>>713778509
No you fucking nigger together with other retards, do you know what server is you mongoloid dogfucker?
imagine having a HDD, but not in your PC but in the next room. You can only access filles in that HDD via wifi
You know what you can do? copypaste the fucking files to your own PC HDD and you don't need wifi anymore! This is how "remote" work looked like in 2000 whre you had single player games full offline with optional multiplayer
you know why it's not life service and forced multiplayer? because it's an excellent DRM and anti-cheating tool. You can't access your character files stored on a server, only read it, so no hero editor! You can't access some game data like what and where NPCs are placed, you can only read it from the server. Poof you cannot make a pirate copy of the game unless you reverse engineer the server!
And guess what faggot, instead of remote path to a server, lace the files in your game folder and replace the path to files from web adress to your local one. Poof, this is the unimaginable tech!
>bbbut it's a server
yeach, changing config file to scale down from like 10k players to single player takes not month, not week. Not even a day
IT'S FUCKING 5 MINUTES considering backend dev doesn't use ctrl+f out of lazyness
the best example of how server-side shit works was and still is Diablo 2 with open and closed battlenet AND LAN. And there's no 'bbut this game server works diffirent". It's the core of server tech, the literal basis, you cannot skip it, just add layer for optimalization aka netcode, and layer of defence against DDoS and other bruteforce attacks. Even easier if you use cloud based tech. But still basis is the same, the shit you access remotely just need to be set to be accessed and avaible locally. FI someoen tells you that it costs money and time, he lies to you faggot. He lies knowing that majority of people are tech illiterate and will eat mmuh DDoS excuse everytime when their poo cheap server shits itself