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7/16/2025, 12:06:45 PM
7/3/2025, 12:55:55 AM
>>714320676
ZOMG....I'M LIKE....SO SKILLFUL..........ELDENGODS....
ZOMG....I'M LIKE....SO SKILLFUL..........ELDENGODS....
6/29/2025, 7:46:48 PM
6/22/2025, 11:46:07 PM
>>713379771
>the meta in that game at the time was to use a shield
Yes? And using shield is the most garbage gameplay imaginable. You're not getting OMG SOTE IS 10/10 KINO after this.
>the meta in that game at the time was to use a shield
Yes? And using shield is the most garbage gameplay imaginable. You're not getting OMG SOTE IS 10/10 KINO after this.
6/15/2025, 8:52:35 PM
>>712722434
>I hate that souls-like became synonymous with snappy combat and long combos you have to reactionally dodge or parry.
Lies of P still has spacing, rewards you for being aggressive and you can only get criticals if you land a fully charged R2, you aren't forced to stay like a cuck rolling in the dirt for 50 seconds like in lategame ER
>The world should also have an in universe explanation for why you character gets reborn and should react accordingly.
Lies of P has that but it's not explained until the end of the game
>Leves should be designed to not only be slogged through once. There should be a focus on making the world fun to traverse. If you have to fast travel everywhere, the world is too large to be interesting and the developers should be capable of designing the levels to be interconnected and looping back on themselves.
I agree the game is lineal as fuck but that's also an issue with ER, so much of the open world is fucking worthless dogshit, I forgive it in Lies of P because it's their first game but I do hope they add more gimmicks going forward
>I hate that souls-like became synonymous with snappy combat and long combos you have to reactionally dodge or parry.
Lies of P still has spacing, rewards you for being aggressive and you can only get criticals if you land a fully charged R2, you aren't forced to stay like a cuck rolling in the dirt for 50 seconds like in lategame ER
>The world should also have an in universe explanation for why you character gets reborn and should react accordingly.
Lies of P has that but it's not explained until the end of the game
>Leves should be designed to not only be slogged through once. There should be a focus on making the world fun to traverse. If you have to fast travel everywhere, the world is too large to be interesting and the developers should be capable of designing the levels to be interconnected and looping back on themselves.
I agree the game is lineal as fuck but that's also an issue with ER, so much of the open world is fucking worthless dogshit, I forgive it in Lies of P because it's their first game but I do hope they add more gimmicks going forward
6/12/2025, 1:48:13 PM
>>712429893
>>Endless combos and "When is it my turn!"
>Reality of SotE.
>You can't do anything against picrelated. She has 120 poise too. Your only option is to evade.
You can block.
You shouldn't do 100% evasion unless you've fully mastered the game. Blocking is a core mechanic, it always was. And it's a very strong option, especially so in Elden Ring in particular.
>>Endless combos and "When is it my turn!"
>Reality of SotE.
>You can't do anything against picrelated. She has 120 poise too. Your only option is to evade.
You can block.
You shouldn't do 100% evasion unless you've fully mastered the game. Blocking is a core mechanic, it always was. And it's a very strong option, especially so in Elden Ring in particular.
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