7 results for "288cb5d9b8f3adb5abf13d7b0e6598ba"
>>724620439
Literally the only interesting part about the game. But it's also completely missable unless you are told about it ahead of time. Swordcraft Story features a bunch of brilliant design decisions such as:

- At the start of the game you choose 1 out of 4 companions to accompany you for the rest of the story. This is done using a horoscope questionnaire. Of the four, only two of them can talk. You are never once informed of this.
- The game has a single dungeon with Pokemon-style random encounters at an absurdly high rate.
- Resource drops are absurdly stingy. Random crates only drop something about 10% of the time. Most random encounters give you nothing.
- All sidequests are missable. Said side quests are only available for one day, seemingly chosen at random. Solving said quests requires gifting away your best weapons. In return you get crafting recipes. If you look closely, perhaps you see the problem.
the swordcraft story games are great
>>715697239
It's perfectly heterosexual.
>>11869143
>When you pick the female hero and the harpy familiar
>>715081632
>>715006105
We always do.
>>714482746