Search Results
7/24/2025, 10:51:34 AM
>>11892136
>>11891007
Metroid became poor no matter which way you look at it. At best it's a sci-fi 3D Zelda in first person.
>>11891007
Metroid became poor no matter which way you look at it. At best it's a sci-fi 3D Zelda in first person.
7/5/2025, 4:31:42 AM
Prime 2 fixed the attrocious level design featured in Prime 1.
>go through hallway
>come back through hallway
>do this four times
>fight boss
>proceed to next area
>this time platform around
>then go ALLLLLL the way back to the first level of the game
>then go ALLLLL the way back to the latest level in the game
on and on and on
Prime 2 has circle and looping design. Prime 2 has you complete an area and move on. Prime 2 opens up a shortcut from each area to each other area.
>go through hallway
>come back through hallway
>do this four times
>fight boss
>proceed to next area
>this time platform around
>then go ALLLLLL the way back to the first level of the game
>then go ALLLLL the way back to the latest level in the game
on and on and on
Prime 2 has circle and looping design. Prime 2 has you complete an area and move on. Prime 2 opens up a shortcut from each area to each other area.
7/2/2025, 10:55:12 AM
>>714255098
Prime 2 fixed this shit so it's better.
Prime 2 fixed this shit so it's better.
6/30/2025, 10:36:29 PM
6/29/2025, 6:54:13 AM
Not the other anons, but this is the problem with Prime 1's level design. Prime 2 isn't like this. Magmoor caverns is a concession of Prime 1, and Prime 2 thoughtfully uses its entire light world as some semblance of Magmoor caverns, and the dark world is as Prime 1's overworld. portals bridge the gaps. and navigation becomes a puzzle in and of itself, which is way more engaging than the mediocre backtracking present in Prime 1.
6/28/2025, 10:10:30 PM
6/23/2025, 2:55:54 AM
>>713386758
I wonder why
I wonder why
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