Search results for "6069d17b88828d21d6c7feb4424031e2" in md5 (14)

/v/ - Thread 718030508
Anonymous No.718041002
The longer I'm on /v/ the more I realize that /v/ really has no idea what made the Dark Souls games compelling.

It's the 12th yearly installment: Infinite Zanzibart. They like the weapons and the bosses and the cool magic animations.

Dark Souls (the first one) had "combat", but it was "combat" like people actually dueling eachother in the middle ages.
Two people awkwardly slinging around giant bits of metal that slice someone's nipples off before you need a breather and need to back away for 20 seconds.

When you kill 10 powerful demigods you start getting strong enough to hold a bigger one or to do a stronger attack. A stronger attack means that it does 80 damage instead of 50. You get something out of this if you can use it in a context of being able to get close to someone or do a running attack. It doesn't really get you anything on its own.

If you go behind a wall and open a magic chest in some obscure far off location of the game then you unlock a weird weapon that looks like a hammer on the end of a drumstick.

These games were not "combat oriented" at all. There was a lot to learn about it, but there was a lot to learn like you're driving a car. It's just reasonable.
The idea of bosses in Demons' Souls were a joke. The most normal one was the armored spider or something.

I think he said something else like "These games are the most grounded that a universe with magic is ever going to be" or something to that effect.
/v/ - Thread 717943956
Anonymous No.717943956
Other than pic related, GamingBrit, and Running Shine, are there any other /v/ approved vidya reviewers?
/v/ - Thread 717916138
Anonymous No.717916689
>>717916138
>>717916382
Sounds similar to another dull retard
/v/ - Thread 717299783
Anonymous No.717299783
>The act itself of controlling a camera is never fun and I genuinely believe that when future generations look back at games being made in this era what they'll find to the be the worst aspect of them won't be the graphics, but the camera systems.
He's totally right.
/v/ - Thread 716453028
Anonymous No.716453153
>It's time to confront a harsh truth that From Software fans, and even From Software themselves, don't want to admit about the Souls series: the combat is nothing remarkable. In terms of actual complexity there's not much going on. This is no longer a series where you outsmart your opponent, it's a series where you press the roll button at the right time. There's not much depth so prepare to roll again and again and again and again and again.
/v/ - Thread 715708124
Anonymous No.715724780
>>715708124
Why did he do it?
/v/ - Thread 715468535
Anonymous No.715468535
Will you be playing his game?
/v/ - Thread 714684156
Anonymous No.714684156
>umm Elden Ring bad cause there are betterer action combat games
Why do people respect this guy?
/v/ - Thread 714316460
Anonymous No.714327293
>>714327157
seeth more trooner
/v/ - Thread 714176043
Anonymous No.714176043
It's up
https://store.steampowered.com/app/3816700/Logic_Bombs/
/v/ - Thread 713875137
Anonymous No.713875137
Is he right? I think Elden Ring and especially Nightreign proved him wrong in some aspects.
/v/ - Thread 713323353
Anonymous No.713323353
what happend to him
/v/ - Thread 712967173
Anonymous No.712967173
I miss him bros...
/v/ - Thread 712799182
Anonymous No.712800413
Nah, the real problem is it's a survival game with no actual survival, a base building game but you quickly get a vehicle that replaces that, and lacks any emergent/dynamic features so every playthrough is the same.