Search Results
7/21/2025, 11:51:44 AM
>>96143490
Same energy
Same energy
7/14/2025, 2:10:33 AM
>>715397000
check 'em
>I would buff a shitton of weapons which were nerfed
a lot of tf2 players though were/are blinded by the fact that some of those weapons were stupidly overpowered/annoying and were just mad their favorite thing isn't as good now. There were definitely a fair number that were too harsh (ambassador) But a lot of the ones I see people bitch and moan about are actually fine or were always going to be broken no matter what (piss and mad milk are good examples).
While the others that were never good to begin with were half baked ideas or shitty promotional items that had no right to exist to begin with
>tldr
valve has never been good at adding new content or even following their own design rules/principles
check 'em
>I would buff a shitton of weapons which were nerfed
a lot of tf2 players though were/are blinded by the fact that some of those weapons were stupidly overpowered/annoying and were just mad their favorite thing isn't as good now. There were definitely a fair number that were too harsh (ambassador) But a lot of the ones I see people bitch and moan about are actually fine or were always going to be broken no matter what (piss and mad milk are good examples).
While the others that were never good to begin with were half baked ideas or shitty promotional items that had no right to exist to begin with
>tldr
valve has never been good at adding new content or even following their own design rules/principles
7/13/2025, 12:14:46 AM
>>715295182
>they're easily flanked from the entirety of the side area/roof
a sniper can easily hang back a bit though towards the spawn door and still have complete domination over that sightline without any real counter unless its another sniper. HItscan weapon spread is ineffective at that distance and most splash will be easy to dodge at that range due to their slow travel speed. Fighting the sniper also necessitates poking your head out making you insanely vulnerable.
No other class requires nearly as much bending over backwards to counter. While some classes may dominate in certain ranges/situations, no one dominates at long range other than sniper and so you have to play a counter pick like a MOBA, which itself is antithetical to the majority of TF2's design
>they're easily flanked from the entirety of the side area/roof
a sniper can easily hang back a bit though towards the spawn door and still have complete domination over that sightline without any real counter unless its another sniper. HItscan weapon spread is ineffective at that distance and most splash will be easy to dodge at that range due to their slow travel speed. Fighting the sniper also necessitates poking your head out making you insanely vulnerable.
No other class requires nearly as much bending over backwards to counter. While some classes may dominate in certain ranges/situations, no one dominates at long range other than sniper and so you have to play a counter pick like a MOBA, which itself is antithetical to the majority of TF2's design
6/19/2025, 9:16:52 PM
>>713107394
both are the safest games in their respective series. They don't really do anything necessarily wrong but nothing really great either
mw3 is just a more balanced version of MW2
BF3 is middling for the most part but not necessarily any worse than any of the other frostbite games. Its highly overrated and did a lot of things worse than BF2 and BC2 while not really expanding much on what was pre-established. It's BC2 with a slightly worse class balance, worse gunplay, but more combined arms elements but none of it with the depth that later games would have
Its alright
both are the safest games in their respective series. They don't really do anything necessarily wrong but nothing really great either
mw3 is just a more balanced version of MW2
BF3 is middling for the most part but not necessarily any worse than any of the other frostbite games. Its highly overrated and did a lot of things worse than BF2 and BC2 while not really expanding much on what was pre-established. It's BC2 with a slightly worse class balance, worse gunplay, but more combined arms elements but none of it with the depth that later games would have
Its alright
6/19/2025, 2:33:13 AM
>>713042902
a good game depending on how much tolerance you have for old game nonsense. Level design drops off a cliff towards the second half of it, id recommend Ruby's Rebalance mod on the workshop if you think that's gonna be a problem
Dont be an ass and play on legendary for the first time play heroic
a good game depending on how much tolerance you have for old game nonsense. Level design drops off a cliff towards the second half of it, id recommend Ruby's Rebalance mod on the workshop if you think that's gonna be a problem
Dont be an ass and play on legendary for the first time play heroic
6/17/2025, 9:15:56 PM
>>63853608
>I'm NTA remember
genuinely missed that but THAT anon phrased the sentence in a way that was referring to PCC's universally, beyond the discussion of the .45 ACP/10mm
the whole point of what I was saying initially is that dismissing PCC's as whole is silly because there are niche uses for them and while that original anon's post may have been right in that instance, using suppressibility as the exclusive factor in deeming a PCC worth using is dumb.
>also invalidates one of your earlier reasons. In your first comment, concealability was a big deal, and now it isn't. LOL
in that original comment i said "compactness" which is not the same as concealability and moreover, all of those points aren't supposed to be taken together as a whole, rather as individual points that could feed into one niche or another.
e.g's
>seals despite having access to CAR-15's and suppressors for smg's used unsuppressed M76's during vietnam and SOCOM used MPL's/Mp5's in years beyond
>maybe someone wants minimally recoiling HD rifle because they prefer the stability of having a stock
>maybe someone wants a truck gun that can only fit within a limited compartment and doesn't wanna dick around with a takedown due to loss of time
yes in this specific instance of wanting a unsupressed .45 PCC its probably moot to buy one over AR pistol for muh serious usage. But in the wider world beyond that PCC's/SMG's have use cases for military and civilians alike
>I'm NTA remember
genuinely missed that but THAT anon phrased the sentence in a way that was referring to PCC's universally, beyond the discussion of the .45 ACP/10mm
the whole point of what I was saying initially is that dismissing PCC's as whole is silly because there are niche uses for them and while that original anon's post may have been right in that instance, using suppressibility as the exclusive factor in deeming a PCC worth using is dumb.
>also invalidates one of your earlier reasons. In your first comment, concealability was a big deal, and now it isn't. LOL
in that original comment i said "compactness" which is not the same as concealability and moreover, all of those points aren't supposed to be taken together as a whole, rather as individual points that could feed into one niche or another.
e.g's
>seals despite having access to CAR-15's and suppressors for smg's used unsuppressed M76's during vietnam and SOCOM used MPL's/Mp5's in years beyond
>maybe someone wants minimally recoiling HD rifle because they prefer the stability of having a stock
>maybe someone wants a truck gun that can only fit within a limited compartment and doesn't wanna dick around with a takedown due to loss of time
yes in this specific instance of wanting a unsupressed .45 PCC its probably moot to buy one over AR pistol for muh serious usage. But in the wider world beyond that PCC's/SMG's have use cases for military and civilians alike
Page 1