rags? No pens? No water bottle? No problem. He's just happy to get out alive.
God we really need a smaller scale version of day one where you start in a house full of survivors that's already on a losing side of a zombie siege.
Anonymous No.1915678 >>1915686 >>1915822 >>1915891 >>1927565
>chainmail gloves
>not 100% bite proof
what is this retardation called
which dev thinks human teeth and human jaws can beat steel chainmail?
Anonymous No.1915686
>>1915678
you can wear metal gloves under them to reach 100%, I think leather gloves with high tailoring leather patch can give you around 30% protection too making it also 100% protection, I am more pissed that we can't craft chainmail armor or brigandine armor at all
Anonymous No.1915710 >>1915802
>>1915019
It already left early access, the dev said he's done with big updates but he still does small ones for bugs or mod compatibility. There's a story mode and workshop now.
Anonymous No.1915802
>>1915710
Ah, I remember reading about it a month ago before it left early access and assumed it was still in that phase.
Anonymous No.1915822
>>1915678
They also think bullet proof vests dont give good defense against bite and scratches.
Anonymous No.1915891
>>1915678
The same that thinks they can bite through inch thick kevlar flak jackets.
Anonymous No.1916302 >>1916571
>>1914022
Not really. The devs have done jack shit for 4 years, the UI is actively much worse with phone-games-like icons, everything has been nerfed to oblivion, the new crafts suck, xp has been nerfed all around, basic materials weigh much more, the crafting tree still isn't functional, more durability mechanics are there to further gimp your damage... The game is just shittier and shittier, receiving barely a month of actual work per year, and no real objective has been added in the entirety of B42.

Unless Lemmy dies of a heart attack all according to keikaku and someone competent takes over, I have no hopes for the game anymore. The game's development is basically entirely stopped all because of some petty vengeful alcoholic commie.
Anonymous No.1916571 >>1917064
>>1916302
They're going to fold in on themselves when it releases to the stable branch and the review score plummets. If they haven't already polished or pulled all of the teeth out their new mechanics (and rendered the actual content accessible within a few hours, undermining the entire internal design goal of the update which was to make it more interesting long term) then they will surely do it then in capitulation.

Their scam is finite and closer to its end than it's start; they've gotten as many eyes as they're ever going to get on the game and already made their millions. There will never be another playerbase jump like in B41, especially when B42 is the follow-up to what was at the time an unprecedented content update for the game, "closer to a sequel" by Lemmy's own words. When B42 is sat in a "finished" state next to B41, its flaws will become more glaring to the masses.

The reality is almost nothing the update has actually added to the game beyond flavor. This is old hat for those of us who have been watching the dumpster fire for years, but there's going to be a lot of newer, unhappy faces who expected something more.
Anonymous No.1916679 >>1917178
I just had the luckiest police officer start in Echo Creek.
Anonymous No.1917064 >>1917091
>>1916571
Indeed. And the plain hateful rather than incompetent content shows the game is doomed. Why can't I select an entire area to rid of grass even if clicking every time? Why can't I select the pet action for multiple animals instead of right-clicking every time? Why do rats still damage your car as if you hit a cow or a tree? Why are the calories still so fucked?

B42 added no actual objective, and made everything worse than before. Apart from map changes, everything is a complete downgrade.
Anonymous No.1917091 >>1917095 >>1917165 >>1917473 >>1917936
>>1917064
>Why can't I select an entire area to rid of grass even if clicking every time? Why can't I select the pet action for multiple animals instead of right-clicking every time?
I wonder if this is because their technical debt has become too high and their spaghetti code prevents them to or if they really don't want to introduce QoL because they mistakenly believe anything tedious is part of le experience. I wish there was a way to enter some sort of "colony sim" mode where you could assign bulk orders like cutting trees in an area, moving stuff to a close container etc. The game is also still missing features that have become standard in any survival slop game like using containers in an x meter radius when crafting, similarly bodies stacked together should merge as one container, add a search time like Tarkov if it triggers Lemmy's autism.
>there's mods for that
I'm tired of having to download mods for the hundreds of small things that are wrong with the game. Even fundamental mechanics in a >zombie< game like zombie migration are fucked. I'm more optimistic about 7DTD turning things around than this game being a coherent zombie survival sim by the end of the decade.
Anonymous No.1917093
Okay who's fucking bright idea was it to turbo-nerf all bladed weapons with a sharpness meter that can only go as high as the condition of the item?
Blunt weapons were already a jack of all trades and now you niggers have made bladed weapons even shittier.
Anonymous No.1917095 >>1917147
>>1917091
>I wonder if this is because their technical debt has become too high
They spent years doing jack shit, supposedly to "rewrite the source code to make changes possible/easier", they have no excuse. Especially when 90% of the issues in the game can be fixed in a couple days by modders.

Lemmy simply hates the playerbase, that's it. He won't do shit, but he will post an entire book worth of whining under a video he didn't even watch.
Anonymous No.1917147
>>1917095
Plan: trusted.
Anonymous No.1917165
>>1917091
>I wish there was a way to enter some sort of "colony sim" mode where you could assign bulk orders like cutting trees in an area
By the way, when they talked about QoL stuff for farming I legit thought this would be something like that. Like "water all plants in that area", "plant x crop in that area", "till that area" etc. but turns out it was the most nothingburger shit of "uhhh if you have sneeds in your hand you can plant them with a simple click !". Thanks for nothing retards, if this is the level of QoL we can expect with the dogshit UI the game is doomed. My question is, when will the normalfags that discovered the game with B41 wake up? I've been here since the game was on Desura and let me tell you: I'm tired boss...
Anonymous No.1917178 >>1917226
>>1916679
Honestly, not the biggest fan of echo creek, guns suck and the general store is too small. You are almost guaranteed a generator by those food stalls and livestock in the nearby farms but raiding houses is kind of lame.
Anonymous No.1917226 >>1917403 >>1917406 >>1925645
>>1917178
Guns are decent now. I cleared the whole town with the stuff I found on those 2 cop cars and the cop zombies that spawned.
And since shotguns draw zombies from a mile away I know I'm almost totally safe to loot goblin the town.
Anonymous No.1917403 >>1917443 >>1925645
>>1917226
What did they change recently to make it suck less hit? I'm pretty sure it can still take multiple shotgun shells to down 1 (one) zombie even with levels in aiming.
Anonymous No.1917406
>>1917226
They made shotguns way worse. Apparently 12 gauge won't overpenetrate an unarmored husk of a corpse at close range.
Protip: Most commercial bullets go right through a human head
Anonymous No.1917443 >>1917506
>>1917403
Now zombies get staggered or fall down if you "miss" at close range. Much better than having them simply keep walking towards you.
Shotguns are still worse than before, I can't deny that.
Anonymous No.1917473 >>1917936
>>1917091
>I wonder if this is because their technical debt has become too high and their spaghetti code prevents them
Didn't it take them over a year to add item rotating to both axis after its initial iteration? It was so simple a "feature" and so highly requested I have to believe some poor retard was out of his depth for weeks trying to figure it out. Likely too frustrating and time-consuming to bother getting to work without breaking something else on a first pass, like sprite depth, which would have been added in the same sloppy manner. Hacks on top of hacks on top of hacks, no pun intended.

On a related note, we're currently waiting for drying herbs to work again. They decided a half-measure implementation where you can only dry one item at a time - taking a week minimum to make anything - is more ideal than the player getting them immediately. It's plainly hostile design as you've noted, and dually shows their comical incompetence in applying it.

Ragdolls alone had to have been such a headache, and it'll be ongoing as they still can't get melee ragdolls working (modders fixed it within a week as usual). And even once it's functional enough to be called stable, it'll still have to be synced in multiplayer.

B42's MP development is surely going to drag so far behind the actual update that I wonder if they'll end up splitting it/moving on since it's outsourced anyway... or double down and have another five year gap, eating crow due to mounting negative reception and essentially remaking large swathes of B42 based on feedback during the routinely glacial wait. Wouldn't you like to hold their hand and watch as they unwind and rewind mechanics they've added over the same time table it took to add them in the first place? It's going to take another six months of negging from their ballwashers to get them to figure out how they ruined guns. They'll cobble a 'fix' together and break something else. And the ride never ends.
Anonymous No.1917475 >>1917509 >>1926633 >>1928643
Are the roleplay servers in this game any fun, or is it just really laborious and needlessly complicated?
Anonymous No.1917488 >>1917700
it's been almost 9 months since B42 came out and stuff like pic related that they kept teasing 2 years ago is still not in the game and I'm starting to think it might never make it in
Anonymous No.1917506
>>1917443
A zombie game with shit shotguns sounds like the worst possible combination desu. I added bandits to my runs so guns can be useful, and even against "humans" pistols and automatics feel like they're king. Even with max skill the M14, the hunting rifle and the high caliber pistol all sucks balls even against humans, while a high volume of fire produces more consistent results because it at least stunlocks the bandits and zombies while you're whittling them down.
It feels very anti zombie apocalypse when the damage per shot weapons produce mediocre results.
Anonymous No.1917509
>>1917475
I like playing in european servers so I can play with bongs, nordics and slavs larping as southeners.
Anonymous No.1917700
>>1917488
Trvst ze plan
Anonymous No.1917731 >>1918030
>>1914009 (OP)
Could you please post more arts like this? It's really hot (no pun intended)
Anonymous No.1917936 >>1920554
>>1917473
>>1917091
They should take a hint from Cepheus Protocol.
>keep adding features to original spaghetti code
>things get worse and worse, performance is shit and features constantly break eachother
>they realize they cant even add co-op because of the spaghetti code
>they start over from the ground up
Maybe if these british retards would take their heads out of their own asses and admit they dont know how to do anything besides make blog posts they could improve zomboid.
Anonymous No.1918030 >>1918956
>>1917731
>It's really hot
Thankfully the heatwave is over here but apparently it's still scorching in Japan where I'll be next week. So summer is still in full swing

What is Summer like in Kentucky? I know America is quite varied in temp but it's quite far south in general
Anonymous No.1918956
>>1918030
>What is Summer like in Kentucky?
It's hot. It's too darn hot.
You feel that? That's Kentucky heat y'all.
Anonymous No.1920416 >>1920436 >>1929524
So.. Why is this in /vm/? Any servers you Anons play on? I'm looking for a comfy server.
Anonymous No.1920436
>>1920416
>Why is this on /vm/
because the last post was 18 hours ago and playing on a /vg/ server used to be quite the thing in the threads. The multiplayer update is really what got this game big
Anonymous No.1920446 >>1920510
>scratch? lol infected bye 40-hour run
>more than one zombie fencing? lol targetting freakout plus you're knocked down
Saliva Only and No Lungers are fucking mandatory.
Anonymous No.1920481
the infection permadeath really feels like a leftover from the alpha days where you were expected to get overwhelmed and die quickly as there wasn't much to do in the game other than fight zombies
they really need a complete redesign of the medical system to make it interact with the zombie infection, like for example getting a laceration would have 100% lethality unless it was bandaged, disinfected and kept clean, scratches could be less severe but still punish you if you don't take care of them, bites would be extremely lethal unless you have a steady supply of antibiotics
it would at least make the game more interesting to play, like you'd have to change your plans mid a scavenging run to get supplies from a nearby hospital to survive a wound you just got by accident
Anonymous No.1920510
>>1920446
>targetting freakout
This is so bad that only save scumming can make the game bearable.
Also doors don't close when I want them to
Anonymous No.1920554
>>1917936
>make blog posts
Anon...
Anonymous No.1920634 >>1922178
M14 is now the best weapon in the game. Shotguns post-nerf are fucking DOSHIT.
Anonymous No.1920837 >>1920853
>patch a couple of holes with leather
>excruciating neck pain
???????????????
Anonymous No.1920853 >>1921004
>>1920837
Sometimes you just get a crook in your neck that really hurts from turning the wrong way. It's realistic anon get it???
Anonymous No.1921004 >>1921993 >>1922223
>>1920853
Next thing you'll tell me they're adding a mechanic which trips you as you forgot to tie your shoe laces.
Anonymous No.1921945
I'm a month in b42 on a playthrough full modded cause the stupid indie stone thought to use spears you need a specific sapling and not only that you can never find the magazine for fire hardening seriously I looted 3 towns and still nothing is going back to b41 the only way to enjoy this slop ?
the new sharpness system is also atrocious forcing you to play braindead blunt weapons.
I CBA even engaging With crafting with the book and life and living nerfs might as well call it project RuneScape
Anonymous No.1921993 >>1922041
>>1921004
That sounds kino, add it to the list that also has the dust and sneezing mechanic, which can affect your aim, melee and briefly halt your progress when working on something. Now your home will slowly build up dust over time and you'll have to clean it periodically. kek
Anonymous No.1922041 >>1922052
>>1921993
>Now your home will slowly build up dust over time and you'll have to clean it periodically.
Which will require 10% of a bleach bottle per tile, a vacuum cleaner connected to a generator (or a broom but you will gain 25% of max neck pain per tile using one), you will have to click on each tile individually, and the action can only be initiated by going into the depths of the crafting menu UI (for more realism, if it's a wooden tile, you will have to select "cleaning" under carpentry, if it's metal in metalworking, and if there are bottles anywhere, under glassblowing, oh and it will take about 2 years before they bugfix that plastic bottles are counted as glass bottles) .
Anonymous No.1922052 >>1922054
>>1922041
my favourite survival game has a house cleaning mechanic that heavily affects mood and happines which matter a whole lot more than in PZ
Anonymous No.1922054 >>1922055
>>1922052
Which game?
Anonymous No.1922055 >>1922056
>>1922054
Card Survival: Tropical Island
Anonymous No.1922056 >>1922064
>>1922055
Interesting, looks a bit too autistic for me, but enjoy it anon
Anonymous No.1922063
B42 could have been such a WIN if they just added the new renderer, environment overhauls and minor tweaks to mechanics/bring some mods into vanilla

But it seems like massive feature creep, pointless rebalances and lots of changes that push the game more towards annoyance than fun.

Maybe if it keeps up like this by the time B42 hits stable there'll be a B41-style mod to make it less poopie.
Anonymous No.1922064
>>1922056
it's very autistic but also extremely addicting, it's probably for the best to avoid it unless you want another crippling videogame additction
Anonymous No.1922080 >>1922083
>Find a radio
>insert one of my CD's that I found
>No music actually plays
Is there a mod that makes CDs play appropriate music or anything
Anonymous No.1922083 >>1922120 >>1922183
>>1922080
https://steamcommunity.com/sharedfiles/filedetails/?id=3397198968
but you need to find True Music addons on the workshop that add the music you want, or make your own
Anonymous No.1922120 >>1922160
>>1922083
Thanks
The mixtape addon seems pretty good
lots of time appropriate tracks
Anonymous No.1922160 >>1922169
>>1922120
I recommend this one because it has people involved that I know and somewhat trust

https://steamcommunity.com/sharedfiles/filedetails/?id=2839277937
Anonymous No.1922169 >>1922181 >>1922470
>>1922160
From what I understand I do not need to create a new Save for this type of mod to work?
Anonymous No.1922178 >>1923452
>>1920634
Best gun maybe, fire hardened spear is still king, with stone axe + axeman being a close second.
Anonymous No.1922181 >>1922470
>>1922169
IIRC the new stuff should spawn in any container that you haven't opened before installing the mod
Anonymous No.1922183
>>1922083
Does it come with raps for chirst?
Anonymous No.1922219
god i wish this game had fully functioning npcs. the full conversion mods would be insane.
Anonymous No.1922223
>>1921004
Don't give lemmy ideas, that faggot would actually do it
Anonymous No.1922470 >>1923448
>>1922169
No. Its how >>1922181 said. The contents of a container are generated when you open the container. So anything you havent opened yet will have a chance to spawn modded items if you add the mod mid-playthrough.
With vehicles, they only spawn on chunks of the map you havent explored yet. You can add a vehicle mod mid-save, but they will only spawn in areas you have never been to before
Anonymous No.1923448
>>1922470
Dumbass question but wouldn't that mean if you want to play modded/changing playthroughs, make a server and soft-restart the world to refresh everything?
Anonymous No.1923452 >>1923466
>>1922178
No, best weapon.
It has a long range so you should never be in a risky situation with it. Melee is inherently risky.
Anonymous No.1923466 >>1923510
>>1923452
M14 is rare as fuck, uses relatively rare ammo, and sometimes you can find the gun but not magazines for it.
Meanwhile a fire-hardened spear needs just a sapling or broom to make.
Yeah I know which is the better weapon.
Anonymous No.1923510 >>1923513
>>1923466
Rarity is irrelevant. It's the best weapon.
I found a carton of 308 ammo plus 4 boxes and 2 m14 at the gun store north of echo creek. It's not that rare.
Anonymous No.1923513 >>1923517
>>1923510
Rarity is entirely relevant. It can't be the best weapon if you never get the fucking thing.
Try playing on default settings instead of loot boosted ones.
Anonymous No.1923517 >>1923518
>>1923513
I'm playing with Apocalypse loot settings. Rarity is irrelevant; katana is the best melee weapon by far. M14 is the best weapon.
Spears are convenient.
Anonymous No.1923518 >>1923523
>>1923517
Please play on default settings before discussing best weapons. Thank you.
Anonymous No.1923523 >>1923526
>>1923518
Holy cope.
Anonymous No.1923526 >>1923529
>>1923523
Hey I'm not the one saying that a very rare weapon with limited ammo is the 'best' weapon.
When a fucking pointy stick 1 hit KO's zombies and can be found anywhere.
Anonymous No.1923529 >>1923535
>>1923526
Pointy stick breaks fast and requires multiple clogging your backpack to be remotely useful.
Katana can wipe a horde by itself. Same with any gun with enough ammo. The absolute state of speartards.
Anonymous No.1923535 >>1923539
>>1923529
Katana very rare and can't be made from complete garbage laying around.
You won't be clearing towns with M14's or Katanas you fucking retard, that's what makes them not the best weapon.
Start in the middle of bumfuck nowhere with no resources and then find whatever is best laying around. That's the best weapon. The spear.
It's dumbass balancing but that's how it is.
Anonymous No.1923539 >>1923541
>>1923535
You will clear entire towns with guns. Current default loot settings are 0.6 which is plenty unless you're a speartard.
Anonymous No.1923541 >>1923543
>>1923539
You'll run out of bullets well before you run out of zombies. You should try playing on default settings where every house has like 10 fucking people crammed in there, and larger locations are swarming with zombies.
Anonymous No.1923543 >>1923545
>>1923541
You post as if it wouldn't take over a hundred sticks to clear 1/4 of a town. Haha I love crafting sticks for days before I can have fun. So good.
Anonymous No.1923545 >>1923548
>>1923543
You can find a fuckload of sticks to make spears.
You cannot find enough bullets to kill the same amount of zombies.
This is all pointless anyways because a simple campfire is the 'best' weapon, nothing comes close to how stupidly high amount of kills you can do in a day with one.
Anonymous No.1923548 >>1923549
>>1923545
Try playing the game, maybe?
Gun stores are packed full in 42.11
Anonymous No.1923549 >>1923553
>>1923548
>Let me just use my non-existing M14 to clear the 700 zombies around the gun-store
See the issue, nigger?
Anonymous No.1923553 >>1923554
>>1923549
>my speartard brain cannot comprehend the concept of luring zombies away or using a crowbar to clear everything around a gun store
>I'd rather spend days crafting sticks to kill them and then not use any of the guns haha
lol
Anonymous No.1923554 >>1923561
>>1923553
>Just spend all day spamming Q to not even get an M14 because loot rates are dogshit and RNG
What I am curious about is why you have such an M14 fetish. Do you fuck one IRL or something?
Anonymous No.1923561 >>1923563
>>1923554
Says the faggot lover.
Anonymous No.1923563 >>1923569
>>1923561
>Absolutely no rebuttal at all, just emotional shitflinging
How about this, we can both agree the game is shit and terribly balanced?
Anonymous No.1923569 >>1923570
>>1923563
Yes but sticks are boring and bad.
Anonymous No.1923570
>>1923569
Look go and cuddle your M14 before you get more emotional.
Anonymous No.1923591
Sloppy threesome with a stick and an m14
Anonymous No.1923642 >>1923868
>Add in crafting system that'll take you a fucking IRL month to make a sword
>Pointy stick poked into a camp fire does as good a job at level 1
What kind of balancing is this?
Anonymous No.1923868 >>1923875 >>1924419
>>1923642
Thats not even it, you spend all that time farming and grinding and staring at a wiki and by the time you finally get that stupid sword you have to start all over again because long blades are an unreliable loot drop and the point of forging is to you don't have to beg the universe for a machete. Just imagine being level 6 spear and maintainance and deciding to switch to your shitty junk sword thats a pain in the ass to replace. You swing slow, deal shit damage and gas out fast. It'll feel like shit and the zombies have probably all been wiped out by the time you get it. They should introduce a low entry blade crafting recipe like sharpening a metal sheet and sticking it to a pipe or handle. Even then, TIS is so fucking retarded they'd probably lock that shit behind a magazine or long blade 6.
Anonymous No.1923875
>>1923868
>Build 43 update drops
>Bladed weapons now have chance to infect player when used due to blood spraying into face
>Only vision impairing face masks help negate this like welding masks
Anonymous No.1924009
Is there a way to disassemble these?
Anonymous No.1924419 >>1925670 >>1926965
>>1923868
>Low entry long blade
>"Hey that actually exi-"
>Scrap metal chopper
>Welding 5
>Only way to gain your first level of welding is by dismantling car wrecks
>2 damage, 10% crit rate, 3x crit damage
>Meanwhile the stone axe deals 1.5 damage, has 15% chance to crit at 5x damage
>Fire hardened spear deals 1.5 damage, 30% crit for 10x damage
>A fucking lead pipe deals 1.2 damage, 30% crit and 2x damage
>"Ok lets check the other options"
>Scrap metal shortsword
>Magazine or Metalworking 6 + long blade 2 to learn
>Metalworkding 5 to craft
>Simple Shortsword
>Magazine, Welder or Metalworking 7 + long blade 2 to learn
>Metalworking 6 to craft
>Shortsword
>Magazine or Metalworking fucking 8 + long blade 4 to learn
>Metalworking 7 to craft
I love how the implication is you have to level welding to level 5 first or get extremely lucky and get some machetes just so you can level long blade to qualify for more advanced versions that require you to train a completely different crafting discipline
Anonymous No.1924455 >>1925826
>need a fucking sapling to make a spear
>instead of being able to use any long piece of wood
>>>>>>>>>>>>>>>>>>>>>>>>>>>need a fucking magazine to put the tip of the spear into fire
Anonymous No.1924655 >>1925490
>iT's So RaRe AnD hArD...
Anonymous No.1925290 >>1925504 >>1925512
don't worry bros... npcs are totally coming build 43 and wont be pushed back because "umm we felt it would be wrong to release such a early version of NPCS"
Anonymous No.1925490
>>1924655
>Playing on common loot settings
Lol lmao
Anonymous No.1925504 >>1925512
>>1925290
I wonder if they'll just bite the bullet and say NPCs are never coming
Anonymous No.1925512
>>1925290
>>1925504
I've said it before but there's no fucking way they're adding NPC's unless they cheat massively.
Experienced players get fucked in the ass by the glitchy buggy combat system, what chance would NPC's remotely have?
They'll have virus resistance, higher attack rate, and other bullshit.
>It's realistic because they're survivors and the player just woke up! it's fine if you can shoot them in the chest with a shotgun three times and they still won't die!
Anonymous No.1925645 >>1925829
>>1917403
>>1917226
Guns function identically to the way they used to be, but now they have worse feedback because everything that would have been a complete miss will just make zombies stagger. Zombies falling over are a result of nailing a crit and doing damage, but not enough to kill them.
Anonymous No.1925670 >>1926759
>>1924419
>2 damage
The funny part is, that's the maximum possible damage, which you'll almost never hit because the game rolls for every decimal point between the minimum and maximum damage and crit rate goes down by 2% with sharpness ticks too. So even with lots of skill, you can be down to minimum crit rate with a longblade weapon.

To add the cherry on top of the shit cake, spears and axes get two additional 10% at level 3 and level 8. While axes don't suffer the -1 weapon skill level debuff that every other weapon class suffers.
Anonymous No.1925826
>>1924455
Learn which trees drop saplings, its based on their shape and size. You can also use long sticks, rakes and mops. The fire hardened spear recipe can be unlocked at level 1 with wilderness knowledge. Basically, whenever I start a run, I always take the trait that lets me start with my weapon of choice recipe, fuck grinding weapon skills for unlocks. Really, my bottleneck for spears is the club hammer/pickaxe that let me mine flint so I can have infinite axes for chopping down trees.
Oh, and consider starting at Irvington, that hardware store has better value than any gun store or military checkpoint ever will.
Anonymous No.1925829 >>1925948 >>1926525
>>1925645
Bullshit, shotguns deal no damage even at mid to high skills. RPG highlight aiming was already pretty good, this reticle bullshit is a waste of time. It doesn't even deal location damage and just knocks zombies down and make them take longer to kill.
Anonymous No.1925948 >>1926118
>>1925829
The document that's publicly available about their company where they talked about console ports made it seem like they're planning on copying the Advanced Trajectory mod, I wouldn't be surprised if they end up doing that, copying popular mods is basically free positive feedback from their fanbase. Hell wouldn't be surprised if there's inventory tetris for the UI update (coming 2050).
Anonymous No.1925985 >>1926126 >>1926226
Gotta love how the player in PZ is like the characters in Kenshi, somehow managing to live their entire life in a cave, sitting on their asses all day doing absolutely nothing.
But while I can accept some level of silliness from Kenshi, it's hilariously bad with PZ when your guy who is supposed to be employed is less/as capable as a guy who watched TV for 3 days or just been busy for a week.
Anonymous No.1926118
>>1925948
Yes, but advanced trajectory is good and zomboid's native mechanic is shit. I still use the mod whenever I actually use guns.
Anonymous No.1926126 >>1926279 >>1926515 >>1926751
>>1925985
PZ's character start is so fucking backwards compared to any other game.
>Okay I want to be an experienced carpenter
>Fine that'll be ALL your starting points and you can maybe make a rickety splintered chair if you're lucky
In what fucking demented world does that sound fun to anybody?
Anonymous No.1926226
>>1925985
The only realistically developed character I can believe existing with zomboid's base chargen is a 9 str 9 fitness unemployed gymbro neet. He never worked a day in his life because he's getting gibs for aspergers and only spends his time jacking off and watching tv. Everything else makes zero sense because employed people are pajeet tier inept when it comes to their professions.
Anonymous No.1926279 >>1926617
>>1926126
Every job should start with 8 or 9 in their main relevant skills, 5 or 6 in secondary skills, and have a strength/fitness boost according to how much physical fitness the work should demand. There are a gazillion skills already, Lemmy doing his commie act of muh balance breaking when buffs like those are proposed is ridiculous.

As for unemployed, it should give a massive amounts of points due to all the free time to learn stuff, while every profession should gain a small buff to available points to spend.
Anonymous No.1926515
>>1926126
Step aside pleb, Professional Carpenter coming through!
Anonymous No.1926525
>>1925829
That probably comes down more to random zombie HP and damage variance than anything else. If I recall they removed the ability for multiple pellets to hit the same zombie or something of the sort.

Guns never did locational damage and still don't, regardless of what your shooting. You just hit the zombie, roll for crit and roll for damage. The whole thing is definitely trying to pretend to be the advanced trajectory mod, like the other anon pointed out. But they forgot to actually implement the trajectories, and just have the same exact highlight system with the highlights hidden.
Anonymous No.1926617
>>1926279
The problem is that TIS make it seem like they want their game to be a RPG/Survival game, so for an RPG it makes sense to have the zero to hero journey but it clashes with the "realistic" survival sim aspect.Not only that but they refuse to add anything that would make this roleplaying interesting like more combat/sneaking mechanics, real variance in zombies etc. and hitting max level in a skill is unrewarding. Compare this to Kenshi going from a literal hobo to a menace and skills add flair such as new animations and model changes. Despite the dragon dildos and trans pride flags, CDDA is a more coherent survival/RPG experience for now, Zomboid is only taking the worst of both worlds.
Anonymous No.1926633 >>1927575
>>1917475
>try to join a roleplay server
>have to join a discord
>have to visit another site
>before we allow you in you have to make a character and then wait for three weeks for lazyass admin to approve you
>see other characters people made
>it's all sloppy AI pics and AI bios
>go back to playing on normal server
this is my experience every time I decide it would be cool to join a roleplay server
Anonymous No.1926751
>>1926126
>PZ's character start is so fucking backwards compared to any other game.
>>Okay I want to be an experienced carpenter
>>Fine that'll be ALL your starting points and you can maybe make a rickety splintered chair if you're lucky
>In what fucking demented world does that sound fun to anybody?
That's because there is NO CONTENT. The "content" is grinding. Why do you grind? You grind for the sake of grinding. Imagine taking away all the grinding. What are you left with? Nothing.
Anonymous No.1926759 >>1926921
>>1925670
That is crazy. How can something like damage be so obtuse and overly complex?
Anonymous No.1926921 >>1926927
>>1926759
That's the extremely simplified version of damage. The full formula is needlessly complex and impenetrable.

Basically, every time you hit a zombie the game rolls a damage number between what you see listed on the wiki as minimum and maximum. So using a claw hammer for example it's 0.5 to 1. Your characters strength and only their strength directly boosts the number rolled by + or - 5% for every point above or below 5.

After this, the game applies misc modifiers (such as attacking a zombie from the rear or if they're unaware of you), the relevant boosts from weapon skill, bonus damage given you to from level 3 and level 8 of axe, spear and long blunt, critical hits and attacking downed zombies to turn that small number into a big number. I don't know the exact formula, but at 5 str and 0 weapon skill, 1 point of rolled damage equates to about 30 HP damage on the zombie.

Zombies have variable amounts of HP, depending on the durability settings you set for them. Weak zombies have sub 60 HP; ranging from like 20-60, standard zombies are roughly 80-150, and tough zombies have 200-300 or so HP (at least off the top of my head and mostly drawing from anecdotal experience). Zombies also get damage reduction from whatever clothes they have, equal to twice the scratch defense of whatever armor they're wearing, clamped to a maximum 80% damage reduction. So zombies wearing leather jackets take something like less than half damage from your attacks if you land a strike on a body part covered by leather (hit location is entirely random and despite the animation will hit every body part above the waist).
Anonymous No.1926927 >>1927627
>>1926921


And as an aside, sharp weapons lose maximum damage for every tick of sharpness lost. The exact amount varies based on the weapon's original max damage, how much durability it has and so on, with a minimum reduction of .5 subtracted from the weapon's maximum possible damage roll. I will note this only impacts the max damage you can roll, and won't reduce the modified damage at all. So if you have a weapon that does .5 to 1.5 damage (like a hatchet) it then drops down to .5 to 1 damage, along with a 2% crit rate reduction for every tick of sharpness lost. Thankfully, sharpening is a functional mechanic and sharpening the weapon will restore the weapon to it's previous maximum damage value, assuming the head hasn't suffered damage and capped the maximum possible sharpness.
Anonymous No.1926965 >>1927704
>>1924419
The implication is that level 5 ought to be the default level for all skills and you should be able to convert skill levels to and from XP points during character creation if you want to make a hyperfixated autist or whatever
Anonymous No.1927446 >>1927871 >>1927876 >>1928003
Died again because the game has two kinds of zombies

>1: will spot you from one mile away no matter if you are being stealthy or not, follow you to the ends of the earth and can only be stopped with your or their death
>2: will stop moving, look around listlessly, ignore all sounds or the survivor running past chased by a horde of other zombies

Zombies will spontaneously change between both types spontaneously, and whether they do depends on how close they are to a thing you need to be next to for a while (like a car). If you for example want to transfer cargo from one vehicle to another, zombies will get to within 2 feet of the vehicles and then become type 2. Shouting, firing guns, beeping horns, will not get them to become unglued from the vehicle. Meanwhile your making noise to try and shift them has attracted five thousand other zombies who will eat you because you tried to go through a set of double doors YOU LITERALLY PICKED UP THE KEYS FOR AND WALKED THROUGH THE OTHER DOOR FIVE MINUTES AGO BUT NOW THE DOOR YOU WANTED TO OPEN STAYS CLOSED MEANING YOU GET FUCKING GANGBANGED BY THE TRAIN OF ZOMBIES YOU CAN'T OUTRUN BECAUSE YOU HAD THE GALL TO KILL FIVE ZOMBIES WITH A HAMMER MEANING YOU'RE NOW IN THE MIDDLE OF AN ASTHMA ATTACK AND CAN'T MOVE FASTER THAN A WALKING PACE
Anonymous No.1927565
>>1915678
the devs think you die from dehydration and overheating if you have more than 2 layers, because they REALLY don't want you to be protected from bites and scratches
Anonymous No.1927575
>>1926633
dont play roleplay?
I play on this server with different tiered zones
it leans a bit on the easier side compare to vanilla apo but if you want to challenge yourself with 50% sprinter and pvp there is that option
Anonymous No.1927627
>>1926927
>assuming the head hasn't suffered damage and capped the maximum possible sharpness
Which, of course, with PZ's durability for weapons being a complete fucking farce...The head has suffered massive damage from killing a handful of zombies. And now your axe can't be sharpened despite it just being a big wedge of metal on a stick.
Anonymous No.1927704
>>1926965
In one post he fixed the skill system.
Anonymous No.1927871 >>1928551 >>1928569
>>1927446
That's because stealth still doesn't function beyond audio stealth (and zombie AI is retarded). Zombies have a fixed range they will see you at and if you enter that range, no matter how far away you are or if you're crouched or whatever; they will make hundreds of spotting checks per second in order to determine if they see you. Range is determined primarily by world settings 10 for poor sight zombies and about 20 for eagle eyed and default settings (technically 19 for default, but it's literally only a tile less than eagle eyed) and vision is circular as well. It's not a perfect circle and the diagonals have less range than the cardinal directions. But currently you're instantly spotted if you enter their range, regardless of stealth skill and additional factors like fog, rain and night.

The zombies not responding to your noise, visibility or whatever is probably them being locked into an AI state and not transitioning to the "Follow player" state because indie stone can't code.
Anonymous No.1927876
>>1927446
They fucked the already-fucked stealth of the game when they randomized zombie senses.
So you'll have fucking turbo-chad Aryan Zombies with eyes that'll spot you a mile away and hear you just as far.
That's fine right, you can handle a couple of super zombies?
Oh whoops zombies follow each other and hitting zombies ingame is like dropping a small nuclear explosive sound-wise so now every zombie in the local area is converging on your position.
Anonymous No.1927952
I need a lovense mod that wont turn off until i find an in game remote and the remote needs batteries
Anonymous No.1928003 >>1928569
>>1927446
Stealth is pointless outside of catching a breath between more kills.
You cannot solid snake your way through this game and that blurb about combat being best avoided is bullshit.
Sure you can lure them to a different direction to lower the trickle of zombies as you loot but the mixed senses guarantee that enough retards will still forget your honk mobile passed by 1 second ago and they will lure back the rest of the Zs so its ultimately pointless.
Anonymous No.1928005
>Game has barricade mechanics
>Except lol whoops they're pointless
>If there's a big horde of them, they'll rip through any defences anyways and encircle you
>And if there's only a few zombies you can just kill them
>And if you're making a base you want it safe so you clear zombies from around it, making defences redundant
It's so fucking weird how much they screwed up this game's balance.
Anonymous No.1928218 >>1928224
>>1914009 (OP)
Gosh, the amount I would pay to see animated pornography of her giving titfuck
Anonymous No.1928224 >>1928499
>>1928218
there's a billion pajeets on fiverr you can pay to AIsloppify any image you want
Anonymous No.1928499
>>1928224
Good morning saar please generate the sneedful
Anonymous No.1928551 >>1928696
>>1927871
>they will make hundreds of spotting checks per second
What kind of uber-niggerish voodoo led to this ever happening in the first place? I can't imagine it's good for performance either, why the fuck would such a thing exist except as a monument to either incompetence or spite?
Anonymous No.1928569 >>1928597 >>1928610
>>1927871
>>1928003
i know they fixed the car blocking zombie vision but did they ever fix half-fences blocking zombie vision if crouched?
Anonymous No.1928597 >>1928637
>>1928569
I'm pretty sure cars and fences blocking line of sight is an intentional feature.
Anonymous No.1928610 >>1928637
>>1928569
that's an intended mechanic and it was supposed to make stealth viable, unfortunately zombies run a billion sight checks a second when you're in their field of view and will always spot you instantly so it's completely useless
Anonymous No.1928637 >>1928645
>>1928610
>>1928597
sorry worded it badly. cars didnt used to block line of sight. now they fixed it and they do block line of sight. did they fix half-fences not blocking line of sight?
Anonymous No.1928643
>>1917475
>Are the roleplay servers in this game any fun
I've always wanted to try it. Any RPChads willing to recommend me a server to try?
Anonymous No.1928645
>>1928637
Yup, iirc crouching next to half fences were the first thing they showed off during early b42.
I can't confirm because I'm at work and I never stealth, but I'm pretty sure I saw promotional material of a guy doing it.
Anonymous No.1928696 >>1928701
>>1928551
Lazy, incompetent coding. They probably made it so zombies checked to see if they spotted the player every game tick, without realizing (or caring) the game has multiple ticks in a single second. As far as I can tell singleplayer zomboid has 60 ticks per second, which means for every second, zombies roll about 60 spotting checks. Which, even if you have a 5% chance of being spotted per tick, it's functionally something closer to 90% or more in a human measurable time span.

Of course that doesn't matter since zombies will instantly spot you with B42 the moment you enter their sight radius, regardless of skill. So they clearly moved away from tick based and did something else to fuck it up with the "Stealth" update.
Anonymous No.1928701 >>1928706
>>1928696
>They probably made it so zombies checked to see if they spotted the player every game tick
Pretty sure that's how it works. Doesn't matter if zombies only have a 5% chance to spot your insconpicious sneaking 10 burglar. They will keep rolling that fucking dice at the speed of computers and still spot you.
I still think that the best way to sneak around zombies is to not let them roll the dice at all. Or better yet, just kill them all.
Anonymous No.1928706 >>1928711
>>1928701
Yeah, killing everything is the only way to be "stealthy" in this game. Because of horde follow mechanics, random hearing, the completely broken visual stealth mechanics and how fucking loud a lot of random things like flicking on a light switch is; not killing every zombie within 6 blocks is just going to result in a spiral of a huge horde, instead of smaller, more manageable groups.
Anonymous No.1928711
>>1928706
The biggest platter of bullshit imo is the verticality. A zombie on the top of the world trade center can perceive a guy on the street, but the player has no non mod options to perceive what's waiting behind some stairs.
It also sucks that you're at the top of a building and the zombies at ground level can still see you.
Anonymous No.1929515
>>1914121
I started using mods and settings to make it feel more like a normal zombie game but with added survival elements, so lots of gun play, mixed sprinters/walkers, plenty of ammo to be found etc
way more fun that way after doing the vanilla slow grind play for thousands of hours.
Just get tired of the crappy melee shuffle dance and sneaking around 24/7
Anonymous No.1929524 >>1930350 >>1930400
>>1920416
I'd love to play with anons again. One of the glorious bastards in here used to get drunk and sing on voip while driving around and shooting wildly at other peoples bases at night.
Just have to wait for b42 to get multiplayer added.
Anonymous No.1930267
Silksong about to rape this broken and lazy project lmao
Anonymous No.1930350
>>1929524
I wouldn't mind doing bandit PVE with some humans ngl. I've never tried it, but it seems like fun if only bandit hideouts were spawned so its a deliberate decision to engage them and there would be a tangible reward after doing the "dungeon".
God I wish bandits aggroed zombies as much as the player. It would be fun to attack a bandit base, aggro some zombies (or maybe intentionally thow a noisemaker or alarm at their entrance and have a 3 way.
Anonymous No.1930400
>>1929524
>Just have to wait for b42 to get multiplayer added.
Happening in 2031 at the latest.
Anonymous No.1930569 >>1930592 >>1931028 >>1931207 >>1932545
>HumanitZ has car armor modifications before PZ
What the FUCK is indie stone doing???
Anonymous No.1930592
>>1930569
Not their jobs, that's what.
Anonymous No.1931028 >>1931040 >>1931045 >>1931811
>>1930569
can i push furniture in this game? Thats all I want in a zombie game, to push a cabinet in front of a door to make a barricade. Zomboid is dogshit since you need fucking hammers and saws to move a cabinet as well as hours of grinding carpentry
Anonymous No.1931040
>>1931028
we are not allowed to have nice things anymore
Anonymous No.1931045
>>1931028
There's a mod that removes the skill check for moving furniture. So there's that, I'll be honest though, defenses are 90% aesthetics. Maybe it will buy you a few seconds to jump out the window of your temporary base, but you never want zombies inside your base ruining shit and leaving corpses that take forever to drag out.
Anonymous No.1931207
>>1930569
>What the FUCK is indie stone doing???
Getting 11 months of paid mental leave per year, and spending 90% of the remaining month smoking weed and circle-jerking about how they aren't like the big bad AAA industry.
Anonymous No.1931811 >>1933100
>>1931028
Unfortunately no. HumanitZ has some nice things Zomboid doesn't, but you can't interact with furniture and other stuff much. Hopefully that will be added in the future.
Anonymous No.1932371
I've been trying to play again after not playing for like 2 years. The riverside trailer park spawn gets me killed every fucking time with how many zombies are there but my dumbass keeps going back to try and reclaim stuff I left behind after escaping.
Anonymous No.1932384 >>1932549
>>1914009 (OP)
>4 major no-man's sky updates entirely within the B42 beta period (so far)
Anonymous No.1932389 >>1932549 >>1937937
>4 major No Man's Sky updates
>all of them with their own trailers
>entirely between the launch of B42 and today
https://www.youtube.com/watch?v=qHZLz1MW0aE
Anonymous No.1932545 >>1933457
>>1930569
I wonder if TIS has even done a single minute of work on vehicle armour despite the blogpost about it years ago.
Anonymous No.1932549 >>1932989
>>1932384
>>1932389
Don't forget that Rimworld has had yet another DLC. I wonder of Lemmy is still seething about that fiasco.
Anonymous No.1932989
>>1932549
rimworld is unironically such an incredible game. i just started playing it a month ago and I can't stop.
Anonymous No.1933100 >>1939927
>>1931811
Also for me lack of hordes is a big argument, zombie games just aren't as appealing to me without hordes unless there's special infected or they're runners.
Anonymous No.1933106 >>1933653
>HumanitZ will release in 1.0 "soon"
Another lemmy brutal mogging, the only goodwill TIS has left is because there is no other game that offers what PZ does but even this is slowly fading away. It's a miracle most of the fanbase is still optimistic about the development, any dissent is always shouted down.
Anonymous No.1933457
>>1932545
Lemmy is an anarchist, he refuses to believe in rules for working, so there is 0 internal deadlines or expectations of anyone. So of course, everyone abuses the fact he's an accidentally rich retard and takes 11 months and 29 days of paid mental leave every year.
Anonymous No.1933653
>>1933106
>It's a miracle most of the fanbase is still optimistic about the development, any dissent is always shouted down
That's because most of the fanbase are people who bought into it during B41 with the multiplayer, so they're going into it like the project just started. So a 5 year wait or however long it's been isn't too unreasonable for them. The remaining group of those still positive are streamers, who's entire livelihood depends on people being positive about the game; even if they're getting sick of the game. So they say "nice" things about it while Indie Stone puts a gun to the back of their head and threatens to revoke their early access to builds.
Anonymous No.1933801
fuck project shittoid
Anonymous No.1933808 >>1933856 >>1933868 >>1934526
they're lying in the patch notes again, the organization in the studio must be a real mess
https://www.youtube.com/watch?v=7_-bdu6-JcA
Anonymous No.1933856
>>1933808
>Spending god knows how long to change how fall damage is calculated
>A system that almost never comes up in regular play
>Patch notes completely lie
>Reality is some delusional shit where your carry capacity affects damage received
Please for the love of god can they just go under.
Anonymous No.1933868 >>1933913
>>1933808
Are they lying or do they simply not know what their code does anymore? Choose your answer carefully.
Anonymous No.1933913 >>1934514
>>1933868
My answer is both. They don't know what the code does anymore, so they lie about it to cover it up.
Anonymous No.1934514
>>1933913
This. Meanwhile just read the latest update from Rimworld, which took only 3 weeks, it's more work than TIS has provided since the release of B42 unstable. Tynan mogs all those commie niggers so much it's plain embarrassing.
Anonymous No.1934526 >>1934837
>>1933808
I was thinking to myself "why would I ever run around buck naked" but then I remembered armor does almost nothing in the game.
Anonymous No.1934837
>>1934526
I stopped wearing armour and most clothes when I was bitten through a ton of clothing + a military vest.
Anonymous No.1936190 >>1936721 >>1938755
Starting a playthrough of Invisible Strain to see if this game that released after 5 years of early access developed by a single boomer in his spare time is more compelling than our beloved vaporware.
We will be playing Spurdo, future founder of the Binlandia community (for now, a dirty hobo with no friends, skills or money to his name).
Anonymous No.1936375 >>1936477 >>1938469
am i the only one who finds zombies hot?
Anonymous No.1936477 >>1938335
>>1936375
Wow you find grey skinned, blood covered regular humans sexy? What a freak!
Anonymous No.1936721
>>1936190
fug :DDDD
Anonymous No.1937937
>>1932389
this needs to be updated
Anonymous No.1938335
>>1936477
you will never know the joys of having sex with the decomposing undead
Anonymous No.1938469
>>1936375
I second this.
Female zomboids have the shape of a healthy and fit female. It's natural to be attracted to them, especially if they wear skirts.
Anonymous No.1938755 >>1940178 >>1942168
>>1936190
We start our adventure in story mode alone on a road and stumble on a bunch of dead bodies and a woman trying to ambush us for money. Looks like she didn't kill them, after beating her we recruit her to our future thriving community Binlandia and let her guide us to the nearest outpost.
Sadly, the Highway Patrol outpost has been overrun, a single human is seen among white strain infected (the most dangerous strain) and tells us the zombies are ignoring him because he's drenched in blood, he asks for help in blowing up the doors to the settlement to escape to safety. I already played and finished the first game so I have an idea of what's going on. We can ask for explosives at Tent City close from there.
On the way I talk a little more to Kelly and beat up some infected. NPC relations seem to be the most fleshed out in the game, you can ask them how they feel about you and various questions about their community, all dynamic. I also sneak around rabbits (no bow yet) and green strain infected, the game has a wind and smell system for sneaking. We sleep in the gas station (sadly, buildings still don't have modeled interiors and behave like an RTS).

Tent City is pretty big, there's farming going on and NPCs follow their own routine following the outpost's needs and theirs. I talk to some, one of them already knows Kelly and greets her, then asks her about me. A trader initiates a quest with me, after that I go see the FEMA guys to tell them about Highway Patrol. They don't have any chickens I could steal, sad!

I am somwhat positive for now, it's definitely not a simulation like PZ with tons of systems but the focus on NPC relations and community seem a lot more fleshed out than the previous game, I'm also glad the top down perspective is gone.
Anonymous No.1939927 >>1939929
>>1933100
You can bump up zombie spawns a bunch, but I do miss Zomboid's spawning increments (ie 10% of zombies spawn back after so many days)
Anonymous No.1939929 >>1942069
>>1939927
Zomboid is better when you turn respawn off.
It's so fucking retarded to literally genocide a town, come back a couple weeks later and apparently the zombies have been shitting out zombie kids nonstop
Anonymous No.1940178 >>1940305 >>1941433 >>1942168
>>1938755
>sadly, buildings still don't have modeled interiors and behave like an RTS
Lame, I was interested until then. For NPCs Zomboid better deliver at least something of that level after Lemmy said all this shit about wanting them to be revolutionary and that they supposedly have been working on them for a decade (lol)
Anonymous No.1940305 >>1940407 >>1941433
>>1940178
What Indie Stone doesn't understand is that people can tell the state of things with relativity.
These fucking cretins can't make a server-side multiplayer system with 5 years dev-time.
And they think we'll believe they CAN make a revolutionary NPC system across an area the size of Knox County.
Yeah okay lol, Lemmy stop smoking crack.
Anonymous No.1940407
>>1940305
Zomboid NPCs will change the world, so much so in fact you will wonder if they are real players or not.
Anonymous No.1941100 >>1941105 >>1941169
Never forget their NPC trailer which was literally just clips of them playing in multiplayer pretending to be NPCs
Anonymous No.1941105
>>1941100
Every fucking time the devs or community talk about NPC's they never bring up the obvious elephant in the room.
THE PLAYER IS SUPPOSED TO ONLY SURVIVE A WEEK OR TWO.
And by extension NPC's would have even less of a chance.
Imagine finally grinding to a whopping level 3 carpentry and all the NPC's are dead.
Anonymous No.1941121 >>1941256
saar, npcs are in development now stop asking for them please. lemmy works VERY hard and asnwering the same questions takes away time he could be working on npcs.
https://youtu.be/oULByHbq5Tk
Anonymous No.1941169
>>1941100
kek
Anonymous No.1941256
>>1941121
I'm a true believe that those were actual, non scripted, non player characters and you WILL be ashamed of your words and deeds.
Anonymous No.1941433
>>1940178
>>1940305
Lemmy promising they will make NPCs better than the colonists of Rimworld... yeah sure... Tynan btfos TIS on a daily basis, we'll never get half functional NPCs, the game is fucking done. Even with literal years of available time, the studio hasn't taken one afternoon to fix the calorie values. I'm done believing in those commie niggers, PZ will never be finished, B41 is as good as it gets, it was a nice experience, but we'll never get anything better.
Anonymous No.1942069
>>1939929
I'll be honest I get bored and quit before I get to the point of moving to a new town then back to an old one weeks later
Anonymous No.1942168 >>1942892
>>1940178
Invisible strain with functioning interiors would be incredible. That and the lack of scale in the maps were the only things missing for me. I don't think the game could handle a more believable and larger map.
>>1938755
Date kelly, she's a good girl.
Anonymous No.1942892 >>1944510
>>1942168
I took over the gas station for now but I get raped at the first raiding party (Kelly is pretty much out of the game until I find someone with good medical she's a 90% blood loss).
Anonymous No.1944510 >>1948013
>>1942892
Molotovs are your best friend for that early on if you can get a decent amount of them. You can follow the runners to their base and finish em off with more molotovs too. Or you can try to hit one of em with an infected arrow and let him do the rest of the work
Anonymous No.1944577 >>1945888
got the itch to reinstall, i haven't played b42 yet, can i get a qrd on the mods and settings to unfuck the game? besides disabling the muscle fatigue shit
Anonymous No.1945157
OH SHIT GUYS
B43 JUST RELEASED
THE NEW CONTENT
IT'S A TXT FILE WITH "to be added" WRITTEN ON IT
WE'RE EATING GOOD TONIGHT
Anonymous No.1945888 >>1946312 >>1946368
>>1944577
answer me niggers, i don't want to search through the archives to find every little thing that lemmy worsened
Anonymous No.1946312 >>1946629
>>1945888
I'm not delving into PZ modding again until 1.0 especially since B42 is ass but your simplest solution is to go to a PZ youtuber's latest dogshit content (I SURVIVED 100 DAYS IN A MALL RESTROOM) and check the video description, more often than not they will have a workshop collection of the mods they use and there's a lot of QoL on there usually.
Anonymous No.1946368 >>1946375 >>1946629
>>1945888
No one here plays this game anyone, we only complain about it
Anonymous No.1946375 >>1946383
>>1946368
Sad but true, shitting on the game has become more fun than playing it. A small part of me still hopes 1.0 won't disappoint but they really need to get their shit together, a dev time this long vs what has actually been achieved is not normal but at least they're not using this excuse of long dev time to sell the game at an outrageous prince.
Anonymous No.1946383 >>1946406
>>1946375
I think the code at this point is such a jumbled mess that it bottlenecks everything and unfucking it takes considerably more time than adding or improving any of the already existing features, that's why they're pumping out so many art assets like the flyer bloat into the game since they're easy to add
Anonymous No.1946406
>>1946383
People right now aren't too pissed about the time the game is taking but as soon as new projects like VEIN or Dandelion Void hit 1.0 before PZ even gets NPCs, even the most rabid fans will start to ask questions.
Anonymous No.1946629 >>1946635
>>1946368
you did when b42 first came out, a whole year ago...
>>1946312
alright, that's better than nothing
Anonymous No.1946635 >>1947875
>>1946629
it's been a while
Anonymous No.1947875
>>1946635
Same. This game is pretty much dead to me unless a miracle happens.
Anonymous No.1948013 >>1948990 >>1948996
>>1944510
>started getting IS raiders and now I'm too paranoid to recruit anyone in my community
>FEMA scout told me about IS breeding camps
>have until winter to prepare for a big raids
>still can't hunt a single rabbit
I'm not making it
Anonymous No.1948990 >>1949704
>>1948013
>can't hunt a single rabbit
throw a bottle at them, it's better than shooting an arrow. yeah I know it's retarded.
Anonymous No.1948996
>>1948013
also if you're playing on story mode, yeah you're meant to just experience the tutorial and the learn the game, then promptly hit the road to a new map. the story map gets increasingly harder as time goes on. I think I made it to like day 200 before my PC couldn't handle the lag from the constant raids anymore, I was getting like 60 man doom raider raids daily. regular maps aren't nearly as tough.
Anonymous No.1949704
>>1948990
>throw a bottle at them
THAT'S RIGHT
THAT'S WHAT YOU GET BUGS BUNNY, SHOULDN'T HAVE MESSED WITH THE HUNTER GATHERER