>>12072691
In SF1 you get three amazing fliers (Kokichi, Balbaroy, and Amon) that snowball hard with Power Ring Boosts.
Balbory and Amon can wield the Chaos Breaker (despite what many guides say), and cast free Freeze 3s with it, and which ever one doesn't get the Chaos Breaker can use the Katana and Power Ring for similar damage
Kokichi can wield the Evil Ring for Bolt 3s and the Valkyrie for massive physical damage
Domingo is incredibly bulky and Attracts enemies as much as Max for some reason.
Tao and Anri for AoE damage to help with clearing out Rout maps, Luke or Gort can use the Heat Axe (you can get 2 with an Egress, but that's what we're trying to avoid) to do AoEs with Blaze 2, and the Atlas Axe comes later for Blaze 3s.
Pelle is strong out of the gate and never falls off. Really all of the Centaurs are good (except Arthur), but there's only so many unique weapons/rings to hand out and Pelle is just better than the others.
Hans and Diane get ridiculously powerful weapons and have very minimal movement penalties over terrain.
The only shitter you have to use is Max, but if you can get him to promotion he can use the White Ring for a few Aura 1s every battle.
You could probably use Lowe or Kris for Healing if you want as well. They also get boosted experience from using healing items so running out of MP doesn't mean they're done gaining experience for that fight.
Guntz is nice because he's has a "Float" movement type like Domingo, but there's only one of the Valkyrie and Devil Lance so he'll be stuck with the Halberd at endgame.
Musashi has pretty good stats, but has terrible movement and Balbaroy and Amon will get much more usefulness out of the best swords.
Really just don't use obviously bad/investment characters like Arthur, Gong, Zylo, Lyle, Bleu, Adam, Alef, and Torasu and you can easily beat the game with no grind.