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7/21/2025, 8:40:53 AM
>>532097305
They're great. They just require a bit more effort to use than "unga-bunga, stick the target with the sticky thermite".
They're great. They just require a bit more effort to use than "unga-bunga, stick the target with the sticky thermite".
7/10/2025, 8:29:39 PM
>>530710430
>one shot every 18 second under peak conditions, but you're completly exposed while charging for three seconds. this shit ain't dealing with AT-ATs unless your sniping
That sounds like a skill issue.
>one shot every 18 second under peak conditions, but you're completly exposed while charging for three seconds. this shit ain't dealing with AT-ATs unless your sniping
That sounds like a skill issue.
7/7/2025, 10:26:47 PM
>>530332527
>>530335185
Here's an example kill that exploits the foot weakness. The damage output from one quasar cannon shot plus some pyrotech grenades can quickly destroy one foot.
>>530335185
Here's an example kill that exploits the foot weakness. The damage output from one quasar cannon shot plus some pyrotech grenades can quickly destroy one foot.
7/6/2025, 4:23:35 AM
>>530087540
>>530088012
If if the factory strider is far away, it's not a threat and you can just shoot it in the eye a second time after a few seconds. You may not get that chance since everyone and their mother is trying to poke the thing's eye, so it may just be dead before you can take a second shot. If the factory strider is up close then you can just shoot it in the foot and finish it off with a sparkler.
I honestly struggle to imagine why I'd waste my time bringing an RR to any front. After the waves of enemy nerfs this past year, heavies just aren't common enough on any front to really justify ever bringing it. Especially with how amazing things like Eagle Strafe are after the buffs. EAT/quasar/commando are more than enough and leave your backpack slot free. The game is really easy after the enemy nerfs though. There's no real need to seriously min-max. Go ahead and bring the RR if you enjoy it.
>>530104057
EATs are superb. The quasar plays nicer when jetpacking to high ground because 99% of the high ground vantage points are all still bouncy, so you can't resupply the EAT without jumping back down to the ground floor.
>>530088012
If if the factory strider is far away, it's not a threat and you can just shoot it in the eye a second time after a few seconds. You may not get that chance since everyone and their mother is trying to poke the thing's eye, so it may just be dead before you can take a second shot. If the factory strider is up close then you can just shoot it in the foot and finish it off with a sparkler.
I honestly struggle to imagine why I'd waste my time bringing an RR to any front. After the waves of enemy nerfs this past year, heavies just aren't common enough on any front to really justify ever bringing it. Especially with how amazing things like Eagle Strafe are after the buffs. EAT/quasar/commando are more than enough and leave your backpack slot free. The game is really easy after the enemy nerfs though. There's no real need to seriously min-max. Go ahead and bring the RR if you enjoy it.
>>530104057
EATs are superb. The quasar plays nicer when jetpacking to high ground because 99% of the high ground vantage points are all still bouncy, so you can't resupply the EAT without jumping back down to the ground floor.
7/5/2025, 7:37:01 AM
>>530007530
>>530004818
This is a clip depicting how a FS can be quickly killed by combining an AT weapon with the Pyrotech "sparkler" grenades from the master of ceremony warbond. The sparkler grenade throws out sparks that inflict AP5 damage. Technically a large enough pile of sparklers are capable of destroying a FS' foot on their own. But in this clip I used the quasar cannon to remove most of the foot's HP, and then tossed a pair of sparklers to finish the foot off. One probably would have been sufficient, but sparklers are a bit autistic and individually unreliable due to their tendency to be kicked around by enemies.
As much as I like the sparklers, the master of ceremony warbond is overall one of the weaker ones and you arguably have more pressing ones to unlock first. I just wanted to show that combining an AT attack with AP4+ weapons can quickly achieve lethal against the foot.
>>530004818
This is a clip depicting how a FS can be quickly killed by combining an AT weapon with the Pyrotech "sparkler" grenades from the master of ceremony warbond. The sparkler grenade throws out sparks that inflict AP5 damage. Technically a large enough pile of sparklers are capable of destroying a FS' foot on their own. But in this clip I used the quasar cannon to remove most of the foot's HP, and then tossed a pair of sparklers to finish the foot off. One probably would have been sufficient, but sparklers are a bit autistic and individually unreliable due to their tendency to be kicked around by enemies.
As much as I like the sparklers, the master of ceremony warbond is overall one of the weaker ones and you arguably have more pressing ones to unlock first. I just wanted to show that combining an AT attack with AP4+ weapons can quickly achieve lethal against the foot.
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