Anonymous
9/4/2025, 1:35:35 AM
No.719751032
>>719750384
I literally made one post with Aqua and it was my first in the thread
Anonymous
8/26/2025, 10:47:45 AM
No.536727179
>>536726734
>less recoil than the peacemaker
>Higher damage than the peacemaker
Wait, is this good?
Can't one tap any heads that matter though
Anonymous
8/22/2025, 10:36:45 AM
No.536199838
Is there some secret to make Unity's UI elements like the scrollviewer etc not suck absolute fucking ass and actually be simple to work with?
Anonymous
8/18/2025, 7:03:29 PM
No.58133534
>>58133482
so is there a world where the meta isn't a 50/50 split between charizard and gardevoir, when both are 360HP, both oneshot everything in one turn's worth of attaches and both have a way to be instantly full healed with no downside? nothing else can even remotely contend with that
Anonymous
8/16/2025, 1:49:58 AM
No.96329522
>Totally dominating the game, large board and cards in hand vs empty hand and a board of only Proft's
>Opponent topdecks Picklock Prankster, mills three Phoenixes and a Cruise
>I instantly die
I am really happy with the state of the game. WotC cultivating a situation in literally every format, where nothing that happens previously in a game matters, and every game is just a series of coinflips where the first player to win a flip wins the game.
It's very high quality game design. Good game design is where decisions don't matter, and instant wins occur at absolute random ex nihilo. Player choices not mattering, and games being being determined arbitrarily by chance 100% of the time, is a sign of competent game designer.
NotIseQM
7/6/2025, 7:21:53 PM
No.6270669
>>6270656
Yeah curses do pretty bad stuff. Some are easy to get rid of, some aren't. A few are subtle, but most are noticeable.
>>6270657
I won't confirm or deny this. But I will say that Herta's crit success will help you guys deal with any curse shenanigans.
Anonymous
6/13/2025, 12:57:48 AM
No.33210611
Can y'all niggas stop yelling?