>>3839563
>You can use shared standards to judge a product but it's still a subjective opinion
People argue over those standards and judgments. Arguments are supposed to happen. That's what /vrpg/ is for. The problem is retards who don't know how to argue properly and people like you who clog up discussion with stupefying tautologies and vagueries.
>you need to look at the purpose. Games are designed to sell, race cars go fast.
Race cars are also designed to sell. They sell by being designed to go fast.
Games are made to be fun and sell because they are fun.
Every genre, brand, and franchise targets a different niche.
Expectations and standards are established, players judge games against those standards.
Final Fantasy is a series of RPGs, designed to appeal to a youthful, casual RPG audience.
FF has 4 primary foci:
- Alternate-world exploration
- Numbers-driven combat
- Character building and development
- Narrative storytelling
Accomplished with 4 main systems:
- World Map
- Field Map
- Combat system
- Character/class system
The world map is for modeling the world, to simulate journeying through wilderness and exploring unknown lands.
The field map is for modeling cities, dungeons and other points of interest-- places to explore in more detail than the overworld. Story cutscenes usually happen on the field map.
Wilderness and dungeon areas add danger and challenge primarily through numerous combat events.
The combat system uses a "1D" wizardry-style engine which is abstract and completely separate from the world and field map systems.
These systems are all linked through the character system, which defines the RPG-style units managed by the player and serve as the reference point of view for exploration, combat, and narration.
I've spoonfed you the basics. Normal people don't need this. They understand the context implicitly and can debate on obviously implied standards and purposes. You apparently don't, so need lessons on painfully elementary shit.