12 results for "0f9f6c7213d7037259dff72a3fbfc878"
>>546321315
before the update
>ap3 was basically a luxury pick if you wanted to have reliability for all answers with huge downsides

after the update
>buff up enemies durability across the board making it harder to kill ap2 targets with ap3
>buff up elite enemy durability making ap3 center massing even worse
>Make bile spewers easy to kill with ap2
>nerf reprimands drag making it substantially worse against sting rays and gunships (the only thing ap3 is necessary for now)
>nerf dev legging making it just as bad as center massing a dev. (yes they are this retarded).
>proceed to give every ap2 gun a substantial damage and durability buff to keep it in line with all ap2 targets
>squid heads are easier to kill with ap2 than ap3 due to the fucky recoil they give every ap3 weapon

Last update nerfed ap3 so hard it's not even funny.
Honestly ap3 needed a buff.
>>543872620
that's the whole point.
>increase ap2 damage by x
>increase enemy HP by x
>indirectly nerf ap3
lol
>>539077956
seriously?
That's kinda spooky
>>719750384
I literally made one post with Aqua and it was my first in the thread
>>536726734
>less recoil than the peacemaker
>Higher damage than the peacemaker

Wait, is this good?
Can't one tap any heads that matter though
Is there some secret to make Unity's UI elements like the scrollviewer etc not suck absolute fucking ass and actually be simple to work with?
>>58133482
so is there a world where the meta isn't a 50/50 split between charizard and gardevoir, when both are 360HP, both oneshot everything in one turn's worth of attaches and both have a way to be instantly full healed with no downside? nothing else can even remotely contend with that
>Totally dominating the game, large board and cards in hand vs empty hand and a board of only Proft's
>Opponent topdecks Picklock Prankster, mills three Phoenixes and a Cruise
>I instantly die

I am really happy with the state of the game. WotC cultivating a situation in literally every format, where nothing that happens previously in a game matters, and every game is just a series of coinflips where the first player to win a flip wins the game.
It's very high quality game design. Good game design is where decisions don't matter, and instant wins occur at absolute random ex nihilo. Player choices not mattering, and games being being determined arbitrarily by chance 100% of the time, is a sign of competent game designer.
>>96034613
>dies to cecil
>>6270656
Yeah curses do pretty bad stuff. Some are easy to get rid of, some aren't. A few are subtle, but most are noticeable.

>>6270657
I won't confirm or deny this. But I will say that Herta's crit success will help you guys deal with any curse shenanigans.
Can y'all niggas stop yelling?