Search results for "4de0a89702143b066792980b1f5ee38c" in md5 (6)

/tg/ - /cyoag/ - Choose Your Own Adventure General
Anonymous No.96484036
>>96483804
1. No need to care about the character picks other than inborn gift inheritance and teachings.
2. Be taught by an Elder God for 100 years. Extrapolating from Zenia's described abilities and likely mediocre innate talent, you will come out much greater than her.
3. Safe for 100 years. Not only safe from death, but also safe from Charlotte winning. SRTR won't waste her own time for 100 years and end with a meaningless reset. Nothing is more boring than a nothing burger, right?
4. You probably won't have mental problems like Zenia if you're in the toybox together with anons.
/tg/ - /cyoag/ - Choose Your Own Adventure General
Anonymous No.96414876
>>96414789
1. Charlotte
2. & 3. SRTR & YMRD
4. JNPL
5. Rhucuphre
6. Zenia
7. Nilmatrix
8. "One"
9. Katya

Assuming "the Elder Gods let her" theory is incorrect.

First 4 require no explanation.

Rhucuphre is a "Magician without parallel", one of the oldest beings in the world, a world ending threat, and has debatable influence on the deaths of Aat and Erginter and causing the current state of affairs.

At equal age, Zenia > Nilmatrix because SRTR is a bajillion times better at teaching everything than Charlotte and Zenia is nigh omnipotent if only limited by output as "the greatest universalist mage to have ever lived."
/tg/ - /cyoag/ - Choose Your Own Adventure General
Anonymous No.96397242
>>96397095
Whether they are willing to is a very good indication of their level of stakes. If they are unwilling, it means that they don't need you at your best -> the "Elder Gods are in control of everything and merely allowed Charlotte to 'win'" theory is likely true. If they are willing, it either means that they like you enough to do it or that you being stronger will benefit them -> Charlotte is likely a real threat.
/tg/ - /cyoag/ - Choose Your Own Adventure General
Anonymous No.96323074
>>96320170
>spells are the transformation of mana
>spells cannot mess with space and time
>mana cannot become space and time
>space and time are not mana
>space and time are independent of mana
>the 3 primordial existences are mana, space, and time (space and time are separate because the cyoa states "space and time" instead of "spacetime")
>space and time may be considered superior to mana because they can affect mana while vice versa is not the case
/tg/ - /cyoag/ - Choose Your Own Adventure General
Anonymous No.96167026
>>96166944
Animator (and others that can do the same) creations are not connected to you. They lack your minions' advantages, the ability to sustain on essence and the perks. However, this lack of connection is also the greatest advantage as they also lack your minions' disadvantages, the drawbacks. This means that they can be fine in sunlight even if you have Nocturnal, be competent spies even if you have Monster Menagerie, be impartial even if you have Racism, lack an Expiration Date, etc. They are a substantial boon to any build and invaluable to drawback heavy ones.
/tg/ - /cyoag/ - Choose Your Own Adventure General
Anonymous No.95962155
>>95962074
Technically correct that divination isn't reliable, but divination is not the only way to divine... Future knowledge from Yourself isn't divination. Calculation isn't divination. Maybe there are types of divination that work on certain types of blind spots too, but that is unknown because the mechanics of divination are unexplained.

So, a way to ensure that I can reliably predict how I can solve tasks, bypassing blind spots, is to pull future knowledge of the tasks' environment, people, the targets' characteristics, and other factors, and calculate viable courses of action using them and information of my own capabilities.