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6/30/2025, 10:59:56 AM
6/25/2025, 12:20:40 PM
>>713598280
https://darksouls2.wiki.fextralife.com/Sinh,+the+Slumbering+Dragon
>Resistances: Fire
Now say it without crying
https://darksouls2.wiki.fextralife.com/Sinh,+the+Slumbering+Dragon
>Resistances: Fire
Now say it without crying
6/23/2025, 11:03:38 PM
6/23/2025, 6:24:54 PM
6/20/2025, 10:00:41 AM
>>713155206
Dark Souls knows how to make bosses that are unique to fight even within the constraints of its game design.
Stuff like cutting Garoyle tails to stagger them, stunning Iron Golem, bosses that will flee when attacking like Sif, an invisible boss or one that can cover the ground in lava and cause explosions or is backed by some extra enemies.
Dark Souls 2 lacks that spark so every boss fight is the same
Dark Souls knows how to make bosses that are unique to fight even within the constraints of its game design.
Stuff like cutting Garoyle tails to stagger them, stunning Iron Golem, bosses that will flee when attacking like Sif, an invisible boss or one that can cover the ground in lava and cause explosions or is backed by some extra enemies.
Dark Souls 2 lacks that spark so every boss fight is the same
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