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Found 7 results for "0b7e6e1926a06606a8f484869436ad8a" across all boards searching md5.

Anonymous /v/715078042#715178131
7/11/2025, 7:44:42 PM
>>715176716
asking me might not be the best thing to do about that lmao,
imo animation is like anything else: practice makes perfect. As a tip, I believe that the more movement and exaggeration the better, or at least it's a nice way of avoiding stiffness. Don't forget about rotating the hips, moving the shoulders (and not just rotation, but displacement as well) and so on. Do like me and practice with your assets doing silly animations for fun, it's a nice way of practicing without the pressure of "this is going to be in the game so it has to be perfect".
>tldr
just practice and have fun
Anonymous /vg/528931039#530473886
7/9/2025, 12:23:28 AM
>>530452860
>>530453701
>>530454245
thanks for the ideas frens.
>>530428149
this is from the interview, right? Kamiya thanked Itsuno for it's work on DMC3 and DMC4 and said that without his work on those games, Bayonetta wouldn't be a thing today. Quite humble and cool dude for sure.
Anonymous /v/714787626#714789061
7/7/2025, 6:57:33 PM
>>714787626
make sure to do stuff like moving the shoulders up and down, rotating the hip (you should have a hip bone) and basically adding as much movement as you can. Better to have something exaggerated rather than something stiff.
webm not related
Anonymous /v/714652247#714693313
7/6/2025, 8:02:24 PM
>>714692819
we are rooting for you anon
Anonymous /v/713441614#713442771
6/23/2025, 6:08:26 PM
>>713442298
hell yeah
Anonymous /v/712663342#712682315
6/15/2025, 2:13:24 AM
spent most of the afternoon outside, but during the morning I polished the camera so no more clipping through walls. Godot bros, if your camera clips even with a springarm, make sure to always make all operations under _physics_process() and not _process(), and never operate the camera via tweens since those run like the normal process method.
Anonymous /v/712532885#712539193
6/13/2025, 3:55:50 PM
reminder to never give up