>>11794128
>The smart man abolishes the random rule in the entire world while spreading the win: all rule at the same time
I autistically abolished the random rule worldwide through RNG manipulation once just to finally complete the QOC quest and honestly unless you're determined to see every card in game it's really not worth the effort. The later cards do make for stupid powerful item refinements but you can break the game into a thousand pieces in so many ways these are just extra icing on the cake. It's doable, but it's a pain in the ass.
And I encourage people to avoid the all rule. Opinions vary on this but some people will tell you that the all rule degenerates into the direct rule, which is just pure fucking cancer. I myself absolutely believe this because I've had it go from all to direct on me multiple times which could just be coincidence but I have NEVER had it go from diff to direct. If diff deteriorates it always changes to one, which isn't great but infinitely better than direct, which, again, is just the absolute fucking worst thing that can happen. Better to spread random than end up with the direct rule. And since you're most likely blowing people away and winning every hand by multiple points the diff rule ends up being very close to the all rule in terms of card acquisition with none of the liability. I routinely cleaned out people's entire hands with the diff rule and I go entire playthroughs without playing one hand under the direct rule. Just stick with the diff / one / back to diff cycle