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Thread 12065947

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Anonymous No.12065947 [Report] >>12066318 >>12069708 >>12073083 >>12086881
Shining Force Thread
>casts BLAST Level 4 on you
Anonymous No.12066013 [Report] >>12066057 >>12066110 >>12066253 >>12066878 >>12073749
>Blast 4? What's that?

Asks the player who only played the GBA shitmake.
Anonymous No.12066016 [Report] >>12066202
>that one anon who complained about sarah being overrated in every shining force 2 thread
Anonymous No.12066057 [Report]
>>12066013
Highest-level ranged magic attack for healers in SF2. Combat healers in that game friggin' rule.
Anonymous No.12066110 [Report]
>>12066013
There's no Blast spell in either version of Shining Force 1. It's a thing in Shining in the Darkness, though.
Also the GBA remake was pretty good.
Anonymous No.12066123 [Report] >>12066130 >>12066539 >>12070179 >>12085340
Bowie
Sarah
Jaha
Kazin
Slade
Peter
Gerhalt
The 4 from creeds
Sheela

There you go, that's the best party.
Anonymous No.12066130 [Report] >>12066134 >>12066163 >>12068860 >>12069110 >>12073023
>>12066123
far from the best member when it comes to combat, but best girl by far.
Anonymous No.12066134 [Report] >>12068860
>>12066130
Anonymous No.12066143 [Report] >>12066160 >>12067919
>2D

Does YOUR favourite SF let you zoom in on your waifus from all angles?

That's what I thought.
Anonymous No.12066159 [Report]
>Fire Emblem last week finally admitted Shining Force was indeed "based"
Lol
Anonymous No.12066160 [Report] >>12066164 >>12066539 >>12067919 >>12073070 >>12076294
>>12066143
I wish pic related wasnt canceled.

Sega killed a bunch of other games because they were re-routing money for the horrific looking Hyenas game. They stole assets from all other game development to pay hundreds of millions to develop it, and then abandoned it because it looked like a worse version of Concord and consumer surveys showed it would be dead on arrival if finished. Biggest financial disaster in Sega history, and that is saying a LOT.
Anonymous No.12066163 [Report]
>>12066130
movement sucks
Anonymous No.12066164 [Report] >>12066402
>>12066160
And even if had cash shop locked characters, they based it on shinging force 1&2 and it had a great roster.
Anonymous No.12066179 [Report] >>12066181
Anonymous No.12066181 [Report]
>>12066179
Anonymous No.12066202 [Report] >>12066283
>>12066016
>as opposed to the anons that suck her off in every thread
Anonymous No.12066253 [Report]
>>12066013
There's no GBA version of SF2 and the GBA remake of SF1 was actually good
Anonymous No.12066283 [Report] >>12066747
>>12066202
>Shitren fag
Anonymous No.12066318 [Report]
>>12065947 (OP)
If I recall correctly only 2 Master Monks got that in time to be useful and even then, just kick the bad guy in the face. Useless spell.
Anonymous No.12066331 [Report] >>12066747 >>12067919
>Friereddit
Anonymous No.12066402 [Report] >>12066517
>>12066164
Was it that bad? I mean the Langrisser gacha was doing well and it looks pretty similar.

Also
>マチルダ
So her real name is Matilda
Anonymous No.12066517 [Report]
>>12066402
>Was it that bad? I mean the Langrisser gacha was doing well and it looks pretty similar.
we dont know, it was unreleased. Langrisser gacha was decent. As long as they make enough single player content I would have given it a go.
Anonymous No.12066539 [Report]
>>12066123
Swap Gerhalt for Kiwi and Sheela for Lemon, if you're insisting on going for SOVL.
Though if by the best you meant the most effective, you need Frayja.
>>12066160
>blaming a death of a third party game on Sega, when they were the ones getting paid for the license
There's a lot of things to hate Sega for as is, no need to invent bullshit reasons on top of that.
I think the Korean company that was publishing it finally went under this year.
Anonymous No.12066697 [Report] >>12067762
I always wondered: Is Creed meant to be an anthropomorphic monkey of some kind? His face had sort of a chimp thing going on.

I absolutely love his character design, and that of the series in general. When he shows up at the end to act as a priest before the final boss, I'm gonna need to throw up my arms and shout "KINO!!!!!!!!"
Anonymous No.12066747 [Report] >>12077579
>>12066283
>>12066331
its literally just a reaction image. its not waifu wars, lol
Anonymous No.12066878 [Report]
>>12066013
What the heck are you talking about? Blast that OP wind spell.
Anonymous No.12066921 [Report] >>12066965 >>12067000 >>12085347 >>12085364
>want to stop being autistic about minmaxing
>it should be ok to promote Karna to vicar
>her healing spells are excellent, she can farm EXP with boost, there's no need to worry about the second vigor ball
>but her sprite is this ugly recolor of Frayja (old male priest)
>meanwhile Taya who isn't even a good character gets her own unique sorceress sprite
It's not fair.
Anonymous No.12066965 [Report]
>>12066921
i've never used taya, but i never knew/noticed that she actually had a unique sprite compared to the others. its definitely not fair.
Anonymous No.12067000 [Report]
>>12066921
The game does a lot of tricks to hide it but outside the unique creatures only a small pool of humans have unique sprites.
Anonymous No.12067072 [Report] >>12067107 >>12067182
Where do I start with this series? What are the must-play games?
Anonymous No.12067107 [Report]
>>12067072
The team who made the series left after SF3, and it showed. There are probably a few good titles after that point, but I just don't see the series as being Shining Force. So it's basically -

Main series:
Shining Force
Shining Force 2
Shining Force 3

Handheld spin-offs:
Shining Force Gaiden
Shining Force Gaiden 2
Shining Force Gaiden: Final Conflict

Remakes:
Shining Force CD (remake of Gaiden + Gaiden 2 + bonus scenario)
Shining Force: Resurrection of the Dark Dragon (remake of Shining Force)

Also worth mentioning:
Feda: The Emblem of Justice (some of the original devs worked on this title)
Anonymous No.12067182 [Report] >>12067627 >>12067717 >>12067745
>>12067072
The Must-Plays are
>Shining the Holy Ark (This is a DRPG, not an SRPG)
>Shining Force 3 Scenario 1
>Shining Force 3 Scenario 2
>Shining Force 3 Scenario 3

If you're playing in chronological order:
>Shining Force
>Shining Force CD
>Shining Force Gaiden: Final Conflict
>Shining Force 2

>Shining the Holy Ark
>Shining Force 3


The first 4 are pretty much unrelated lore-wise from the last 2 outside of easter eggs.

Shining Wisdom sucks.
Shining in the Darkness is just a run of the mill DRPG with not much going for it.
Shining Force GBA remake should be avoided.
Anonymous No.12067627 [Report]
>>12067182
>Shining in the Darkness is just a run of the mill DRPG with not much going for it.
>Shining Force GBA remake should be avoided.
Damn, Climax is getting no respect here.
Anonymous No.12067717 [Report]
>>12067182
>Shining Wisdom sucks.
Don't talk shit about my homie Shining Wisdom like that! It's a fun game with great music, cool secrets and a sweet ending. https://youtu.be/a0AHdA6xF5Y
Anonymous No.12067745 [Report] >>12067760 >>12067770 >>12067771 >>12073341
>>12067182
I always get stuttering with Shining Force 3 on Retroarch. What exactly am I doing wrong?
Anonymous No.12067760 [Report] >>12067771
>>12067745
Isn't that normal? I remember Holy Ark getting some terrible slowdowns while on the main town too.
Anonymous No.12067762 [Report]
>>12066697
Nah, just a gaunt old man.
Anonymous No.12067770 [Report]
>>12067745
>What exactly am I doing wrong?
You aren't playing on a real Saturn
Anonymous No.12067771 [Report]
>>12067760
>>12067745
I didn't have any issue when using mednafen. Don't you have some runahead applied or something? Check the timing settings too.
Anonymous No.12067919 [Report]
>>12066143
Why no underwear?
>>12066160
What's even going on with that mobile?
>>12066331
What's her appeal?
Anonymous No.12068036 [Report]
I love Holy Ark so much
Anonymous No.12068049 [Report] >>12073346
Currently playing Shining force 3

Where can i see the turn order?
Don't know who will attack next
Anonymous No.12068860 [Report] >>12085343
>>12066130
>>12066134
>horse
>pussy
Anonymous No.12069110 [Report]
>>12066130
>You will never ride your centaur girlfriend through a field of flowers laughing as the wind rushes through your hair.
Anonymous No.12069142 [Report] >>12069243 >>12069247
I love SF but hate the xp system. I want to level up my party evenly so I'm not stuck with 4+ characters that can only do 1 damage and just die to one hit but besides the big 6 everyone else just starts naturally falling behind and it's tedious to grind levels and make sure to position everyone and time turns so the weak links can get finishing blows.

I think I'm just going to ignore everyone but the GOATs.
Anonymous No.12069243 [Report]
>>12069142
>and make sure to position everyone and time turns so the weak links can get finishing blows.
And that's why I use archers, despite them being weak-ish. They make positioning brainless, especially once they get better weapons.
Anonymous No.12069247 [Report] >>12069282
>>12069142
sf1 is so much worse for that. experience doesnt roll over on level up too. what i do is i set aside certain battles that dont involve too much walking, and grind those to even everyone out, and push for extra levels until the monsters stop giving max xp. like the circus, harbor, and kane battles. however, with the rng of level ups, you'll get shit like hans only leveling up speed for 5 levels in a row, and he has no hope of dealing damage to contribute in a meaningful manner. and then you finally get a new weapon, but its too little too late. same with the birdmen. and THEN certain characters just join you woefully under leveled, and require a stupid amount of catering. for some reason everyone likes to shit on arthur, even though he only needs like 3-5 levels and is the fucking mvp GOAT, and they sing the praises of bleu, who needs like 10+ levels
Anonymous No.12069282 [Report] >>12069321
>>12069247
Arthur can also be a victim of RNG, like everyone else.
Once I had a meh Arthur, weak Zylo and strong Gong. Funnily enough, I also kept Hans in that run long enough for missiles to turn him into a beast.
Anonymous No.12069321 [Report] >>12069342
>>12069282
i have never had a problem with arthur. i guess i should mention that i always push to 20 before promotion (hitting 20 during farming of the kane fight), because in the past i had promoted at 10 and shafted myself with the stat drop (which is another fucking retarded thing sf1 does). i think that was the only time i ever had a weak zylo, was promoting him too early. i recall having a weak luke that way too.
Anonymous No.12069342 [Report] >>12069358
>>12069321
It was level 20 run.
Arthur was only as good as other centaurs and that's with me giving him a stronger weapon. I remember ending up with getting more use out of Pelle that time. SF1 can be just wacky like that.
Anonymous No.12069358 [Report]
>>12069342
damn thats crazy. i find that mediocre characters are more often randomly strong than strong characters are randomly weak though. i never really bother with weak characters, so i dont have any stories of surprising success with them, only fruitless struggles.
Anonymous No.12069680 [Report] >>12069685 >>12069823 >>12072030 >>12088982
Are the Shining Soul games any good? I never hear people talk about them.
Anonymous No.12069685 [Report]
>>12069680
I've heard good things about the Soul 2 at least, but keep in mind that those are Diablo-likes made with multiplayer in mind.
Anonymous No.12069708 [Report] >>12069739
>>12065947 (OP)
Does SF1 get good at some point?
Last time I played it, I thought it's a massive slog because of all the mountains and empty fields that you have to waddle through.
pic unrelated
Anonymous No.12069739 [Report] >>12069826
>>12069708
If your problem is the pacing of the battles, then no, it won't get better for you.
Personally speaking, I never found it to be a problem though, so the game is good for me since the very beginning.
Anonymous No.12069787 [Report] >>12069794 >>12069928
Who is the protag of 3?
I wanna name mc after myself but apparently only one is the actual protag.
Anonymous No.12069794 [Report] >>12069921
>>12069787
Each disc has a different protagonist.
Anonymous No.12069823 [Report]
>>12069680
2 was fun
Anonymous No.12069826 [Report] >>12069838 >>12070096
>>12069739
Right, are other SF games any better in that regard or should I just give up?
Anonymous No.12069836 [Report]
>almost at the end of a map
>all characters except the MC and two mages without any MP are dead
>ZEON breathes demon breath!
>fuckfuckfuck, I just need one more hit on this guy
>ZEON attacks MC directly
>fuckfuckfuckfuck miss please dear jesus
>ZEON's attack misses!
>phew, now I can just
>ZEON's second attack!
>mfw
Anonymous No.12069838 [Report]
>>12069826
There are still maps like that in other games, but there are less of them.
Anonymous No.12069921 [Report] >>12069924 >>12069926
>>12069794
But I imagine in the end one becomes THE protag.
Anonymous No.12069924 [Report] >>12070156
>>12069921
Julian the protagonist of scenario 3 ties everything together and you also play with him for a bit in scenario 1 and 2
Anonymous No.12069926 [Report] >>12070156
>>12069921
All characters appear in each scenario to various degrees. The most important one is Julian, arguably.
Anonymous No.12069928 [Report] >>12069942 >>12070156 >>12072513
>>12069787
This is the only hidden hint about the true protag.
Anonymous No.12069942 [Report]
>>12069928
>PePiChe

For me it's JuMeSyn
Anonymous No.12070096 [Report]
>>12069826
sf2 fixes pretty much every QoL inconvenience of sf1. picking up an item from a chest automatically gives it to the next available character with an open slot, experience rolls over, level up stats are more normalized, characters join actually immediately useful instead of gimped, and YES, almost all outdoor battles have a path that cuts through the rugged terrain. there are like 2 or 3 battles with a lot of desert, and some battles will have a little bit of forest/mountain to slow you down for certain spots but its not very thick. and there are next to no choke points either (sf1 had loads of needless chokepoints)
Anonymous No.12070156 [Report]
>>12069924
>>12069926
Cool. Thanks.
>>12069928
Guess I will get this eventually.
Anonymous No.12070179 [Report]
>>12066123
i forgot the names and party limit.
just use Pete the fenix, all the archers/tanks, all the healers, upgrade the highest DEF horseguy into a flying horse and equip a spear. Ratman is decent only if you overlevel him or upgrade ASAP to a ninja. i guess you still need to use the Birdmen and the mages for that annoying sea-octpussy level.

if you wanna cheese replay some levels with healers and spam healing spells to get more XP i think?
Anonymous No.12071372 [Report]
Janet, my beloved.
Anonymous No.12071889 [Report] >>12071913
So did this series get shelved but those other normal rpg shining games made it to PS4?
Anonymous No.12071913 [Report]
>>12071889
Depends on what exactly you mean. But, as with most Sega franchises, especially RPG ones: it's complicated.
By made it to PS4, you probably mean Resonance Refrain, which is a remaster of a PS3 game. It was originally made right after two Shining TRPGs for PSP made by Valkyria Chronicles 3 dev. And then there weren't any new games at all since.
If you're asking for a TRPG in Force subseries specifically, there was Shining Force Feather for DS.
Well, at some point there also was a gacha game in development, but its publisher bled money, so it never materialized.
Anonymous No.12072030 [Report]
>>12069680
The first is extremely barebones and boring. 2 is damn fucking good. Probably one of my favorites games on the system and maybe the biggest time sink on the GBA. The music and the slow dialogue boxes are the biggest gripes with it, however.
Anonymous No.12072513 [Report]
>>12069928
>PePiChe
Who?
Anonymous No.12072691 [Report] >>12072793 >>12073232 >>12073248 >>12078934 >>12083209
can SF1 or SF2 be beaten with no grinding. 1 battle 1 win move on
Anonymous No.12072793 [Report]
>>12072691
honestly, i've never tried (because i love getting everyone powerful and dominating), but i want to say yes that people have done it. if you do fail, you can always just keep your experience and try again, and it shouldnt be so much that you cakewalk or anything. its probably a good way to keep the difficulty. however, you will probably need to promote as soon as promotion-only weapons become available, or you will be too far behind.
Anonymous No.12073023 [Report] >>12073024
>>12066130
>fixed your pic for you
Anonymous No.12073024 [Report] >>12081378
>>12073023
And lets not forget #2
Anonymous No.12073070 [Report] >>12073086 >>12076294
>>12066160
While hyenas did fuck SEGA bad wasnt this basically going to be a FE heros gacha/crossover slop on mobile? I want the Force back bad to but thats a real monkeys law situation to be honest.
Anonymous No.12073083 [Report]
>>12065947 (OP)
How is 3? Iver never gotten around to playing it. I assumed the 2 other discs were fan translated by now. Who even is the final badguy at this point?
Anonymous No.12073086 [Report]
>>12073070
*paw
Anonymous No.12073232 [Report] >>12073247 >>12073375
>>12072691
In SF1 you get three amazing fliers (Kokichi, Balbaroy, and Amon) that snowball hard with Power Ring Boosts.
Balbory and Amon can wield the Chaos Breaker (despite what many guides say), and cast free Freeze 3s with it, and which ever one doesn't get the Chaos Breaker can use the Katana and Power Ring for similar damage
Kokichi can wield the Evil Ring for Bolt 3s and the Valkyrie for massive physical damage
Domingo is incredibly bulky and Attracts enemies as much as Max for some reason.
Tao and Anri for AoE damage to help with clearing out Rout maps, Luke or Gort can use the Heat Axe (you can get 2 with an Egress, but that's what we're trying to avoid) to do AoEs with Blaze 2, and the Atlas Axe comes later for Blaze 3s.
Pelle is strong out of the gate and never falls off. Really all of the Centaurs are good (except Arthur), but there's only so many unique weapons/rings to hand out and Pelle is just better than the others.
Hans and Diane get ridiculously powerful weapons and have very minimal movement penalties over terrain.

The only shitter you have to use is Max, but if you can get him to promotion he can use the White Ring for a few Aura 1s every battle.

You could probably use Lowe or Kris for Healing if you want as well. They also get boosted experience from using healing items so running out of MP doesn't mean they're done gaining experience for that fight.

Guntz is nice because he's has a "Float" movement type like Domingo, but there's only one of the Valkyrie and Devil Lance so he'll be stuck with the Halberd at endgame.

Musashi has pretty good stats, but has terrible movement and Balbaroy and Amon will get much more usefulness out of the best swords.

Really just don't use obviously bad/investment characters like Arthur, Gong, Zylo, Lyle, Bleu, Adam, Alef, and Torasu and you can easily beat the game with no grind.
Anonymous No.12073247 [Report] >>12073258
>>12073232
>Really all of the Centaurs are good (except Arthur)
arthus is easily the best IF you can cater to him, but that probably wont be possible with a no egress run, and without others falling behind.
>guntz
>musashi
theres the running ring and i think 2 peppers to increase movement. you can easily make them not suck, and musashi is a gigachad.
>zylo bad investment
i've always found him immediately and consistently useful (with the exception of one game where he sucked shit after promotion that i mentioned before). i dont recall him needing any special treatment exactly.
Anonymous No.12073248 [Report] >>12073262 >>12084374
>>12072691
I haven't played SF2 very many times, but I imagine you could just solo the whole thing with Peter. Master Monk Sarah and Pegasus Knight Erik could probably help him for an even easier time.
Anonymous No.12073258 [Report] >>12073268 >>12073318
>>12073247
Arthur is nearly impossible to get to the level where he actually gets good in a no grind run, and even when he's better it's just overkill when Pelle with kill enemies just as effectively.

Guntz and Musashi's main problem is that there's just not enough of the best weapons to go around, and the mobility ring and pepper are much better used on characters that already have good movement. They are definitely usable on a no grind run though if you ditch Pelle or Amon.

Zylo's biggest issue is that he can't use weapons or Magic and his Attack doesn't grow enough to match units who can use weapons. He can be fine before promotion but as soon as he takes his promotion penalties without a promoted weapon to counter act it, he requires to much grind to be decent.
Anonymous No.12073262 [Report] >>12083218 >>12084374
>>12073248
>Pegasus Knight
you have to hold out for 3 battles instead of promoting right away (even though the creed crew join at 24). i really hate how late they put the pegasus wing compared to all of the other items.
Anonymous No.12073268 [Report] >>12073285
>>12073258
>just not enough of the best weapons to go around
musashi is a beast as is. literally all you have to do is fix his movement. i dont know what you're smoking to think he needs ANY sort of special treatment other than that. he has decent hp, incredible defense, and hits like a truck.
guntz would be fine with a halberd too. whats wrong with the halberd? also you can use it to cast bolt.
>birdmen
honestly, im not really sure what you're thinking with the birds. even in my games where i try to farm people, the birds just fall behind. they dont get any defense bonuses from land effect so they get smashed, they dont really get good defense level ups to compensate, and you REALLY have to feed and cater to them during the gap from middlesword to longsword (which is needlessly extensive) for them to do any sort of damage. its always such a struggle for me to get the birds to DO anything, i shudder to think what a no-egress attempt would be like. i would literally rather have another paladin with even a chrome lance at the end than to bother with the birds.
>zylo takes his promotion penalties
ah, i see. that will do it i suppose. timing promotion with weapon acquisition in order to offset penalties wouldnt be a factor for him.
Anonymous No.12073285 [Report] >>12073292
>>12073268
The birdmen require Boosts from using the power ring to start snowballing, but they're always the first into battle on outdoor maps so they are the best first uses of the power ring before it cracks every battle. In every no grind run I've done all three fliers end up at at least level 20/20 because of how easy they are to position, and how they trivialize some of the most annoying terrain maps in the game.

I really do think Guntz and Musashi are good, I just also think there are better uses for the 2 movement items (There's only one pepper afaik). If I'm going to repair bad movement it will probably be someone like Domingo so he can get in the fight to draw aggro and tank better, or Luke/Gort so they can get in faster to use Blaze 2/3. Halberd only giving you +25 Attack is pretty bad compared to other late game weapons. It's still usable, but not great.
Anonymous No.12073292 [Report] >>12073302 >>12073315
>>12073285
i just dont see why the boost couldnt equally just be used on literally anyone else too (like arthur. who WILL utterly explode in stat growth after promotion). yes sf1 has a lot of tedious terrain, but you still want to keep people together.
>There's only one pepper afaik
you're right, i was thinking of sf2, which has 2 peppers. and yes, there are a lot of things that you can do with added movement, but i would never abandon my boy musashi. he's just too good.
Anonymous No.12073302 [Report] >>12073402
>>12073292
I just find that you get much more milage out of Boosts on fliers, and once they gain only a few levels (except Kokichi, he's just always good) it's not exactly necessary. Arthur being good requires you to level him to 20 before promotion and then like 10 levels after that to get the ulility you get from consistently Pelle as soon as he joins, and he doesn't get as many oppurtunities to get experience as the fliers or AoE attackers do so it's harder for him to actually snowball.
Anonymous No.12073315 [Report] >>12073402
>>12073292
I also just think we have differing play styles because I do like to extend as far as I can in SRPGs and not keep units close together. Domingo really helps with this because he draws enemies to him instead of the squishier units.
Anonymous No.12073318 [Report] >>12073324 >>12073408
>>12073258
>Guntz and Musashi's main problem is that there's just not enough of the best weapons to go around
>Zylo's biggest issue is that he can't use weapons
Anon, you've literally pointed out that relying on weapons is a weakness too.
Zylo's main strength is not using weapons. He will be stronger than sword/spear users that got stuck with weaker weapons, while not getting in the way of other force members.
His movement is also second only to fliers, as he takes no penalties from forests and mountains.

I do remember having a bad time promoting him in the last run that I did level 20 promotions though. I can't point all the reasons, but when I did level 10 promotion runs he performed notably better. Top 5 even.
Anonymous No.12073324 [Report]
>>12073318
My problems with weapons are at different points in the game. Zylo suffers post promotion while Others suffer late/endgame.
I think you have room for one of these characters (if you don't Egress for a second Heat Axe), and they will perform good, but they will perform worse than the others overall.
Anonymous No.12073341 [Report] >>12081964
>>12067745
Retroarch is fucking garbage. Use standalone emulators.
Anonymous No.12073346 [Report]
>>12068049
The turn order is based on speed, I think. It doesn't matter actually, the game is pretty easy.
Anonymous No.12073375 [Report]
>>12073232
I have never had a bad Zylo game. I always feel like he has the most consistant stats in the game. I wouldnt call max a shitter but he can get some bad levels if your unlucky. If anything the one of the birds usually.dosnt end up pulling their weight whenever I use both. Kris often ends up a decent fighter.by midgame as long as you dont frontline her, at least compared to all then other healers
Anonymous No.12073402 [Report]
>>12073302
in my normal, grindy runs, as soon as arthur catches up during circus grind, he functions perfectly fine with the rest of the fighters, even pulling ahead a bit before reaching 20. after promotion, his stat growth explodes within the first 5 levels (usually. sf1 has wild rng) sending him even further ahead. pelle joins strong/competent, but he never really does anything "special".
>>12073315
and yes, i swarm and overwhelm, but leading with somebody with high defense/hp. gort in the early game, guntz/musashi later. diving forward doesnt do much if the rest of the team cant BE there once the engagement starts.
Anonymous No.12073408 [Report]
>>12073318
>bad time, level 20 promotions
thats crazy. i never had a bad time with zylo if i push 20. and even IF the promotion penalty hits him hard then, he bounces back in just a few levels as long as you dont skip through battles and let the monsters get stonger than his growth. and why would you anyway? promoting at 20 resets your experience rate to if you were level 10, so you can fully farm right away.
Anonymous No.12073749 [Report]
>>12066013
GBA rules
Anonymous No.12073775 [Report] >>12074315
Honestly feel like playing some RoDD rn.
I don't remember what was the last time I played it over the original, but I don't remember it being bad, aside from having to adjust for screen crunch.
Anonymous No.12074315 [Report] >>12074471
>>12073775
RoDD is great, just too easy. Wonder if there's a mod that starts it on NG+3 difficulty or something.
Anonymous No.12074323 [Report] >>12076152
I really gotta start a new playthrough of SF2 and ACTUALLY finish it. I think the furthest I've made it is the chess fight.

I played SF1 to death as a kid but never got very far, played RoDD like 5 times, and finally completed a vanilla Genesis playthrough last year.
Anonymous No.12074471 [Report] >>12075375
>>12074315
All NG+ in RoDD are even easier with early full power Mawlock being broken as fuck.
Anonymous No.12075375 [Report]
>>12074471
Well obviously you don't use him.
Anonymous No.12076152 [Report] >>12076270 >>12076294
>>12074323
I miss Tamaki-san...
Anonymous No.12076270 [Report] >>12076310
>>12076152
I really really hate the RoDD redesigns. This artsyle was peak
Anonymous No.12076294 [Report] >>12076329
>>12073070
>>12076152
>>12066160
Honestly going even further with Tamaki-sans death and looking at what this was shaping up to be, if SEGA ever was interesting in bringing the series back is there even a chance what we'd get woulding be some Vtuber/Gacha ass abortion like FE Engage?
Anonymous No.12076310 [Report]
>>12076270
I do prefer the charm of older art, but the style itself is similar enough. I just don't like new portraits, especially with how they look on GBA.
Anonymous No.12076329 [Report]
>>12076294
I would be surprised if that happened, just like with the previous gacha attempt, though I'd expect it would be closer to Langrisser rather than FE Engage anyway. If anything, I'd expect someone buying rights to make a new Shining game, like it happened with Streets of Rage 4.
As for SEGA itself, I honestly would rather expect them to try again with Sakura Wars or Valkyria Chronicles as far as their TRPGs go desu.
Anonymous No.12076679 [Report]
other than balancing stats and progression, how hard would it really be to make your own shining force style game?
Anonymous No.12077579 [Report]
>>12066747
Frieren is midwit trash
Anonymous No.12078332 [Report]
Anonymous No.12078338 [Report] >>12078674 >>12078828
Am I the only one who always got his ass kicked during the first mission of SF2? I could get through the rest of the game on Super relatively smoothly, but that first mission with all the ghosts killed my character again and again.
Anonymous No.12078339 [Report] >>12078345 >>12078673
Anonymous No.12078345 [Report] >>12078673
>>12078339
Anonymous No.12078673 [Report]
>>12078339
>>12078345
I like japanese cover art and May (Matilda) representation.
Anonymous No.12078674 [Report]
>>12078338
Always is a bit weird, but you can get unlucky sometimes.
Anonymous No.12078828 [Report]
>>12078338
if thats the difficulty where they do extra damage, yeah that fight is a little rough. if i remember right, those monsters are weird though, because they always give 20ish exp. like, ALWAYS. meaning you could technically grind forever on just the first fight.
Anonymous No.12078847 [Report] >>12078856
I've only played Shining Force 1 on the Genesis and later on the GBA, I loved it when I was a kid and it was my first JRPG ever.

Is the rest of the series good and is it worth going in release order for all of them? Do they all connect story/lore-wise?
Anonymous No.12078856 [Report]
>>12078847
2 is better than 1 and the Shining Force Gaiden games (Gaiden 1&2 for GameGear or remade as Shining Force CD, as well as Shining Force Final Conflict for GameGear) are related story wise.
Anonymous No.12078934 [Report]
>>12072691
>can SF1 or SF2 be beaten with no grinding. 1 battle 1 win move on
I never intentionally grinded my first time through the games. Though I died in battles and gained some extra experience that way.
Anonymous No.12078942 [Report] >>12078958
Rogan has shunk with the ship in my playthrough

How were you supposed to save him in episode 1?
Did the death of rogan have an impact on the rest of the games?
Anonymous No.12078958 [Report]
>>12078942
Yeah I had him dead too. You're supposed to get the key from Fiale in this fight, but Fiale leaves after just a few turns. Plus, there is a locked cabinet in this castle so I figured the key must be for that and that it wasn't all that important. (I still don't know what's in that cabinet either). Apparently you don't have to kill Fiale but just attack him once and he drops the key like thieves drop items but I'm not sure. He does have a ton of HP at this point which makes it look like he can't be killed.

When the ship sinks the whole setup makes it sound like it's something you should have known about in scenario 1 but it was never mentionned, I actually wonder if it's something that was lost in translation; if it's something that was changed for the official english release since they knew scenario 2 wouldn't be released and that the fan translation forgot to fix; or if there really isn't any mention of it and you're just supposed to figure it out on your own or on replays with foresight.
Anonymous No.12078976 [Report] >>12079689 >>12079770 >>12081982
About Shining force 3

Who are this fairy and wizard when you boot up the game?

Do they have any relevancy to the story ?
Anonymous No.12079689 [Report]
>>12078976
never played but, those characters never really matter. doesnt matter in 1. doesnt REALLY matter in 2 (but you find out who it is at the end). i cant imagine it mattering in 3.
Anonymous No.12079770 [Report]
>>12078976
>Do they have any relevancy to the story ?
I haven't played the 2nd or 3rd scenarios yet, but I think they actually do show up in those.
Anonymous No.12080804 [Report]
What about SF Remakes?
I see one where MC is silent and another in which he talks.
Has the game been changed in other significant ways?
What about the GBC SFs?
Anonymous No.12081378 [Report] >>12081780 >>12081968
>>12073024
Love that the remake could not decide if she was a dog or not so they just went half way with it
Anonymous No.12081780 [Report]
>>12081378
later games shorten the snout for characters of the same race too. but i always saw her as a deer. alef and zylo are clearly more canine, and they have a muzzle that fully opens. khris's mouth is just the front, like a deer.
Anonymous No.12081964 [Report] >>12093461
>>12073341
Saturn's standalone emulators are abandoned though.
Anonymous No.12081968 [Report]
>>12081378
SitD listed characters that look like her as gelflings, so you can assume that The Dark Crystal was the inspiration for kyantols.
RoDD's Khris redesign follows the way they looked in Shining Soul, which in turn is likely follows what legally distinct not-kyantols looked like in FEDA.
Of course Camelot also did something similar with Gaiden Sarah, before taking them places with Minto in Final Conflict and Grace in 3 and I do blame them for opening those floodgates, especially in the latter case.
Anonymous No.12081982 [Report]
>>12078976
I'm pretty sure the old guy helps the party during Scenario 3.
Anonymous No.12082346 [Report] >>12082463 >>12083279
Guys i'm at the end of episode 2 how do i split up my group

I just can't with just 3 character do the tank section
Anonymous No.12082463 [Report]
>>12082346
Send Pappets on the tank, he can nearly solo it.
Anonymous No.12083209 [Report]
>>12072691
this is how i played the games as a kid
Anonymous No.12083218 [Report]
>>12073262
it should have been in Hassan right after the kraken
Anonymous No.12083279 [Report] >>12083752
>>12082346
Ok i'm back i've just finished the game,i'm very confuse about the story and characters,too many of them and too many traitors kinda get lost

About the Synbios army soldier that i defeated in the last mission,are they dead or i will get them back on scenario 3?
Anonymous No.12083752 [Report]
>>12083279
>About the Synbios army soldier that i defeated in the last mission,are they dead or i will get them back on scenario 3?
They'll be fine. that wasn't even the last time you'll fight them.
Anonymous No.12084374 [Report] >>12084445 >>12085236
>>12073248
>>12073262
>I turned myself into a Pegasus, Bowie! I'm Pegasus Rick!!!

Rick is kinda better than Chester so I usually keep him unpromoted and tough it out so he gets to at least Lv30 by the time you get the wing. It's certainly not as easy as leveling up unpromoted Karna before you get the second Vigor Ball, but it's doable.

I've heard Eric is better than both overall though.
Anonymous No.12084445 [Report] >>12084483 >>12085115 >>12085236 >>12085806 >>12086310 >>12088201 >>12092894
>>12084374
>Rick is kinda better than Chester
There's a LOT of disinformation on the Internet about who's better than who since it's not only based on limited personal experience, but by what point in the game is sampled as stat growth curves are very different across characters (one character may be "weaker" than another at a certain level, but ultimately catch up or even surpass them at higher levels).

Overall since the objective strongest Force doesn't exist, you should mostly pick the characters that are appealing to you (with a couple exceptions you'll have a hard time without or with). Sadly there's not a lot of characterization in the game except for a handful of main characters so you'll mostly be going Shining Tinder and simply pick whoever looks cool in their portrait.
Anonymous No.12084483 [Report]
>>12084445
I wonder if you can offset back the stat growth curve by promoting the character at a later level
Anonymous No.12085115 [Report]
>>12084445
I hate how accurate this is because a bunch of characters I like to use are at or near the bottom.

Shining Force has always had some of the most interesting character designs of any tactical RPG, it's a shame more of them aren't better.
Anonymous No.12085236 [Report] >>12085329 >>12092891
>>12084374
>>12084445
i've always had great success with rick and do tend to make him the pegasus knight. honestly, i've never really used eric or randolf, because karna and tyrin are just the easier/better picks. i dont think claude or zynk are THAT low (you just have to increase their movement) because they always have serviceable and functional stats. frayja should be in A due to aura and uncapped experience gain. chester should be above all of the post-promo characters because you can push him to 40 or whatever for extra stats, and he does fine during it. honestly, i would put luke at the bottom because he ALWAYS struggles in my games and its fucking impossible to keep him up with the rest. i dont know what it is, but his damage just utterly falls off around the harpy battle and needs to be replaced. skreech might not be great, but he at least joins functional, so he's definitely better than luke. even if luke can somehow be pushed, i dont see how the effort is worth it. like he's lower than kiwi for me. also i find that sarah tends to fall behind during the early game, and all of the other healers are better than her, so theres no point in keeping her. also she's a bitch character, with frumpy looks to boot.
Anonymous No.12085329 [Report] >>12089080
>>12085236
I like Sarah as a Master Monk and pretty much always keep her around. Though her "uncapped" xp gain is slower than Karna or Frayja she's still very easy to keep well leveled up even if you don't heal every turn. Basically I like having a couple versatile dual-rolers and Sarah works very well as that. Not to mention the hot-as-balls MM sprite as seen in the op never gets old.

I agree the bird battlers suck; not even compared to OP Peter: they plain suck. Peter and one Pegasus guy are enough for me as flying units, though it's a shame Skreech isn't better because I do love his drip.
Anonymous No.12085340 [Report]
>>12066123
Replace Tyrin Randolf and Erik with Taya Lemon and Gyan
Anonymous No.12085343 [Report]
>>12068860
Anonymous No.12085347 [Report] >>12085364 >>12085687
>>12066921
What do you mean Taya is not a good character?
Nobody after Grans has a good characterization besides Peter I guess
But Taya is pretty strong, just try to aim at single enemies or the damage will be shared equally between them all
Anonymous No.12085364 [Report] >>12085378
>>12066921
Karna not getting her own Vicar sprite is fucking BULLSHIT, but to add insult to injury recoloring the sorceress sprite would actually have worked better considering her design.

>>12085347
Nta but I guess her DEF sucks to the point of her MP advantage over Sorcerer Kazin not really being worth it, though she's perfectly usable.
Anonymous No.12085378 [Report]
>>12085364
I mean, look at this; it's a quick and dirty recolor but it's obvious that must have been the intention.

I can only assume they decided having two different classes use the same sprite could be confusing, so they added a hat to the Frayja sprite and called it a day.
Anonymous No.12085687 [Report]
>>12085347
Taya was just a let down to me.
In theory she seems alright on the account of being a sorceress, as she will learn all the best spells in the game. Since spells have fixed damage, there's no way this would be a miss, right?

In practice
She takes longer to learn spells, and this actually hurts.
She constantly runs out of MP halfway through the battle, while Kazin has MP enough for most of the battle.
She often dies in one single hit. This is a HUGE weakness, even squishy mages are expected to survive at least one hit - dying in one single touch is inadmissible in a game that you don't even know in which order the characters will move.
Anonymous No.12085806 [Report] >>12085849
>>12084445
Did you make that tier list, anon?
How does it work?

I assume you're ranking them by their best classes, since Sarah sucks as vicar and Kazin also falls behind as a wizard.
But is Trying being ranked as a wizard or as a sorcerer? People say he's probably the best wizard in the game, still it feels like he would fall behind a bit during endgame.
Anonymous No.12085849 [Report]
>>12085806
Sarah is good as Vicar with early Goddess Staff. Kazin is fine (and less annoying to use) as Wizard.
Tyrin technically makes the best Sorcerer in the game IIRC, but it all depends on whether you like the way its magic works.
Anonymous No.12086310 [Report] >>12086338
>>12084445
>Karna above Sarah

Sarah is a way better use of your first Vigor Ball, which is okay because Karna functions better as a Vicar anyway if you pick her at Creeds over Eric for whatever reason.
Anonymous No.12086338 [Report] >>12086468 >>12092886
>>12086310
sarah is objectively the worst of the 4 healers, and karna is objectively the best.

all healers have uncapped exp. sarah's rate is the lowest, because she can only use heal for it. karna and sheela get boost. karna and frayja get aura. both spells are better than basic heal too. blast is worthless, and slow is worthless. hell, you're practically better off keeping the crew loaded with healing seeds/drops than relying on the heal spell.

on the topic of master monks, why do you want a fighter instead of a healer? there are so many other damage dealers in the game, what TRULY makes the master monk special? you dont get giant knuckles until the very end anyway, and if you're grinding level for giga-damage, even vicars can do more than regular fighters, so its irrelevant min-maxing. if you do grind an excess of levels, even vicar frayja/karna will do more damage than sarah because they will climb faster. even if you want a master monk and keep sarah (assuming you didnt take karna) you're better off swapping to sheela when you get her because boost is just that much better.

>pick anyone over eric
oh look, a 3rd centaur. why would that be at all necessary? same for randolf: yet another generic fighter dude. the only real choices are karna or tyrin. personally i like to pick tyrin, but im a grinder and karna can level herself up just fine at any stage of the game, so picking her up later is no real sweat. and if i dont do karna, i can just keep frayja (who would come in at the same time you can go back) because aura is great.
Anonymous No.12086468 [Report] >>12086527 >>12087315 >>12089093
>>12086338
Only if you're abusing a mechanism that was obviously overlooked.
As you said, Sheela is only good because you can grind by abusing boost, other than that, her stats are generally worse than the ones from Sarah and Karna.

This seems to be a recurring theme among characters with hidden classes, they're presented to the player as consolation prizes to who missed the promotion items.
Rohde is the weakest gunner.
Taya is the weakest sorceress.
Jaro is the weakest pegasus.
Sheela is the weakest monk.
Lemon Is the weakest baron.
They aren't all bad though, just inferior than their counterparts.
Anonymous No.12086527 [Report] >>12087315 >>12089093
>>12086468
this is pretty much just because you can push for extra levels before promotion with the others. i think there might be a slight deficit in stats at equal level to their counterparts even if promoted at 20, but thats a trifling difference, really. regardless of how much "weaker" sheela might be than sarah, she can still out pace sarah with grind. and again, regardless of stats, boost is just the better team contribution than basic heal. and yes, that is also why karna is above sarah too, because she has boost AND aura. she is infinitely more useful to the team than what sarah can contribute.
>if you're abusing a mechanism that was obviously overlooked.
if you arent "abusing that mechanism", then sarah will NEVER keep pace with the rest of the team unless you take farm away from the actual fighters (in which case, again, why? why not just use an actual fighter?) and you have no argument anyway.
Anonymous No.12086881 [Report]
>>12065947 (OP)
Started playing the original MD and its remake. Original has insane input lag moving Max around. The GBA one has tons of quality of life improvements but the graphics look like they were done by a few different artists whose style clash with one another. Also the difficulty curve is a mess. Just got Adam and all it can do is 1 damage and get killed in one shot, I already did some grinding and aside from Max and Narsha who are stupidly overlevel, almost all party members get destroyed in two turns max.
Anonymous No.12087192 [Report] >>12087198 >>12087232
Has anyone played this? Is it any good? I've completed all the 2D Shining Force games and apparently Feda is the only other thing like it.
Anonymous No.12087198 [Report]
>>12087192
It is, story is generic and the trannylation leaves much to be desired but the graphics are really nice and you can choose between a "Law" and "Chaos" path in every mission , changing your character roster and ending accordingly.
Anonymous No.12087232 [Report]
>>12087192
It's more like Fire Emblem than Shining Force really
Anonymous No.12087315 [Report] >>12087372 >>12087736
>>12086527
Not that anon, but you said yourself that healers have basically uncapped XP. If you want to use Sarah you can always keep her balanced with the rest of the party.

You're right that anyone with an area spell to power level is OP though, and it's easy to break the game that way.

I've always tried to balance out the characters and use all of them, though it's really not totally possible to get everyone on the same level. >>12086468 is right about the pre-promoted characters being like consolation prizes, which is a shame because some of the designs are cool and Lemon is such a significant character in the story.
Anonymous No.12087372 [Report]
>>12087315
Don't bother arguing with Sarahrager, he's retarded with his biases.
Anonymous No.12087456 [Report] >>12087659 >>12087728 >>12087753
This looks like the place to ask: what other games (for any system) would you recommend that mix unit/terrain-based battles with vanilla RPG overworld/dungeon exploration, like Shining Force II?

I like TRPGs in concept but even quality stuff like Final Fantasy Tactics comes across as a little too boring for me when it's just stringed together with cutscenes rather than exploration and interaction.
Anonymous No.12087659 [Report]
>>12087456
Unfortunately other than the Shining Force series I'm not aware of other games that combine the traditional JRPG with TRPG like it does. If you've only played II there's still the rest of the series though. The first one is kind of rough but still fun and very similar to II (though I would consider II an improvement). The future games in the series are more of the same so if you liked II then you should like those as well.
Anonymous No.12087728 [Report] >>12087801 >>12087809
>>12087456
I can't think of any that has overworld exploration like SF2 does, but Just Breed on Famicom has towns like the SF series does. Decent game overall.

Also Fire Emblem Gaiden has an overworld map but it's "go from point A to poinb B" (like SMB3), and a few small towns and castles to explore. Great game either way though it requires some grinding, but the game provides the opportunity.
Anonymous No.12087736 [Report]
>>12087315
>If you want to use Sarah you can always keep her balanced with the rest of the party.
un CAPPED does not mean equivalent RATE.

honestly, lemon is probably the least deficient (other than chaz, because magic). he joins super late, but is immediately functional and not really weak. theres only a handful of battles left, and he does just fine.
Anonymous No.12087753 [Report]
>>12087456
that was one of my biggest gripes/disappointments with symphony of war (not retro, who gives a shit). like how are we in modern day and dont have the tech to walk around the towns we save? being able to walk around the world makes it feel so much more real and alive. just stringing things together with cutscenes feels so dull and soulless. as simple/easy as shining force is, its what keeps me coming back to it over other tactics games.
Anonymous No.12087801 [Report] >>12087809
>>12087728
I really really really like that game's name
Anonymous No.12087809 [Report] >>12097181
>>12087728
>>12087801
Anonymous No.12088201 [Report] >>12088236 >>12088696
>>12084445
Dont care, using the horse girls.
Anonymous No.12088236 [Report]
>>12088201
Based.
Anonymous No.12088696 [Report] >>12088715 >>12089789
>>12088201
There is only one horse girl and despite some people recomending against using her in guides she is a range attacker with high move.
Anonymous No.12088715 [Report] >>12088729 >>12089789
>>12088696
>she is a range attacker with high move.
its a movement of 6. the other archers have a move of 5, but may is also affected by land far more than them, often restricting her to far less movement.
Anonymous No.12088729 [Report] >>12088747
>>12088715
>the other archers have a move of 5
They will be promoted to sniper almost immediately and increase their movement to 6 too, unless you go into gunner.
Anonymous No.12088747 [Report] >>12088937
>>12088729
its been so long since i didnt make them a gunner that i couldnt remember if it changed. however, i think that they dont get affected by forests at all as snipers too.
Anonymous No.12088937 [Report] >>12089171
>>12088747
Yeah they are elves so their tree hugging gives them no penalties in forests. The pink one sucks though because she has the same HP issues that May has but without the good attack vakue to go with it. So the green one is recomended by me.
Anonymous No.12088982 [Report]
>>12069680
I need to check them out.
Anonymous No.12089080 [Report] >>12090436
>>12085329
>Peter and one Pegasus guy are enough for me as flying units,

promoted turtle is fine as long as it don't get hit by magic.
Anonymous No.12089093 [Report]
>>12086527
what he said
>>12086468
this guy is wrong. Sarah's stat growth(per lvl) as a monk or "normal" healer is always worse than Sheela.
Anonymous No.12089171 [Report] >>12090249 >>12091876
>>12088937
say im right before the final battle, but for funsies, lets say i want to level up some characters i didnt use. i know there are a lot of repeatable battles around the map, but where should i go to best grind out progression if i want to really level and compare characters? which battles for what brackets of levels?
Anonymous No.12089789 [Report]
>>12088696
>>12088715
I always give May the first running pimento giggidy and she works great for the rest of the game. Shame her promoted sprite is badass but less cute. Only brass gunners are technically better than her imo, but they look as goofy and I don't like the elves either so I usually keep Promoted May as my only triple range physical attacker, compensating by using double range weapons coupled with an attack-boosting ring for my Pegasus knight (usually Rick).
Anonymous No.12090249 [Report]
>>12089171
Only place is the infinite slime battle.
Anonymous No.12090436 [Report] >>12090541 >>12091186 >>12092881
>>12089080
Kiwi was supposed to have 50% resistance to elemental spells, but he doesn't due to a bug.
Kiwi was supposed to get flame breath upgrades, but he doesn't due to a bug.
Maybe with a bugfix patch Kiwi may be ok, in the base version of the game he's pretty mediocre.
Anonymous No.12090541 [Report]
>>12090436
He's useful enough for a while, but when you finally have to kick somebody out there's little reason not to choose him. His extreme vulnerability to magic makes him useless as more and more enemy grunts get special attacks.

Still, it pays to not neglect him on purpose during the first part of the game because Monster-promoted he's a big help in the Kraken fight.
Anonymous No.12091186 [Report] >>12091465
>>12090436
Even with his physical resistance he goes down very easily to certain enemies attacks for some reason, I think the Dark Clouds, Zombies, maybe undead enemies specifically if that's even a factor in the game stats
Anonymous No.12091465 [Report]
>>12091186
no? they just hit hard for that stage of the game. they dont have inherent magical properties or anything (other than chance of status effect like poison). zombies can still do just 1 damage if your defense is high enough.
Anonymous No.12091876 [Report] >>12091882
>>12089171
Go to the hidden Fairy town and fight the secret battle there. It's repeatable and has a wide range of enemy spawns, so you can power level characters from all different levels.
Anonymous No.12091882 [Report] >>12092170 >>12092852
>>12091876
its been forever since i bothered with that fight. do enemy spawns happen based on turn count or on how far north you travel?

i figured that it would be more efficient doing specific battles. like west of hassan for A to B, north of new grans for B to C, etc. i know that at some point the hassan battle gets different monsters, but i dont remember how good or what stage of the game they're from.
Anonymous No.12092170 [Report] >>12092486
>>12091882
All the good grindspots are once only battles, so you are too late and have to just go and do that repeatable battle in the fairy forest.
Anonymous No.12092486 [Report] >>12092605 >>12092761
>>12092170
>All the good grindspots are once only battles
i dont understand what you mean. i can think of 3 repeatable battles (maybe 4) that you can trigger by just walking over certain squares on the main map.
west of hassan.
west of elven forest.
northeast of new grans ("north cliff").
maybe east of hassan, but i dont remember, and i dont remember if it changes.

now, i know that at some point (probably after returning to grans) the battle west of hassan changes what monsters are in it. i think it adds some skeletons, but i dont remember exactly what else changes.
north cliff i know is repeatable, and it has red gargoyles (lesser demons i think?), but i dont remember if its repeatable the first time (with the dinky low level monsters) and whether it upgrades after returning to grans too.
i dont remember if west of elven forest upgrades at all.

however, i DO know that you can repeat those battles as many times as you want. i dont recall if there are any other repeatable battles, or specifically worthwhile repeatable battles, like in north parmecia or grans.
Anonymous No.12092605 [Report]
>>12092486
It means you fight, then before you win you egress.
Anonymous No.12092761 [Report] >>12092852 >>12093024
>>12092486
You get no exp for winning battles nor do you lose exp for running away with egress. It is the enemies in the battle that you are hunting for exp.

No hard feelings. Running around fighting battles that don't even guarantee enemies that give you good exp until you hit your 30's in total levels is a waste of time. The only reason the slime battle is a rec for grinding is because it always has a Mist Demon and the ooze itself and one other enemy I forgot the name of.
Anonymous No.12092852 [Report]
>>12091882
Sorry, went to bed before I saw your post. In the
Fairy Woods battle the spawns occur based on the positions of your units, you have to be close enough to the spawn points. So close to "how far north you travel" like you said, but also east/west matters too since you have to have at least one unit in a certain radius around the spawn point.

You're right that there are other repeatable battles, but like >>12092761 said I think the Fairy Woods battle has the best enemy spawns for giving EXP of the repeatable battles available if you're right before Zeon like you said.
Anonymous No.12092881 [Report] >>12093027
>>12090436
>Kiwi was supposed to get flame breath upgrades, but he doesn't due to a bug.
Actually, he does get flame breath, but due to a bug, you don't see them until level 40, or something, so yeah, worthless.
Anonymous No.12092886 [Report]
>>12086338
Not if you use the ring-drop exploit to give Sarah a Goddess Staff by the Polca Village fight. Sarah can be just as OP as a VICR as anyone else.
Anonymous No.12092891 [Report]
>>12085236
Rick as PGNT gets the highest DEF in the game, I think, or close to it.
Anonymous No.12092894 [Report] >>12093038 >>12093040
>>12084445
Anonymous No.12092914 [Report] >>12093116 >>12094064
Anonymous No.12093024 [Report] >>12094167
>>12092761
>You get no exp for winning battles nor do you lose exp for running away with egress. It is the enemies in the battle that you are hunting for exp.
...
????
NO SHIT
like what a useless empty statement. my question was about which repeatable battles would have the right monsters for which experience brackets, like if im leveling up a character i hadnt used at all (like one of the other creed crew).
>fighting battles that don't even guarantee enemies that give you good exp
which was literally my question: which battles would have the right monsters for the right exp?
how are we so far off of being on the same page? like its a really simple concept for anyone that has actually played the game.
Anonymous No.12093027 [Report] >>12094316
>>12092881
he definitely gets flame breath the moment that you promote him. if i remember right, the problem is that it deals a fixed damage and doesnt get any invisible upgrades, so at high grind and late game his regular attack will do more and flame breath becomes a liability.
Anonymous No.12093038 [Report] >>12093040 >>12093082 >>12094313
>>12092894
why kazin over tyrin? why not have tyrin at least in the same tier?
Anonymous No.12093040 [Report] >>12093082
>>12093038
>>12092894
That's a good question. It's a shame but aren't all the Kreed characters basically a direct upgrade to an existing character?
Anonymous No.12093082 [Report] >>12093227
>>12093038
NTA and I don't spend a lot of time with mages myself personally, but I've heard some arguments that Kazin gets more agility meaning he's faster, that Blaze 4 is the most useful out of elemental magics and that some people found Muddle good (not to mention reckless people that love to gamble with Desoul).
>>12093040
I think I heard people had more luck with Jaha over Randolf and there are different pros and cons with other characters, but yeah.
Honestly, a big con of all the Kreed characters is that they compete with each other and when you can pick them again only Karna and Tyrin can catch up relatively quickly, but would still require some amount of catering, which is fine, if you are going to bother with that, but if you're not, you'll just get the best choice (Eric btw) and be done with that.
Anonymous No.12093116 [Report] >>12094351
>>12092914
Lewd fucking SLUT. She oughta show off her LUSCIOUS, PLUMP ELVEN ASS if she's going to be such a SKANK.
Anonymous No.12093227 [Report] >>12093365
>>12093082
>Blaze 4 is the most useful out of elemental magics
It's ok for a while after you learn it, but then Kazin won't learn anything better for the remaining of the game, even though you still have 10~15 levels to go.
Freeze 4 hits significantly harder, has more range, it's only negligibly more expensive, and doesn't take much longer to learn.
If you played SF1 and took Tao and Anri into your party, it's pretty much the same thing... although Blaze 4 is still good enough to one-shot undead in SF1; it doesn't work this well in SF2.
Anonymous No.12093365 [Report] >>12093418
>>12093227
Again, it's not my take and I haven't messed with mages a lot, especially in SF2, but I never used offensive spells to one-shot anything, but just to inflict a certain amount of area damage, so it might be just a question of how you use them.
Anonymous No.12093418 [Report] >>12094101
>>12093365
Blast, blaze, freeze and bolt 4 are all single targeting. They ditch the area effect for massive damage.
Since your mages are already slow, squishy and prone to run out of MP, you'd expect them to at very least hit hard. They must deplete at least half of the enemy's HP so you can kill them in two touches max, otherwise your mages aren't doing a good job.
Well, blaze 4 doesn't cut it. With blaze 4 you will need a follow up even stronger in order to two-shot an enemy, or more likely you'll need to hit the opponent thrice.
This is pretty terrible, an archer may not hit as hard as a mage, but they can also kill the enemy in three touches while having better range, movement, survivability, and no MP limitations, that's why blaze 4 isn't great.
Anonymous No.12093461 [Report] >>12094826
>>12081964
I guess you could theoretically say mednafen isn't standalone but it's better than the core in retroshart.
Anonymous No.12094064 [Report]
>>12092914
least slutty elf
Anonymous No.12094101 [Report] >>12094154
>>12093418
blaze is weaker than ice and lightning in sh games
Anonymous No.12094154 [Report]
>>12094101
I didn't say, nor did I imply otherwise.
I even mentioned them in order from weakest to strongest.
Anonymous No.12094167 [Report] >>12094182
>>12093024
>how are we so far off of being on the same page? like its a really simple concept for anyone that has actually played the game.
Your confusion over being told the best grindspots have long past because they are not repeatable battles (as in winning them) and you have progressed to far so you have to use the slime battle.
Anonymous No.12094182 [Report] >>12094236
>>12094167
>they are not repeatable battles (as in winning them)
esl or just retarded?
>you have progressed to far so you have to use the slime battle
factually incorrect if you actually read the question. regardless of my main progress, i can still use those repeatable battles as many times as i want. regardless of my main progress, i can still encounter monsters of appropriate level FOR CERTAIN BRACKETS of levels. like i can still use the north cliff battle for a few levels of the creed crew that i didnt initially use. progressing to zeon does not magically make level 24s not gain experience from lesser demons.
Anonymous No.12094236 [Report] >>12094392
>>12094182
>lesser demons
Just a warning about this: promoted classes have different experience brackets so those guys become trash at level 9 post-promotion, giving you only 1-2 exp.
Anonymous No.12094313 [Report]
>>12093038
You get Kazin earlier, and it's easy to max him out before even getting to Tyrin. Also, his access to Desoul2 and Muddle2 alone puts him above Tyrin. Moreover, the highest AGI in the game as WIZ.
Anonymous No.12094316 [Report] >>12094958
>>12093027
Sorry, that was a typo by me. I meant to say, "He does get flame breath upgrades." He does get invisible upgrades, but at like level 40, and maxes out at leve 60 IIRC.
Anonymous No.12094351 [Report] >>12099074
>>12093116
>She oughta show off her LUSCIOUS, PLUMP ELVEN ASS
Like this?
Anonymous No.12094392 [Report] >>12094451 >>12094976
>>12094236
cool, literally part of the question. "north cliff is probably only good until level 9 or 10, post promotion". are there other repeatable battles in north parmecia or grans?

and promoted classes dont have "different experience brackets". promoting at any level, 20-40, resets the character's experience gain to where it is at level 20.
Anonymous No.12094451 [Report]
>>12094392
Just go to the slime battle in the elf village when you get strong enough to spawn camp the lesser demon or the master monk. Every enemy that appears there shows up from a spawner and will never stop.
Anonymous No.12094752 [Report]
For how much people love exploration in Shining games, I found Gaidens to be quite fun and less restricted in their level design.
Anonymous No.12094826 [Report] >>12096735
>>12093461
I'd like to play SF3 on an old potato. What settings should I change?
Anonymous No.12094958 [Report] >>12094979
>>12094316
This is the first time I'm hearing about Kiwi getting invisible upgrades to his fire breath attack. Can anyone verify if this is true or provide a source for it?
Anonymous No.12094976 [Report]
>>12094392
There is a repeatable battle in North Parmecia, just outside Roft. Monsters that spawn in random battles are determined by Bowie's level. It's possible to face enemies you have yet to encounter in the normal quest progression by taking a high level Bowie and triggering a repeatable battle.
Anonymous No.12094979 [Report]
>>12094958
There are some threads that discuss it at Shining Force Central. Lots of romhacks posted there"fix" Kiwi.
Anonymous No.12096243 [Report]
Anonymous No.12096735 [Report]
>>12094826
*
Okay so it works but I got the old snap, crackle, pop going on with the sound.
Anonymous No.12097181 [Report]
>>12087809
I always loved arcade color gradients
Anonymous No.12099051 [Report]
Anonymous No.12099074 [Report]
>>12094351
Yes, but in her MMNK outfit.