Search results for "053c275b4354d74c90c08a6e8956b7b0" in md5 (11)

/mu/ - Thread 127470579
Anonymous No.127473837
>>127470579
>THE UNIVERSE WORKS ON A MATH EQUATION
>THAT NEVER EVEN EVER REALLY EVEN ENDS IN THE END
/int/ - \ישר\
Anonymous Israel No.213842940
>חם תרתי משמע חח
>תגידו רק לי בא לזיין את היוחמא"סית חח
>חח
/fit/ - Thread 76502039
Anonymous No.76502877
>>76502039
Erm, I prefer live hangs
/pol/ - Women's voting rights = Death of mankind
Anonymous Brazil No.512887274
Bump
/fit/ - Thread 76489555
Anonymous No.76490686
>>76490638
>>76490677
>heckin 200IQ redditor atheists OWN close minded Christian
/fit/ - Thread 76459593
Anonymous No.76459645
>>76459626
>>you silly billy
/g/ - /gedg/ - Game and Engine Development General #292 Deleted Garbage File
t. pogeet No.106036244
>>106035824
>I never did anything for android
then you definitely should not do any game right away. Stick to a game engine.
Unity and Godot have the best support for Android platform among the major game engines. Unreal bloats the shit out of the game by default. Making it not generate a bloated apk is a huge pain not worth bother unless there is a strong reason to use unreal.
>Some pointer for what technologies I should use
First, understand how to use android studio. There are plenty of tutorials on youtube and official getting started examples which are good enough imo. Create a few projects and figure out how to deal with Activities and Fragments. Its important to understand their life life cycles when writing android application. Java or Kotlin are your language of choice here so ditch Java. Even google is trying its best to do that.
As for graphics API, go for Vulkan if possible. OpenGL ES 2 will also work but remember that it'll also be limiting.
You need to deal with android NDK shit and dynamic or statically linking C++ code while building with gradle or cmake for this(there are other ways to package an apk as well). Your C++ code has to be called by Java/Kotlin code from within the activity at appropriate times or else your app will crash. All's simple if you only render to the screen. Complexity hits hard if you need to do anything more, like copy text from clipboard and shit like that.
/g/ - Thread 106018823
Anonymous No.106019661
>I don't believe in God, that's made up nonsense!
>But wouldn't it be cool if we actually lived in a computer simulation? it would explain a lot!
/v/ - Thread 715378165
Anonymous No.715378343
>It is too late, I have already drawn myself as the chad unique and enticing game and you as the generic and dull slop
/mu/ - The Beatles
Anonymous No.126914380
>>126914208
Every Beatles album you have a couple of amazing tunes, a couple of meh, and some shit grany tunes. But there is such a huge cult of personality around the Beatles that any song that they put out you'll find fans saying is the greatest thing ever.
Lets take Sgt Peppers as an example

Great tunes
>Lucy in the Sky with Diamonds
>A Day in the Life
>Sgt. Pepper's Lonely Hearts Club Band

Good
>Getting Better
>Fixing a Hole
>With a Little Help from my Friends
>Within You Withouth You

Meh
>Good Morning Good Morning
>Being for the Benefit of Mr. Kite

Grany tunes
>Lovely Rita
>When I'm Sixty-Four
>She's Leaving Home


I hate the fact that they didn't realy try creating a real Concept album at all, besides three or four songs having references going "Hey guys, remember this is conceptual o algo"
/sp/ - Thread 149542061
Anonymous Bulgaria No.149551313
cashews arent nuts