Search results for "456aa39a9080c65dd4fe7f595d455e99" in md5 (8)

/vg/ - /xivg/ - Final Fantasy XIV: Dawntrail General
Anonymous No.537991813
. . .
/vg/ - /xivg/ - Final Fantasy XIV: Dawntrail General
Anonymous No.537969406
stop sexpesting my friends when they don't ask for it
fuck you
/vg/ - /xivg/ - Final Fantasy XIV: Dawntrail General
Anonymous No.537945660
>>537945376
PEPSI. MAX
/vg/ - /xivg/ - Final Fantasy XIV: Dawntrail General
Anonymous No.537869086
>>537868863
exploding floor trap into exploding chest (i didnt trigger either of them)
/vg/ - /epog/ - Project Epoch Private Server General
Anonymous No.535052434
>Muh infrastructure
Infrastructures are physical retards
/v/ - Thread 715766087
Anonymous No.715775932
>>715775850
>if you don't have talent, you'll end up in the second group.
And? Why is "ranking" so important to you? Are you in for the art or the clout?
/v/ - Thread 715164513
Anonymous No.715174652
>>715174016
We've all been there anon. Go easy on the lil fella.
But to be honest, the main gameplay doesn't click with me for the following reasons:
>As someone else said: 3 hits to kill a Gaunts
>10+ bolter hits to the head of a Warrior to kill it
>Too many hit-stop
>Execution too long, like, it should be just one single quick lethal hit with more gores to signifies "executed" and no cinematic camera angle. It really takes me out of the gameplay flow.
>Melta weapons are too weak, I think, especially when the fluff says "Meltas are the premier anti-armour weapons", but it takes 5+ close range hits to enable execution on a Warrior
>Neurothrope shenanigans with the boys (multiple Warriors, barbed stranglers, lictor). It becomes a.. god forbids me for saying this, a rollslop, might be skill issues, I don't know.
>Sprinting Marine seems a little bit too slow.
And a whole bunch of other small details. The game really excels at its artistic visions, but it didn't deliver the "Space Marine experience" for me.
/vg/ - /xivg/ - Final Fantasy XIV: Dawntrail General
Anonymous No.529852626
What's the PW?