>>715109584
>nature
It straight up hurts. The same pain you felt when getting hurt, you'll feel healing it.
>holy
Doesn't feel one way or the other, it just heals you up. Kind of anti-climatic even. If it's a large wound and it's healed too fast, it burns.
>alchemy
There's more than one kind of healing potion so the taste varies, but generally you feel very very warm starting at the extremities and then your entire body feels hot, then the heat moves to wound and with some minor pain it heals. The heat lingers around for a couple of minutes afterwards.
This isn't just a feeling either, your body temperature actually goes up. Using healing potions in the snow can have adverse affects because of that.
>first aid
Same as real life, but your only anaesthesia is strong alcohol and a bonk to the head.
>arcane
Very very cold.
>necrotic
When you become a necromancer you have to give up a large portion of you live force and among the things you lose with that deal is the ability to heal using magic. If a necromancer tries to heal a live person they'd end up hurting them instead. He can heal dead bodies and creatures such as gargoyles and skeletons but those don't have a life force so it doesn't count. This is also why you can hurt a necromancer by casting healing magic on him, restoring his life force weakens his necromancy.
Source: I'm a skeleton.