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Found 5 results for "dabb11d6c03a64f0f6e3399f3630e732" across all boards searching md5.

Anonymous /v/715783019#715807562
7/18/2025, 6:10:21 PM
>>715807320
HDR is a meme within itself.
Anonymous /g/105923469#105923469
7/16/2025, 9:44:09 AM
So is HDR just brighter than SDR?
Who pays for this shit?
Anonymous /v/714612231#714612930
7/5/2025, 10:15:44 PM
Anonymous /v/713530939#713530939
6/24/2025, 5:40:22 PM
Does HDR matter for gaming?
Anonymous /ic/7557034#7619782
6/24/2025, 2:46:16 AM
>>7619720
>You're using basic computer graphics and pretending it's some revolutionary new development.
I would've assumed my mention of 3D CGI would've clued you in to that fact, but yeah. "Scene-referred" color workflows are used extensively in the 3D CGI and VFX industries. Obviously I didn't invent an entire industry. I simply put two and two together for its use in 2D art. And honestly, I wasn't even the first to do it -- that tutorial in the Krita Docs was written by someone else. I had independently discovered a similar methodology for about 2 years before I discovered that tutorial.
But I'm not even in it for the glory -- it really is just a better way of doing things. Colors mix more accurately in linear space and when you're not artificially constraining yourself to a limited domain of luminosities. Imagine how ridiculous the field of Mathematics would be if, regardless of what numbers you input into a formula, your output can only ever be at most 255. It's ridiculous, and yet, artists everywhere constrain themselves to that limitation.

>>7619686
Sadly no. I'm not the best with words.
If you want to dabble in working in such a space, the first thing you want to do is make a canvas with a 16-bit floating-point bitdepth. This will let you work in scene-referred space. Painting in such a space will largely be the same experience that painting in regular 8-bit integer space is. Only difference is that, rather than colors going from 0-255, they go from 0.00 - 1.00 (for now).
Go to Settings > Dockers > and click on LUT Management. This docker will have a slider called Exposure. If you slide it into the negatives, you will find that your image appears to darken, but you can also pick colors in the Specific Color Selector beyond 1.00. You are now painting with HDR colors.
I really do need to create a proper tutorial video for getting this workflow set up, though, as there are a lot of complex concepts all intermingling together.