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Thread 11897739

149 posts 72 images /vr/
Anonymous No.11897739 [Report] >>11897778 >>11897787 >>11898360 >>11898474 >>11898512 >>11902328 >>11904131 >>11904194 >>11905524 >>11905893 >>11905910 >>11906104 >>11910997 >>11911008 >>11912117 >>11913103 >>11913125 >>11913160 >>11914130 >>11914452 >>11916010 >>11918135
Resident Evil 1 original is better than the remake:
>the mansion is more unique and looks and feels like an empty front for a lab built in the 60's
>no spooky lightning, cobwebs, skulls and nosferatu tombs that don't fit at all with story
>the mansion in the remake looks like it was abandoned a decade ago rather than a few months
>lisa trevor feels out of place and adds nothing
>the remake is full of padding and bloat (the magnum "puzzle", nitroglycerin, lisa trevor cabin, third trip to the mansion etc)
>better art direction and colors in the og
>lockpick nerfed making the game more linear and the two campaigns more similar

The only positive thing I think the remake brought were the crimson heads/body burning. I thought that was genious.
Anonymous No.11897778 [Report]
>>11897739 (OP)
I’m about to sit down and attempt to beat the remake again. Those goddamn dogs enrage me!
Anonymous No.11897787 [Report] >>11897790 >>11898247 >>11898413 >>11905524
>>11897739 (OP)
Remake looks better, sounds better and controls better though. Plus I like the slightly spookier atmosphere even if it's less realistic. Not that the OG is bad but I just prefer the original in every way that really matters I think

Sorry!
Anonymous No.11897790 [Report] >>11905524
>>11897787
>but I just prefer the original
Prefer remake I mean.
Anonymous No.11897986 [Report] >>11905524
dunoo, i played the REMake on PS3 las christmas and i had a blast, sometimes you forget how much you love a piuece of media until you play it, or watch it or listen to it, in the case of a movie-tvshow or album.

Fucking love this game.
Anonymous No.11898247 [Report] >>11898308 >>11898321
>>11897787
>controls better
No. Nope.
Anonymous No.11898308 [Report] >>11902132 >>11908867
>>11898247
What's different about the controls?
Anonymous No.11898321 [Report] >>11908867
>>11898247
Yep.
Anonymous No.11898360 [Report]
>>11897739 (OP)
congrats on coming to the correct conclusion, OP.
Anonymous No.11898413 [Report]
>>11897787
No need to be sorry, I prefer the OG but I think the remake is an excellent game in its own right too.
Anonymous No.11898474 [Report]
>>11897739 (OP)
A few months is more than enough time to form cobwebs.
Anonymous No.11898512 [Report] >>11905524
>>11897739 (OP)
I slightly prefer the original but let's be real they're both 10/10 games
Anonymous No.11899321 [Report] >>11914452
Classic has a unique athmosphere.
Anonymous No.11899353 [Report] >>11902081
>get great game
>get great game twice where it's different enough to be worth playing fresh even if you played the prior one
>gamers still bitch
Anonymous No.11899556 [Report] >>11899748 >>11900271 >>11905942 >>11914452
The remake completely missed the atmosphere. It's a spooky house shooter.
Anonymous No.11899748 [Report]
>>11899556
Yeah the original has Mary Celeste vibes, like someone was still liiving there and just inexplicably left

Also obviously channeling a lot of The Shining
Anonymous No.11900245 [Report] >>11900276 >>11914452
Personally I like all the REmakes, but prefer the originals.
Anonymous No.11900271 [Report]
>>11899556
>It's a spooky house shooter.
That's a good comfy thing. The only part I dislike is how shitty the lab looks, like no where anyone worked there.
Anonymous No.11900276 [Report] >>11900395 >>11902072 >>11904729
>>11900245
REmake 1 > OG
OG 2 > Remake 2
REmake 3 > OG3 but honestly these are basically different games completely and I think of them as such.
4 remake > 4
Anonymous No.11900395 [Report] >>11900402
>>11900276
Kys
Anonymous No.11900402 [Report] >>11900534
>>11900395
Sorry I have non-copy pasted /vr/ approved opinions
Anonymous No.11900534 [Report] >>11900542
>>11900402
You'd be better off than that bullshit you just posted.
Anonymous No.11900542 [Report]
>>11900534
lmao
Anonymous No.11901962 [Report] >>11901987 >>11902094
I never played the original and have only played the Xbox one version of the remaster. While I enjoyed the remaster, it suffers heavily from pacing issues due to the puzzle it confronts you with every 5 or 10 minutes. How many puzzles are there in the remake? It feels like 50? I have been told by many people that a lot of these were added by the remake and my gut impression was that this was a crude attempt to pad out the length of the game. There is a tipping point where they stop adding to the game and eventually subtract from it. I did not want to go through them again for a second play through and I believe they work against the replay value of the game. You either
A: remember the solutions and they are tedious to blast through
B: do not remember the solutions and need to solve many of them a second time
My rating of the remake would probably be that I found it better than resident evil zero much better than resident evil 5, but worse in every way than resident evil 4 (original).
Anonymous No.11901987 [Report] >>11902050 >>11902062
>>11901962
Resident Evil is all about the puzzles, friend. Without them the games are boring. If you don't like puzzles, you don't like Resident Evil simple as.
Anonymous No.11902050 [Report] >>11902131 >>11902436
>>11901987
RE2 is the best game in the series and it has 0 puzzles.
Anonymous No.11902062 [Report] >>11902068 >>11902094 >>11902131 >>11902427 >>11913276
>>11901987
No you are being disingenuous. You can have puzzles but not an overbearing amount that work against the overall pacing of your game. It essentially felt like a joke or a parody but the three hour mark or so how frequently my progression was interrupted by a new puzzle. You also need to have a sense of quality control. If you have 50 puzzles they will not all be good or tastefully crafted. By scaling it back by 25% or more the quality of the puzzles can improve and stay consistent and the pacing of the game will need feel completely asinine. The remake does not respect your time because a significant portion of your playthrough as a first time player is simply puzzle work. I think resident evil 4 has the right idea with their pacing and frankly they could have added more puzzles and it would have been fine.
Anonymous No.11902068 [Report]
>>11902062
Sorry for typos I’m on a treadmill puzzles are easy to do wrong hard to do right in games
Anonymous No.11902072 [Report] >>11902139
>>11900276
Sorry anon
Anonymous No.11902081 [Report]
>>11899353
Anonymous No.11902094 [Report]
>>11901962
>>11902062
Yeah there's a lot of dumb padded out bullshit in the remake but I wouldn't even dignify it with the "puzzles" label.
Like the forced tutorial at the beginning. Get the arrow, examine it to get the arrowhead, put the arrowhead in Dracula's tomb, get the Necronomicon, turn it over to get the Sword Key. That's not a puzzle. That's just busywork.
Anonymous No.11902131 [Report] >>11902376
>>11902050
I think you should replay RE2 if you think there are no puzzles.
>>11902062
Good thing it doesn't have too many puzzles then.
Anonymous No.11902132 [Report] >>11905901 >>11906387 >>11906390 >>11906939
>>11898308
Replaced the tank controls with direct inputs, i.e. you just push the direction you want your character to to go instead of having to turn them to face the direction and then pressing forward.

And it's a huge, huuuge improvement. It just makes sense. While the tank controls were perfectly viable given the relatively slow gameplay of the original I don't know how the fuck anyone can claim they're preferable. It's just contrarian faggots who can't call a spade a spade. The new controls are better across the board. Deal with it
Anonymous No.11902139 [Report]
>>11902072
Don't be. My opinion is informed from actually having played all the games in question back to back.
Anonymous No.11902169 [Report] >>11906304
Am I going crazy, or was this exact thread posted on /v/ a few days ago (with similar replies too)? Is this all that /vr/'s been reduced to?
Anonymous No.11902294 [Report] >>11914452
Padding
Haunted house
and the fact that the in-game lore has been updated to reference the abortion that is Zero are all valid complaints.
Still an excellent game.
Still doesn't replace the OG.
Anonymous No.11902328 [Report] >>11913194
>>11897739 (OP)
>the mansion is more unique and looks and feels like an empty front for a lab built in the 60's
>no spooky lightning, cobwebs, skulls and nosferatu tombs that don't fit at all with story
This, people forget that the mansion was used as a recreation and dinning facility for the Umbrella employees it was fully staffed with cooks etc

>lisa trevor feels out of place and adds nothing
Typical prequel/remake revisionism, for some reason they felt that the G Virus was developed by Birkin wasn't enough so they added this abortion. Which in turn somewhat downplays Birkin as the G-Virus daddy.
RE0 is even more retarded

If they wanted to expand on something in the Remake it was the lab section
Anonymous No.11902376 [Report]
>>11902131
>I think you should replay RE2 if you think there are no puzzles.
Pushing boxes doesn't count as a "puzzle."
Anonymous No.11902427 [Report]
>>11902062
I hate you quite a lot
Anonymous No.11902436 [Report]
>>11902050
The statue puzzle
The library shelves
The crate puzzle in the sewers

Not terribly taxing but still a few puzzles
Anonymous No.11904131 [Report] >>11904170
>>11897739 (OP)
I like them both. But OG on saturn has the upper hand. The paths around the mansion are more polished. The whole experience has been tailor made for speed running. And it controls better with the SS pad anyway.
Anonymous No.11904170 [Report] >>11904184
>>11904131
Lmao

Saturn fags trying to rewrite history again

The loading time of the Saturn version are worse than the PS1
Anonymous No.11904184 [Report] >>11904218
>>11904170
and pc version has no load times
Anonymous No.11904185 [Report] >>11904193
Anonymous No.11904193 [Report]
>>11904185
kino
Anonymous No.11904194 [Report] >>11904201
>>11897739 (OP)
is there any reason to play original release if you've played directors cut
Anonymous No.11904201 [Report] >>11904202
>>11904194
Director's Cut doesn't have the harder difficulty and has forced auto aiming
Anonymous No.11904202 [Report] >>11904226
>>11904201
oh huh, why would they remove a difficulty setting
Anonymous No.11904218 [Report]
>>11904184
which makes the pc version objectively superior
Anonymous No.11904219 [Report] >>11904682
Anonymous No.11904226 [Report]
>>11904202
They just used the Japanese version balancing for the entire release.
They probably simply didn't think about it or care to do it at all, the Director's Cut releases are known for not being well put together, like how the US version is supposed to be fully uncensored and with colour intro but it wasn't and they only fixed that for the PAL version.
Anonymous No.11904682 [Report]
>>11904219
This and PC are the only sensible options for a newcomer. Also:
TDC has arrange mode
PC has harder difficulty after the first run
Anonymous No.11904729 [Report]
>>11900276
Embarrassing set of opinions you have there, yikes
Anonymous No.11905524 [Report] >>11913316
>>11897739 (OP)
>>11897787
>>11897790
>>11897986
>>11898512

For me both are trash: in none of them are female zombies. I expected to see in the mansion part some female zombie maids with big breast and big butts wearing maid outfits but not. Later in the lab zone i expected to see some female scientists zombies but again no(Lisa trevor does not count as a zombie). aia think it was a wasted chance, because they could had put some female zombies like the ones of resident evil 2 or resident evil 3.
Anonymous No.11905893 [Report]
>>11897739 (OP)
Cool dude, still not changing my opinion.
Anonymous No.11905901 [Report]
>>11902132
>replaced tank controls with direct inputs
It still had tank controls, that was simply an alternative scheme you could choose. It also added the quick turn, along with automatically aiming in the direction of enemies when raising your weapon, which helps with shooting off-screen enemies. Also added a reload button.

Overall, the controls were just objectively better, even with the original tank control style. Only a complete fanboy would say that the original controls were better. Literally nothing about the original game was better control wise.
Anonymous No.11905910 [Report]
>>11897739 (OP)
>>the mansion in the remake looks like it was abandoned a decade ago rather than a few months
Strange how all of the bodies are in an advanced state of decay, almost as if their bodies were laying there for years instead of a month or two.
Anonymous No.11905942 [Report] >>11906906
>>11899556
>It's a spooky house shooter.
That's what Resident Evil always has been. Sick of this revisionism bullshit of it being a hardcore survival horror. It's always been a b-movie action game first and horror game second. Zoomers trying to fit in will fight me but I'm speaking objective fact so if you disagree don't even bother replying and fuck off to /v/ where you belong. End of discussion.
Anonymous No.11906104 [Report]
>>11897739 (OP)

Crimson heads are like the worst part
Anonymous No.11906184 [Report] >>11906291 >>11906669 >>11913167 >>11914452
The original was built on replay value, with the notion of multi paths or being able to do things in a different order.

The gamecube remake is the contrary of that and everything in it is designed to leave an impact on the first playthrough but with no regards in how negatively it affects replay value
>more linear start of the game to ease the player into the mechanics, but locking to a single path from the start; and less non linearility in general
>crimson head which are a nice surprise the first time, but end up being a chore to get rid of if you want to burn the bodies and are actually in some ways easier to dodge than regular zombies
>the shark trying to break through the window, designed to seem intense on a first playthrough, but on replays you realize it's a giant nothingburger and it's just a chore to go through
>same with Lisa in the shed and underground area
>the broken doorknob, meant to disrupt first time players but which ends up being an annoyance

Anyone that says he prefers the remake most likely only played it once or twice. The more you play it, the worse it gets, which partly explains why the change of opinion of it over the years (that and the fact that it was stuck on a Nintendo platform for the longest time and as usual nintendrones pretend like the one or two games they actually got were the greatest thing ever).
Anonymous No.11906291 [Report] >>11914558
>>11906184
I’m actually playing REmake again right now and I had forgotten so many things about this game that it honestly felt new. That said, I truthfully don’t enjoy what I’m experiencing if I’m honest: the broken door knob sucks, the constant traversing back and fourth, crimson heads, when the mansion gets filled by the frogs, etc. It’s definitely been more tedious than I remember. I’m in the underground now and haven’t bothered to start it back up because how much it drags.. you’re supposed to be able to beat it in 2 hours, but I truly don’t see how
Anonymous No.11906304 [Report]
>>11902169
I have no idea about that but this topic has certainly been digested and coughed out and slurped up again and digested some more on /vr/, quite a number of times over.
Anonymous No.11906387 [Report]
>>11902132
Tank controls are slower if you haven't mastered them, but much more precise than 'direct input'.
Anonymous No.11906390 [Report] >>11912082 >>11913307
>>11902132
Chess should let the player move all the pieces diagonally accross the board like checkers do.
While the chess movement were perfectly viable given the relatively slow gameplay of the I don't know how the fuck anyone can claim they're preferable. It's just contrarian faggots who can't call a spade a spade. The movement in checkers are better across the board. Deal with it
Anonymous No.11906669 [Report]
>>11906184
>The more you play it, the worse it gets, which partly explains why the change of opinion of it over the years
You're a gaslighting schizo. No one's opinion on it has changed and it's still generally considered the best example of a remake to date, surpassing the original in every regard.
Anonymous No.11906805 [Report]
Man fuck the remake for replacing the live action kino with soulless CGI and Still Dawn with some generic orchestral garbage over the ending credits because uhhhhh this game about a mansion full of zombies and giant snakes is uuuuuuuh actually le serious horror.
Anonymous No.11906819 [Report]
true, but it makes me happy that to this day Capcom still incorporates live action into their cutscenes, at least for mocap.
https://www.youtube.com/watch?v=O1QuuEq8E-M
Anonymous No.11906906 [Report]
>>11905942
RE literally introduced the term survival horror and it has been retroactively applied to similar games like AitD. Your preference for the ADHD demakes doesn't change history.
Anonymous No.11906939 [Report]
>>11902132
>Replaced the tank controls with direct inputs
Only the 2015 port made by hack nu-devs.
>And it's a huge, huuuge improvement. It just makes sense.
Makes zero sense because zoomer controls break the core gameplay of classic RE which is position based combat and it also makes your character spaz out every time the camera changes.
Anonymous No.11906956 [Report] >>11908878 >>11909837 >>11913812
With the camera centric controls you can just turn in round on yourself to bait a zombie so you can safely go past him. Normally you're supposed to slowly walk back and take risks to do that.

Just an example of why if you played with those controls you not only did not beat the game, you didn't even play it.
Anonymous No.11907161 [Report]
>survival puzzler
Anonymous No.11908867 [Report] >>11913298
>>11898308
>>11898321

>>11908661
Anonymous No.11908878 [Report]
>>11906956
The webm that single-handedly captures the shift from retro kino to modern pablum. To compliment this all we need is a comparison of fixed camera to right-stick free camera trash, and then maybe pre-render to 3d asset junk (Onimusha is perfect for this as they made the change and it went fron beauty to vomit).
Anonymous No.11909837 [Report]
>>11906956
Re-orienting the joystick every time the camera changes is a pain in the ass so it evens out.
Anonymous No.11910997 [Report]
>>11897739 (OP)
I completely agree and you pretty much already pointed out all the points I would have. I still like REmake but people have some serious rose tinted nostalgia goggles for that game. Its very out of place thematically for an RE game up to that time. Imagine if we take it at face value and consider that to be the game that leads into RE 2 and then 3. It actually doesn't really fit. REmake has too much occult or stereotypical horror tropes when RE at that time was more similar to a science fiction biology based sort of horror. REmake is closer thematically to a SH game or I even dare say the Halloween holiday. It looks amazing for what it is but still, I mean come on. It should have been obvious to everyone.
Anonymous No.11911008 [Report]
>>11897739 (OP)
I love the REmake but I find the OG to be much more replayable because it's shorter
Anonymous No.11912082 [Report] >>11913812
>>11906390
What a completely nonsensical analogy. The updated control scheme doesn't fundamentally change anything about what your character can or can't do relative to their original version. It's the same piece on the same board. You're still playing "chess." Its just less cumbersome to move the piece
Anonymous No.11912117 [Report] >>11914157
>>11897739 (OP)
I can't get into the pre-RE4 games no matter how hard I try. The zombies are damn near unavoidable because of all the narrow hallways, you never have enough ammo to kill them, trying to use your knife is suicide, and you don't get enough herbs to mitigate the health loss. How can I solve the cryptic puzzles if I'm getting killed by zombies and being forced to redo the fucking Jill Sandwich scene over and over?
Anonymous No.11913103 [Report]
>>11897739 (OP)
>first time visiting /vr
>a copy/paste of my thread from /v
Good. This discussion needs to happen, again and again. I'm objectively correct.
Anonymous No.11913125 [Report] >>11913253
>>11897739 (OP)
>game about scientific/lab horror with virus created monsters
>suspended dracula coffin leaking blood
>gothic underground tomb complete with chains and skulls
The remake is so mind meltingly stupid.
Anonymous No.11913160 [Report]
>>11897739 (OP)
I have no horse in this race because I've never even played RE1 or the remake, but I support your autistic crusade OP. You've been memeing this for years now, and based on your efforts I would be more likely to try the PS1 version than GC version based on the evidence you've provided. The classic RE games (from what I've played of 2 and 3) are boring as shit compared to RE4 so I don't give much of a fuck anyway, but again, you've convinced me based on my shallow understanding. I'm sure REmake is "smoother" but that was always a goyslop golem argument anyway. The irony here is that the series did an about-face with RE4, where the GCN version smacked the shit out of the later Sony PS2 version. God speed.
Anonymous No.11913167 [Report]
>>11906184
Never thought of it that way. It's designed as a one and done theme park ride for veterans of the original and nothing else.
Anonymous No.11913194 [Report]
>>11902328
>Typical prequel/remake revisionism
What always irked me is that they came up with this retarded Lisa character and a whole backstory about the G virus but couldn't be bothered to put Rebecca or Barry in the jail cell and give them a few lines of dialogue so you can get the actual ending the rest of the series is based on where all 5 survivors escape together.
Anonymous No.11913253 [Report] >>11913736 >>11915492 >>11915974
>>11913125
But nobody complains about RE2 having a medieval torture chamber with torches, skulls and axes
Anonymous No.11913276 [Report] >>11913313
>>11902062
you are correct, the worst part is that most of them aren't even puzzles, they just fill your inventory with shit that you have to take somewhere so not ony do you waste time going there you also have to devote slots to these puzzle items which further slows you down
Anonymous No.11913298 [Report]
>>11908661
>>11908867
when will someone homebrew RE0 to n64
Anonymous No.11913307 [Report]
>>11906390
>resident evil is le chess
Anonymous No.11913313 [Report] >>11913318
>>11913276
You are reminding me of a vague sense I have that I got mad at some of the item management choices because some small items took up an entire slot and they shouldn’t have because of their size. I can’t remember what the items were because it’s been years but I feel like I remember thinking they could just out the item in their vest or something and it shouldn’t require a slot. Resident evil 4 did it best with the item Tetris screen stuff. This is a loose approximation of what it would be like IRL figuring out what pocket should hold what items. resident evil 5 is not only retarded for the in your face choices they made but by also removing such a kino item menu that unironically had gameplay value in of itself. I’m thinking maybe the item was the ink ribbon. I can’t remember. Or the lighter? A lighter shouldn’t take up the same space as a shotgun. Again this is why resident evil 4 was such a fucking good game. the lighter would just be the same size as the egg.
Anonymous No.11913316 [Report] >>11915989
>>11905524
Hmm youre right resident evil zero didn’t have train maids either
Anonymous No.11913318 [Report] >>11915350
>>11913313
>some small items took up an entire slot and they shouldn’t have because of their size
If you're going to complain about realism then RE1 has way bigger problems. Like how you can't destroy a locked wooden door with a grenade launcher, even though Barry can kick a locked door open to save you from a ceiling trap
TL;DR it's just gameplay, it's not supposed to be realistic or make sense
Anonymous No.11913736 [Report]
>>11913253
Nigga the whole police station is a museum, it's not far-fetched in the context of how far-fetched it already is.
It's also a different game. 1 was more grounded and the remake tainted it, 2 was always more implausible.
Anonymous No.11913812 [Report] >>11914526
>>11912082
> The updated control scheme doesn't fundamentally change anything about what your character can or can't do relative to their original version

Yes it does. You can instantly run towards any direction, in order to do that normally you have to turn around first, or if you want to go backwards you can only do it slowly walking back instead of directly running in that direction. This equals moves you shouldn't be able to pull and for instance makes it a lot easier to dodge enemies or avoid getting hit, or baiting zombies like in the video >>11906956. This is like adding a double jump to SMB3 or air control in Castlevania.

What's particularly egrogious in this case is that going towards another direction is *instantaneous* whereas even games which are built for this type of controls in mind usually have some sort of fast animation when you go towards another direction.

The fact that I have to explain this boggles my mind. How the fuck do you people play games without first assessing the mechanics? Fucking retarded modern gamers that's who.
Anonymous No.11914130 [Report] >>11914534
>>11897739 (OP)
Crimson Heads are a shit design that punish you for playing the game like a normal person.
Anonymous No.11914157 [Report]
>>11912117
Use a gameshark for infinite ammo. RE4 was the first RE game I finished without needing cheats.
Anonymous No.11914160 [Report]
RE2 shits all over Residen Shit 1
Better characters
Better locations
Better enemies
Better music
Better horror elements
Better map
Better gameplay
Better sound effects
Better story
Better voice acting
Anonymous No.11914182 [Report]
fuck the remake for removing the FMVs
Anonymous No.11914452 [Report] >>11914480 >>11917196
>>11897739 (OP)
>>11899321
>>11899556
>>11900245
>>11902294
>>11906184
>honest to god ogtrannies
The original game is just not good. It looks like shit, controls like shit, is laughably bad in nearly every conceivable way, and was completely replaced by the remake, and everyone agreed on that fact for years. This whole thing about the remake actually not being that good (let alone worse than the original) is pure revisionism, likely done by born contrarians (based on the posts here, probably from some shithole like the sharty) who have also probably not even played the original. Probably why all the screenshots of the game here are from the first 20 minutes, before the average person realizes they're wasting their time on an inferior version of a game in the pursuit of contrarian dialogue with fellow contrarians to feel special.
Anonymous No.11914480 [Report]
>>11914452
You must still be in your 20s
Anonymous No.11914526 [Report] >>11914537 >>11916674
>>11913812
You guys are acting like zombie dodging was some extraordinarily difficult maneuver that was borderline impossible to pull off and they broke the game by making it slightly easier. But zombie dodging was never that hard, nor is it such an OP maneuver that it being slightly easier in the remake is suddenly some kind of cheat code. Zombies were the entry-level enemy anyway. They're just speed bumps.

If anything that video also shows why the tank controls were so annoying. You have to come to a dead stop and then slowly rotate in place like some grandma with hip problems holding in a shit just to turn around.

So Jill can just move to her left like an actual human instead of a robot now. Oh no, immersion ruined. The game used to be challenging but then because I didn't have to execute a seven-point turn every time I wanted to do anything but stumble forward the next time I played it I did a zero damage run in fifteen minutes flat because the new control scheme is a win button, how could Capcom rape my childhood like this.
Anonymous No.11914534 [Report]
>>11914130
I liked that they added an additional level of strategy to the game and made you think about which rooms to clear and which zombies to leave alone but I just hated that it was compounded with the already overly restrictive item capacity. The lighter and kerosene should have both been like the self-defense weapons where they were just something you carried automatically and didn't need to commit a slot to. Giving you more shit to carry around but no additional spaces was mildly annoying
Anonymous No.11914537 [Report] >>11914581
>>11914526
Nice goalpost move.
Anonymous No.11914558 [Report]
>>11906291
>when the mansion gets filled by the frogs
That's the coolest part of the original game though because you've gotten complacent shooting basically harmless zombies and the occasional dog. Then the Hunters show up and you're actually threatened and have to scrape by for the first time in the game.
The remake actually completely undercuts that. It removes something like 15 Hunters and gives you that shortcut through the graveyard that lets you avoid some of the areas they patrol. Why they did that, I have no idea.
Anonymous No.11914581 [Report] >>11915004 >>11916015
>>11914537
What I said was
>The updated control scheme doesn't fundamentally change anything about what your character can or can't do

And that's correct.

You can dodge zombies in the original
You can dodge zombies in the remake

There's no radical alteration in gameplay here. The dodge is slightly easier to pull off but it's not a new mechanic. Same basic idea, same basic result, just not as awkward to actually do. That's called a quality of life improvement
Anonymous No.11915004 [Report] >>11915180
>>11914581
A game's tension is directly linked to how difficult it is to perform an action. It's like how RE4 is made infinitely worse by playing it with a Wiimote or M+KB, because the slow, shambling Ganados were never designed around how easy it is to shoot them in the head and knees with those controls. "Quality of life improvements" are the enemy of soul.
Anonymous No.11915180 [Report] >>11915360 >>11915686
>>11915004
You're still not acknowledging the point that zombies were never supposed to be difficult. They're tutorial enemies. They're filler. They're fucking slow as shit, dumb as hell, and they're just there to provide a brief obstacle to your progress in the early portion of the game.

I played and beat the original like ten fucking times with tank controls and I probably got grabbed by a zombie like once or twice per playthrough. You shit your pants the first time you see one and the first time they plow through the windows unexpectedly but they become mere nuisances pretty quickly which is why they're replaced with more intimidating enemies halfway through. You are grossly, grossly overstating the tension produced by having to deal with zombies using tank controls. The game's soul did not depend on you backpedaling slowly when dealing with the game's least threatening enemies.

And I think it's pretty funny that this is like the crown jewel of the "tank controls were better" argument. An across-the-board improvement in control is completely unacceptable because it results in an insignificant change to how you approach one enemy under specific circumstances? That's the biggest complaint you could come up with? You want to throw out intuitive, responsive vastly improved controls because of fucking backpedaling, lol. You're just mad they changed anything at all.
Anonymous No.11915350 [Report]
>>11913318
No game can ever be fully realistic because it would break the game. Because I’m in good shape, in most games I could simply climb up over and around things and circumvent much of the level this way. But that would break too many games. In resident evil you could simply on the second floor break certain windows and enter rooms that way if you wanted. You could also break through the walls using a chair to just go into an adjacent room and bypass a door. But it’s a videogame so you can’t do this.


the question is how unrealistic can you make it before it seems overbearing as a limitation to the point of being too annoying. a lighter being the same size as the shotgun in your inventory is retarded. yeah it’s “gameplay” but I would argue you are overly limited anyway in what you can carry in re1 (I only played as chris) resident evil 4 does a better job at this giving you an inventory with limited space but forcing the player to solve and figure out how to carry it.
Anonymous No.11915360 [Report] >>11915483 >>11915493 >>11915971
>>11915180
>zombies replaced with stronger enemies
I never liked this. they should have just increased the difficulty by adding more zombies in certain areas. midway through the game there would be more zombies in areas you already explored to imply they are getting inside the mansion somehow. too many of the resident evil creatures ruin the feeling of the game, makes it feel like it’s trying to be two different games at once. This is partially why I liked the original dead rising so much. It was a zombie game that didn’t include other random shit in it. (Ignoring the human enemies)
Anonymous No.11915483 [Report] >>11915890
>>11915360
But the different enemies provide the best "holy shit" moments in the game, though. The dogs being introduced by jumping through the window is probably the best jumpscare in vidya history and seeing the cinematic from the Hunter's point of view before having to wait and see what actually came through the door was legitimately suspenseful (not to mention that most people probably got decapitated by the first one because you didn't know that could happen).

Zombies are a fairly limited enemy, I'm glad they mixed it up.
Anonymous No.11915492 [Report]
>>11913253
It made sense because Irons was evil bad guy covering for umbrella. The torches are lit because he just dragged new fuckmeat mayor daughter down there.

The axes are cool and any man would put them on his wall, dungeon or not.
Anonymous No.11915493 [Report] >>11915902
>>11915360
Dead Rising gets away with just zombies because of all the ways you can interact with them. If you take RE1 as it is and just replace every other monster with more zombies you'll end up with a boring game
Anonymous No.11915686 [Report] >>11916000
>>11915180
>You're still not acknowledging the point that zombies were never supposed to be difficult.
Nope. They're the main enemy of the game from beginning to end.
>I played and beat the original like ten fucking times with tank controls and I probably got grabbed by a zombie like once or twice per playthrough
Lie.
>An across-the-board improvement in control
The new controls make the game worse in multiple ways which is why the real devs did not include them in the og 2002 release.
Anonymous No.11915890 [Report]
>>11915483
This is why I think resident evil tries to be multiple different games and suffers for it. Too many of the resident evil enemies actively work against the atmosphere of the game and basically just remind you that you are playing a game. you are buying a game about zombies it should mainly just be about that. If you can’t make the game hard or scary with just zombies it’s probably a problem of game design. design the maps or levels in a way that make the zombies a challenge. use terrain to slow the player down. Add more zombies to certain areas. Have areas where the zombies respawn like an area with a broken gate that they can climb through. be creative with it.

I think certain enemies like the licker work well because they look like a mutated human experiment and more or less suit the game aesthetically they suit the tone of the game. But I don’t even think we needed those in the first title. let alone jumping reptilian NPCs. it’s just my opinion. resident evil 1 just only have no bullshit zombies and having more of them and tailoring the maps or levels to make them more challenging I think would have been a scarier experience and more polished feeling. You can disagree it’s fine. I understand for gameplay different enemy types help a lot. But a zombie game selling itself as a horror game would do better to just only have the zombies and to make that work without bait and switching you and making you fight other shit later. zombies as a premise are already interesting it’s the developers fault if this somehow isnt enough.
Anonymous No.11915902 [Report] >>11915915 >>11915926 >>11916217
>>11915493
I don’t think only zombies would be boring most people who bought resident evil probably assumed when they bought it that there would only be zombies. It isn’t like people watched zombie movies and expected there to be a bunch of other random shit in there too. Zombies are already enough. It’s a question of making good maps that make them a threat. having enough of them where they can flank or surprise you. things like that.


dead rising is probably one of my favorite if not my favorite zombie game because it’s honest about what it is and just embraces it’s a zombie game. Yes I agree it works even better because of all the ways you can interact with the zombies. it’s An amazing game and I’m still surprised it ever got made. it’s almost too perfect for this world or timeline we live in. It’s not perfect but it’s really close.
Anonymous No.11915915 [Report] >>11915946
>>11915902
>most people who bought resident evil probably assumed when they bought it that there would only be zombies
That doesn't change the fact that the enemy variety makes it better than it would have been with only zombies
Anonymous No.11915926 [Report] >>11915946
>>11915902
>most people who bought resident evil probably assumed when they bought it that there would only be zombies
Every single preview, advertisement, and review for the game showed off the variety of enemies. If you somehow managed to avoid all that in 1996, the back of the box literally says you're in a mansion full of zombies, giant spiders, mutant snakes, and other monsters.
Anonymous No.11915946 [Report] >>11915963
>>11915915
yeah that’s fine I’m saying that the tone and ambience the game was going for suffered by including these. I think it would have been good for the first resident evil to have kept it simple and just had zombies for a more focused experience and a saved the weird shit for sequels.

>>11915926
Lots of people just buy shit looking at the front cover or based on what people tell them especially back then. (Yeah resident evil is scary it’s a zombie game) Oh yeah? I love zombies I’ll try it out!

I think another point is that it isn’t just the inclusion of these enemies it’s the fact that by the end of the game they completely overshadowed the zombies and that’s the main point of the game. zombies. I avoided left 4 dead specifically because even they couldn’t do this right. They NEEDED subtypes they NEEDED zombie classes. it’s bullshit. and again it’s too videogamey. There is nothing wrong with an immersive zombie game that just has zombies. if you can’t make it work that’s the developers fault. I never watched day of the dead or whatever and got bored thinking how they needed more zombie forms.
Anonymous No.11915963 [Report]
>>11915946
>Lots of people just buy shit looking at the front cover
The front cover literally has giant spiders on it
Anonymous No.11915971 [Report] >>11916035
>>11915360
It makes perfect sense that if there was an outbreak of a mutating virus it would infect animals as well as people. In fact it would seem really weird and off-putting if the virus had only turned people into mindless zombies, and not also dogs, spiders, snakes, worms etc.
Anonymous No.11915974 [Report] >>11915981
>>11913253
Man, I even forgot that this room was in the game. RE2 is pure childhoodkino.
Anonymous No.11915981 [Report]
>>11915974
>RE2 is pure childhoodkino
Even though I was born in 91 I only played it for the first time as an adult, but it's one of my favorite games now
Point being that you don't need to play it as a child or have nostalgia to enjoy it
Anonymous No.11915989 [Report]
>>11913316
If zero gets a remake, it would be epic to see female zombie maids with big breasts, big butts and long legs in the train.
Anonymous No.11916000 [Report]
>>11915686
>Lie.
Anonymous No.11916010 [Report]
>>11897739 (OP)
>nosferatu tombs
lol wtf
Anonymous No.11916015 [Report]
>>11914581
Wow, you're genuinely retarded. Even when you're given a factual explanation in simple terms that proves you're wrong you're still like "nope I'm totally right!", no real argument either because you can't formulate one.

I used to think the saying about tank controls and low IQ was a meme but now I'm convinced it's true. As for posting green frogs, yeah well we all know that one.
Anonymous No.11916019 [Report] >>11916049
Btw if you never beat RE1 original or Remake as Chris, you aren't allowed an opinion in this thread.
Anonymous No.11916035 [Report] >>11916086 >>11916159
>>11915971
It takes a virus years to do that it wouldn’t happen overnight. Again they should have made the first game just zombies no bullshit just human zombies. It would have left more room for the franchise to grow anyway. Human zombies are the scariest anyway and the most realistic. I would have appreciated stuff like the hunter a lot more if it debuted as a sequel enemy or something from the third game. It’s a question of personal taste. I like more grounded stories which are more focused or narrow in scope. I like resident evil 1 for taking place in a mansion in a secluded mountain area. Zombies don’t use guns or anything retarded. No exploring random environments and time lapses. I like the underground lab. I like the human zombies who are workers that lived there. I like the journals you find. I like all of these things that feel mostly grounded. I don’t think it needed to ruin the mood and tone with random creatures. but I’m biased and have my own tastes.
Anonymous No.11916049 [Report]
>>11916019
You're meant to play both stories, Jill's and then Chris's as they go through different scenarios.
Anonymous No.11916086 [Report] >>11916182
>>11916035
I like how the Hunter's are tougher and smarter, it basically ramps up the difficulty. I think that if they hadn't introduced the hunters and just put more zombies, I would have been bored with the game, as it would have been too easy.
Anonymous No.11916148 [Report]
I think it would be nice if every version of Resident Evil ever released had embedded in it some kind of info-virus that would solely target the kind of person who complains about Resident Evil on 4chan. The virus would infect the person's mind and cause insanity, and then death. This is the main feature these excellent games are missing.
Anonymous No.11916159 [Report]
>>11916035
>It takes a virus years to do that it wouldn’t happen overnight.
Why do you think it happened overnight? They were experimenting on animals for years and the ones you run into are escaped experiments. It's possible the crows infected themselves eating a dead zombie because they're carrion birds.
Anonymous No.11916182 [Report]
>>11916086
Yeah well the problem is the enemy youre talking about already exists in other games. by adding it in you just diminish the one unique thing about this game (zombies in an mansion) and make it resemble other games. There is probably a list of 20 or more things they could have done to make the zombies more of a threat. Some of which being:

Faster base zombie

Randomized zombie speeds for unpredictability

Rooms you clear can randomly have a zombie group of 5 surprising you when you come back

the further you get into the game thr more zombies start to appear in the mansion because they’re breaking in they can also disappear to creating the illusion they’re trying to find you

more ambushes where if you walk past an area multiple times it triggers a spawn

a few areas in the game with infinite respawning zombies you can’t brute force through

by the final stretch of the game previously abandoned areas could have 10 20 or more blocking you off and forcing you to find new routes to avoid them making you adapt

zombies in certain areas that can break down doors


zombies with alternate walking animations with different rng stumbling animations to present changing hit boxes

zombies with rng health values against body shots

More frequent choke points and areas of thr map that slow you down
Anonymous No.11916185 [Report]
it's been 20 years and i still haven't finish a single run of the remake. It just doesn't feel right to me.
Anonymous No.11916217 [Report]
>>11915902
>because it’s honest about what it is and just embraces it’s a zombie game.
driveltalk
Anonymous No.11916674 [Report] >>11917093
>>11914526
>slightly easier in the remake
Most zombies will straight up not grab you during their initial lunge animations unless you run right into them. It's beyond overpowered.
Anonymous No.11917093 [Report] >>11917109
>>11916674
Anonymous No.11917109 [Report] >>11917195
>>11917093
>"it's not overpowered"
>"it is"
>immediate coping mechanism
You should stick to /tv/.
Anonymous No.11917195 [Report] >>11917204
>>11917109
I'm not taking your argument seriously because I've actually played both versions of the game and I know how hysterically ovewrought your posts are. But for the sake of argument

A) this whole thing is much ado about nothing since you can just turn on tnk controls in the remake anyway. You feel it's an indispensable part of the game? Well, you're wrong and most people would disagree with you but nevertheless, you can have it your way and turn the, old, awkward, control scheme back on.

If you biggest gripe with the remake is that they changed the controls, but you can change back to the old control scheme whenever you want, then what's the fucking problem? They're not forcing you to use the new controls. Change the setttings and get over it.

B) Just to be clear, my making a glib reply to your shitpost is not agreeing with you. It is not remotely OP. So you don't get grabbed by zombies very often. Were you being constantly grabbed by them before? I mean, seriously, how often are the zombies actually what kills you?

If I asked you to play the original right now are you getting heemed by zombies every ten minutes or are you maneuvering around them with ease? Once you know their patterns you don't even need to bait a lot of them into the animation at all, you just run past them before they even initiate it. It was a common and easy thing to run past zombies with the old controls and it's a common and easy thing to run past zombies with the new controls.

So all this does is allow you to easily do something that you were already doing with relative ease anyway. If that breaks the game then I guess the game was always broken

C) And, again, you're acting like this is the only enemy in the game and the only way to deal with them. What about the dogs? The hunters? The spiders? The chimeras? The bosses? What about the fact that you can just shoot the fucking zombies? Why fixate on this one fucking bit of animation as if the entire game revolves around it?
Anonymous No.11917196 [Report]
>>11914452
>whole post is pure nonsense
sheesh grow up
Anonymous No.11917204 [Report] >>11917208
>>11917195
>several paragraphs of waffling to ultimately arrive at a nothing point
You should be a politician.
Anonymous No.11917208 [Report] >>11917228
>>11917204
And what part of what I said was wrong?
Anonymous No.11917228 [Report] >>11917261 >>11917272
>>11917208
Almost all of it, but it doesn't really matter. You've painted an image of yourself that clearly states you have zero interest in discussion, let along anything that encroaches on your set opinions, so there's no real point in talking to you.
I could talk about how dodging zombie grabs in a game where you are mostly running through cramped halls/rooms with 1-2 or 2-3 zombies in them does, in fact, meant that nerfing the zombie ability to grab and adding a ton of overlong animations and windups to them makes them a very boring enemy to fight and nerfs their difficulty into the dirt, but you've already put up a shield of "That actually doesn't matter", so, why bother?
You'll just continue avatarfagging, maybe write a dismissive post that says nothing, or an essay that says nothing. So, why should I bother?
Anonymous No.11917251 [Report] >>11917272
I saved this webm a long time ago. Is this some kind of adaptive difficulty thing where they whiff their grabs if your health is low enough? I've never been able to pull this off. They always just grab me.
Anonymous No.11917261 [Report] >>11917267
>>11917228
>nerfs their difficulty

Once again: what difficulty? You never answered the question. If you were to play OG RE1 right now with it's original "difficulty" how many times are you getting grabbed? How many times are the zombies going to be the thing that kills you?

If you're constantly getting heemd by zombies then you suck at the game, and if you admit they're not particularly difficult to deal with then everything you've been screeching about it is bullshit. So which is it, anon? Do you suck or are you just full of shit?
Anonymous No.11917267 [Report] >>11917275
>>11917261
>You'll just continue avatarfagging, maybe write a dismissive post that says nothing, or an essay that says nothing. So, why should I bother?
Anonymous No.11917272 [Report] >>11917278
>>11917251
If they turn while lunging at you then their aim sucks. It's why you can often run right past them if they're turned away from you. They'll lunge as you run by but they'll miss.

Unless you're this retard >>11917228 who apparently finds zombies the hardest enemy in the history of video games
Anonymous No.11917275 [Report] >>11917278
>>11917267
>literally no counterargument, just ad hominem attacks
>avoids specific answers to questions you've been asked plainly multiple times
>pretends like I'm the one being disingenuous

Although to be fair, it is hard to argue with someone who is 100% correct, so I guess resorting to desperate hamstering is your only play. Don't expect anyone to respect your bullshit, though
Anonymous No.11917278 [Report] >>11917283
>>11917272
>>11917275
>insisted I was mad earlier
>so mad he has to respond to my post twice
>so deranged he's run out of /tv/ images to avatarfag with and is now pulling out kym images
This is honestly embarrassing.
Anonymous No.11917283 [Report]
>>11917278
It is, but not for me
Anonymous No.11918135 [Report]
>>11897739 (OP)
Salvaging random shit from my old hard drive and found this webm
This is unacceptable what the fuq